Pathfinder Chronicles Campaign Setting (errata / DM Reference)


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Sorry Mike; I have errors to report- presumably typos which went unnoticed in the mad rush to get the first edition to print.
P. 147

Xin Shalast wrote:
Rumoured to lie hidden somewhere deep in the Kodar Mountains, the legendary city of Xin-Shalast has long haunted the dreams of romantics and historians. Said to have been the capital of one of Thassilon's Karzoug the Claimer, stories tell of a vast mountaintop city with streets of gold and buildings shingled in slates of jade and other precious stone.

One of Thassilon's what? '....Thassilon's rulers, Karzoug the Claimer....'?

P. 148
Both the populations of Dyinglight and Storasta are given as being 'unkown'. The populations of the other cities listed are 'unknown'.

Will try to report further errors (if any) as I spot them.

Paizo Employee Creative Director

Thanks, Charles!

I've logged both of those typos in my ERROR COPY.


P. 81
Illustration is 'Queen Elvannia'; everything else in the Irrisen entry (pages 80-81) seems to indicate that 'Queen Elvanna' is the current ruler- no other mention is made of a 'Queen Elvannia'.


P. 249

Rogue's Gallery wrote:
Unbeknownst to all, Stricia is actually a half-orc. A rare birth "defect" left her almost indistinguishable from a human but raised along Belkzen's frontier with Ustalav. She found her true calling in a chance encounter with a mysterious mercenary captain named Avinash, who encouraged her to become a crusader and secretly serve in his mercenary band, the Catspaw Marauders.

I don't know if the 'but' of 'human but raised along' makes sense in this context; also isn't her homeland indicated to be Ustalav, or is that just what she pretends in public?

Question:
P. 219 'Veiled Vileness' feat indicates the only pre-requisite as being a half-orc; is it possible to 'grow into' this feat then with age and experience, a character's features changing over time? What I'm fretting over is a 6th level character, for example, gaining the feat and no longer being noticably a half-orc whereas he/she was before.

Paizo Employee Creative Director

Charles Evans 25 wrote:

P. 219 'Veiled Vileness' feat indicates the only pre-requisite as being a half-orc; is it possible to 'grow into' this feat then with age and experience, a character's features changing over time? What I'm fretting over is a 6th level character, for example, gaining the feat and no longer being noticably a half-orc whereas he/she was before.

Other errors logged. This one's interesting... I'll add in "May only be taken at 1st level" to avoid having spontaneously beautiful half-orcs showing up all over the world.


Trying to go through with some sort of methodicalness now...

P. 9

Elves wrote:
Elves consider themselves failures if they do wrong to their friends (although their non-guiding natures might well be seen as "fair weather" friendship or even disloyal by non-elves) or if they act without honour.

I'm not too clear on the reading of the comment in brackets.

P. 11 The Bleaching. (see sidebar on that page)
Are gnomes immune to magical ageing effects? How do normal gnomes or 'bleachling' gnomes interact with 'The Foreign Trader' card from the Harrow Deck of Many Things (see PF #12)? Should 'bleachling' gnome PCs have any level adjustment?
(noticed the (father) Frothelthimble easter-egg by the way.... :))

As an aside I like that the comment on Page 7 about dwarves having greater density & weight, etc, seems to have been incorporated into the PF Beta rules for weight of dwarves.

Paizo Employee Creative Director

Gnomes aren't immune to magical aging effects (of course... there's not really any of those in the game anymore); those effects just affect them differently; the end result would be the same.


As an observation:
P. 17

Halflings wrote:
...refine and differentiate their social lives by joining groups...

The words in this line are run together very tight in my CS, so that at first I wondered if 'social lives' was in fact 'sociallives' and a typing error.

Paizo Employee Creative Director

Charles Evans 25 wrote:

As an observation:

P. 17
Halflings wrote:
...refine and differentiate their social lives by joining groups...

The words in this line are run together very tight in my CS, so that at first I wondered if 'social lives' was in fact 'sociallives' and a typing error.

