Lord Villastir

Loren Silverleaf's page

80 posts. Alias of Raven34.


Full Name

Loren Silverleaf

Race

Elf

Classes/Levels

wizard 7 conjurer (probably)

Gender

m

Size

m

Age

96

Special Abilities

low light vision, immune sleep, (secret doors) + on caster checks v spell res

Alignment

ng

Languages

common, elven, draconic, gnome , orc, sylvan, goblin

Strength 10
Dexterity 16
Constitution 14
Intelligence 20
Wisdom 14
Charisma 12

About Loren Silverleaf

Loren is the youngest son of a noble family, he is a bit of a child prodigy having finished his apprecticship before reaching the age of 100, he is friendly and outgoing but can be a bit condesending to non elves, Loren wants to have some fun and grow in power and wealth
description
Loren is 5ft 6 with black hair and brown eyes
he is dressed in normal looking travellers clothes
when fully outfitted he wears a sword and dagger, wears a light green cloak, brown trousers and a black top and black boots, he tries not to look like a wizard,
his older brother had a scandlous affair with a human

(ask re honour sytem for summonned creatuures and familar oor gm rolling to save time and teleport sub school)

and the result was....

saves
will 6 8v ench
ref 4
fort 3
hp 11
hp29
ac 13
iniative 3
skills
appraise 10 (12 to identify magic items)
knowledge arcana 10
history 10
planes 10
spellcraft 10
dungeoneering 9
perception 2 (4v sound, sight)
linguistics 10

feats
toughness
scribe scroll

opposition
divination/necromancy

equipment
arcane bond Ring
longsword
dagger
spellbook
ink, paper
F&T
cloak res +1
2 torches
travel outfit
bedroll
blanket
backpack
7 days rations
5gp
scrolls
ex ret (level 1)
colour spray
burning hands
2 potion clw
handy haversack
200gp

spells known
0 level all
1st level
prot evil
shield
mage armour
comp languages
colour spray
sleep
ex retreat
burning hands
magic missile
featherfall

spells memorized
0
dancing lights
det magic
ray of frost

level 1
colour spray
mage armour
burning hands 2
sleep

force missile (8) 2d4+1

evoc school
+1 damage
Intense Spells (Su): Whenever you cast an evocation spell
that deals hit point damage, add 1/2 your wizard level to
the damage (minimum +1). This bonus only applies once
to a spell, not once per missile or ray, and cannot be split
between multiple missiles or rays. This damage is of the
same type as the spell. At 20th level, whenever you cast an
evocation spell you can roll twice to penetrate a creature’s
spell resistance and take the better result.
Force Missile (Sp): As a standard action you can unleash
a force missile that automatically strikes a foe, as magic
missile. The force missile deals 2d4+1 points of damage plus
the damage from your intense spells evocation power