Pathfinder Chronicles Campaign Setting (errata / DM Reference)


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James Jacobs wrote:
Charles Evans 25 wrote:
As a matter of interest, why does the elven queen have 'Edasseril' in common with the ancient Thassilonian realm of the Runelord of Envy? Before I let my imagination run wild, I'd prefer to check if there is an official reason for this yet, since I'm doubtful it could just be a complete coincidence?

OK! Errors aside, I now know why these names are the same.

The land of Edasseril is the realm of Envy. It's also situated right next to both the Mierani Forest AND the Mordant Spire, the two places in ancient Thassilon that were ruled not by Thassilon but by the elves. During this time, the Edasseril family was quite powerful in the region, and was one of the main reasons why the various nations of Thassilon never expanded into this region (you'll note on the map on page 223 how there's a non-Thassilon section in the west of the nation that isn't part of any nation).

Edasseril is the nation of envy, and so Belimarius likely had some important Edasseril elves secretly assassinated and then changed the name of her nation to that name, probably in a thinly-veiled attempt to say something like "In honor of our fallen ally, I rename my land in his or her name" but in FACT she was basically just stealing the name for her own use. Because Runelord Belimarius is kind of a jerk.

Thank you for clarifying why there was that gap in the west of Thassilon, James; I was vigorously discussing this point with Jason and Erik at Gen Con UK, but neither of them seemed quite sure why it was there...

Sovereign Court

Charles Evans 25 wrote:


I'm not clear at this point on what the correct singular/plural nouns on Golarion for dao and marid outsiders should be; could we have some sort of official summary for this, please, James, and a verdict on if jann are still known as 'jann' (plural) and 'janni' (singular)?

It should be one marid, two marids; one shaitan, two shaitans; one janni, two jann. Semitic plurals give me headaches.

Dark Archive Contributor, RPG Superstar 2008 Top 4

OUCH!

Can't believe I missed that dao/shaitan switch for Jalmeray. I'm a dummy - the shaitan are quite possibly my favorite thing about the new Pathfinder Cosmology.

... okay, well, ONE of my favorite things!


P. 94

Realm of the Mammoth Lords wrote:
Notable Settlements: Hillscross (8,400), Icestair (11,300), Tulguth (3,900)

'Tulguth' is 'Tolguth' on both the world map and on Page 95.

Realm of the Mammoth Lords wrote:
...It is a savage no-man's-land, a wilderness as yet unclaimed by would-be conquerors. The hostile nature of the realm and its natives has so far kept those who would seek to do so at bay.

Quibble: Those who would seek to do what? If referring to the unclaimed status, could the two sentences be 'semi-coloned' together?

P. 95

Realm of the Mammoth Lords(Icestair) wrote:
...Whather or not this tale is true, he and his assistants arrange for guides to Hillscross or Wyvernsting, as well as oversee the upkeep of the Icestair, carving new steps when the old ones erode, and replacing those winches that collapse. In the perennial cold of the region, strengthened by the cryomantic enchantments of the Witch Queen, such collapses are not as common as they might otherwise be.

Comment: This section can read as if the 'cryomantic enchantments of the Witch Queen' have been directly used to strengthen the winches which could seem to imply the existence of some sort of business arrangement that is nowhere else in the entry referenced. It seems more likely to me that the 'cryomantic enchantments of the Witch Queen' are being referred to as maintaining the 'perennial cold of the region' which is what in some way prevents winches from collapsing, but the section is unclear.

Realm of the Mammoth Lords(Tolguth) wrote:
...but it is a surprisingly warmer place, and great tropical ferns, rhododendrons, and cycads grow in the deep delving valleys carved by the glacial moraine.

Ummm: Technically, englacial moraine is indeed a significant contributing factor to the erosive power of a glacier, but many people may think of a glacier as having done all the work, and the moraine as just being the bumph dumped once the glacier has gone. May I suggest something like: '...in the deep delving valleys carved by glaciers long gone'? (Or '...in the deep delving valleys carved by glaciers since gone'?)

Sovereign Court

Charles Evans 25 wrote:


Realm of the Mammoth Lords wrote:
...It is a savage no-man's-land, a wilderness as yet unclaimed by would-be conquerors. The hostile nature of the realm and its natives has so far kept those who would seek to do so at bay.
Quibble: Those who would seek to do what? If referring to the unclaimed status, could the two sentences be 'semi-coloned' together?

Those who would seek to conquer. I agree it should be semi-coloned.

Charles Evans 25 wrote:
Realm of the Mammoth Lords(Icestair) wrote:
...Whather or not this tale is true, he and his assistants arrange for guides to Hillscross or Wyvernsting, as well as oversee the upkeep of the Icestair, carving new steps when the old ones erode, and replacing those winches that collapse. In the perennial cold of the region, strengthened by the cryomantic enchantments of the Witch Queen, such collapses are not as common as they might otherwise be.
Comment: This section can read as if the 'cryomantic enchantments of the Witch Queen' have been directly used to strengthen the winches which could seem to imply the existence of some sort of business arrangement that is nowhere else in the entry referenced. It seems more likely to me that the 'cryomantic enchantments of the Witch Queen' are being referred to as maintaining the 'perennial cold of the region' which is what in some way prevents winches from collapsing, but the section is unclear.

