Errata and Typos (Bard, Monk, and Rogue)


Classes: Bard, Monk, and Rogue

Paizo Employee Director of Games

Welcome to the Errata and Typos thread for the Bard, Monk, and Rogue portions of the classes chaper. If you spot any typos or rules that need errata in this section, please post them to this thread. Note that this is not a thread for discussing rules changes, only obvious mistakes or unclear rules. We have done our best to make these chapters as clean as possible, but 10,000 eyes are better than 12. Thanks for your help.

Jason Bulmahn
Lead Designer
Paizo Publishing


This was originally posted in another thread, but I thought it would be good to have here, too:

Jason Nelson wrote:
You should put in a clarifying sentence in Abundant Step and Empty Body that specifies that they ONLY affect the monk. It's suggested in the text, but saying "as if using the spell DD/etherealness," you open up rules arguments about whether you can take passengers as you can with those spells.


Pathfinder Lost Omens, Rulebook Subscriber

pg 39: Rogue Talent

Clarification is probably required on Combat Trick,

"Combat Trick: A rogue may gain a combat feat that she qualifies for in place of a rogue talent."

I can see three ways of interpreting it.

The correct, I assume, way is that you gain one Combat Feat when you select that talent, and as a talent it can only be selected once.

However the phrasing of "in place of" makes it seem this option might be able to be taken more than once.

Another reading is that this Talent give you the ability to substitute Combat feats for all subsequent Talents

If it is supposed to be either of the last two options, then I'd sugest restricting the list of feats else you're cutting too much into the purview of the fighter.


The Pathfinder RPG Beta wrote:
Bardic Performance:...While these abilities fall under the category of bardic performance, they can be activated using any Perform skill, such as dancing, singing, playing an instrument, or performing comedy.

Since bardic music's name has now become bardic performance, is this line still nescessary?

Silver Crusade

Hi! Still need a bit of clarification on rogue sneak attack (pg 38 and 40).

1. Does cover preclude sneak attack in the same manner as concealment?

2. The snaek attack description (pg 38)mentions not being able to strike an opposing creature’s limbs – does this just refer to attacking limbs? I guess the question I am asking here is would a halfling rogue (with no alternate methods of movement and no reach or ranged weapon) be unable to sneak attack a creature whose core body is out of reach, say a storm giant?

3. With the expanded sneak attack, the list of creature types immune to sneak attack appears to be: incorporeal undead, elementals (all types), oozes, and any other creature with homogeneous construction. That last item might cause a bit of consternation, as it can be interpreted very differently by different people. You could easily say that a flesh golem has vitals (of sorts) that a rogue could take advantage of, but does this apply to all golems? Does a stone golem have weak spots, or is it a homogeneous mass of animated stone? I could see both interpretations for a stone golem. Some guidance would be appreciated.

Thanks for reading.


Sneak Attack could be clarified, as mentioned.
The "some Undead" isn't really very clear, thoug I take to mean NON-Corporeal Undead are immune.

As well, I surmise that the clarification of Sneak Attack is really pertaining to ALL Precision Damage, i.e. including Critical Hits. If so, this information should probably be given larger context in a Precision Damage sub-section of the Combat Chapter, rather than being a side-bar in the Rogue Class.


Quandary wrote:

Sneak Attack could be clarified, as mentioned.

The "some Undead" isn't really very clear, thoug I take to mean NON-Corporeal Undead are immune.

As well, I surmise that the clarification of Sneak Attack is really pertaining to ALL Precision Damage, i.e. including Critical Hits. If so, this information should probably be given larger context in a Precision Damage sub-section of the Combat Chapter, rather than being a side-bar in the Rogue Class.

I also interpret it as undead without intelligence like zombies and skeletons.


I thought that the new idea for Pathfinder was if it was amorphous (elemental/ooze) or incorporeal, it was immune. I don't think that intelligence (or lack thereof) has any part in it.


Arakhor wrote:
I thought that the new idea for Pathfinder was if it was amorphous (elemental/ooze) or incorporeal, it was immune. I don't think that intelligence (or lack thereof) has any part in it.

