Changes from 3.5


General Discussion (Prerelease)


I love that I have been able to download, for free, the beta rulebook. Is there any way to get a list of actual changes from 3.5 though, so that I don't have to print 400 pages out? Even going to a place like Office Depot it would run me nearly $30.

I'm starting a 3.5 game and am convincing the players to try Pathfinder. I no longer have a laptop or else I could just load the rules on that.

Is there any way to get a list of at least major changes so that we can use our 3.5 books until the actual core book for Pathfinder is released?

I apologize if a similar thread has been made before and if I'm breaking any rules please delete this and accept my apology in advance.


Graig Harvey wrote:

I love that I have been able to download, for free, the beta rulebook. Is there any way to get a list of actual changes from 3.5 though, so that I don't have to print 400 pages out? Even going to a place like Office Depot it would run me nearly $30.

I'm starting a 3.5 game and am convincing the players to try Pathfinder. I no longer have a laptop or else I could just load the rules on that.

Is there any way to get a list of at least major changes so that we can use our 3.5 books until the actual core book for Pathfinder is released?

I apologize if a similar thread has been made before and if I'm breaking any rules please delete this and accept my apology in advance.

Honestly,

There are tons (tons) of changes. You could probably get away, however, with printing out the following :

Races
Classes
Skills
Polymorph spells

Then wait for the hard-cover to come out. That should cover a good 80% of the changes. Note that magic items no longer cost xp to make, which makes some of them more expensive than before, so you might want to compile a list of item/costs in a spreadsheet and print it out (limit it to just the stuff your players are likely to want/make at their level). The spell lists (not descs) might be a good one to print out too.


Thanks so much! I didn't realize so much had been changed! I hope the group will allow me to try this(there's no guarantee they will but to me it looks very worthwhile). I lost interest in 3.5 several years ago, but these new rules make me interested in the system again.


Graig Harvey wrote:
Thanks so much! I didn't realize so much had been changed! I hope the group will allow me to try this(there's no guarantee they will but to me it looks very worthwhile). I lost interest in 3.5 several years ago, but these new rules make me interested in the system again.

Bait/Bribe (Braite?) them with things like "lots of classes are more powerful and interesting now" and "skills are easier and get your farther now" and Seoni.


Graig Harvey wrote:
Thanks so much! I didn't realize so much had been changed! I hope the group will allow me to try this(there's no guarantee they will but to me it looks very worthwhile). I lost interest in 3.5 several years ago, but these new rules make me interested in the system again.

The changes are not extreme, just numerous. Most of them for classes involve additional options, so you can do "the same old thing" or the new options.


I remember my group when I pitched Pathfinder to them. They don't like change much at all. So when I told them over the phone about Pathfinder they all against it. I mean they were extremely against it.

Then game day show up and bring over PF beta that I printed out. While the two of my players finish up playing the PS3 I take our rogue player aside and start showing him PathFinder. By the time the others two get to the table my rogue player is telling everyone we are switching to Pathfinder. They grown and grumble about it. The both take look book and immediately grab PF character sheet and start converting. Once it was all done everyone was amazed and loved it. They all said this is what 4E should have been.

The only people I've seen that don't care for PathFinder are those that found PF broke their favorite build or weakened it.


voska66 wrote:

I remember my group when I pitched Pathfinder to them. They don't like change much at all. So when I told them over the phone about Pathfinder they all against it. I mean they were extremely against it.

Then game day show up and bring over PF beta that I printed out. While the two of my players finish up playing the PS3 I take our rogue player aside and start showing him PathFinder. By the time the others two get to the table my rogue player is telling everyone we are switching to Pathfinder. They grown and grumble about it. The both take look book and immediately grab PF character sheet and start converting. Once it was all done everyone was amazed and loved it. They all said this is what 4E should have been.

The only people I've seen that don't care for PathFinder are those that found PF broke their favorite build or weakened it.

