The Inclusion Of A New Core Race... What would it be?


Races & Classes

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There's been talk on various threads about the need for an extra race. I agree as I think it would be a good extra selling bit for Pathfinder and would not otherwise tamper with pre-existing 3.x rules. But what to make as far as a race? In a way I'm thinking something from mythology that has not already been covered, and would be easily found in the "civilized settings" or at least on the fringe of civil settings... but not sure what it would be.

In a way I don't know so much about the draconic bloods and the demonic/devil bloods... the devilish tiefling types can merge in society a bit more unnoticed but draconics are a bit standoffish, more than half orcs. The main reason, however, is I don't see Paizo wanting to add these as they have been added already to the 4e core races... its almost as saying, "hey! We're doing our own thing but we've got what you've got new as well..." I don't know, I could be wrong on this.

I don't really know what to add though... in a way I'd like to see a cyclopskin style character... basically man sized or bit larger than man sized variety of cyclops. I'm big into cyclops and think that they should be a main core offering monster... one thing I did like about 4e admittingly. Another creature from fantasy that has been overlooked is the Brownie... but in a way a brownie would be alot like a halfling with gnome like magical traits.

Now, I know my wife would like a full, human or near human sized fey creature with wings... like a seelie/unseelie type, but I don't know how well recieved that would be.

Me, I like toadfolk, but they are a bit too different.

(and I've always been fond of the GURPS variant of a kobold... the blue, more human like creature.)

What would everyone else feel would be best if Pathfinder was to have another core race?


Hmm...a new race? I'd like to see Paizo bring back a race that was lost to antiquity, such as the lupin(as someone mentioned on another thread) or maybe something else out of the Dragon compendium, if they can use those races, that is. The Dvati come to mind.


Seeing how there is a flying skill, how about the aarakocra...

Just don't call them birdborn or featherborn, or something else lame (and copyrightable).

RPG Superstar 2011 Top 16

Part of me screams goblins, but then I'm currently running the first Pathfinders currently, and I'm loving the little nutballs. :)

Also in my Racial Commentary thread I was just discussing racial feats and thought that Golarion Orcs should be added as a core race. So far they've not been touched on as monsterous race in the Adventure Path's (At least in the Rise of the Runelords), but they are mentioned to clash with humans if treated much like the roving bands of Shoanti I think we could have a very flavourable classic and yet new core race.

Contributor

Gosh, you could have some fun creating lots of new races:)

Contributor

Actually a half-goblin is a pretty tempting prospect to have a go at...hmm.

Sovereign Court

random thoughts:

Giants are pretty common in the Pathfinder APs, at least RotRL. So maybe a half-giant?

As first I read the thread title as "incursion" -- you know, like githyanki invading from the Astral Plane (alas, githyanki are not public domain). But some other race from another plane (such as shades?)

I suspect 4E market testing correctly noted tiefling and dragonborn would be popular, and I wouldn't want some player to say, "Let's do 4E, cos it has those cool races and PF doesn't."

Shapeshifters, lycans... all iconic fantasy.

The Exchange RPG Superstar 2010 Top 16

I like the idea of an aerial race: owl-folk, or pteradactyl-folk.

But Golarion has a Lovecraftian patina around its corners. I'd like to see a playable race that could take the place of the Deep Ones. Locathah are a SRD-race. It might be appropriate to see them in a Pathfinder RPG.

Or drow.

Contributor

Anry wrote:

Part of me screams goblins, but then I'm currently running the first Pathfinders currently, and I'm loving the little nutballs. :)

If Half-goblin comes to anything Anry, I'll run some ideas your way, you gave me a cool thought there.

Cheers
Rich

Contributor

Oh yes - I've been having fun with half-sahaugin for some time now - another cool idea - amphibious lovecraftian things that may have sinister purpose or maybe trying to escape their inbred past...

This is a very cool thread - keep em coming


Nic Logue's Half Ogres.

"Look! Our RPG has inbred hillbilly perverts as a player race! Does yours?"

RPG Superstar 2011 Top 16

With all the goblin info in the Pathfinder #1 there is more than enough content to expand and turn Goblins into a playable race. *chuckles*

RPG Superstar 2011 Top 16

hazel monday wrote:

Nic Logue's Half Ogres.