You are right, I just read it as undead without intelligence do not care where you stab them, they do not feel pain or slow down.

On the other hand a Vampire losing his hand or getting stabbed into the brain would care.

Wayfinders

Some of the class descriptions under "Class Features" say "The following are class features of the ___." and some say "All of the following are class features of the ___." That probably should be made consistent.

Bard

Page 16. Should Bardic Knowledge be identified as "Ex"?

Page 17. In Table 4-3, some of the Bardic Performance abilities are italicized; probably none of them should be unless they're actually spell-like abilities.

Monk

Page 28. I think there may be an extra space between the comma and "and spear" under Weapon and Armor Proficiencies.

Rogue

Page 39. The first sentence of the Evasion description features some nice flavor language omitted from the description of Evasion under monk on page 29. I like the flavor, and suggest it be added to Evasion under monk.


Oni_NZ wrote:

pg 39: Rogue Talent

Clarification is probably required on Combat Trick,

"Combat Trick: A rogue may gain a combat feat that she qualifies for in place of a rogue talent."

I can see three ways of interpreting it.

The correct, I assume, way is that you gain one Combat Feat when you select that talent, and as a talent it can only be selected once.

However the phrasing of "in place of" makes it seem this option might be able to be taken more than once.

Another reading is that this Talent give you the ability to substitute Combat feats for all subsequent Talents

If it is supposed to be either of the last two options, then I'd sugest restricting the list of feats else you're cutting too much into the purview of the fighter.

This are my very same thoughts. The Combat Trick rogue talent, if it could be taken more than once, would render the talents Finesse Rogue and Weapon Training redundant - not counting, rendering the Fighter nearly useless.

I truly hope it's only a matter of misleading phrasing.

Paizo Employee Director of Games

The Wraith wrote:
Oni_NZ wrote:

pg 39: Rogue Talent

Clarification is probably required on Combat Trick,

"Combat Trick: A rogue may gain a combat feat that she qualifies for in place of a rogue talent."

I can see three ways of interpreting it.

The correct, I assume, way is that you gain one Combat Feat when you select that talent, and as a talent it can only be selected once.

However the phrasing of "in place of" makes it seem this option might be able to be taken more than once.

Another reading is that this Talent give you the ability to substitute Combat feats for all subsequent Talents

If it is supposed to be either of the last two options, then I'd sugest restricting the list of feats else you're cutting too much into the purview of the fighter.

This are my very same thoughts. The Combat Trick rogue talent, if it could be taken more than once, would render the talents Finesse Rogue and Weapon Training redundant - not counting, rendering the Fighter nearly useless.

I truly hope it's only a matter of misleading phrasing.

You can only take this once. I will clarify the wording.

Jason Bulmahn
Lead Designer
Paizo Publishing


James Hunnicutt wrote:
Page 17. In Table 4-3, some of the Bardic Performance abilities are italicized; probably none of them should be unless they're actually spell-like abilities.

I think that this is because some Bardic Performance abilities are supernatural (which are never italicized) and some are spell-like (which are always italicized, even if they don't replicate spells).


The Bard's inspire competence refers to music, even though it is usable with all kinds of performance.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Jason Bulmahn wrote:
Oni_NZ wrote:

pg 39: Rogue Talent

Clarification is probably required on Combat Trick,

"Combat Trick: A rogue may gain a combat feat that she qualifies for in place of a rogue talent."

The correct, I assume, way is that you gain one Combat Feat when you select that talent, and as a talent it can only be selected once.

You can only take this once. I will clarify the wording.

Excellent clarification. Now the presence of things like Weapon Finesse as possible talents doesn't seem redundant with Combat Trick. Thanks.


Quote:


A bard can
cast bard spells while wearing light armor and using a shield
without incurring the normal arcane spell failure chance
.
Like any other arcane spellcaster, a bard wearing medium or
heavy armor or using a shield incurs a chance of arcane spell
failure
if the spell in question has a somatic component.

That needs fixed too as it says both they can and no they can't.