Personally I love Pathfinder. I really do. My players are also very interested in it. We tried 4.0 and hated it. So we went back to 3.5. Now they are reading pathfinder and they love it but want to wait for the book, not because they expect massive changes, they just want to have a real book in their hands when we play. So we are kind of trying it in one game, and still in 3.5 in others. When the book comes out we will all have it and switch to pathfinder, but we have to wait is all.

Sovereign Court

I have an extensive investment in v.3.5 and feel the edition is still very much "alive" and usable. The Pathfinder system is its own game, but built on the open-game-license v.3.5 system as its foundation.

With extremely minor changes, I have continued using v.3.5, such as the monster books, and OGL monster books such as Tome of Horrors 1-3, and Denizens of Avadnu, and Creature Collection, and many other great works such as Ptolus that continue to be compatible with Pathfinder Fantasy Role-playing Game.

I appreciate you're looking for a summary list, however, the Pathfinder game itself IS the summary list. The changes are improvements, and many times are subtle, or sublime. The great care used when handling backward-compatibility is a testament to PAIZO staying true to its goals of keeping v.3.5 very much alive.

As for introductions to your game group... I printed and introduced the Alpha I, then Alpha II, then Beta to my group. Each time, except for the first, I collected print funds from the group and purchased books for everyone. My players all have copies of the Beta ordered from PAIZO. However, the free .pdf works just as well.

Now, if you're looking for a "summary of key points," I have found SORD Plus for Pathfinder to be extremely useful as a GM. If you wanted a handy, fun (but not all-inclusive) way to sum up the major combat changes for your players, I would order SORD Plus.

Good luck to you.


KaeYoss wrote:
Bait/Bribe (Braite?) them with things like "lots of classes are more powerful and interesting now" and "skills are easier and get your farther now" and Seoni.

Yeah I did that. I think they'll go for it. I'm wondering, if I just used the new class rules and the new grapple/trip stuff, and kept using 3.5 otherwise for now, would it unbalance the game? I know some monsters have to be beefed up a bit perhaps to account for higher hps and stuff, but otherwise, will the game still play okay?

I don't want to start a new thread for this, so I will mention it here: I just bought a couple modules, "Entombed with the Pharoahs" and "The Demon Within." They are EXCELLENT books. However, I am totally unfamiliar with the Pathfinder campaign and cannot afford to buy any other books for a bit. Can anyone direct me to, or tell me a bit about, the idea of Pathfinders? In the Pharoahs adventure, the characters have to meet up with a Pathfinder contact secretly. Why is it a secret? Are they actually a secret society of some sort, or is it just bad taste to mention your membership or affiliation, or what? I look forward to running these adventures but a few details like that have eluded me.


I can say I have been running Rise of the Runelords with my group all using pathfinder beta and have converting nothing from the adventure except adding some hp to monsters. EXTREMELY compatible with 3.5.

RPG Superstar 2011 Top 32

Graig Harvey wrote:
KaeYoss wrote:
Bait/Bribe (Braite?) them with things like "lots of classes are more powerful and interesting now" and "skills are easier and get your farther now" and Seoni.

Yeah I did that. I think they'll go for it. I'm wondering, if I just used the new class rules and the new grapple/trip stuff, and kept using 3.5 otherwise for now, would it unbalance the game? I know some monsters have to be beefed up a bit perhaps to account for higher hps and stuff, but otherwise, will the game still play okay?

I don't want to start a new thread for this, so I will mention it here: I just bought a couple modules, "Entombed with the Pharoahs" and "The Demon Within." They are EXCELLENT books. However, I am totally unfamiliar with the Pathfinder campaign and cannot afford to buy any other books for a bit. Can anyone direct me to, or tell me a bit about, the idea of Pathfinders? In the Pharoahs adventure, the characters have to meet up with a Pathfinder contact secretly. Why is it a secret? Are they actually a secret society of some sort, or is it just bad taste to mention your membership or affiliation, or what? I look forward to running these adventures but a few details like that have eluded me.