I disagree. It's pretty clear that the witch's enchantments are strengthening the winter-cold, and I didn't even see the possibility of an alternate reading until you pointed it out.

Charles Evans 25 wrote:
Ummm: Technically, englacial moraine is indeed a significant contributing factor to the erosive power of a glacier, but many people may think of a glacier as having done all the work, and the moraine as just being the bumph dumped once the glacier has gone.

Many people think things that are wrong. I don't think Paizo should be encouraging them.


cappadocius wrote:


Many people think things that are wrong. I don't think Paizo should be be encouraging them.

Hah! Where are you when I'm trying to argue a point regarding the destructive power of volcanoes? :D


P. 94 Question: Why exactly does that Realm of the Mammoth Lords 'flag' have a blue hand marked on the mammoth's flank? The only similar hand design I've seen thus far in the CS is Irori's holy symbol, but he seems to be missing from the list of regional religions for the Realm of the Mammoth Lords. Since Irori is so associated with discipline & psionics, was the plan originally for the land to be one where psionicists controlled mammoths and other large creatures with the power of their minds?


BenS wrote:
James Jacobs wrote:
Errors logged!

I haven't read through this entire thread, but does this mean that a later printing will have corrected these things? B/c I would buy such a reprinting, just so you know.

Thanks to the OP and others for contributing to this.

BUMP

Paizo Employee Creative Director

Charles Evans 25 wrote:
I'm not clear at this point on what the correct singular/plural nouns on Golarion for dao and marid outsiders should be; could we have some sort of official summary for this, please, James, and a verdict on if jann are still known as 'jann' (plural) and 'janni' (singular)?

Janni = singular

Jann = plural

Paizo Employee Creative Director

Charles Evans 25 wrote:

Thank you for clarifying why there was that gap in the west of Thassilon, James; I was vigorously discussing this point with Jason and Erik at Gen Con UK, but neither of them seemed quite sure why it was there...

Yup; it was ALWAYS there because the elves ruled that region. The interplay between the elves and Thassilon was pretty tense; they weren't at war, but they didn't really get along all that well. The way the Edrasseril situation is resolved with the runelord of Envy stealing the name from them actually works out VERY well... a nice bit of bonus continuity to go along with the established "Elves vs. Thassilon" stuff!

Paizo Employee Creative Director

Charles Evans 25 wrote:
P. 94 Question: Why exactly does that Realm of the Mammoth Lords 'flag' have a blue hand marked on the mammoth's flank? The only similar hand design I've seen thus far in the CS is Irori's holy symbol, but he seems to be missing from the list of regional religions for the Realm of the Mammoth Lords. Since Irori is so associated with discipline & psionics, was the plan originally for the land to be one where psionicists controlled mammoths and other large creatures with the power of their minds?

Not all of the spot illos for the regions are flags. Particularly, areas that don't have strong centralized leadership, like the Realm of the Mammoth Lords or Varisia, we instead dropped in some sort of image that summarized the region. For the Mammoth Lords, we did a cave painting of a mammoth with a blue handprint on it. The blue handprint isn't involved with Irori at all; it's more like a barbarian Pict type dipped his hand in blue mud and pushed it against his cave painting to say: "THIS IS MY TERRITORY!".

Paizo Employee Creative Director

BenS wrote:
BenS wrote:
James Jacobs wrote:
Errors logged!

I haven't read through this entire thread, but does this mean that a later printing will have corrected these things? B/c I would buy such a reprinting, just so you know.

Thanks to the OP and others for contributing to this.

BUMP

If/when we do a reprint, these errors and typos (along with some others we've caught) will be incorporated into the new printing. It'd be cool if when we did this we updated the PDF too, so anyone who owns the PDF could then just zip in and update their PDF for free. That'd be neat!

EDIT: Errors logged.

Paizo Employee Director of Game Development

Charles,re: handprint - Like this.


James Jacobs wrote:


If/when we do a reprint, these errors and typos (along with some others we've caught) will be incorporated into the new printing. It'd be cool if when we did this we updated the PDF too, so anyone who owns the PDF could then just zip in and update their PDF for free. That'd be neat!

EDIT: Errors logged.

Excellent. I promise not to pester you all w/ "when's it being reprinted" questions...it'll be a good while before I can actually play in Golarion, rather than just read it and fall asleep w/ a smile on my face. So I can afford to be patient and hopeful. Thanks James.


Question:
I was hoping that Lissala (Thassilonian deity with interest in Runes, etc) and The Peacock Spirit might make it into the Campaign setting, but they don't seem to have done so; will there be anything forthcoming in the future on either of them?


Charles Evans 25 wrote:

Question:

I was hoping that Lissala (Thassilonian deity with interest in Runes, etc) and The Peacock Spirit might make it into the Campaign setting, but they don't seem to have done so; will there be anything forthcoming in the future on either of them?

I imagine that they'd be in Gods & Magic

Liberty's Edge

"Years ago, the heroes of Andoran emptied the nation's prisons and freed all its slaves in an attempt to bolster the strength of the Revolt, and its people have henceforth subscribed to a militant abolitionism. Agents provocateurs dispatched from the capital city of Almas actively seek to undermine the Inner Sea slave trade and those nations that support it, which is nearly all of them."