It's actually a layout error, but it's one we can fix easy enough in the inevitable reprint. Error logged. AND: Thanks for posting these, Charles! :)

Silver Crusade

James Jacobs wrote:
Charles Evans 25 wrote:

P. 219 'Veiled Vileness' feat indicates the only pre-requisite as being a half-orc; is it possible to 'grow into' this feat then with age and experience, a character's features changing over time? What I'm fretting over is a 6th level character, for example, gaining the feat and no longer being noticably a half-orc whereas he/she was before.

Other errors logged. This one's interesting... I'll add in "May only be taken at 1st level" to avoid having spontaneously beautiful half-orcs showing up all over the world.

There goes my rhinoplasty-seeking half-orc character concept.

Admittedly I had it for all of five seconds.


P. 18

Azlanti (Names) wrote:
Today, Taldan.s and Chelaxians with Azlanti blood tend to favor the naming conventions of their current culture...

'.' in 'Taldan.s'.

Azlanti wrote:
The intertwined patternwork of Old Azlanti artisans lives on among weavers, stonecarvers, and tattooists, and the old Azlanti high copula architectural style inspires most of the monumental structures of Andoran's visionary masonic orders.

Should this be 'cupola', not 'copula', with regard to architecture?

Both are real words according to my dictionary, but only the one has anything to do with architecture.


James Jacobs wrote:
Charles Evans 25 wrote:

As an observation:

P. 17
Halflings wrote:
...refine and differentiate their social lives by joining groups...

The words in this line are run together very tight in my CS, so that at first I wondered if 'social lives' was in fact 'sociallives' and a typing error.

It's actually a layout error, but it's one we can fix easy enough in the inevitable reprint. Error logged. AND: Thanks for posting these, Charles! :)

Lisa was threatening to catch up with me in terms of post count, so I have to do something to get back ahead- and I can probably put this on the CV for the next job I apply for... :D


P. 24
Comment:

“Keleshite” wrote:
It’s a special form of Hell to serve a Qadiri princess. Each and every one of them is spoiled, coddled, and- most of all- indulged by their fathers and all around them from a young age. Worse yet, a Keleshite princess generally knows her way around a blade, a spell, or an invocation to Sarenrae…

Is the switch from ‘Qadiri princess’ to ‘Keleshite princess’ intentional?

Query:

“Keleshite” wrote:
…. and other clothing are typically made of light and airy gaussy silk and adorned in embroidery….

I am uncertain if ‘gaussy’ is the US spelling of ‘gauzy’.

P. 25
Observation:

”Keleshite” wrote:
… Neither djinns nor blue dragons deny these claims….

previous and subsequent usage seemed to indicate that djinn was the plural form being used for this entry.

Query:

“Keleshite” wrote:
…. the Kelishites pay their djinni mentors fabulous fees in material goods.

Further confusion, sorry, about how you are using djinn/djinni/djinns?

Query:

”Keleshite” wrote:
Keleshite slavers used barbed nets, poisoned cups, and bolas to capture their victims.

The ‘poisoned cups’ took me aback, coming between two obvious weapons like that; is the intended meaning that (like the moon-beasts’ emissary who captures Randolph Carter) the slavers seek out travellers and use the agency of drugged liquor to facilitate abductions?

Sovereign Court

Charles Evans 25 wrote:

P. 24

I am uncertain if ‘gaussy’ is the US spelling of ‘gauzy’.

It's not. 'gaussy' would imply that the clothes have an electro-magnetic field of some sort.

“Charles Evans 25” wrote:
Further confusion, sorry, about how you are using djinn/djinni/djinns?

One Djinni, Two Djinn should be the rule. I *think* Paizo's been mostly consistent on sticking with this.

Paizo Employee Creative Director

Errors logged.

And yeah. Singular = djinni, plural = djinn. "Djinns" is wrong no matter what.


Sorry to hop ahead, but there were a couple of things I noticed whilst referencing other things....
P. 163

Gorum wrote:
..His anger most often manifests in sudden patches of rust, often enoguh to completely ruin an item.

'enoguh'='enough'?