From what I've gathered, Pathfinders are not always accepted in various countries for a variety of reasons. The Society is somewhat secretive about goals and such, but their longterm objectives seem to be to discovery the past of Golarion no matter where or how :) And that gets under the skins of some locals.


Graig Harvey wrote:


Yeah I did that. I think they'll go for it. I'm wondering, if I just used the new class rules and the new grapple/trip stuff, and kept using 3.5 otherwise for now, would it unbalance the game?

I urge you to look into the new skill system, too! If you ever statted up a higher-level fighter/rogue/assassin or something like that, you'll fall in love with the new skill system.

I don't think it will unbalance things. Several classes got a power boost, but those were mostly the classes that were lagging behind in the power department. A couple of classes actually had their raw power trimmed down.

Plus, there's so many factors that go into balance that this is just one more. If you find that the new classes, and the new races, and the extra feats (which only amount to 3 more at 20th level), and the effective extra skill points will make the characters too strong, just use a slightly less generous character generation method (i.e. a couple of points less in point buy - if you're using some rolling method, it's already not really "fair" to begin with).


Gamer Girrl wrote:
From what I've gathered, Pathfinders are not always accepted in various countries for a variety of reasons. The Society is somewhat secretive about goals and such, but their longterm objectives seem to be to discovery the past of Golarion no matter where or how :) And that gets under the skins of some locals.

Okay, that makes sense. Thanks!

KaeYoss wrote:
I urge you to look into the new skill system, too! If you ever statted up a higher-level fighter/rogue/assassin or something like that, you'll fall in love with the new skill system.

I should have specified that I was including the skills with the classes. I didn't think it would make sense to separate the two, so yeah, I'd be using those as well. I like how they've been streamlined.

KaeYoss wrote:
Plus, there's so many factors that go into balance that this is just one more. If you find that the new classes, and the new races, and the extra feats (which only amount to 3 more at 20th level), and the effective extra skill points will make the characters too strong, just use a slightly less generous character generation method (i.e. a couple of points less in point buy - if you're using some rolling method, it's already not really "fair" to begin with).

Well I wasn't sure if the new class rules were balanced with other rules. For all I knew, just using the new class and skill rules without the other changes could wreck the whole thing, you know?

As for rolling methods I'd probably let them pick whether they want to roll or use points. I like to roll characters just because I think it's fun to do so, and it's how I've always played D&D. Tons of systems use point buys, and that's fine, but when I play D&D I like to actually "roll up" a character.

RPG Superstar 2009 Top 16, 2012 Top 32

Graig Harvey wrote:
Can anyone direct me to, or tell me a bit about, the idea of Pathfinders?

There's a free Pathfinder Society PDF somewhere around here that gives you an overview of the Pathfinders, their home base, and some of the factions involved in local politics.


Graig Harvey wrote:
Well I wasn't sure if the new class rules were balanced with other rules. For all I knew, just using the new class and skill rules without the other changes could wreck the whole thing, you know?

Should work fine.

Graig Harvey wrote:


As for rolling methods I'd probably let them pick whether they want to roll or use points. I like to roll characters just because I think it's fun to do so, and it's how I've always played D&D. Tons of systems use point buys, and that's fine, but when I play D&D I like to actually "roll up" a character.

I don't like roll systems, to be honest.

Either they're a pure luck, and the rolls can wreck your plans for your character. After all, if you want to play something that depends on several decent stats and you roll mediocre except one good stat, or roll several only slightly elevated stats if you need one really good one, you're screwed. Plus, I've seen people with really bad rolls not enjoy their character because he can't excel in anything, or people who rolled too well dominate the game.

And then there are those systems that have nets and safeguards. Some say you need stats this good or you can reroll, other people raise everything under a certain value to a set minimum, and other s let you reroll if you don't like the stats in general. If you're honest, those are already point-buy systems, except more powerful: You have the chance for very good stats without the chance for very bad stats. If you want something like that, go ahead and use point buy. If you think that 2 18s are a must for every character, go and give them enough points to purchase stats worthy for a demigod.


