Skeleton

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DM_Blake wrote:

Well, threadjacking is not cool.

"simply because I don't want to start a whole new thread for this" is not a good reason to be uncool.

One of my pet peeves, and one I've found others tend to share on online forums, is people starting a number of different threads when they could fit into one thread. If I'm hijacking the thread that *I started to begin with*, it was because I felt it was being polite. This is sort of a newbie thread for me, and I saw no reason to flood the forum with new topics with some of my questions - like that one - are so insignificant and simple that they could be answered without a whole thread of discussion.

Especially since I wasn't sure if it was even acceptable to start a thread about another company's product. For all I knew, a thread about a product from another company altogether could have resulted in the same indignance you've just shown.

What I did was in an attempt to be polite and not offend anybody. To come back and respond as you did was uncalled for. Sorry if I seem "uncool" to you for doing something that I didn't realize was bad etiquette here.

DM_Blake wrote:
So, why not give it a try?

Nah that's okay, I'll figure it out on my own if I'm so uncool. Obviously you have enough "cool" people here without me being "uncool" on your forum. I won't be posting again.

See ya.

EDIT: Nobody has had a problem with the thread devolving into rolling methods.


KaeYoss wrote:
You mix and match in one campaign?

Sure why not? You can play it safe with point buy or take a risk with a random roll. Getting some low scores isn't that bad, especially for a decent role-player.

KaeYoss wrote:
Nostalgia's not what it used to be.

Well it's all about having fun, so whatever you think is fun is cool for you, you know? Like I said, my friends liked randomly rolling Marvel characters. I thought it sucked. But I still had fun playing. A well-played character with the right feats and strategies and low stats will do better than a character with high stats that's played poorly. Especially at higher levels, the ability scores are much less important. And handicaps are fun to roleplay.

KaeYoss wrote:

But I do have a funny story about rolling dice. For our SD campaign, I'm providing the party cleric as GMNPC. It's a cleric of Asmodeus. And I just bought 4 d6 with a pentagram motif. So the players said that I should roll that character up instead of using point buy (which is standard for my campaign).

So I did.

17, 16, 16, 15, 14, 14. Or something like that. It translates into 50 point purchase (the epic variant, which I use, gives you 25 to work with).

Well, they wanted it that way... }>

Did you use 4d6 and discard the lowest, or 4d6 straight or what? Sounds like Asmodeus liked your dice and blessed your hero. Er, anti-hero. Whatever. :P

(For the record, those dice sound awesome. Back in the old days they would have freaked out a lot of parents.)

I have another question I'm asking here simply because I don't want to start a whole new thread for this: the first adventure I'm going to run is Red Hand of Doom. I want to run the Paizo adventures I bought too, but this one looks pretty epic. Any suggestions where that adventure might fit in the Pathfinder world?

I wasn't sure what D&D campaign I wanted to run - this group's DM is going on vacation for the summer(must be nice!) and they asked me to take over till October. After stumbling across Pathefinder, I really want to use that campaign world. What I've seen has been excellent.

Is anyone familiar with RHoD and where it might fit well? Are there any areas where a 250 x 70 mile vale with forests, plains, and hills or mountains with small cities and towns could be "dropped in" whole? Or is the campaign already too detailed to drop it in like that, and if so, know any good places that could be adapted to the adventure? I can give more details if necessary.

Afterwards I'll run Entombed With the Pharoahs, beefed up for 12th level characters since they should be at that level by the end of this.


KaeYoss wrote:

I don't like roll systems, to be honest.

Either they're a pure luck, and the rolls can wreck your plans for your character. After all, if you want to play something that depends on several decent stats and you roll mediocre except one good stat, or roll several only slightly elevated stats if you need one really good one, you're screwed. Plus, I've seen people with really bad rolls not enjoy their character because he can't excel in anything, or people who rolled too well dominate the game.

And then there are those systems that have nets and safeguards. Some say you need stats this good or you can reroll, other people raise everything under a certain value to a set minimum, and other s let you reroll if you don't like the stats in general. If you're honest, those are already point-buy systems, except more powerful: You have the chance for very good stats without the chance for very bad stats. If you want something like that, go ahead and use point buy. If you think that 2 18s are a must for every character, go and give them enough points to purchase stats worthy for a demigod.

As I said it's an option, if people like point buy they can use it. If someone wants a class that requires high stats then they can certainly point buy.

I grew up with 1st and 2nd edition, and I play plenty of RPGs that use point buy systems(most of them do really). And yes, random rolling does mess up some games - my friends always played the Marvel Heroes RPG, and I hated it - one reason being who the heck wants to play a randomly generated superhero? (They do have a point buy option but our GM always forced up to randomly roll, which sucked!) I always liked the DC Heroes RPG because it had more control over character creation among other things(plus I had a ton of books for it).

So as a personal preference, I simply think it's fun to roll a character. It reminds me of when I was playing AD&D when I was 12. I do allow rerolls if people roll up mostly negative numbers, but I've never cared myself if I get any 18s or if I get some low rolls. (By mostly negative I mean, very low, not "omg I rolled a 6!" Oh well.) When I roll a character I typically get a few average rolls, a high roll or two and a low roll or two. A character I just rolled up(just for fun) has 16, 15, 10, 10, 10, and 8. Seems decent. I wish I was a player so I could play him.