I don't have a page number for the CS book, but this entry for Andoran is incorrect (above emphasis is mine).

I believe you wanted to write: "agents provocateur"

Liberty's Edge

Or it is correct, assuming this implication:

Agents that provocateurs dispatched from the capital city of Almas...


Brent Evanger wrote:

"Years ago, the heroes of Andoran emptied the nation's prisons and freed all its slaves in an attempt to bolster the strength of the Revolt, and its people have henceforth subscribed to a militant abolitionism. Agents provocateurs dispatched from the capital city of Almas actively seek to undermine the Inner Sea slave trade and those nations that support it, which is nearly all of them."

I don't have a page number for the CS book, but this entry for Andoran is incorrect (above emphasis is mine).

I believe you wanted to write: "agents provocateur"

P. 61

Edit:
However, in UK English, agents provocateurs (as written in the Campaign Setting) is the correct plural according to my Longman's dictionary; I do not know about US English though.


P. 96

“Mediogalti” wrote:
…Anyone with a complaint, question, or request for the mayor need simply go to the lighthouse and wait in whatever line is there. Every person in line is eventually admitted to an audience, regardless of time…

Unclear: Regardless of what ‘time’? Time of year? Time of day? Time spent waiting in line?

“Mediogalti” wrote:
Mediogalti is one of the hundreds of islands off the coast of Garund. It cannot be found on every map or nautical chart. Indeed, many charts disagree on its exact location…

The location is apparently so vague that it confused whoever drew the Campaign Setting regional map. Ilizmagorti (the capital of Mediogalti) is indicated as being in the middle of a bay of a large island near the Eye of Abendego, and the name ‘Mediogalti’ is absent from the map altogether. :D

Paizo Employee Creative Director

Charles Evans 25 wrote:

Question:

I was hoping that Lissala (Thassilonian deity with interest in Runes, etc) and The Peacock Spirit might make it into the Campaign setting, but they don't seem to have done so; will there be anything forthcoming in the future on either of them?

There's not much on the schedule at all for any of the Thassilonian deities, actually, since with the exception of Desna and Minderhal and the demon lords, they're WAY gone and done and dead. Some day, if we do some sort of "Ancient Empires" type book we'll talk more about Lissala and the rest, but for now, what we've already said is about it.

Paizo Employee Creative Director

Charles Evans 25 wrote:

The location is apparently so vague that it confused whoever drew the Campaign Setting regional map. Ilizmagorti (the capital of Mediogalti) is indicated as being in the middle of a bay of a large island near the Eye of Abendego, and the name ‘Mediogalti’ is absent from the map altogether. :D

A fair amount of the map tags on the bigger CS map seem to have shifted strangely. That's something we're tracking. In any event, Mediogalti is indeed the large island to the west of the Eye of Abendego.

Liberty's Edge

James Jacobs wrote:
Jason Beardsley wrote:
Curious about the 'alternate' class abilities, are they in addition to the normal class abilities? Or do they replace something? I've tried to find a reference to this, and found nothing.
The last paragraph of each class lists what a character gives up to achieve an alternate class ability. We should have probably put that information up with the alternate ability, though... just to make it more clear.

Yeah, that confused me at first. Breaking it into sections seems like and odd choice and needlessly confusing, but putting any of it at the beginning of the class entry also seems like an odd choice. Personally, I think the alternate ability (in its entirety) should be placed at the end of the class entry.


P. 98

“Mendev” wrote:
…The uneasiness is worst in the border town of Kenabres, where the aging prophet Hulmun leads a zealous pogrom against demon-worshipers, and his passion for inquisition remains undimmed by the passing years…

Where named, in the rest of the entry this leader is referred to as ‘Hulrun’, not ‘Hulmun’.

“Mendev” wrote:
…Even in Kenabres, the ardor of the inquisition has dimmed somewhat, and many hope it is utterly extinguished with the death of the aged prelate- but quietly here and there throughout Mendev the screaming flames still echo the passion of her most fervent zealots...
P. 99
“Mendev(Government)” wrote:
…Looming over all are the overzealous inquisitors- Hulrun of Kenabres is the most influential but he has many sympathizers across Mendev…

‘..the screaming flames still echo the passion of her most fervent zealots…’ Hulrun of Kenabres, if the zealots being referred to are the followers of that particular inquisitor, is indicated as being a man elsewhere in the entry, so ‘…his most fervent zealots…’ would seem to make more sense unless the inquisition itself is being personified as a female?

As a minor quibble I would prefer ‘…and many hope it will be utterly extinguished upon the death of the aged prelate…’ since he is not dead yet.

P. 98-99

“Mendev” wrote:
…Descended from Iobarian exiles and ne’er-do-wells, Mendev of old was home to more than a few Issian pirates. Friend and ally to lost Sarkoris, it was otherwise seen as a small and inconsequential kingdom…

The index is lacking; after reading this passage I had to hunt through the book to discover that Iobaria is a kingdom on the continent of Casmaron (P. 153-154). I also *knew* I had seen Issia somewhere, but the index was again unhelpful; it took a while to pin it down as having been one of the two states welded together by ‘Choral the Conquerer’ to form Brevoy (P. 66). It may be worth adding both Issia and Rostland to the index, since these were formerly independent nations.