KaeYoss wrote:

I don't like roll systems, to be honest.

Either they're a pure luck, and the rolls can wreck your plans for your character. After all, if you want to play something that depends on several decent stats and you roll mediocre except one good stat, or roll several only slightly elevated stats if you need one really good one, you're screwed. Plus, I've seen people with really bad rolls not enjoy their character because he can't excel in anything, or people who rolled too well dominate the game.

And then there are those systems that have nets and safeguards. Some say you need stats this good or you can reroll, other people raise everything under a certain value to a set minimum, and other s let you reroll if you don't like the stats in general. If you're honest, those are already point-buy systems, except more powerful: You have the chance for very good stats without the chance for very bad stats. If you want something like that, go ahead and use point buy. If you think that 2 18s are a must for every character, go and give them enough points to purchase stats worthy for a demigod.

As I said it's an option, if people like point buy they can use it. If someone wants a class that requires high stats then they can certainly point buy.

I grew up with 1st and 2nd edition, and I play plenty of RPGs that use point buy systems(most of them do really). And yes, random rolling does mess up some games - my friends always played the Marvel Heroes RPG, and I hated it - one reason being who the heck wants to play a randomly generated superhero? (They do have a point buy option but our GM always forced up to randomly roll, which sucked!) I always liked the DC Heroes RPG because it had more control over character creation among other things(plus I had a ton of books for it).

So as a personal preference, I simply think it's fun to roll a character. It reminds me of when I was playing AD&D when I was 12. I do allow rerolls if people roll up mostly negative numbers, but I've never cared myself if I get any 18s or if I get some low rolls. (By mostly negative I mean, very low, not "omg I rolled a 6!" Oh well.) When I roll a character I typically get a few average rolls, a high roll or two and a low roll or two. A character I just rolled up(just for fun) has 16, 15, 10, 10, 10, and 8. Seems decent. I wish I was a player so I could play him.


Graig Harvey wrote:


As I said it's an option, if people like point buy they can use it. If someone wants a class that requires high stats then they can certainly point buy.

You mix and match in one campaign?

I have that novel rolling method I'd like to try out, and I'm still finding a GM liberal enough to allow it. It's called "18d1". :)

Graig Harvey wrote:


So as a personal preference, I simply think it's fun to roll a character. It reminds me of when I was playing AD&D when I was 12.

Nostalgia's not what it used to be.

But I do have a funny story about rolling dice. For our SD campaign, I'm providing the party cleric as GMNPC. It's a cleric of Asmodeus. And I just bought 4 d6 with a pentagram motif. So the players said that I should roll that character up instead of using point buy (which is standard for my campaign).

So I did.

17, 16, 16, 15, 14, 14. Or something like that. It translates into 50 point purchase (the epic variant, which I use, gives you 25 to work with).

Well, they wanted it that way... }>


KaeYoss wrote:
You mix and match in one campaign?

Sure why not? You can play it safe with point buy or take a risk with a random roll. Getting some low scores isn't that bad, especially for a decent role-player.

KaeYoss wrote:
Nostalgia's not what it used to be.

Well it's all about having fun, so whatever you think is fun is cool for you, you know? Like I said, my friends liked randomly rolling Marvel characters. I thought it sucked. But I still had fun playing. A well-played character with the right feats and strategies and low stats will do better than a character with high stats that's played poorly. Especially at higher levels, the ability scores are much less important. And handicaps are fun to roleplay.

KaeYoss wrote:

But I do have a funny story about rolling dice. For our SD campaign, I'm providing the party cleric as GMNPC. It's a cleric of Asmodeus. And I just bought 4 d6 with a pentagram motif. So the players said that I should roll that character up instead of using point buy (which is standard for my campaign).

So I did.

17, 16, 16, 15, 14, 14. Or something like that. It translates into 50 point purchase (the epic variant, which I use, gives you 25 to work with).