Under Fascinate (Sp) it says the bard can "use his music or poetics to cause one or more creatures to become fascinated with him." Later, under Suggestion (Sp) it says that "A bard can use this bardic performance ability utilizing any type of Perform." Since suggestion only works on a creature that the bard has already fascinated, the bard is really continuing the same performance to add an additional effect. The allowed Perform skills should therefore be the same for both effects. (Why would you switch in the middle?) I assume that "any type of Perform" is correct for both effects. For example, it certainly makes sense for dance to fascinate a creature, not just music or poetics.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

p16, Bardic Knowledge - "He gains 1 bonus skill point to place in that Knowledge skill and an additional skill point every time he gains a level." It should probably read "... every time he gains a bard level." A little redundant, but a lot more clear. That seems to be how other classes like monk phrase things as well.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

p20, Well-Versed: Clarification - Does the bard only get the +4 bonus on saves verses sonic and language-dependent effect if they come from a bardic performance, or is it versus any sonic and language-dependent effect? I may just be me, but the wording doesn't seem clear.

The Exchange RPG Superstar 2009 Top 8

Should 'Agile maneuvers' be added to the monk's bonus feats?


Page 39 Table 4-11 Lists "Advanced Talent" and "Rogue Talent" at 10th level which seems to imply that you get both a rogue talent and an advanced talent. The actual rule is pretty clear in the text but the wording in the table is pretty confusing.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

p39, Table 4-11

The text on p.40 under Advanced talents is clear:
At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent.

The table, however, is confusing. At 10th level it looks like a rogue gets both a regular talent and an advanced talent, and then at 12, 14, 16, 18, and 20, just regular talents again.

Maybe the table should read "Rogue talent or advanced talent" or something like that at 10, 12, 14, 16, 18 and 20. Or maybe it should just read "Advanced talent" and the note under the advanced talents entry should be that you can take a regular talent in place of an advanced talent, rather than the current you can take an advanced talent if you want to. Just semantics, I realize, but the current text makes it seem like taking regular talents should be the norm when I assume folks will mostly take advanced talents once they can.

EDIT: Damn! Ogre beat me to it!


On page 82 in the feats section, it states under the Armor Proficiency Medium that:

"Barbarian, BARDS, clerics, druids, fighters and paladins automatically have Medium Armor Proficiency as a bonus feat."

I believe that bards only get Light Armor Proficiency


Arakhor wrote:
(...) I just read it as undead without intelligence do not care where you stab them, they do not feel pain or slow down. On the other hand a Vampire losing his hand or getting stabbed into the brain would care.

"Now it represents being able to find a weak spot more than striking at vital organs".

So. It's not a matter of pain, but it seems to be more of a "Disable Device" thing.
;-)
But it needs to be clarified.
your Vampire example is very intresting. Would a Vampire in a incorporeal state be sneakeble? If not Would a Vampire be sneakeble at all? That is: Can a shape-shifter be sneakeble?
Or: If a rogue sneak attack a shifter in human form and finds a weak spot, e.g.'damage it's kneecap' what happends when the shifter shift into a creature without a kneecap, e.g. an ooze ? Does it 'heal'? If so, does the damage return when it returns to human form?
Same line of reasoning comes in mind when discussing vampires. Do they heal when the go incorporeal, since they don't really have a kneecap while incorporeal.
....and same problem with Druids.
You can sneak attack a human druid, but not when it has wildshaped in to an elemntal. What happens to the busted kneecap when it shifts into an elemental?
Please Jason, clarify now. We all want to playtest the same game with the same set of rule so you can get valid feedback from us.
Please :-)

The Exchange

Monk still seems to be missing Knowledge:Religion, given a lot of Monk tropes are from religious orders possibly should be added.


I would imagine that any amorphous or incorporeal being is immune to sneak attacks, however temporary that existence may be. A vampire could assume mistform to evade the sneaky rogue and his nasty dagger, but he may well be better off remaining corporeal and lamping the tricky bugger first!


-Archangel- wrote:

You are right, I just read it as undead without intelligence do not care where you stab them, they do not feel pain or slow down.

On the other hand a Vampire losing his hand or getting stabbed into the brain would care.