On the subject of Brevoy, one I missed earlier:
P. 66

“Brevoy” wrote:
…For most of the last 200 years, the descendants of Choral the Conquer led the various people of the two formally separate (and vastly different) nations, welding them together to form the nation of Brevoy…

‘Choral the Conquer’ is ‘Choral the Conquerer’ elsewhere in the entry.

Also, is ‘Conquerer’ the US spelling? In UK English, it is ‘Conqueror’.

Back to Mendev:
Egede (the port city of Mendev) has been relocated on the world map, being marked as being out in the Lake of Mists and Veils, miles from land. The national boundaries also seem to have been moved as:
P.100

“Mendev(Egelsee River)” wrote:
Flowing out of the eastern forest, the Egelsee River marks most of Mendev’s southern border with Numeria, although the frequent raids across the river in Mendev’s past have ebbed since the crusaders’ arrival…

...which does not correspond to the world map. It might be safest to double-check all the national boundaries and locations on the world map in fact, since Nerosyan seems to be in the wrong place:

P. 99
“Mendev(Nerosyan)” wrote:
Nerosyan is a fortress city, constantly being built and rebuilt. It guards the confluence of the Egelsee River, arising in the Estrovian Forest, and the chill western fork of the Sellen River, flowing south from the high tundra and the eternal northern icefields beyond. The city is laid out in a diamond pattern in the angle between the rivers…

Nerosyan isn’t positioned in the angle between the two rivers on the world map. (Also, shouldn't ‘icefields’ be hyphenated?)

P. 100

“Mendev(Nerosyan)” wrote:
…For those who know where to look, Nerosyan retains a subtle residue of its piratical past…

Question: Uh oh, those pirates from Issia are causing trouble again. :) It’s a long way round by boat from Issia (now part of Brevoy) via the River Kingdoms and Numeria to Nerosyan. The Egelsee River quote I cited earlier mentioned a tradition of raiding across the border into Numeria; is it these ‘raiders’ who were facets of Nerosyan’s disreputable past?

P. 101

“Mendev(Egelsee River)” wrote:
…More importantly, the Egelsee flows through hills infused with nexavar…

Observation: No noticeable hills in the vicinity marked on the regional map outside of the World Wound, although a possible alteration in shading on the banks just short of where Nerosyan ought to be may indicate uplands passed through before the confluence is reached. (Or there could be hills under tree cover in the forest from where the river is stated to flow out.)

“Mendev(Estrovian Forest)” wrote:
Southern Mendev is dominated by the Estrovian Forest. Long a source of timber and game…

Uncertainty: The forest does not seem to me to be extensive enough to dominate ‘southern’ Mendev. Southeast Mendev, definitely, but unless the forest has an intangible presence (EG fear of raids by the hernes or by being the source of nexavar in the Egelsee River) which projects awareness of it beyond the tree coverage indicated on the world map I’m not certain that ‘southern Mendev’ is a fair description for the area 'dominated'.

P. 101

“Mendev(Estrovian Forest)” wrote:
…stag-crowned dark hunters with their own “winterthorns,” who live astride winter wolves or great snowy owls…

Question: The hernes spend practically their whole lives mounted?

“Mendev(Crusading Banners)” wrote:
All crusaders nominally fight under the white and gold banner…

This line is very cramped together in the print version of the Campaign Setting.

Sovereign Court

cappadocius wrote:
It should be one marid, two marids; one shaitan, two shaitans; one janni, two jann.

Dr. Sueuss would probably say, "One maried, two marid, red shaitan, blue shaitan." ;)

Scarab Sages

Damn, I should have noted down everything I noticed when I was reading the book through a couple of weeks ago. Ahh well.

I don't think anyone's mentioned the first thing that I particularly noticed, nothing much, just a bit of transposition in the Half-Orcs entry:

Page14

Half-Orcs wrote:


Favored Regions:
Absalom, Belkzen, Cheliax, Hold of the Mammoth Lords, Isger, Katapesh, Nex, Nidal, Realm of the Mammoth Lords, River Kingdoms, the Shackles, Ustalav, Varisia

Liberty's Edge

Charles Evans 25 wrote:
Brent Evanger wrote:


I believe you wanted to write: "agents provocateur"

P. 61

Edit:
However, in UK English, agents provocateurs (as written in the Campaign Setting) is the correct plural according to my Longman's dictionary; I do not know about US English though.

Upon further review, you appear to be correct on this one.


P. 103

“Molthune” wrote:
...Fort Ramgate (so named because of the repeated attempts by raiders to destroy its main gate) nears completion, an event surely to precede even greater conflict between the two struggling nations...

Quibble: ‘...an event surely to precede...’ reads clumsily to me. ‘...an event surely set to precede...’, or even ‘...an event sure to precede...’ would be less so.

“Molthune” wrote:
Backar Forest: The Imperial Army finds the fey of the Backar Forest impenetrable. The sprites, satyrs, twigjacks, horrorwisps, and odder fey refuse to take orders, and frequently steal, trade, or vandalize imperial property for no discernible reason. Although the local army contains druid and ranger units, they have little more success than regular troops in enlisting or subduing these capricious creatures.

I suggest that the Imperial Army might find the fey ‘intractable’, rather than ‘impenetrable’.