Well, they wanted it that way... }>

Did you use 4d6 and discard the lowest, or 4d6 straight or what? Sounds like Asmodeus liked your dice and blessed your hero. Er, anti-hero. Whatever. :P

(For the record, those dice sound awesome. Back in the old days they would have freaked out a lot of parents.)

I have another question I'm asking here simply because I don't want to start a whole new thread for this: the first adventure I'm going to run is Red Hand of Doom. I want to run the Paizo adventures I bought too, but this one looks pretty epic. Any suggestions where that adventure might fit in the Pathfinder world?

I wasn't sure what D&D campaign I wanted to run - this group's DM is going on vacation for the summer(must be nice!) and they asked me to take over till October. After stumbling across Pathefinder, I really want to use that campaign world. What I've seen has been excellent.

Is anyone familiar with RHoD and where it might fit well? Are there any areas where a 250 x 70 mile vale with forests, plains, and hills or mountains with small cities and towns could be "dropped in" whole? Or is the campaign already too detailed to drop it in like that, and if so, know any good places that could be adapted to the adventure? I can give more details if necessary.

Afterwards I'll run Entombed With the Pharoahs, beefed up for 12th level characters since they should be at that level by the end of this.


Graig Harvey wrote:
KaeYoss wrote:
You mix and match in one campaign?
Sure why not? You can play it safe with point buy or take a risk with a random roll. Getting some low scores isn't that bad, especially for a decent role-player.

I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).


hogarth wrote:


I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).

I usually let people roll 3 sets of stats (4d6 drop lowest) and pick the set they like best. I don't really care what my players have in the way of stats. To me the idea is for them to enjoy their characters and the game.

As someone who plays in my game and GM's himself once told me, 'If you give the players what they want, you can be as evil and diabolical as you want, and they'll thank you for it'. :) If they all have good stats, then it's easy for me to adjust the difficulty level of the campaign. If they all have bad stats, same thing. The thing for me is, I need them all more or less equal in stats.

You'd be surprised at how often of 3 sets, there's one with really low stats, one with a single high (17 or 18), and one with a couple of 16's. And people will consistently pick the 18, 15, 12, 10, 9, 9 over the 16, 16, 15, 14, 14, 13. Something about an 18 seems to be hard-coded into player DNA. "OOOH! An 18! MUST HAVE 18!"

As to HPs, I usually just max them out for the first N levels (Where N is based on how difficult the campaign is. 1 for Hard-Core, 3 for average, 5 for easy).


mdt wrote:
hogarth wrote:


I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).

I usually let people roll 3 sets of stats (4d6 drop lowest) and pick the set they like best. I don't really care what my players have in the way of stats. To me the idea is for them to enjoy their characters and the game.

Absolutely, that's why I offer a very generous point-buy option. But some people just loooove to gamble, so I offer that choice as well.


KaeYoss wrote:

I have that novel rolling method I'd like to try out, and I'm still finding a GM liberal enough to allow it. It's called "18d1". :)

I might roll that method, but not until I talk you into rolling 19d1 and dropping the lowest.


Graig Harvey wrote:
RHoD stuff

Well, threadjacking is not cool.

"simply because I don't want to start a whole new thread for this" is not a good reason to be uncool.

Not only is it not cool, but many people who might offer great advice might never find this side topic buried 15 posts deep in a thread about changes from 3.5.

So you'd be both more cool and more likely to get good replies if you go ahead and take this to a new thread.

So, why not give it a try?


hogarth wrote:
Graig Harvey wrote:
KaeYoss wrote:
You mix and match in one campaign?
Sure why not? You can play it safe with point buy or take a risk with a random roll. Getting some low scores isn't that bad, especially for a decent role-player.

I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).

Does it work?

I tried to enforce the no whining rule once too.

The guy who rolled 3 stats below 10 and the other three were under 12 did nothing but whine all the time.

