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The links do not work on the following page: https://paizo.com/store/pathfinder/adventures/adventurePath "Get Latest Adventure Path"
It seems that an element below is overlapping. Thanks!
Pathfinder Starfinder Society Subscriber
Hello, I'm in the process of "catching up" on some of the PDFs I've missed. And, well, my shopping cart isn't big enough. I want to try and utilize the holiday code to the best of my ability. Does this expire on January 31st at 11:59 PM PT? I'm trying to finish off the adventure paths and was hoping I could also get AP 126. And do I have to wait until I'm closer to submitting my order to increase the shopping cart? Thanks! Todd PS: Any chance of a PDF only subscription?
Pathfinder Starfinder Society Subscriber
Messed around with an idea similar to this. Start the players off as "kids" with average ability scores and one good one. Then they choose which class they want to be "when they grow up". Separate out the the abilities and work through it. Yours would be slightly different as you "gain" an ability as you go. Basically run into the situation and add the multipliers behind the screen saying "you thought that was easy/tough" depending on how far they succeed/fail. Keep them guessing. General Rules:
Pathfinder Starfinder Society Subscriber
I made a mistake with the order I just placed. I accidentally included
I had already purchased the Jade Regent maps in order 2248194. Would it be possible to "swap out" the purchase in 2598738 for the Skulls & Shackles? Thanks for your help! Todd
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I've been tossing around ideas for a "Kid's Game" for some time. and thought I would source the world for some ideas, tips and thoughts. My system of choice is 4e, but it can work for pretty much any game system. In a nutshell, the players go to an "Adventurer's College" where they learn to become, well, adventurers. They start off with 1/6th of their HP (maybe add CON for subdual damage to help out) and race abilities (only, they are untrained at best), a randomly determined stereotype (ex, "Popular Kid", "Loner", etc) and no class is established. They learn to develop their skills and abilities, the decisions they make help determine their class choice. Our group has done this a couple of times before with great success (two of our favorite games to date)! My group is pretty old school and needs help breaking out of bad habits (see the first Lesson below). I figure the "Lessons" can help with this. I would also like to incorporate this into a long term AP or homebrew adventure to get the players interested in the setting. As you can see, below, I have a few options that I am fleshing out. I would be interested in hearing your thoughts on what Lessons and Adventure Ideas everyone has. If you're interested in posting some ideas, feel free! Any help is appreciated! Thanks! Lessons
Adventure Ideas
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After spending a couple of hours sorting miniatures, I was wondering if you could point me in the right direction. Are there any types of minis that you do not want? For example, do you need the cards? Unbagged? I have 5 and a half paper boxes filled to the brim, spanning over 14 different sets. I'd like to focus my efforts sorting where they are needed. Feel free to send an email to the account on file if you prefer. Thanks! Todd
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I'll admit, I haven't read the thread, but what about this? Fight example In my opinion, it's a pair of bucklers that can be used for bludgeoning attacks. Maybe add a +1 to your normal strength damage. You could put a blade at the end for a pierce. Definitely a Monk weapon, IMHO. EDIT: Better example
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The PG version of the real thing. I'd say it'd be multiple attempts breaking vs bone, but penalized as if they're pinned. From the video (either version), there was a bit of pain and then the break.
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Maybe this will help. This is based on my memory of movement. The color guide is on the right, in 5' increments. Any color below, and including, is part of the cone.
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If carrying a backpack, one hip quiver (right side if right handed to avoid getting "tangled" in the bow). If no backpack, one on the back and one on the hip. Of course, the backpack can easily carry 3 or 4 more by strapping them onto the pack. However, the arrows will need to be contained (a lid) or bound together (string around the arrows) to avoid losing them. I'd say that it takes a Move action to get the stored arrows ready. Just my 2 cp.
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If this helps: Red Sonja Fighter: 11
Sonja is surprised only on a 1 in 1d6.
Stats are based of the AD&D 1e rules (1986) for RS1 Red Sonja Unconquered. PC pre-gen.