"Look! Our RPG has inbred hillbilly perverts as a player race! Does yours?"

LMAO

Liberty's Edge

I'll vote for the half-ogre.


I vote for an altered non-psionic half-giant, I mean with so many giants in varisia alone they fit the setting, I've alreasdy added them to my list of available races.

RPG Superstar 2011 Top 16

I had a discussion about a non-psionic half-giant on a different forum...if I could just find where we were talking about it I could share.

I was looking for one myself for campaign that was very giant-centric

The Exchange

goblins - I know they are mean evil buggers but I love them

Dark Archive

I wonder if Monte Cook's giant PC race from Arcana Unearthed is OGL? Mechanically, they'd tread on the half-orcs toes a bit, but could be a fun "civilized strong guy" race, maybe with a background as titan spawn or something.

RPG Superstar 2011 Top 16

The racial traits are, but everything else about the race is not. As are the racial class tables.

Dark Archive

If it's absolutely neccessary to include a non-core race, it should be one higly iconic that had been used as a PC race during all these years. Aasimar, Tiefling or Orc would be the more obvious choices.

Goblins and kobolds would have to be seriously beefed up before being an option balanced to elves, dwarves or half-orcs.

RPG Superstar 2011 Top 16

In the kobold's case.

-2 Str, +2 Dex, +2 Cha
Small
Fast: 30 ft movement
Darkvision
Racial Hatred: +1 Attack Gnomes
+2 Craft (trapmaking), Profession (miner), and Perception
+1 Natural Armor
FC: Sorcerer


Richard Pett wrote:

Oh yes - I've been having fun with half-sahaugin for some time now - another cool idea - amphibious lovecraftian things that may have sinister purpose or maybe trying to escape their inbred past...

This is a very cool thread - keep em coming

Deep Ones, Mr Pett?

"Please suh, I'd like some more!"


hazel monday wrote:
"Look! Our RPG has inbred hillbilly perverts as a player race! Does yours?"

"Bob? Do you hear banjos, Bob?"

I'd say a catfolk-like race, just to tick off all the people who'd scream 'FURRY! HATE!'.
A flying race would be nice, and long overdue.

RPG Superstar 2012 Top 4

My vote is for the Winged Elf.

Liberty's Edge

I always liked mongrelmen and kenku.
I know, not ogl or whatever.

Contributor

Lilith has asked for more!

Deep One on toast madame? Huzzah!


Mongrelman? Is that like a WarWoof?


A small charismatic fey race, so people can stop trying to shoehorn gnomes into that role. :-p

Jon Brazer Enterprises

I'd vote for a half-goblin, but ... can you imagine anyone WILLINGLY seeing something romantic/attractive/etc about a Pathfinder goblin enough to ... *ahem* it. Half-Ogre is my vote. But please, make it favored class something other then barbarian. I'd vote druid or ranger.


Heathansson wrote:

I always liked mongrelmen and kenku.

I know, not ogl or whatever.

For which I'm glad. Some things should have been left in the 1E books, IMO. Hopefully I won't be flamed now. ;-)

Sovereign Court

I'd like some kind of aerial race like the aarakocra or maybe an insectoid race like the Thri-Kreen.


Richard Pett wrote:

Lilith has asked for more!

Deep One on toast madame? Huzzah!

Huzzah!

*drinks her tea, eats her Deep One-on-toast, shares cranberry orange scones*

Liberty's Edge

I am against the introduction of a new *core* race.

I think a core race should be:

1. Easy to characterize and easy to role-play

It's very easy to take a new player and point to the various races in the LoTR movies to explain what a dwarf or a halfling look and may act like. More experienced players can handle celestials, lovecraftian creatures or monsters but these are not covered as well in literature and movies as *playable races* i.e. heroes and therefore harder to grasp than the stout dwarf or the lucky halfling.