Gamer Girrl wrote:
From what I've gathered, Pathfinders are not always accepted in various countries for a variety of reasons. The Society is somewhat secretive about goals and such, but their longterm objectives seem to be to discovery the past of Golarion no matter where or how :) And that gets under the skins of some locals.

Okay, that makes sense. Thanks!

KaeYoss wrote:
I urge you to look into the new skill system, too! If you ever statted up a higher-level fighter/rogue/assassin or something like that, you'll fall in love with the new skill system.

I should have specified that I was including the skills with the classes. I didn't think it would make sense to separate the two, so yeah, I'd be using those as well. I like how they've been streamlined.

KaeYoss wrote:
Plus, there's so many factors that go into balance that this is just one more. If you find that the new classes, and the new races, and the extra feats (which only amount to 3 more at 20th level), and the effective extra skill points will make the characters too strong, just use a slightly less generous character generation method (i.e. a couple of points less in point buy - if you're using some rolling method, it's already not really "fair" to begin with).

Well I wasn't sure if the new class rules were balanced with other rules. For all I knew, just using the new class and skill rules without the other changes could wreck the whole thing, you know?

As for rolling methods I'd probably let them pick whether they want to roll or use points. I like to roll characters just because I think it's fun to do so, and it's how I've always played D&D. Tons of systems use point buys, and that's fine, but when I play D&D I like to actually "roll up" a character.


Moorluck wrote:
Mairkurion {tm} wrote:
Hey, don't bring the bunny or the TF in on this. We're talking about really real people only. Now, back to Santa and the iconics!
The TF is real...and she is smokin hot!! Kinda looks like Seoni but with butterfly wings.

There's more than one tooth fairy, haven't you read the Discworld books? :D


KaeYoss wrote:
Bait/Bribe (Braite?) them with things like "lots of classes are more powerful and interesting now" and "skills are easier and get your farther now" and Seoni.

Yeah I did that. I think they'll go for it. I'm wondering, if I just used the new class rules and the new grapple/trip stuff, and kept using 3.5 otherwise for now, would it unbalance the game? I know some monsters have to be beefed up a bit perhaps to account for higher hps and stuff, but otherwise, will the game still play okay?

I don't want to start a new thread for this, so I will mention it here: I just bought a couple modules, "Entombed with the Pharoahs" and "The Demon Within." They are EXCELLENT books. However, I am totally unfamiliar with the Pathfinder campaign and cannot afford to buy any other books for a bit. Can anyone direct me to, or tell me a bit about, the idea of Pathfinders? In the Pharoahs adventure, the characters have to meet up with a Pathfinder contact secretly. Why is it a secret? Are they actually a secret society of some sort, or is it just bad taste to mention your membership or affiliation, or what? I look forward to running these adventures but a few details like that have eluded me.


Thanks so much! I didn't realize so much had been changed! I hope the group will allow me to try this(there's no guarantee they will but to me it looks very worthwhile). I lost interest in 3.5 several years ago, but these new rules make me interested in the system again.


I love that I have been able to download, for free, the beta rulebook. Is there any way to get a list of actual changes from 3.5 though, so that I don't have to print 400 pages out? Even going to a place like Office Depot it would run me nearly $30.

I'm starting a 3.5 game and am convincing the players to try Pathfinder. I no longer have a laptop or else I could just load the rules on that.

Is there any way to get a list of at least major changes so that we can use our 3.5 books until the actual core book for Pathfinder is released?

I apologize if a similar thread has been made before and if I'm breaking any rules please delete this and accept my apology in advance.


KaeYoss wrote:
cappadocius wrote:


The problem arises with mutually incompatible cosmologies.

The only thing that's incompatible is people's minds.

There's a million ways how you could travel from one multiverse to the other: Gates that pass from one cosmology to the next. A planar supermetropolis that has links to *everywhere*. Deep Shadow.

That's how I think. It's a fantasy game, and if they players and GM want the characters to "warp" to another dimension or whatever, then I don't think the players and all are going to come up with some deep reasons why the cosmologies aren't compatible. If you're running a *serious* campaign in the Pathfinder setting I could see how some might not like that; but just having a fun fantasy campaign, I see nothing stopping characters from hopping to different worlds and realities without worrying about whether that world uses a wheel cosmology or whatever.


I suppose I just don't grasp the differences between these different types of cosmoses. To me if a character in one world wanted to travel into the Planescape campaign it wouldn't a big deal.


According to the Planescape campaign book, the D&D multiverse that is connected through it encompasses not only all official D&D products but also all homebrew campaign worlds and so forth as well - I would think that would include anything Paizo releases.

I see no reason people couldn't use the Planescape setting as well as Golarion.


Dragnmoon wrote:
I have a thing about using Paypal, will use it, just don't like it.....too long to go into it, but it is more about your shipping costs.. that is way overcharging. shipping should not be that high

I got PayPal when it first became available, years ago, and one of the first things they did was steal money from my bank account and overdraw me.

Has anyone ever seen the Role Aids supplement "Dark Folk?" I'm not sure how similar it is to this product, but it was pretty good and got into the ecology, history, religion, culture, laws, etc of races such as kobolds, orc, trolls, and so forth.