P. 223
I see Taggoret, Grakodan, Saggorak, Doggadth, Gardadth, and Tar Khadurrm all listed on the map in the area of 'The Five Kings Mountains'. If these were five dwarven kingdoms, why are there six names? Was one of the names (Tar Khadurrm would be my guess) the overall name for this collection of five realms? I note that Tar Taargadth was the name for the first collection of ten 'sky citadels', so I suppose that this lesser collection of five might have been known as Tar Khadurrm. If so why is no mention made of it on P. 223 where the only dwarven realm mentioned is Tar Taargadth, which in turn is not referenced on the map? (Although if I recall correctly, some of the sky citadels may have been in what is modern day Belkzen, which would overlap with the Thassilonian realm of Ghastash on the lost empires map....)


presentation quirks:
P. 28

“Mwangi (Names)” wrote:
(! equals a velaric clicking noise in the back of the throat or velum and ‘ is used to denote a glottal stop).

In the Zenj names given, the ’ symbol is used… (I’m guessing the autocorrect option put the ‘ in the section I quote).

Also, earlier in the summary box for the Mwangi, the Mauxi do not start a line for Favoured Regions, the line running:

“Mwangi (Regions)” wrote:
Lands; Mauxi- Rahadoum, Thuvia;

The ‘Lands’ is part of ‘Sodden Lands’ from the end of the Bonuwat regions.


With regard to my previous post, I note that wrapping around of sub-entries occurs in the names section of the Tian entry on Page 32, and I'm guessing pops up in more places which I haven't noticed yet. As a thought, would it be possible to bold the lead word of each sub-entry if space is so restricted, so that a series of lines might run:

Tian-Dan- Dac Kien, Giap, Huynh,
Nam, Sihn, Ton; Tian-La- Batsaikhan,
Batukhan, Chuluun, Gansukh,
Naranbaatar, Tomorbaatar; Tian-Min-
Gendo, Heihachi, Ichiro, Juro, Kyo,
Toshiro; Tian-Sing- Budi, Hamengku,
Kusuma, Purnoma, Setiawan, Suryo;
Tian-Shu- Bao, Hu, Jianguo, Syaoran,
Tao, Zhuang

I'm not certain if the semi-colon on its own lends enough distinction to telling where these sub entries start/finish at a quick glance.


P. 33

Tian wrote:
Minkan, the language of the powerful Minkai Empire, borrows only some of its words and half its alphabet from Tien, and therefore sounds unrelated to Tien and the other continental languages.

No mention is made of Tian humans speaking Minkan; is this because the inhabitants of the Minkai Empire include very few humans of Tian descent?

I can find no reference to Minkan in the languages section; Nor am certain that Tien has an alphabet, as such, for Minkan to borrow from...
Languages wrote:
Tien: Tian generally speak Tien, the official language of fallen Imperial Lung Wa and its many sccessor states. This tonal language contains many thousands of homonyms and its written form utilizes nearly 24,000 pictographs.

And, for the hat-trick of queries/possible errata on languages in this post:

P. 255
index wrote:
Languages.........218-219

Languages appear to be on pages 220-221 in my dead tree CS.... :D


In fact many (if not all) of the index references seem to be incorrect as far as page-numbers are concerned when referring to pages after page 187. So far the page index reference to Nirvana is the last accurate one that I have found; was there some last minute reorganising/insertion of material going on at the start of the Organizations section (begins on page 188)?


A question about the Low Templar prestige class came up on *this thread*

Back to errata/queries!
I wandered in my reading from the Taldan(humans) entry to the deities section (wondering if Zon-kuthon was claimed by the Taldans or not, since he is Shelyn's half-brother). I found no further details on that subject but noticed:
P. 169

Zon-kuthon wrote:
...In time, his influenced declined but he and his worshipers remain ready to surge across the world with lash and chain and cruel laughter....

Is 'his influenced' a reference to those who worship him (a sort of shorthand for 'his faithful, whom he had influenced'), or is it just a typo , with a 'd' added onto the end of 'influence'?

also:

Zon-kuthon wrote:
... the people of Nidal venerate the Midnight Lord as thier savior and king.

'thier'='their'?


P. 35
Question:

Ulfen wrote:
Unlike the wind sisters, they have no immunity from reprisals, although most consider it unlucky to lower oneself to answer a skald with personal combat.

I see no mention of the wind sisters being immune to reprisals before this. Reprisals, given this context, I take to be some sort of challenge to personal combat. There are mentions later on in the entry to duels being a common response to insults; are wind sisters immune to challenges to duels if they insult someone?

