| Full Name |
Korgun Ironshield |
| Race |
Dwarven |
| Classes/Levels |
Cleric / 1st Level |
| Gender |
Male |
| Size |
Medium 4'03" 210lbs |
| Age |
62 |
| Alignment |
Lawful Good |
| Deity |
Torag |
| Location |
Taldor |
| Languages |
Dwarven, Common |
| Occupation |
Blacksmith |
About Kolgun
Kolgun Ironshield
Male Dwarven Cleric
Lawful Good
Diety: Torag
Domains: Earth & Protection
Perception +3, Initiative +1
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Stats
Str 15(+2) Dex 12(+1) Con 16(+3) Int 12(+1) Wis 17(+3) Cha 10
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Defense
HP (19) 18
AC 17 Touch 11 Flatfooted 16
Saves Fort +3/+5 Reflex +1 Will +5
Racial bonus and Protection Domain bonus to some saves.
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Offense
Base Attack Bonus +2
CMB +2
Melee - Warhammer 1d8(+2) / x2
Melee - Dagger 1d4(+2) / 19-20 x2
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Feats
Extra Turning Channel Energy two additional times per day
Skills
Healing +7, Knowledge - Religion +5; Sense Motive +7; Spellcraft +5; Perception +3;
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Spell Abilities
Domain Powers
Earth Domain
Acid Dart Unleash an acid dart vs any target w/in 30’ as a ranged touch attack. Damage = 1d6+1 Acid Damage
Protection Domain
+1 Resistance bonus on Saving Throws. Resistance increases +1 / 5 Levels. As a standard action the resistance can be passed to an ally for one minute. This ability is lost by the caster for one minute when it is passed.
Channel Positive Energy
Channel Energy 5 times / day (3 + Feat). Channeled Energy delivers 1d6 damage to undead in 30’ radius and causes them to flee for 1d4 rounds.
Will save (DC 10 + 1/2 level + Cha bonus) = 10 for 1/2 damage and negate fear effect.
Living Creatures w/in the area are healed for 1d6.
Orisons
Cast 3 Orisons(0 level priest spells) per day.
Spells
1st Level x 2
Spontaneous Casting
Able to spontaneously cast any Cure spell in place of another prepared spell of the same level, or higher.
Special Abilities
Darkvision Able to see up to 60' in the dark.
Stonecunning Treat any profession skill related to stone as a class skill. Receive +2 bonus to perception skill checks to notice unusual stonework, whether searching or not.
Keen Senses +2 bonuse on taste / touch Perception checks.
Greed Treat Appraise as a class skill when attempting to determine the price of non-magical goods that contain metals or gemstones.
Hearty +2 racial saving bonus on saves vs poison, spells, and spell-like abilities.
Hatred +1 bonus on attacks rolls vs orc or goblin sub-types.
Defensive Training +4 dodge bonus vs giant type creatures.
Stability +4 CMB vs Bullrush or Trip attempts when standing on the ground.
LanguagesDwarven, Common, Goblin
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Equipment
Warhammer, dagger, chain shirt, heavy metal shield,
"Explorer's garb," heavy boots, leather apron
Holy Symbol (silver shield with hammer and anvil)
2 Backpacks, hammer, chisel, 2 spikes, crowbar, 50' silk rope
Bedroll, bull's eye lantern & oil, waterskin (full), waterskin (empty), trail rations x6, handaxe
Healing kit
Coin
Background
Kolgun Ironshield set out from the Five Kingdoms to Dragon's Delve on an honor quest for his clan. His Clan's seer foretold on the day he received his name that he would venture south and reclaim an artifact lost since the days of the Quest for Sky.
Since that time, Kolgun (son of Kol) has researched the whereabouts of this artifact, gathering any scrap of rumor a traveler or trader might carry. Those rumors, along the tea leaves read and bones thrown by the seers of his clan, have led him here, to Dragon's Delve.
Kolgun doens't know if he'll find his Clan's missing legacy in this pit, but if he doesn't, he knows he'll carve his Gladdrinngar deeper than any that have come before him.