Mindless un-dead probably don't care if you hit/stab them ANYWHERE.

Think of Star Wars, Luke's attack run on the "sensitive" part of the Death Star.
The Death Star is not sentient or itself CARES about being attacked there,
it's just MATERIALLY a more effective place to strike it. (= Bonus Damage for being "more effective" Damage)

Silver Crusade Lone Wolf Development

Question on the Rogue's master strike ability; it says "This attack deals damage normally" - does this mean normal weapon damage, or normal sneak attack damage? In other words, does master strike replace or add to the sneak attack damage?


Not the right place, but there's a silly typo in the feats section, improved unarmed strike. p.89 (in bold):

Benefit: You are considered to be armed even when unarmed—
you do not provoke attacks or opportunity from
armed opponents when you attack them while unarmed.

(You might consider setting up typo and errata threads for all subjects now. )

The Exchange

Abraham spalding wrote:
Quote:


A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance .
Like any other arcane spell-caster, a bard wearing medium or
heavy armor or using a shield incurs a chance of arcane spell
failure
if the spell in question has a somatic component.
That needs fixed too as it says both they can and no they can't.

My personal judgment is that the word or should actually be the word and so that it reads :

A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.
Like any other arcane spell caster, a bard wearing medium or
heavy armor and using a shield incurs a chance of arcane spell
failure if the spell in question has a somatic component.

I would also add to this, and this is just what my group decided is that it should also include a restriction requiring that the bard does have spell failure chance with heavy shields.


Under the description of the rogue ability "Surprise Attacks", it states "Opponents who cannot be caught flat-footed (such as through improved uncanny dodge) are immune." Uncanny Dodge (and Improved Uncanny Dodge) does not prevent you from being flat-footed; it just allows you to retain your Dex bonus to AC while flat-footed.


unify: durations and range of performances to better be able to memorize them

p16 contradiction: Bard, Weapon and Armor Proficiencies, "...can cast spells when wearing light armor and using a shield..." and later "... or using a shield incurs a chance of spell failure..."

p31 possible error: Monk, Abundant Step: caster level = class level

p31 unify: Diamond Body and Druid's Venom Immunity should have the same names since they actually do the same


Page 30: Ki Pool (Su): At 4th level, a monk’s gains a pool of ki,...

Should be just "a monk gains".


Beastman wrote:

unify: durations and range of performances to better be able to memorize them

p16 contradiction: Bard, Weapon and Armor Proficiencies, "...can cast spells when wearing light armor and using a shield..." and later "... or using a shield incurs a chance of spell failure..."

In addition: what about tower shields in regard to this rule?


the only issue i've had with the rogue talents is there should be more. the advanced talents are very limited, sure everyone'll take improved evasion but more is always good.


Jason Bulmahn wrote:
[...] If you spot any typos or rules that need errata in this section, please post them to this thread.

Page 18. Fascinate

"Fascinate (Sp): [...] (DC 10 + 1/2 bard’s level + bard’s Cha modifier) to negate the effect. [...] Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result .
...the new perform check?
Is the DC vs a perform check or vs 10 + 1/2 bard’s level + bard’s Cha modifier?
One more question.
Should we just post questions/observations related to obvious flaws or will you (or anyone at Paizo answer)?
I know this last 'question' might bring down your wrath on me but it's a valid question. Our Ranger is still waiting for her combat feats and the Bard don't know if he can or ca't cast spells when using a shiled.
We should all playtest the same game right? That would help you, Paizo and all players. I know you and Paizo can't be active in all threads but the all erata threds are importent.
/Zark aka TomJohn


Jason Bulmahn wrote:
If you spot any typos or rules that need errata in this section, please post them to this thread.

Something that has been plaguing me since 3.5 and now even more with the Beta:

Perfect Self

The 20th level monk ability grants a completely useless form of DR. DR/magic is functionless at 20th level. What could you possibly be fighting that wouldn't have magic weaponry or similar DR to bypass it? This is made even more exasperating by the 20th level abilities of other classes (all excellent, granted) being very powerful.