Love the sidebar about Ulfen singing, by the way, and in particular: 'If you hear songs of blood, archery, feathered death, and glory, you know the Ulfen are ambushing you.'

Sovereign Court

(since this was brought up elsewhere, it is probably best to have it in the thread devoted to these things)

p. 88

Cyth-V'sug is spelled Cyth-V'gug.


Query:
Whilst browsing I noticed:
P. 93

Halgrim wrote:
Situated on the Ironbound Archipelago, Halgrim is led by a female king (the term is used for both genders) named White Estrid, an albino warrioress with snow-white hair and pale blue eyes. Estrid does not possess the traditional linnorm head hanging over her throne, but instead has a live linnorm coiled up behind it. The linnorm does not speak, save to confirm that yes, it had been defeated fairly by Estrid, and has traded its service for its life. The creature is rarely referred to, but when mentioned, it is called simply "Estrid's Pet." Estrid herself led a fleet of 15 longships in a raid against the Nidalese port at Nisroch 4 years ago, slipped through a Chelaxian blockade at the Arch of Aroden, and put in triumphantly at Absolom with her plunder.
P. 203
Timeline (Age of Lost Omens) wrote:
4704 White Estrid slays Boiltongue and becomes a Linnorm Queen; her use of strange weapons she claims were gifts from "earth spirits" enrages other rulers of the Land of the Linnorm Kings.

I could imagine either version being controversial enough to cause a stir ('How dare she take one alive instead of killing it and claiming its head in the way of time honoured traditions?' in the first case).

The timeline version also refers to her as being a 'Linnorm Queen' in contradiction of the Inner Sea entry which states that all rulers are 'linnorm kings'.

Some clarification would be appreciated here; it seems that a malicious bard (or perhaps Pathfinder Chronicler) has been spreading false tales about one of the proud rulers of the Land of the Linnorm Kings, and will no doubt receive White Estrid's attention as soon as she has identified the rascal responsible and gathered her followers for a proper feud....

NB
Confusion is added to, by attempting to cross-reference with the Gazetteer; the Gazetteer (Gazetteer, P. 38) names a 'White Estrid' amongst the rulers of the Land of the Linnorm Kings, but in the text (Gazetteer P. 39) refers to 'when White Astrid of Bildt famously led 15 longships in a daring raid...' (Different name, different town.)
The Gazetteer Timeline (Gazetteer, P. 21) also refers to 'White Astrid' with the Boiltongue slaying deed in 4704.

It appears that this level or trickery must be issuing from some neferious agent of Irrisen; may I recommend that, once identified, the witch or warlock responsible be dealt with in an appropriate Ulfish(?) manner.


Errata/minor typos?:
P. 41

Barbarian wrote:
From the savages of demon-claimed kingdom of Sarkoris to the tribesmen of the Lands of the Linnorm Kings....

Should this possibly read 'From the savages of demon-claimed Sarkoris to the tribesmen...' or 'From the savages of the demon-claimed kingdom of Sarkoris...'?

Barbarian wrote:
Of course, most any man's culture is another man's barbarism.

'...(al)most any man's culture...'? (The 'As Written' may be just a turn of phrase with which I am unfamiliar; after all I had to resort to an online legal dictionary to check if 'feasance' was a real word and what the meaning of it was, with regard to one of the entries :D)


Index needs updating. Some page numbers don't correspond with the entry (e.g. Feats takes you to the Flora section, Firearms takes you to the Psionics section, etc.) its just a couple of pages off, but since were listing errata...


Robotman2000 wrote:
Index needs updating. Some page numbers don't correspond with the entry (e.g. Feats takes you to the Flora section, Firearms takes you to the Psionics section, etc.) its just a couple of pages off, but since were listing errata...

As I reported in one of my earlier posts, any index reference to a page after 187 is suspect; I think some sort of late minute addition of Organization material must have been to blame.


P. 42

Bard wrote:
....The Westcrown Academy is a frayed around the edges, but still functions as a beacon of chaotic freethinking under fiendish rule...

Missing word between 'a' and 'frayed'?

Edit:
P. 49

Rogue wrote:
...Ironically, smooth-tongued rogues who choose to go legit- or seem to- often find it an easy matter to take public office, becoming part of the same establishment that one persecuted them....

