Barbarian: Supernatural Rage Powers


Classes: Barbarian, Fighter, and Ranger


I have only very limited Pathfinder RPG Barbarian experience - all of it from a character who took only one level of Barbarian and that campaign was soon suspended, since I was the DM and had to move away for a while. Consequently, I am neither going to discuss the mechanics of Rage System in particular nor the workings of the Barbarian Class in general.

I would, however, like to appeal to the developers to change or remove the supernatural rage powers of the Barbarian on flavor grounds. Many of us, myself, included like keeping the magic/non-magic distinction relatively clear-cut, so please, please do not introduce magical/supernatural/spell-like abilities for classes that are not supposed to be 'magical'. A big thank you for listening!

To add to this, many of the Barbarian abilities that are currently considered supernatural could easily be made into extraordinary abilities.

I can easily imagine: Clear Mind (Ex) or even Terrifying Howl (Ex)

As such, the only offending ability I would outright remove is Elemental Rage (Su). Apart from it being unable to reasonably be a 'merely' extraordinary' ability, it also does not fit the Barbarian thematically at all. Let's just get rid of it entirely.


ya got duel thread men...I can see the magic powers for some tribes but yeah they do not fit all


seekerofshadowlight wrote:
ya got duel thread men...I can see the magic powers for some tribes but yeah they do not fit all

Yes, dual threads almost always happen when I try to post a new thread.


Roman wrote:
Yes, dual threads almost always happen when I try to post a new thread.

I have the same problem. I've found that when you have an extra thread and there's only one post in it (yours), you can delete the entire thread by deleting your first post. It's still a pain to deal with, but then you don't have two threads saying the same thing. Hope that helps!

In regards to the supernatural barbarian powers, I have to agree the elemental rage really doesn't make sense. If anything that could be a rage feat.


Iziak wrote:
If anything that could be a rage feat.

Right... But haven't the folks debating the MECHANICS of Rage already proposed ALL Rage Powers become Feats? So there isn't much difference there.

No Barbarian HAS to take Elemental Fury. There's no reason you NEED to take it.
Just like all sorcerors are not Fey Bloodlines.


Quandary wrote:


Right... But haven't the folks debating the MECHANICS of Rage already proposed ALL Rage Powers become Feats? So there isn't much difference there.
No Barbarian HAS to take Elemental Fury. There's no reason you NEED to take it.
Just like all sorcerors are not Fey Bloodlines.

It is true that no Barbarian has to take Elemental Fury, but this rule will also force a number of DMs concerned with magic/non-magic separation to ban a core feature of a class right at the outset and that is not a good thing. Apart from the magic/non-magic issue, as others have agreed, Elemental Fury simply does not make sense.


For what it's worth, I feel that rage power is pretty wonky and will simple disallow it's use in my campaign.


I totally agree. No supernatural rage powers at all. That's prestige-class-territory, not core barbarian.


Elemental Fury doesn't seem quite right to me either. Bonus weapon damage or bypassing damage reduction because of sheer penetration I would be fine with, buy elemental damage is really pushing into the supernatural a bit more than I care for. Dark Vision is pushing it too, but not quite as much. I could live with that one more than adding elemental damage. Granted it may fit in some settings/backgrounds, but I prefer things kept as setting neutral as possible outside of actual campaign setting books.


Freesword wrote:
Elemental Fury doesn't seem quite right to me either. Bonus weapon damage or bypassing damage reduction because of sheer penetration I would be fine with, buy elemental damage is really pushing into the supernatural a bit more than I care for.

I agree. Dealing elemental damage looks too strange. It's something you can give to a prestige class. Aligned damage, on the other hand, would be a more likely supernatural power - the power of the soul - for a barbarian (I've proposed such a power on the new rage powers thread, page 2).

The Exchange

Elemental Rage has a place given its roots in Celtic folklore where several versions of Cúchulainns describe to be burning with relevant wounds.


anthony Valente wrote:
For what it's worth, I feel that rage power is pretty wonky and will simple disallow it's use in my campaign.

Pretty much sums up my thoughts on it.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

I don't hate the elemental fury power, but I would agree with folks who feel like it doesn't really fit the feeling that the barbarian seems to evoke. Just seems a little... strange. I'd advocate for dumping it.


And how in the world does getting angry make you see in the dark?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

CharlieRock wrote:
And how in the world does getting angry make you see in the dark?

You're all full of bestial animalistic spirits that partially transforms you into an animalistic killing machine. That one seems fine to me. Better than acid shooting out of your axe cuz you got mad. :)

The Exchange RPG Superstar 2009 Top 8

I think darkvision could be replaced with some kind of heightened senses that allowed 'blindsight'. Kind of like the daredevil. He's not supernatural, he's just really, really aware. ;-)

The Exchange RPG Superstar 2009 Top 8

Jason Nelson wrote:
I don't hate the elemental fury power, but I would agree with folks who feel like it doesn't really fit the feeling that the barbarian seems to evoke. Just seems a little... strange. I'd advocate for dumping it.

I'd suggest saving it for an alternative class that goes all out with it. There are some possibilities there but it belongs in a splat book.


I would prefer that the Low-light Vision and Night Sight powers be nixed. They are the next wonkiest powers.

They could be replaced with a power that allows a Perception check to determine the exact location of invisible or otherwise unseen, but known to be present creatures within X feet, and a power that allows the barbarian to reduce or even negate the miss chance from concealment due to darkness and invisibility.

I think I'll post these ideas in the Rage Powers thread.

The Exchange RPG Superstar 2010 Top 16

anthony Valente wrote:
They could be replaced with a power that allows a Perception check to determine the exact location of invisible or otherwise unseen, but known to be present creatures within X feet, and a power that allows the barbarian to reduce or even negate the miss chance from concealment due to darkness and invisibility.

Some people call that "Scent".

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