Brent Evanger wrote:
Charles Evans 25 wrote:
Brent Evanger wrote:


I believe you wanted to write: "agents provocateur"

P. 61

Edit:
However, in UK English, agents provocateurs (as written in the Campaign Setting) is the correct plural according to my Longman's dictionary; I do not know about US English though.
Upon further review, you appear to be correct on this one.

Confoundedly tricky phrases pirated from foreign languages... :D


The Mwangi Expanse unfortunately came with a small local map all of its very own on Page 105.
P. 105 (map errors identified)

  • The national boundaries all seem to have been shifted ‘left’ of where they are indicated as being on the regional map. This means that the territories of Geb, Alkenstar, and Nex all improbably extend over the Shattered Range (mountain chain) rather than terminate at the watershed. The border between Nex and Katapesh has apparently vanished and The Ruins of Kho (indicated by the presence of a paragraph in the Mwangi Expanse entry as presumably being in the Mwangi expanse) are now indicated as being on Osirion’s southern border with the Nex/Katapesh amalgam, whilst Kalabuto (a town supposed to be in Sargava) is now suddenly within the boundaries of The Mwangi Expanse.
  • ‘The Doorway’ (ruin) is indicated on the map, whilst ‘Doorway to the Red Star’ is the named ruin which gets a couple of paragraphs from Page 105-Page 106.
  • The town of Bloodcove is missing a dot to indicate its location.
  • ‘Ruind of Kembe’ should be ‘Ruins of Kembe’?
  • The Screaming Jungle is not named on the map.

    P. 107

    “Mwangi Expanse(Kibwe)” wrote:
    ...The city’s center is the petal-draped, tapestry-hung Adayeniki, a sweeping pavilion where courtship dances, multi-tribal weddings, and fertility rituals are held with every moon...

    Request for clarification: Are held every which moon? Full moon? New moon? Old moon? Hunter’s moon?

    “Mwangi Expanse(Mzali)” wrote:
    ...while those who displease Walkena are staked out in the deserts for the Punishment of Seven Angry Suns...

    There are no features which I can interpret to be deserts indicated on the local map or regional map within at least a couple of dozen miles of Mzali. If the passage I quote is not an error, to know which desert is travelled to and by what means would be useful.

    “Mwangi Expanse(Osibu)” wrote:
    ...Here, the great hunched treant guards over the Nemesis Well and recounts to all who listen to the Echoes of the World-Name, beginning with his first memory: The Day the Sun Shone for One Thousand Years, the coming of the Starstone...

    Quibble: Whilst I am unclear what the Nemesis Well is or to what ‘Echoes of the World Name’ refers (is it the name of this phenomenally old treant?) for the sake of a cleaner sentence, I would prefer to read: ‘...and recounts his history to all who listen to the Echoes of the World-Name...’

    As the sentence currently stands, I feel that there is something missing from it somewhere.

    As a final observation for now, on the topic of the Mwangi Expanse, the city(?) of Senghor seems to have missed out on a descriptive paragraph in the Mwangi Expanse entry, despite being a 'notable settlement' of the Mwangi Expanse according to the summary on page 104.


  • holy warrior variant for the cleric seems way to powerful, primary BAB 1d10 on trade for a bonus spell per level and two domain abilities? sounds like a munchkins paradise. It puts the paladin to shame (Its the first Paizo idea that I have ever fully disagreed with)

    the feat that heals you for 1d4+1 per level if you are below 50% health is way powerful (but I like this one) great for games where no clerics or healers are wanted.


    SneaksyDragon wrote:
    holy warrior variant for the cleric seems way to powerful, primary BAB 1d10 on trade for a bonus spell per level and two domain abilities? sounds like a munchkins paradise. It puts the paladin to shame (Its the first Paizo idea that I have ever fully disagreed with)

    Oooh, how's this for a nerf-bat... in addition, the holy warrior variant loses the spontaneous cure ability, casts spells at his level minus two (minimum of 1st level), loses the ability to turn undead (or turns undead at his level minus...um, two?), is unable to cast eighth or ninth level spells (sort of a shoutout to the becmi/rules cyclopedia crowd), and doesn't get to use wisdom bonuses for additional spells. Heck, maybe even make it so that the holy warrior can't cast zero-level spells either, in addition to not being able to cast eighth/ninth level spells, but that might be a bit much.


    SneaksyDragon wrote:

    holy warrior variant for the cleric seems way to powerful, primary BAB 1d10 on trade for a bonus spell per level and two domain abilities? sounds like a munchkins paradise. It puts the paladin to shame (Its the first Paizo idea that I have ever fully disagreed with)

    the feat that heals you for 1d4+1 per level if you are below 50% health is way powerful (but I like this one) great for games where no clerics or healers are wanted.

    I have posted a thread up in the Pathfinder forum, for discussion of Campaign Setting crunch such as that alternate class ability: *link*

    Please keep polite up there! :D


    P. 109

    Nex(Eye of the Arclord) wrote:

    ...

    Prerequisites: Concentration 4 ranks, ability to cast arcane spells, Nex affinity.
    Benefits: You may, once per day as a standard action, open an incandescent third eye upon your forehead, granting greater comprehension of the magical world surrounding you. The eye functions for 1 minute per ability score bonus of the ability score tied to your spellcasting. You may close and reopen the eye at will during the effect's duration.
    While the eye is engaged, you cast all divination spells at +1 caster level, gain darkvision 60ft, and can detect magic (as the spell of the same name) at will. The sensory perception enhancement of the eye of the arclord grants a +8 bonus on Spot checks to notice invisible creatures.