'one' should be 'once'?


Question:
P. 50

Sorcerer wrote:
Class Abilities: Some sorcerers raised on the Isle of Hermea do not call familiars like others from the mainland. They instead focus their development on harnessing their inner reserve of magic, for use in times of need. This ability replaces the summon familiar ability.

How does this alternate class ability function in the context of Pathfinder RPG Beta, where Sorcerers do not have the ability to summon a familiar unless they have taken the Arcane bloodline?


Charles Evans 25 wrote:

Question:

P. 50
Sorcerer wrote:
Class Abilities: Some sorcerers raised on the Isle of Hermea do not call familiars like others from the mainland. They instead focus their development on harnessing their inner reserve of magic, for use in times of need. This ability replaces the summon familiar ability.

How does this alternate class ability function in the context of Pathfinder RPG Beta, where Sorcerers do not have the ability to summon a familiar unless they have taken the Arcane bloodline?

Maybe they could just replace the first power they get from their bloodline ability (the touch/ray abilities)?

Scarab Sages

Pathfinder Adventure Subscriber

Poster Map:
Map is titled "The Inner Sea Reigon" as opposed to "Region."


Minor Quibble:
P. 53

The Age of Lost Omens wrote:
.... Perhaps worse, Aroden's disappearance shattered one of the most reliable prophecies humans had ever known, shaking their faith in the solidity of the future. Since this tragic event, no significant prophecy has come true in any way, leading scholars to name the current era the Age of Lost Omens...

Okay, it's silly of me, but I would like to know how you can tell that any individual prophecy is 'reliable'? Surely until the appointed moment has/hasn't arrived you have no idea how reliable a prophecy is?

If it was 'most reliable of sets of prophecies' (or books of prophecies), indicating that this was part of a long, almost unerringly accurate chain, I could see some context as having been established for reliability.
If it was 'one of the most depended upon prophecies' or 'one of the most looked for prophecies', expressing that humans had been looking forward to this moment and investing their hopes in it for centuries, that too would make sense.
But not 'reliable', as it stands.

Despite all these little points, I still feel that my copy of the Campaign Setting was worth every penny, and that the second printing, if it has all these glitches cleaned up, may well be the Campaign Setting of the decade.


P. 199
Lesser group, Sweettalkers:
Do these merchants and traders sew their lips completely shut? If so how do they take on sustencance, or is that supposed to be a mystery of the organisation? :D
For a group of merchants and traders, I would have thought that not being able to speak would present almost insurmountable difficulties in carrying out their chosen profession, unless they offer some srt of service or goods so unique that it is worth the while of other people to make the effort to learn the clicks, sighs, and whistles that the sweettalkers use to communicate?

(P. 198) Lesser group, Hemotheurges:
[Humorous observation] Why, oh why, couldn't it have been Haemotheurges? (Or even Hæmotheurges?) I find myself wanting to spell it at least that first way... :D[/Humorous observation]


P. 54

Absolom wrote:
When Aroden rose the Isle of Kortos from the depths of the Inner Sea and founded Absalom, he called the wise and brave from nearby lands to inhabit the new land and charged them guard the Starstone from al who would relocate it.

I see an earlier mention of Aroden having raised the Starstone from the depths, but not the whole Isle of Kortos as well; did he achieve that feat? If so, it presumably becomes an almost as important part of his mythology as the Starstone, that he could elevate an entire island above the sea, and possibly has future implications for Absalom (if someone should find a way to reverse the process, for example....)

'Rose' does not seem to be correct in 'When Aroden rose the Isle of Kortos from the depths of....'.

Edit:
Page 57, 'El Raja Key' reference/easter egg spotted... :D


P. 57

Absolom wrote:

At Absolom's founding, 12 great horns were created, one for each High Seat on the Grand Council.....