2. Not too advantaged in standard adventuring situations

Natural flight can easily overcome the standard obstacles and break many basic adventure constraints. Visibility reduced by vegetation? Fly higher and report. Impassable chasm, raging river ? Take rope, fly over, tie rope on other end. Creatures able to fly at will would also be often tempted to break away from the party and wander around, which is disruptive if happening too frequently.

Large creatures' reach make them tremendous melee combatants, especially against Medium creatures.

3. Not too disadvantaged in standard adventuring environments

Large creatures are not physically comfortable in the standard adventuring environments i.e. the dungeon. See the ogrun in the Iron Kingdoms.

4. Civilised, sociable and not essentially evil
The current core races are capable of peaceful coexistence and conduct normal business with each other. A core race shouldn't be neither in fundamental conflict with the rest of the known world nor indifferent to it.

Please bear in mind that I'm not against unusual playable races. Cat- or toad-folk, celestials, mongrelfolk, cyclopskin, half-ogres etc. make for memorable heroes, but introducing them as a core race, i.e. one of the first choices for a player character, makes the game much more challenging to learn and to run.

Liberty's Edge

ericthecleric wrote:
Heathansson wrote:

I always liked mongrelmen and kenku.

I know, not ogl or whatever.
For which I'm glad. Some things should have been left in the 1E books, IMO. Hopefully I won't be flamed now. ;-)

Flame on!

meh...to each, his own.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

My first vote goes to orc. Actually, the way the half-orc is stated up with 2 +2 bonuses and 1 -2, it seems more like a full-blooded race anyway.

Half-giants or half-ogres would be interesting.

I can also see the benefit of a race with some natural flying ability, but, wow, that really changes things a lot, especially at low levels. So many obstacles for low-level PCs could just be flown over.

I enjoy all the stranger, animally races but don't see them as "core." Personally, I still like my work human or at least humanoid centric.


I personally don't think a new core race is a very good idea, and I hope that the creators of Pathfinder RPG don't put a new one in, but if they did...

I'd say either hobgoblins or some type of medium-sized cyclops.

Goblins and kobolds are too weak, a flying race would be a headache as it could overcome challenges that other races couldn't without magic, giants would be problematic as most adventures are designed to accomodate small or medium PCs, and I personally feel that more humanoid, mammalian races are better suited to being PCs.


Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber

Weren't the Sahagin the race that were sometimes born looking like Sea Elves.

They could take something like that and run with it. Make some kind of Deep One infiltrator that looks like an elf. It may or may not be evil. Though the original Sahagin did not work this way, maybe these could shapeshift between Sahagin form and elf form and would have water breathing and a swim speed in Sahagin form, but would have a massive penalty to Charisma. Just a thought.

I really like the Goliaths. If they made some kind of Shoanti/Giant half-breed. I don't think they can just use Goliaths, but maybe some kind of watered-down LA+0 version of them, that could be cool.


Heathansson wrote:
ericthecleric wrote:
Heathansson wrote:

I always liked mongrelmen and kenku.

I know, not ogl or whatever.
For which I'm glad. Some things should have been left in the 1E books, IMO. Hopefully I won't be flamed now. ;-)

Flame on!

meh...to each, his own.

Don't worry, Heath. We're good.

Dark Archive

I want +0 LA winged/flying race.

Makes the flying skill worthwhile.

Liberty's Edge

How about a revised take on the, er... "henge-youkai?" Those fabulous shape-changing animals from Oriental Adventures.

A) Shapechangers rock. Everybody hearts shapechangers.
B) With the animal types presented, there's bound to be a few flyers. Perfect for that Flying skill, no?
C) Rename the race and change out a few animal types and it's no longer limited to a strictly "Asian" flavor. Yet, it'll be perfect once you guys start detailing Minkai and all.
D) Mike would really like it. Appease your cyborg. Besides, there'd also be the chance to shout, "Mikee likes it!" at the top of your lungs at work!


personally I agree that a 0 ecl flying race would be cool (making a 0 ecl flyng race that was balanced, thats a different story, ignoring terrain and half ground based monsters is super beef!) maybe if it was a tiny kobold folk with horrible stats^^

I would also take minotaurs, cat people, draconians and giant folk (maybe replace the half orc with them)

all i have to say is that I dont want to see a single Tiefling if there isnt an Aasimar to knock it down, and you best lay off my GNOMES!