    Questions:

    1) Is this an extraordinary, spell-like, or supernatural ability?
    2) If you are blinded by other means (such as glitterdust or blindness) before you employ the feat, does use of this feat temporarily allow you to regain use of visual faculties for the duration of the usage?
    3) If you have multiple spellcasting classes (EG Sorcerer and Cleric) for the purposes of determining duration does the feat use the highest spellcasting ability score bonus, the highest arcane ability score bonus, or the ability score bonus associated with the class in which you have the highest caster level?


    Charles Evans 25 wrote:
    SneaksyDragon wrote:

    holy warrior variant for the cleric seems way to powerful, primary BAB 1d10 on trade for a bonus spell per level and two domain abilities? sounds like a munchkins paradise. It puts the paladin to shame (Its the first Paizo idea that I have ever fully disagreed with)

    the feat that heals you for 1d4+1 per level if you are below 50% health is way powerful (but I like this one) great for games where no clerics or healers are wanted.

    I have posted a thread up in the Pathfinder forum, for discussion of Campaign Setting crunch such as that alternate class ability: *link*

    Please keep polite up there! :D

    Sounds good- I'll throw in with a free thread importation. :)


    P. 111

    Nidal(Ridwan) wrote:
    ...It was here that the people of Nidal beheld the emergence of their savior, the Midnight Lord. And it was here that the blessed of that faceless god nourish more than 10,000 devoted souls. In the wastes, the mighty soldiers of Zon-Kuthon train on shattered soil to defend his lands and to extend with guile and steel his power into the rest of the world...

    Verb tenses in the second of the three sentences I quote do not seem to agree. '...it was here that the blessed of that faceless god nourish...'

    Paizo Employee Creative Director

    The big map in the back of the CS has a fair amount of problems with tags and borders having shifted awkwardly, which frustrates me to no end. It's something that we'll CERTAINLY fix and adjust for the reprint.

    And: All Errors Logged up through this point.


    James Jacobs wrote:

    The big map in the back of the CS has a fair amount of problems with tags and borders having shifted awkwardly, which frustrates me to no end. It's something that we'll CERTAINLY fix and adjust for the reprint.

    And: All Errors Logged up through this point.

    The Mwangi Expanse map seemed to have some problems, too.... <sad shrug>


    P. 112

    Nirmathas wrote:
    The early years of the conflict were bloody and disorganized,

    Comment: This is one of of those lines which looks a little cramped in the printed version, 'of the' coming especially close together owing to the shape of the 'f'.

    P. 113

    Nirmathas(Tamran) wrote:
    The ramshackle wooden city of Tamran sits perched at the mouth of the River Marideth, with much of the city built on piers and pilings over the broad marshlads of the estuary...

    Query: Is the city actually built across/around bridging points on the river, or only on one bank?

    Observation: The River Marideth is not named on the world map. Given its importance as a supply-line into Tamran, and route for guerillas to infiltrate the city during periods of Molthuni occupation, this seems to me more of an omission than the River Tourondel (see below).

    P. 11

    Nirmathas(Skelt) wrote:
    ...Skelt has a strategic position at the falls line of the River Tourondel...

    Uncertain if this correlates with the position of Tourondel indicated on the regional map.

    (edited)Observation: The River Tourondel is not named on the world map.

    As a side-note, when cross-referencing this with information on The Hold of Belkzen from Pathfinder #11, I noticed that a couple of rivers, the 'Esk' and the 'Kestrel', flow into Lastwall from Belkzen, according to the map on P. 60 of Pathfinder #11. I do not know if these rivers are significant enough to merit marking on the world map, however.


    Sorry, that page number for the Skelt quote in my previous post should have been P. 113, not P. 11.. :D

    Paizo Employee Creative Director

    Yeah; when we do "blow up" versions of nations, we generally put in a lot more detail like rivers and terrain features that don't appear on the world map. Just compare the area of Varisia with the map of Varisia from Pathfinder for an example.


    P. 114

    Numeria wrote:
    ...Since the sudden emergence of the demonic hosts in the region now known as the Worldwound, Numeria has found its ranks swelled by large numbers of holy warriors from southern lands bound for Mendev to join the crusades. These travellers often make their way up the River Road- the route up the Sellen from the Inner Sea to Chesed- and thence on into Mendev, to join their brothers and sisters on the front lines...

    Observation: I don't know that '...found its ranks swelled by...' is suitable for the concept I get the impression is being conveyed here of a constant flow of travellers. I think of the phrase 'ranks swelled' as being used in a 'recruiting' sense, where people have been signed up to an organisation; the vast majority of people using the River Road to head to Mendev aren't hanging around in Numeria, applying for citizenship or being signed up with the Numerian armed forces as far as I can make out; they're simply heading through. Would '...found its hostelries thronged with...' make more sense?