The horns are closely gurded as possessing one is the only absolute requirement for membership on the Grand Council. Should a cornucopia change hands, the council seat changes with it, even if the horn is taken through trickery, deceit, or force.
P. 55-56
Absolom wrote:
Government: Absolom is ruled by a Grand Council, which is chaired by Lord Gyr of House Gixx, who enjoys the titles of Primarch and Defender of Kortos. The Council has 12 high seats (including the Primarch's) and a varying number of low seats. A high seat is kept as longer as the holder can produce the seal of office once a year (see Cornucopias, below), while low seats are voted on by the High Council once a year.
P. 56
Absolom wrote:
Since the Primarch holds his position for life (but cannot name a successor- his replacement is voted on as a Matter of Note), most Primarchs simply try to ensure they don't become such tyrants that someone decides to end their reign at the point of a sword.

A couple of points here:

1) Ownership of a cornucopia is listed as an absolute requirement for membership of the Grand Council. However since there are only 12 of these devices, and ownership also guarantees a high seat on the Grand Council, it does not seem possible that the low seats on the Grad Council could be filled, unless the Page 57 excerpt I quoted above should in fact read something like '....absolute requirement for occupation of a high seat on the Grand Council....'
2) The Primarch is elected 'for life' but like the other 11 occupants of high seats is required to own a cornucopia. Does theft of the primarch's cornucopia result in some sort of magical backlash which kills him? (Tying the Primarch's life-force in some way to one or more of the objects of high office might make sense, and give him some idea of where all those important items are, with the link needing to be maintained by possession (even if remotely in a book of infinite spells sense) of one of those items.)

Liberty's Edge

In the PF Beta rules, the cleric rules for domains have changed drastically, with the elimination of domain spells (p176) and the addition of various level-based spell powers, but in the PF Chronicles Campaign Setting (p158), clerics have domains as described in the Player's Handbook. I'm assuming that the Beta version supersedes the Campaign Setting, but was curious as to if there were any Golarion-specific spell powers?

Tim


Aveneer wrote:
I'm assuming that the Beta version supersedes the Campaign Setting, but was curious as to if there were any Golarion-specific spell powers?

The Beta is just that - a playtest, and shouldn't be considered as superseding anything until August 2009, when the final ruleset for Pathfinder RPG is released. Until then, all of the Pathfinder Adventure Paths, Modules and Chronicles lines will be published using the 3.5 ruleset.

Paizo Employee Creative Director

Aveneer wrote:

In the PF Beta rules, the cleric rules for domains have changed drastically, with the elimination of domain spells (p176) and the addition of various level-based spell powers, but in the PF Chronicles Campaign Setting (p158), clerics have domains as described in the Player's Handbook. I'm assuming that the Beta version supersedes the Campaign Setting, but was curious as to if there were any Golarion-specific spell powers?

Tim

As the previous poster mentioned, the Pathfinder Beta RPG isn't finished yet; it's still in the Beta and those rules are still subject to change. Including the possibility that we'll change the cleric domains drastically, or even go back to the 3.5 version. As a result, nothing that Paizo publishes until the PF RPG is done in summer of 2009 uses any PF RPG material; it's all 3.5 until then. Including the Pathfinder Campaign Setting.

If we reprint the Campaign Setting after we switch to the PF RPG (which I suspect is likely, since we're selling the CS pretty briskly), we'll update it to the PF RPG rules then (which won't have much affect on the CS, really, but the domains WILL be changing at that point).

As for the last question: We didn't want to include any Golarion-specific powers in the PF RPG because those rules aren't just for Golarion. Just as you don't see a lot of Forgotten Realms- or Eberron-specific content in the 3.5 core rulebooks, you won't see much in the PF RPG that's keyed to Golarion except for deity names; we want the PF RPG rules to be world-neutral, so you can use them for ANY fantasy RPG game rather than just those set in Golarion.

Paizo Employee Chief Creative Officer, Publisher

Charles Evans 25 wrote:

Confusion is added to, by attempting to cross-reference with the Gazetteer; the Gazetteer (Gazetteer, P. 38) names a 'White Estrid' amongst the rulers of the Land of the Linnorm Kings, but in the text (Gazetteer P. 39) refers to 'when White Astrid of Bildt famously led 15 longships in a daring raid...' (Different name, different town.)

The Gazetteer Timeline (Gazetteer, P. 21) also refers to 'White Astrid' with the Boiltongue slaying deed in 4704.

The correct name is White Estrid.