He was justified. His character was highly ineffective at the critical stuff. Sure, he could roleply like anyone else, and even had some material to roleply (being ineffective at everything is good comic relief). But when the chips were down, and the PCs lives were on the line, he was a liability and he knew it and his companions knew it.

So he whined.

And I tried to enforce the no whining rule.

So he became suicidal (the character, not the player) and very quickly ended up dead. The party looted him, buried him, and advertised for a new member in a nearby city.

The player rolled better, and even though he was a level lower than everyone else (another rule I enforce - you die and reroll instead of come back, your new character is pegged a level below party average), he was far more effective and liked his character better.

Finally the whining ended.

Just wondering if you have more luck enforcing that rule than I did.


DM_Blake wrote:
hogarth wrote:


I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).

Does it work?

It worked perfectly, because the point buy was so generous (32 pt buy, 3.5 ed.) that nobody took the option to roll. :-)


hogarth wrote:
DM_Blake wrote:
hogarth wrote:


I allow it either method, too. I only have one rule -- if you roll your stats, no whining.

Likewise for hit points: I allow 1/2*max+1, or rolling (with no whining).

Does it work?
It worked perfectly, because the point buy was so generous (32 pt buy, 3.5 ed.) that nobody took the option to roll. :-)

LoL, no...

That's like asking if Coke tastes good and being told "It tastes perfect because everyone drinks Pepsi, so nobody has any complaints about Coke."

But yeah, I offer a generous point-buy too.

And I houseruled that everyone got average HP (rounded up) +1 at every level excpt max HP at first level, so nobody would get too over or under powered by random HP rolls.

And my last group of new players I brought into my campaign all unanimously hated it, and they all wanted to roll.

So they did, and only one guy got ability scores higher than he could have point-bought while the rest were all weaker.

And by third level, nobody had as many HP as they would have had with my houserule.

So they were all significantly weaker, which made me start adjusting my DMing style to go easier on the group.

Pretty soon the player with the fighter rolled a 1 on his d10, after getting a 4 the previous level, and he was unhappy ever since.

The paladin didn't have nearly enough ability scores to handle his MAD, and he felt weak and unhappy.

The wizard had the high INT, but poor DEX and CON and died any time the bad guys decided to take out the enemy spellcaster first (which my bad guys do a lot, if they are intelligent and if a PC starts flinging around spells), so this player was unhappy too.

And I was pulling punches, toning down encounters, and trying to keep them alive, so I wasn't having fun DMing out of my play-style either.

Everyone would have just been better off having the ability scores to fulfill their class roles competently, having the HP to survive tough encounters, and having the DM enjoy playing encounters to their fullest without having to tone them down.

I guess you just can't please all the people all the time.


Graig Harvey wrote:


Did you use 4d6 and discard the lowest, or 4d6 straight or what? Sounds like Asmodeus liked your dice and blessed your hero. Er, anti-hero. Whatever. :P

4d6 drop lowest, 6 times, any order. I.e. the standard 3e method.

And yes, it seems Asmodeus was sufficiently pleased with the symbolism (and the fact that those stats were for one of his followers) that he gave the dice his dark blessing for those rolls.

Graig Harvey wrote:


(For the record, those dice sound awesome. Back in the old days they would have freaked out a lot of parents.)

Yes, they are, and they would. That's what makes them so awesome. It makes rooting for those 666 all the more fun.

Note that I'm not a diabolist at all, but I like to tease fanatics.


DM_Blake wrote:
KaeYoss wrote:

I have that novel rolling method I'd like to try out, and I'm still finding a GM liberal enough to allow it. It's called "18d1". :)

I might roll that method, but not until I talk you into rolling 19d1 and dropping the lowest.

Sure thing, with one caveat: If two or more dice are tied for lowest, you have to drop all the losers.