    P. 115
    Numeria(Castle Urion) wrote:
    Castle Urion is the first Numerian holding that most pilgrims traveling the River Road encounter, yet it is hardly a typical barbarian settlement- although technically under the control of the Black Sovereign, this relatively new castle is watched over by a full detachment of griffon-mounted Knights of Iomedae in order to ensure the protection and spiritual guidance of hopeful demon-slayers.

    (Edit, quote corrected)

    Numeria(Hajoth Hakados) wrote:
    While crusaders from the first two Mendevian crusades followed the Sellen northwest through Ustalav and up to the border holding of Storasta, that town's fall and subsequent absorption by the Worldwound left most holy warriors flowing west to the near-independent trading city of Hajoth Hakados (practically a River kingdom in its own right). From there, pilgrims can once more follow the eastern fork of the Sellen until they reach the fog-shrouded port city of Chesed on the Lake of Mists and Veils. The Technic League knows that Chesed is Numeria's last chance to milk zealots for their coins, whether via swindling merchants or bandits on the river, and many are the crusaders who pass over the border into Mendev with only their weapons and their faith.

    I am unclear why travellers using the River Road go past Castle Urion, unless they take the western branch of the Sellen to Castle Urion, then travel overland across Numeria to rejoin the central branch elsewhere to avoid travelling through the middle of the River Kingdoms?

    I can see that Castle Urion might have some strategic advantage as a mustering point for raids up the western branch of the Sellen to strike at Storasta, but I don't imagine many crusaders passing through it.

    '...left most holy warriors flowing west to the near-independent trading city of Hajoth Hakados...'
    Hajoth Hakados is EAST of Ustalav and the former route indicated in the rest of the passage. (Unless Golarion is a globe and you're going the really long way around that is... :D)

    (Edited) Quibble:
    I would have liked to see a little more about Hajoth Hakados in the paragraphs supposed to be about it.


    Sorry, that was a long post and took several edits to get it right.
    Edit:
    :ohnoes: Osirion is 4 pages and includes a map; I think I'd better leave that one for tomorrow.


    Several others have already raised queries regarding Osirion (Ipeq labelled ‘The Crook’ on the world map, and one question about blade-binding) which have been logged; however:
    P. 117

    “Osirion” wrote:
    ...Beyond the River Sphinx are endless dunes of harsh granular sand, constantly re-shaped by the powerful storms that wrack the region. Despite the weight of these physical hardships, it is here that the cradle of Golarion’s civilization at last began to form again after the cataclysmic setback caused by fall of the Starstone in the Age of Darkness.

    ‘…setback caused by fall of the Starstone…’ should be ‘…setback caused by the fall of the Starstone…’

    It is inaccurate to claim of Osirion that ‘…it is here that the cradle of Golarion’s civilization at last began to form again after the cataclysmic setback caused by fall of the Starstone…’; according to the timeline (P. 201) more than 1500 years before the founding of Osirion the dwarves arrived on the surface, and started building their Sky-Citadels (Koldukar was under siege 1250+ years later, still more than 250 years before the founding of Osirion) and the Jistka Imperium (on the same continent, to the west) predated Osiron by 600+ years on the same timeline.
    I would suggest something like: ‘…it is here that was one of the cradles where human civilization began to at last recover after the cataclysmic setback caused by the fall of the Starstone…’

    Observation/Quibble: I have a nasty suspicion that ‘real world’ desert sand is not ‘granular’, or at least does not remain so for very long; it tends to be much finer grained ‘millet seed’ texture stuff, which gets absolutely everywhere- especially when a sandstorm blows up.

    ‘Shiman-Sekh’ (P. 119) is marked ‘Shiman-sekh’ on the Osirion map (P. 117). (‘s’ of of ‘sekh’ should be upper-case.)
    ‘The Ruins of Tumen’ (P. 119) is marked ‘The Ruins of Turmen’ on the Osirion map (P. 117).

    P. 119

    “Osirion(The Sphinx Head)” wrote:
    Osirion’s largest sphinx carving is found between Shiman-Sekh and the Junaria, staring straight toward the heart of Sothis…

    The river near Osirion’s western border is marked ‘The Junira’ on the regional map, but on the Osirion map (P. 117) the river is not named at all.

    Question: Are ‘The Underdunes’ (P.119) features which occur across Osirion wherever there are sand-dunes, or are they restricted to just one or two areas?

    “Blade Binder” wrote:
    Benefit: You receive a +2 bonus on opposed attack rolls made to bind an opponent’s weapon, as well as any opposed rolls to maintain the bind. This bonus stacks with the +2 bonus from wielding a khopesh or temple sword…

    No mention is made in the Osirian Khopesh entry (P. 209) or the Temple Sword entry (P. 210) of any ‘+2 bonus’ of any sort granted by wielding either weapon.

    “Osiriani Blade Binding” wrote:
    When blade binding, an attacker first catches his opponent’s weapon in the crook of his khopesh. He then twists his khopesh, locking the blades together, forcing both blades from their guard positions. The attacker then strikes with an off-hand weapon or surprises his opponent with a sudden unarmed attack.

    Questions: Can anyone attempt to bind as a melee attack, irrespective of whether or not they have the Blade Binder feat? Do you have to be armed with particular weapons to attempt to do so? Can ‘Osiriani Blade Binding’ be carried out if you use a temple sword (a one-handed weapon) to attempt to blade-bind, even though the paragraph under the heading ‘Osiriani Blade Binding’ only mentions use of a khopesh? Does successfully using a khopesh to blade bind automatically grant an attack (as a free or swift action) against the target, since the paragraph on Osiriani Blade Binding mentions both ‘surprise’ and ‘sudden’?