She became a Linnorm King (or queen, if you prefer) by slaying Boiltongue. The dragon coiled behind her throne is a _second_ linnorm she defeated, which has solidified her place in the nation's hierarchy a power to be reckoned with.

--Erik

Paizo Employee Creative Director

SageSTL wrote:

Poster Map:

Map is titled "The Inner Sea Reigon" as opposed to "Region."

Heh. That's pretty much Correction Number One. We considered destroying the entire poster map print run of the first run, actually, and reprinting the book to fix this error and then reattaching the poster map, but the logistics and money involved were too horrendous to contemplate, so we had to suck it up and let it out with that error. It represents, I sincerely hope, the lamest typo Paizo ever prints.

(The second-lamest is the offset index entries for Chapters 4 and 5 in the hardcover. That error is Correction Number Two. Both have long-since been logged in the ERROR FILE in any event.)

EDIT: I'm heading in to work in a half-hour or so, at which point all the other errors above will be logged as well.

Paizo Employee Chief Creative Officer, Publisher

Charles Evans 25 wrote:

If it was 'most reliable of sets of prophecies' (or books of prophecies), indicating that this was part of a long, almost unerringly accurate chain, I could see some context as having been established for reliability.

This is the intention. The "Age of Glory" part of the prophecy is merely the final part of a string of presaged events, all of which had come through. As the power of old Cheliax waxed with each of these validations of the empire's fate, they began to rely upon them as a certainty.

Which turned out to be a mistake.

Paizo Employee Chief Creative Officer, Publisher

Charles Evans 25 wrote:
P. 54
Absolom wrote:
When Aroden rose the Isle of Kortos from the depths of the Inner Sea and founded Absalom, he called the wise and brave from nearby lands to inhabit the new land and charged them guard the Starstone from al who would relocate it.

I see an earlier mention of Aroden having raised the Starstone from the depths, but not the whole Isle of Kortos as well; did he achieve that feat? If so, it presumably becomes an almost as important part of his mythology as the Starstone, that he could elevate an entire island above the sea, and possibly has future implications for Absalom (if someone should find a way to reverse the process, for example....)

'Rose' does not seem to be correct in 'When Aroden rose the Isle of Kortos from the depths of....'.

Edit:
Page 57, 'El Raja Key' reference/easter egg spotted... :D

He lifted (better?) the Starstone and the Isle at the exact same time. Since the island is just an island and the Starstone is a legendary artifact capable of turning a man into a god, the Starstone gets most of the publicity.

You're right about the verb, btw. It should be "raised".

Paizo Employee Creative Director

"[b wrote:

P. 223[/b]

I see Taggoret, Grakodan, Saggorak, Doggadth, Gardadth, and Tar Khadurrm all listed on the map in the area of 'The Five Kings Mountains'. If these were five dwarven kingdoms, why are there six names? Was one of the names (Tar Khadurrm would be my guess) the overall name for this collection of five realms? I note that Tar Taargadth was the name for the first collection of ten 'sky citadels', so I suppose that this lesser collection of five might have been known as Tar Khadurrm. If so why is no mention made of it on P. 223 where the only dwarven realm mentioned is Tar Taargadth, which in turn is not referenced on the map? (Although if I recall correctly, some of the sky citadels may have been in what is modern day Belkzen, which would overlap with the Thassilonian realm of Ghastash on the lost empires map....)

Huh. That's an interesting observation about the Five Kings nations. I'll look into it and get it solved; I suspect that "Tar Khadurrm" is the collective names for the nations and as such should instead be corrected to be "Tar Taargadth", and if that's the case I'll make sure it's more clear.

Certainly there were more dwarven uprisings from the Darklands than in the Five Kinds area. That's where the dwarven Quest For Sky was most successful, but there ARE Sky Citadels in places like Varisia, Belkzen, and even Alkenstar.

Paizo Employee Creative Director

Charles Evans 25 wrote:

In fact many (if not all) of the index references seem to be incorrect as far as page-numbers are concerned when referring to pages after page 187. So far the page index reference to Nirvana is the last accurate one that I have found; was there some last minute reorganising/insertion of material going on at the start of the Organizations section (begins on page 188)?