KaeYoss wrote:
DM_Blake wrote:
KaeYoss wrote:

I have that novel rolling method I'd like to try out, and I'm still finding a GM liberal enough to allow it. It's called "18d1". :)

I might roll that method, but not until I talk you into rolling 19d1 and dropping the lowest.
Sure thing, with one caveat: If two or more dice are tied for lowest, you have to drop all the losers.

Deal!

You are so gonna regret this rule!

My character will rule the world!


Generally 4d6 drop the lowest, though for RoTRL I am using the point buy system. 15 points....Should be interesting.

Oddly one guy I had the best stats with ever used 3d6 keep them in the order they are rolled. Back in first ed. One of the worst was using the UA superchart. I personally like the points buy system, but sometimes I just feel like busting out the dice.


My DMs wont let me roll for character abilities anymore. Not since I rolled three straight characters in front of the whole party, and not a single one had a score under 14.


We've tried point buy - once, and the players hated, universally. We use 4d6, roll seven, drop one. And don't think that means that they automatically drop the lowest. I'd say that they drop the lowest a little more than 1/2 of the time, generally when the lowest is boring - 8 through 10.
In our group, at least, it is a truism that it's much more fun to play a PC with a 4 and an 18 than with six 13s & 14s. In the point buy RAW, you can't go below an 8! Where's the fun in that?
The only 'out' I let them have is that if their total bonus end up as zero or a minus, they can suicide that PC and try again, if they want.

Part of it is nostalgia, most of us have been in the same group since 1st edition, and the term is 'Roll up a new character', not 'spend your points to make a new character'. I know, technically now it's 'Create a new character', but old habits die hard.


Major_Tom wrote:


Part of it is nostalgia, most of us have been in the same group since 1st edition, and the term is 'Roll up a new character', not 'spend your points to make a new character'. I know, technically now it's 'Create a new character', but old habits die hard.

That's exactly why I keep the possibility of rolling up ability scores in my game; some people just love letting the dice fall where they may!

Dark Archive

One method I learned and on occasion have used and really like is:

Roll 3d6 36 times forming six columns of six digits. The player then may choose the best column of six and place in any order or may assign the best number in a given row to the attribute associated with it. So it would look like this.

09 12 14 10 06 04
12 07 13 18 16 05
03 09 10 03 11 12
18 10 14 05 04 10
05 12 09 11 12 13
08 07 15 12 12 04

So you'd either take the 14, 13, 10, 14, 9, 15 in any combination from the third column or would assign the rows so that you had 14 Str, 18 Dex, 12 Con, 18 Int, 13 Wis, 15 Chr which gives you either average or above average results. Granted I threw in a couple of 18s just to show how you could have really good rolls in a column, but everything else would suck big time.


Graig Harvey wrote:
Is anyone familiar with RHoD and where it might fit well? Are there any areas where a 250 x 70 mile vale with forests, plains, and hills or mountains with small cities and towns could be "dropped in" whole? Or is the campaign already too detailed to drop it in like that, and if so, know any good places that could be adapted to the adventure? I can give more details if necessary.

I have run RHoD. I checked my map from the Campaign Setting and think I might have a few suggestions for you.

1. You might consider the southwestern portion of Ustalav near the Hungry Mountains. There is generally not enough specific detail on the larger maps that will allow you to put just about any smaller detail anywhere you want.

2. You might also consider western Nidal near Molthune. Possibly just west of Kraggodan in southeastern Nirmathas.

3. There is also the Mushfens in Varisia. There are mountains just east of the marsh.

4. My personal choice would probably be in the Mindspin Mountains of southern Hold of Belkzen. My reasoning is that your majority of enemies are Hobgoblins and they can be explained as being in southern Hold of Belkzen.

These are just a few suggestions. I am sure others have more precise suggestions. I hope this helps.

Just my 2 cp.


DM_Blake wrote:

Well, threadjacking is not cool.

"simply because I don't want to start a whole new thread for this" is not a good reason to be uncool.