    Comment:
    From the world map and the Osirion map on page 117, I am unclear as to how far around to the east and south the 'Barrier Wall' mountains extend, and what the western extent of the 'Brazen Peaks' mountains is.
    It may have a bearing on the Nex entry:
    P. 109

    Nex(Ecanus) wrote:
    ...Building-sized artifacts created by Nex himself, the fleshforges are responsible for many of the murderous creatures that haunt the wastelands between Nex's cities, the Barrier Wall mountains, and even the eastern jungles of the Mwangi Expanse.

    How the Barrier Wall is defined and where the Brazen Peaks start/finish impacts which range of mountains it is that feature in the northwest corner of Nex, and the likely accuracy of the section of the Nex (Ecanus) entry which I quote above.

    My personal inclination would be to draw a line between the two ranges at the Kho-Rarne Pass (See Mwangi Expanse map on Page 105) if it is a significant enough geographical feature, which would put the mountains in the northwest of Nex into the Brazen Peaks, (or perhaps the 'East Mwangi Wall' if the Brazen Peaks are to be restricted exclusvely to Osirion and its borders).


    Link to thread containing question and answer (by James Jacobs) about 'Goop' mentioned in the Sargava entry: *link*


    P. 120

    “Qadira” wrote:
    Government: Satrapy of the Keleshite Empire of the East
    “Qadira” wrote:
    An ancient kingdom of arid deserts and exotic cities, Qadira is the westernmost satrap state of the Padishah Empire of Kelesh…

    I am not clear why Qadira’s Government (which I take to have been named by the central authorities of the Keleshite Empire) is known as the ‘Satrapy of the Keleshite Empire of the East’ when it is ‘the westernmost satrap state’.

    “Qadira” wrote:
    All along the seacoasts, the ships

    This sentence is squashed together very tightly, with barely discernible spaces between the words, in the print format of the Campaign Setting.

    P. 121

    “Qadira(Omash)” wrote:
    The other city of note in Qadira is Omash, along the northern border with Taldor. It is primarily a fortress city, and marks the eastern end of the Satrapy’s patrols. It is from among the dozen schools of war here that the satrap personally chooses the guards for his palaces, the elite soldiers of his armies, and a few of his famed Peerless.
    “Qadira(Sedeq)” wrote:
    The settlement of Sedeq, south of the Zho Mountains, is a place of warm breezes, lush gardens, and frequent desperate pleas and screams, for it is a settlement of the Qadiran slave trade. There, captured slaves are broken, shorn, and made ready for sale. Few escape.
    P.120
    “Qadira” wrote:
    Notable Settlements: Gurat (8,490), Sedeq (89,760)

    Omash is not marked on the regional map of Qadira (although it could be off the eastern edge of the map). Omash is NOT listed in the Notable settlements, either, which I find strange given that it is the ‘other city of note in Qadira’. Is it possible that Sedeq was accidentally allotted Omash’s place and population figure in the Notable Settlements section (89,760 seems to be a lot for a place only described as a ‘settlement’, and not a 'town' or 'city')?

    Quibble: I have doubts over the use of the comma after ‘desperate pleas and screams’ in the Sedeq entry, and would prefer to see a semicolon or dash.

    P. 121

    “Qadira(religion)” wrote:
    …Saranae’s followers are much less eager to turn their goddess’ wrath against anyone but Taldor these days…

    ‘Sarenae’s’ should be ‘Sarenrae’s’?

    “Qadira(religion)” wrote:
    …As pacifists, the WhiteFeather Monks face a long struggle to win the satrap’s good graces, for he has little use for those who cannot feed his war machine as he prepares the next offensive against Taldor…

    Missing space from ‘WhiteFeather’.

    Quibble: I have doubts over the use of the comma after ‘good graces’ and would prefer to see a semicolon or dash.

    James Jacobs:
    What exactly is the ‘healy myrrh’ referred to in the list of ‘exotic magical luxuries for which Qadira is known’, on page 120? I checked the Flora entry of the Campaign Setting, and also the Equipment section, but could find no answer. Being mentioned alongside silversheen blades and heatstones (as well as actually being mentioned as a 'exotic magical luxury'), I presume that it must have some sort of unusual properties?


    I hate to ask but how soon can we expect a reprint? I'm looking at this log and becoming a bit discouraged.


    Pathfinder Roleplaying Game Superscriber

    What about a downloable errata listing the errors and the fixes (for some of the errors reported above, I have no idea what the correct version should be)? A simple list (no editing necessary) would be very nice to have. Pretty please. :)


    As an observation, having been (except for a few detours) working through the Campaign Setting roughly in page order, I have only got as far as Qadira in my check for errors, and expect (unfortunately) to find more to come.
    I think Yoda (another messageboard poster, who manages the pathfinder wikipedia) was investigating the possibility of the wikipedia providing a list of errata/corrections once a first sweep through has been completed, if Paizo are too busy (they are a small company and Joshua Frost, the marketing director is out with pneumonia at present *link*) to immediately produce one themselves.

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