Yeah; we built the index at the penultimate last minute, and then discovered we had 258 pages in a 256 page book at the LAST minute. We deleted two pages from the NPC appendix to make everything fit and corrected the Table of Contents, but alas, in a case of the Right Hand not knowing what the Left Hand was doing, we didn't correct the index itself. The index HAS been corrected for the PDF version of the book, though, and will be in the reprint as well. For now, alas, the index entries for Chapter 4 and 5 are off by two pages.

Paizo Employee Creative Director

Charles Evans 25 wrote:

Question:

P. 50
Sorcerer wrote:
Class Abilities: Some sorcerers raised on the Isle of Hermea do not call familiars like others from the mainland. They instead focus their development on harnessing their inner reserve of magic, for use in times of need. This ability replaces the summon familiar ability.

How does this alternate class ability function in the context of Pathfinder RPG Beta, where Sorcerers do not have the ability to summon a familiar unless they have taken the Arcane bloodline?

Since the campaign setting uses the 3.5 rules, this isn't an error. If we reprint & update the hardcover to go along with the PF RPG rules some time in the future, we'll adjust this alternate class ability then.

Paizo Employee Creative Director

Whew! All errors prior to this post have been logged.

Liberty's Edge

I had a thread for this somewhere else...
The Index is off a few pages in places. I try to check it again and post the errors here than, when I am home from work!

edit: Here's the post from the thread I started:

"Just found out that some entries in the index show the wrong page number.
I searched the Sczarni for which the index told me page 197 but it was on page 199.
Than I randomly picked another entry, Ghol-Gon, which the index shows page 220 for, but which is actually on page 222.
The Sweettalkers power-group is also off like the Sczarni...
Anyone found something alike? Maybe we can gather such errors here as a source and as a correction for a second printing of the book...

*off, checking the index a bit more...*"


P. 58

"Alkenstar wrote:
Notable Settlements: Dongun Hold (1,900), Mortel (10,300)

The rest of the entry refers to 'Martel', not 'Mortel'.

Quibbles:
P. 59
Alkenstar City wrote:
...Low buildings scarcely cover massive gears and machines of unknown industry that churn throughout the day. Visitors to the city frequently note the preponderance of soot covering the frequently shined brass decorations and brick-and-iron buildings. The oldest surviving bridge in Alkenstar City, known as New Bridge, was built several millenia ago and marks an astounding difference between it and Martel's Old Bridge (only a century older).

What is going on in Alkenstar that there are gears and machines of 'unknown industry'? Is the place built on the ruins of another, older, city? Were the machines designed by a mad genius who took the secrets to his grave with him, and they just tick over now, after his death?

'...built several millenia ago and marks an astounding difference between it and Martel's Old Bridge...'
What marks an astounding difference? This seems confused, as if some piece of information is missing from the sentence?

Am I correct in thinking that some of these bridges mentioned connect buildings/location within Alkenstar City, and that they are not restricted to connections with other locations around the canyon?

P. 213

"Firearms wrote:
For more information on firearms and gunpowder, see Alkenstar in Chapter 2 and the Technology entry in this chapter on page 235.

It will come as no surprise at this point that the technology information regarding Firearms is actually on page 237. :D


All that posting about industry recalled to my mind the picture 'Coalbrookdale by Night'; it might not be industry on quite the Alkenstar level, and the Alkenstar foundries probably knock off at night, but here's a wiki link anyway: *link*

Paizo Employee Chief Creative Officer, Publisher

Charles Evans 25 wrote:


What is going on in Alkenstar that there are gears and machines of 'unknown industry'? Is the place built on the ruins of another, older, city? Were the machines designed by a mad genius who took the secrets to his grave with him, and they just tick over now, after his death?

There is not an answer to this question as of yet. Any of those would suffice, and I suspect it will be years before we get to this location in any sort of detail. For now it is something for you guys to dream about and expand.

Charles Evans 25 wrote:


'...built several millenia ago and marks an astounding difference between it and Martel's Old Bridge...'
What marks an astounding difference? This seems confused, as if some piece of information is missing from the sentence?

I believe the reference is to its age.

Charles Evans 25 wrote:


Am I correct in thinking that some of these bridges mentioned connect buildings/location within Alkenstar City, and that they are not restricted to connections with other locations around the canyon?

Yes.

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