
Kata. the ..... |

Possible spoilers for D0, D1, D1.5 and D4.
I have a group working through D0, but they are such an odd group that they struggle through many encounters and are really taking way too long. I have considered rather than having them return to town (with the special mushrooms), they discover the kids are missing by going into the catacombs discovering the children (and possibly a new PC in the D1 dungeons). Since the monastery seems to be adding levels (D4), do people have suggestions on how to handle this?

roguerouge |

I'm not sure what you mean by this post... what's making them take so long? Combat? Stealth? Scouting? Arguing? Timidity (a.k.a. spending all their spells on the first encounter of the day and then resting)? Depending on what's causing the problem, advancing to the next plot could make the problem worse rather than better.

Kata. the ..... |

I'm not sure what you mean by this post... what's making them take so long? Combat? Stealth? Scouting? Arguing? Timidity (a.k.a. spending all their spells on the first encounter of the day and then resting)? Depending on what's causing the problem, advancing to the next plot could make the problem worse rather than better.
Timidity is part of it. Some of it is also choosing a group that lacked a healer AND a front line fighter. So, pretty much every combat winds up being whoever the main creature targets taking nearly lethal damage. It also might not be taking quite as long as it seems, we game once every 2 weeks for 4-6 hours. They have cleared out areas 1-10 in the Monastery and it is mid-day on Day 7, but Gurtlkeep escaped through the bolthole so I am also worried about the "final epic level one battle".
This is complicated by the fact that one player (who only showed up for 1 of 3 games) will probably have to die an heroic death and be replaced by someone who wanted into the game since he heard about it, but after we thought we had our full compliment.

Kata. the ..... |

roguerouge wrote:I'm not sure what you mean by this post... what's making them take so long? Combat? Stealth? Scouting? Arguing? Timidity (a.k.a. spending all their spells on the first encounter of the day and then resting)? Depending on what's causing the problem, advancing to the next plot could make the problem worse rather than better.
Timidity is part of it. Some of it is also choosing a group that lacked a healer AND a front line fighter. So, pretty much every combat winds up being whoever the main creature targets taking nearly lethal damage. It also might not be taking quite as long as it seems, we game once every 2 weeks for 4-6 hours. They have cleared out areas 1-10 in the Monastery and it is mid-day on Day 7, but Gurtlkeep escaped through the bolthole so I am also worried about the "final epic level one battle".
This is complicated by the fact that one player (who only showed up for 1 of 3 games) will probably have to die an heroic death and be replaced by someone who wanted into the game since he heard about it, but after we thought we had our full compliment.
Well, everyone was OK for the solution that the "idiot Dwarf Dragon Shaman you swore was with you" is now a cleric with healing abilities. They have successfully moved on to D1. They went East in the tunnels and grouped up with Kerrdemak and have now rescued two of the kids in the Mess Hall and grouped up with Edgrin. Two of Kerdremak's warriors died but he still has 3 and Edgrin has Kimi and Mikra with him. We now have a group of 11 against the rest of the dungeon.
Any advice on how I should handle this? BTW, they have missed Glintaxe and I plan to use him at the beginning of next session as the kids should be very familiar with him.