One of my pet peeves, and one I've found others tend to share on online forums, is people starting a number of different threads when they could fit into one thread. If I'm hijacking the thread that *I started to begin with*, it was because I felt it was being polite. This is sort of a newbie thread for me, and I saw no reason to flood the forum with new topics with some of my questions - like that one - are so insignificant and simple that they could be answered without a whole thread of discussion.

Especially since I wasn't sure if it was even acceptable to start a thread about another company's product. For all I knew, a thread about a product from another company altogether could have resulted in the same indignance you've just shown.

What I did was in an attempt to be polite and not offend anybody. To come back and respond as you did was uncalled for. Sorry if I seem "uncool" to you for doing something that I didn't realize was bad etiquette here.

DM_Blake wrote:
So, why not give it a try?

Nah that's okay, I'll figure it out on my own if I'm so uncool. Obviously you have enough "cool" people here without me being "uncool" on your forum. I won't be posting again.

See ya.

EDIT: Nobody has had a problem with the thread devolving into rolling methods.

RPG Superstar 2009 Top 16

As to the original post. I had my group all get a Paizo account and download the Beta, read through it themselves and go from there. The unanimous result....... Pathfinder all the way.


That was the same with my group, one was reluctant but once her read though it we never looked back


This thread kinda went...sour.


Graig Harvey wrote:

Nah that's okay, I'll figure it out on my own if I'm so uncool. Obviously you have enough "cool" people here without me being "uncool" on your forum. I won't be posting again.

See ya.

EDIT: Nobody has had a problem with the thread devolving into rolling methods.

I hope you reconsider leaving. I don't think DM_Blake meant his post as bad as it can be read. It's so darn difficult to convey tongue-in-cheek and hyperbole comments through the written media.

I think you'll find this to be an overall very friendly forum with lots of people willing to offer advice freely (even good advice!).
Besides, Red Hand of Doom was co-written by Paizo's own James Jacobs, so this would be the perfect place to ask questions about it!
Again, I seriously hope you reconsider leaving. Maybe we should call in Lilith and her cookies to entice you to stay! :-)


Graig Harvey wrote:


Nah that's okay, I'll figure it out on my own if I'm so uncool. Obviously you have enough "cool" people here without me being "uncool" on your forum. I won't be posting again.

See ya.

EDIT: Nobody has had a problem with the thread devolving into rolling methods.

Maybe we need to just narrow the topic a little. A thread about all the changes from 3.5 to Pathfinder is a rather huge topic list. People, me inlcuded, did get into rolling methods, but that happens, don't be offended by it.

Too broad a topic leads to chaos more often then not, why not start threads with what changes to Races of 3.5 should I look for in Pathfinder, another could be what changes to Class A (Say Fighter) should I look for. It would focus the conversation and be a topic that can be thoroughly explored in one thread.

But seriously don't give up on these boards, there are a wide array of people posting and some you will find offer good ideas, and some not so much so. There will be posters on every board that you won't get along with, ignore them and enjoy the rest.

For me 3.5 and Pathfinder are very similar in base but Pathfinder takes the next step in evolution and does a lot to make each class special and complex. They make you want to level your fighter to 20 instead of just dipping in long enough to qualify for a presitge class. That to me is one of it's strengths.


Graig Harvey wrote:

Nah that's okay, I'll figure it out on my own if I'm so uncool. Obviously you have enough "cool" people here without me being "uncool" on your forum. I won't be posting again.

See ya.

Whoops!

Please let this stand as my official formal apology.

I had not meant to drive you to such an overreaction; I was merely going for a little comical (I had hoped) sarcasm.

I'm sorry you took it differently. Please forgive my unintended offense.

And please don't go away on my account.

However, that said, the one point I had tried to seriously make was that a new thread, with a title that clearly says you're looking for location advice on RHoD would draw more answers than a hijack 15 posts down in a totally unrelated thread.

And, sorry for not offering advice of my own, for I only played RHoD a for couple months and don't remember any of the geography, and I don't play our Pathfinder game in Golarion, so I know none of that geography.

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