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Previous link was for "Dragon", not "Dungeon". So, this is a better resource.
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Vic Wertz wrote:
How about Jumbo Playing Card size? It may require a little modification to the stat block, but so long as you have the reference and page number at the bottom, shouldn't be much of an issue.
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Ross, Digitalelf is on track to my original thought. I didn't see the additional sale of the signed core rulebooks. But DE does bring up another good point of price. The $150 price point is still pretty high. John, yes, this is also true. Sadly, the extra "incentive" helps the donation process. It helps bring out the "warm fuzzy" in people. Again, don't get me wrong. Any help is appreciated by those in need and I'm not trying to undermine what Paizo is doing. That fact that they are doing it is great!
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I mean this as no offense. However, I think that while this is a good idea, I believe that there are better ways of fund raising. I really like the way that DriveThruRPG does their $10/$20 PDF kits. I'm also a fan of the "Pay full price, but we give XX% to charity" so long as you give advance notice. Or, the "give $10 to help out" button. Auctions only give a few people the chance to do good. The other people bidding could do much greater good that way. How much would have been raised if everyone that bid would have had a contribution? Again, when it comes to charity, any amount helps!
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Hmmm, it's Savage Pumpkin. I wondered when Helloween put out their new album if they were Paizo fans....
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I don't think this helps. I can't remember the Dungeon numbers for STAP. But, just in case it does. Good Luck!
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Cody Coffelt wrote:
Inkscape is only on 0.48.1 (not a full "1.0" product), so it's far from a completed program. Also, it is an imaging program as opposed to a mapping program. With that in mind, using creative ways around the issue are sometimes necessary. An option for you would be to create the images as part of another file and then import them into a new layer. For example, if you have typical dungeon dressings, you can save them to a "Dungeon" file and then import it into a "Dressing" layer above the "Floor" layer. Then you can make it invisible when you aren't using it. Sure, it's a work around instead of functionality.
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fatouzocat wrote: Seriously though I have looked at a few map programs and haven't liked a lot of what I've seen. This looks more similar to the tools I have used and been able to create something that didn't look like a child created it with crayons. IMHO, Inkscape isn't any different than ProFantasy Campaign Cartographer or NBOS Fractal Mapper (they are all vector programs). Sure those have more tools and icons, but you can always build your own or import images. And the price of free can't be beat!
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I've only tinkered with it, nothing too difficult. I've recently picked it back up again when I tried one of those "How to draw Anime" books using Inkscape. Came out pretty well. I've been reading the tutorials (here,here, and here). A definate must look for those that are artistically challenged (like me)!
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I've always enjoyed Inkscape for making maps. If you make a mistake or want to move something, it's easy to modify.
Pathfinder Starfinder Society Subscriber
I like the idea! I'm playing in a Bard's game (4th Dwarf Bard, 3rd Fighter/1st Bard Elf, and 3rd Rogue/1st Bard Gnome), but we haven't figured out a name yet. Picked out spells that could be used for the performances (pyro, illusions, etc). Of course, we'll have to have our (cara-)van. Possibly painted up with an acountant on the side!
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Cosmo wrote:
Wouldn't this be after the "Pathfinder Campaign Setting: World Guide—The Inner Sea (PFRPG) Hardcover will ship with a future Pathfinder Adventure Path volume"I still would like the World Guide, which is scheduled to go out soon. Thanks for your help!
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Please cancel the following subscriptions effective immediately: Pathfinder Companion
Please cancel the Pathfinder Adventure Path AFTER Pathfinder #36. I would like to finish off the Kingmaker AP in hardcover. I would also like to cancel the below after the next shipment. Should I wait and take care of this later? Pathfinder Chronicles Thanks in advance! I've enjoyed my subscriptions, just trying to cut back.
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Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
Pathfinder Starfinder Society Subscriber
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
Pathfinder Starfinder Society Subscriber
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
Pathfinder Starfinder Society Subscriber
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
Pathfinder Starfinder Society Subscriber
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
Pathfinder Starfinder Society Subscriber
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
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