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As you get back to the main stairway and move down towards the fountain, you guys can go ahead and make survival checks for me.
Survival DC 15
They must be pretty recent because rather then being made in dust they are simply where someone had walked with wet feet and the prints hadn't dried yet.
They look to be around the size of a human's and are booted.

Thel Menderovian |

Kolgun |

Kolgun follows Thel and fails to see anything new in the area . . .
Survival (1d20+3=14)
He inspects the walls and what used to be the paintings . . .
(Perception roll up to the DM if needed . . .)

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Reposting the description of this room for everyone's benefit.
You see a massive chamber filled with cobwebs and dust. A shallow pool twenty feet across lies in the middle of the room, with tall pillars to the east of it, each carved to look like a tall, beautiful, human woman. The ceiling is vaulted, and a crescent moon has been painted at the highest point, which is directly above the pool. Although the paint is chipped, it still retains a peculiar luster that reflects light with a glistening glow. The walls sport a few empty sconces, and you see an imposing set of bronze doors on the east wall. These double doors bear images of winged horses rearing majestically.
Kolgun
The carvings that you see seem to symbolize Glarias. She was a minor deity that was worshiped for quite some time but stopped granting spells to her followers around the time of the death of Aroden(about a century ago). It is thought she died as well, though with how few followers she had overall she may have just faded from thought. She held the domains of good, luck and knowledge.
Anyone in the room can also make a sound based perception check.
Perception DC 20
Loren

Loren Silverleaf |

Loren whispers, there is a secret door along middle of the north wall. If it goes straight it would likely lead into area 5.
and i can hear a scratching sound coming from the two doors off the northern hallway
perception roll d20+2= 22! (ive used up my good roll!)

Bengal Softstep |

Aldrin Beackerbreacker |

"Just lets be cautious. Something scratching at a door means it either wants in or out, and either way it's probably not good."
sound based perception (1d20+5=18)
Wow, did we all just get 13 on survival? that's kinda awesome.

Thel Menderovian |

Thel goes over to where the secret door was found. "Those legends that I read as a boy about endless ruins, with secrets hidden seem to be true." Taking a moment to sharpen his daggers, he looks over the wall for any indication of how the door would open...
Will Take 20 on Perception (sight)
Perception (sight): 20+1 = 21

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Just giving it some inspection is fine since you are trained at disable.
Bengal
Edit: Just to save a bit of back and forth over something that will become obvious quickly when you look at it, the other door on the northern wall looks to be locked in the same fashion.

Bengal Softstep |

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Bengal makes quick work of the lock, though it doesn't come easily. As the bolt slides free the scratching on the other side of the door grows silent for a split second and then the door bursts open.
What stands on the other side was likely a man, once, but now its flesh is rotten and hangs from him in bloody purple clumps. Its eyes are intelligent and focus on you angrily. There is what looks to be the tattoo of a crescent moon in the center of its forehead that glows with a faint blue illumination.
Knowledge Religion 16
Knowledge Religion 20
Ok, guys, going to need some initiatives.

Loren Silverleaf |

iniative 14
will try hand of apprentice as an attack (if i get a chance)
attack = a 25 I wont roll to confirm as i think it is undead
Damage 8
rolls are in the spoiler is that an ok way of doing it? otherwise it takes me ages to make each one a separate link
attack 25 http://invisiblecastle.com/roller/view/2100140/
Damage 8 http://invisiblecastle.com/roller/view/2100142/

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Links in the spoiler is just fine. As for the crit, go ahead and roll to confirm. In the beta system, many more things are crit-able now. Undead included, so long as they have a body with obvious targetable parts. So if its not incorporeal, something like an elemental, or a ooze or something you can crit now.

Bengal Softstep |

Bengals eyes widen as she looks to the creature in front of her.
She quickly grabs her sword, and stabs at it, hoping to strike solidly.
Attack: 1d20+5=22, Damage: 1d4+1=5, Sneak attack (if I happen to act before its turn) 1d6=3
Sorry! Ended up copying the wrong link for my initiative roll.

Kolgun |

Kolgun gazes at the attrocity in front of him, but his training and study does not seem to answer the questions that pose in his mind . . .
Knowledge - Religion (1d20+5=8)
Regardless, he knows danger when he sees it. He readies to strike the creature -
1d20+1=21

Kolgun |

I'm heading off to work now so I'll post my 1st round attack
Attack / Damage (1d20+2,1d8+2=[17, 2] 19, [6, 2] 8)
For Tarlane

Thel Menderovian |

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No worries at all, Thel. It all just came up today after all, we just managed one of our little spurts of activity which is always nice to keep things moving. I had been worrying a bit about things slowing down of late that interest was fading some, so it was fun having a few people about at the same time to be posting back and forth with.

Aldrin Beackerbreacker |

sorry bout that gents, was playing online at the time when tarlane asked me for initiative.
Telekinetic fist (1d20+3=15, 1d4=4)
Aldrin will move to AS37 and use his telekinetic fist on the hideous creature, while saying "See? I told you something wanted out!"

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So it looks like our initiative is going to be:
Creature
Kolgun
Aldrin
Bengal
Loren
Thel
The creature lunges forward at Bengal, snapping at her with teeth that hang loose in its mouth and clawing at her with both arms. One of the claws scratches across her arm, just nicking her, but seeming to burn badly.
Bengal, you took 1hp damage. I also need you to make 2 fort saves, the first one is spoilered below, just tell me the result of the second.
Fort Save DC 12
Even swinging around the corner, Kolgun manages to connect solidly with the creature, smacking it firmly with his warhammer, its flesh giving in so that bone peaks through clearly where he strikes.
Aldrin follows up with a blow from his telekinetic fist, the blow leaving the creature looking to barely be on its feet.
I just need to wait for Bengal's save before continuing. Whether she makes it or not is going to affect her turn.