My suggestion is this: Change the DR granted to 10/chaotic.

Similar to the way that the 20th level Paladin gets 10/evil for being the pinnacle of good, a 20th level monk is so devoted to law that the ability should reflect this.

The rest of Perfect Self is fine. The monk is a very solid class and doesn't really need to have Perfect Self expanded at all, but the DR/magic is totally useless and therefore makes the ability not at all comparable to what other 20th level characters get. At least to match the paladin, it should be 10/chaotic.

Personally, nothing is more frustrating than going into every fight saying "oh hey, I've got this nifty ability--...wait, nevermind, it's worthless..."
This same problem arises with Bards far too often as well, but that's a different thread.

Monks are a combat class at the core (*any* class can be used to roleplay, don't use that excuse on me), and at 20th level they deserve an ability that stacks up against the other 20th level combat classes. As I said, the closest parallel is the Paladin, hence my insistence on DR/chaotic.

That being said, there is another way to look at it: The 20th level monk has effectively "transcended" his normal form, 'leaving the world behind', if you will. At that point, DR/- makes a great deal of sense. Obviously it shouldn't be as much as the Barbarian...perhaps DR 3/- or maybe 4/- at the outside (the Barbarian can double that with some Rage Points).

So, super-long post aside, bottom line:
DR/magic for Perfect Self is worthless, it needs to be upgraded.


Traxium wrote:

[...] Perfect Self

The 20th level monk ability grants a completely useless form of DR. DR/magic is functionless at 20th level. What could you possibly be fighting that wouldn't have magic weaponry or similar DR to bypass it? This is made even more exasperating by the 20th level abilities of other classes (all excellent, granted) being very powerful.

My suggestion is this: Change the DR granted to 10/chaotic. [...]

Yes I agree, but I think the 20th level monk ability still needs a boost even if the DR grants 10/chaotic.


BARD

----
p16, Spells: "A bard begins play"

better: "A bard character begins play"

----
p16, Spells: "Every bard spell has a verbal component (singing, reciting, or music)."

If by "music" you mean playing an instrument, then it is not verbal. Perhaps you mean "audio" or "audible" component.

----
p17, Countersong: "A bard can use this bardic performance ability utilizing Perform (keyboard, percussion, wind, string, or sing)."

better: That last word should be "song."

rationale: Every type and sub-type of Perform is a noun except "sing". It should be "song" instead.

----
p18, Fascinate: "The distraction of a nearby combat or other dangers"

That should be singular "danger" since it takes only a single hazard to distract.

----
p18, Inspire Courage: "his allies (including himself)"

better: "his allies and himself"

rationale: The former suggests that the bard is considered to be one of the people classified as his allies.

----
p18, Inspire Courage: "The effect lasts for as long as the ally percieves"

better: "The effect lasts for as long as the subject percieves"

rationale: The duration is the same for the bard as for his allies.

----
p18, Inspire Competence: "The ally must be within 30 feet and able to see and hear the bard." ... "as long as she continues to hear the bard’s music" ... "A bard can use this bardic performance ability utilizing any type of Perform."

better: replace "hear" with "see and hear" if you really do mean that both senses are necessary regardless of performance type.

----
p19, Dirge of Doom: "Affected enemies are shaken and take a –2 penalty on ability checks, attack rolls, saving throws, and skill checks."

correction: replace "shaken and" with either "shaken, and" or "shaken, meaning they".

rationale: The use of "and" suggests that they are both shaken and have the listed penalties. The listed penalties are the effects of being shaken, suggesting double the normal "shaken" penalty.

----
p19, Inspire Greatness: "The effect lasts for as long as the ally witnesses"

better: "The effect lasts for as long as the subject witnesses"

rationale: I'm assuming the duration is the same whether the subject is an ally, or is the bard himself.

----
p19, Soothing Performance: "this performance removes the fatigued, sickened, and shakened condition"

correction: "shakened" -> "shaken"

----
p19, Paralyzing Show: "recieves"

correction: "receives"

----
p19, Inspire Heroics: "a bard must perform and an ally must witness"

better: "a bard must perform and the subject must witness"

rationale: If the only subject is the bard himself, I'm guessing you don't require an ally to witness the performance.

----
p19, Inspire Heroics: "The effect lasts for as long as the ally witnesses the performance"

better: "The effect lasts for as long as the creature witnesses the performance"

--------
MONK

----
p28, AC Bonus: "He loses these bonuses" ... "when he carries a shield"

I think you want "when he uses a shield", since carrying one would be a matter of load rather than equipment.

--------
ROGUE

----
p40, Resiliency

The description makes it unclear to me if the temporary hit points would result in the rogue becoming conscious and capable, or merely non-dying. The rules in chapter 9 for temporary hit points explain the common case of their application to a healthy character, but don't explain what happens if you give temp HP to a dying creature. Is that effectively temporary healing? A delay of the effects of "dying"? An extension of the number of hit points (beyond the -10 cliff) a character can lose and still be "dying" (rather than "dead")?

----
p40, Trap Sense: "Trap sense bonuses gained from multiple classes stack."

What about trap sense bonuses from a race or item? Do you mean "from multiple sources"?

----
p40, Crippling Strike: "Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability."

Did you mean this to be a general description of how ability damage heals? Because only one ability is damaged by Crippling Strike, yet this suggests there are multiple.

----
p40, Defensive Roll: "damage in combat (from a weapon or other blow, not a spell or special ability)"

What counts as a "special ability"? If this can be specified in terms of spell-like and supernatural abilities, describe it in those terms.

----
p41, Skill Mastery: "The rogue becomes so certain in the use of certain skills"

Replace one instance of "certain" for readability. For example, replace the first one with "confident" or "comfortable," or replace the second with "some" or "particular."

----
p41, Master Strike: "This can have one of three effects."

better: "The rogue may choose one of three effects."

rationale: The text as written doesn't specify whose choice it is, and only with the words "Regardless of the effect chosen" even suggests it is a choice rather than a random selection.


I picked this from another thread. It's a good point I think

The Wraith wrote:
DeathCon 00 wrote:

You can only take a single talent once, so there is no issue anyway.

Usually, yes; the problem is that the text says

"Feat: A rogue may gain any feat that she qualifies for in place of a rogue talent."
Reading this text, it's not really clear if you can choose to take a Feat instead of a Rogue Talent ANY time you could choose an Advanced Talent.
I remember Jason saying that Combat Trick, being a Talent, can be chosen only once; I'm not aware if this is the case of Feat, too
(previously, in 3.x, a Rogue could choose a Feat instead of a Special Ability any time he could take them, at 10th, 13th, 16, and 19th...)


The rules for Abundant Step are not very clear.
"Abundant Step (Su): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is 1/2 his monk level." (page 31)

- Since Dimension Door (the ability on which Abundant Step is based) says that "After using this spell, you can’t take any other actions until your next turn.", does this include Abundant Step as well ?
(I hope not, or the ability to make Abundant Step as a move action i useful only if this is the LAST action you make in the round... useful for fleeing from an enemy, not for approaching it).

- Since Dimension Door allows the caster to bring other creatures with him, does Abundant Step include this feature, too ?
(I think this is a 'personal only' Monk ability, but in either case, this should be specified).

Scarab Sages

The Wraith wrote:

The rules for Abundant Step are not very clear.

"Abundant Step (Su): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is 1/2 his monk level." (page 31)

- Since Dimension Door (the ability on which Abundant Step is based) says that "After using this spell, you can’t take any other actions until your next turn.", does this include Abundant Step as well ?
(I hope not, or the ability to make Abundant Step as a move action i useful only if this is the LAST action you make in the round... useful for fleeing from an enemy, not for approaching it).

- Since Dimension Door allows the caster to bring other creatures with him, does Abundant Step include this feature, too ?
(I think this is a 'personal only' Monk ability, but in either case, this should be specified).

Definitely need some clarification on this. Is it meant to be a get-away ability, or a combat ability...monks are already hamstringed enough without making this a worthless ability.

I believe it should be self-only, move action, act afterwards.

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