I don't really want or expect a flying race, early level flight just causes to many problems for the DM and sometimes the players.

I wouldn't mind half-giants, Gaelon in my world, derived from the titans and an elder race along with elf and dwarf.

I don't see it happening, at least not in Pathfinder RPG core, it's supposed to be 3.75 not 3.Golarion, and they have made this theme/idea fairly clear.


Gotta be liking the moo-cow minotaur. I have no idea how to dumb-down its innate power level to a 1st-level playable character, though.
With that in mind, I'd be thinking that half-giant makes sense with what Pathfinder has laid out to this point. Is it too much like half-orc, for flavor and general good vs. evil mindset? If these two are too similar, and minotaur is too powerful, gimmie gnolls. Nuthin' funnier than my friend Noll playing a gnoll!


half orger or half giant sounds good maybe a new none classic race of some kind.

Scarab Sages RPG Superstar 2009 Top 32

Craig Clark wrote:

Seeing how there is a flying skill, how about the aarakocra...

Just don't call them birdborn or featherborn, or something else lame (and copyrightable).

I agree that a new core PC race should be a flying race to showcase one of the new rules.

I really like the Derhii from J3 Crucible of Chaos and was a bit miffed that there were no rules presented for making them a PC race in the entry. I think somehow that they would be a little more powerful than a "Base Race".
A new race would be the best way to go about this, something along the lines of:
+2 DEX +2 WIS -2 CON
Dextrous and wise, but slight of build (to aid in flying).
Low Light Vision
Wings: Can fly at their base speed with Good/Excellent Manoeuvrability.

That's probably it. Maybe another minor ability, but wings on their own are quite powerful (imho), so you don't want to give them too much.

Dark Archive

flash_cxxi wrote:
Craig Clark wrote:

Seeing how there is a flying skill, how about the aarakocra...

Just don't call them birdborn or featherborn, or something else lame (and copyrightable).

I agree that a new core PC race should be a flying race to showcase one of the new rules.

I really like the Derhii from J3 Crucible of Chaos and was a bit miffed that there were no rules presented for making them a PC race in the entry. I think somehow that they would be a little more powerful than a "Base Race".
A new race would be the best way to go about this, something along the lines of:
+2 DEX +2 WIS -2 CON
Dextrous and wise, but slight of build (to aid in flying).
Low Light Vision
Wings: Can fly at their base speed with Good/Excellent Manoeuvrability.

That's probably it. Maybe another minor ability, but wings on their own are quite powerful (imho), so you don't want to give them too much.

Downgrade the maneuverability to average and give a 1 or 2 more abilities.

Flying is a bit situational, and while useful, can be limited.(small rooms.)


I could get behind lizardMEN, orcs, or a sahuagin-ish race.

I don't think goblins deserve to get the detail of a PHB race. I can't imagine any PC ever wanting to be a goblin. Yes, I played Burnt Offerings. I did not like the goblins at all.

A flying race would be troublesome. So much low level adventure design assumes the PCs can't fly.

I'm not a fan of the half ideas. Half ogres and half giants don't do it for me. They're just watered down ogres and giants.

As for more power races, like minotaur, this could be doable if Pathfinder finds some clever and usable way to handle powerful races. I am doubtful on this though. It would be easier just to use a race equal in power to the others.

Liberty's Edge

Richard Pett wrote:

Actually a half-goblin is a pretty tempting prospect to have a go at...hmm.

How about half-hobgoblin? Or were you wanting a small-sized halfbreed?


ok this has to be said....elfling. Not sure how that's doable under 3.5 but still.

Liberty's Edge RPG Superstar 2010 Top 8

I don't think the Pathfinder RPG needs a new core race. I can think of several good choices though. I wouldn't go with any existing race though. That would be just predictable. Although mongrelmen or a changeling race would be interesting.

It would be excellent to see an original intelligent reptilian race, one not paterned after dinosaurs, dragons or an existing reptilian monster. Alternatively an entirely alien race, like Fraal, Weren, T'sa, or Sesheyan would be sort of cool too.

Dreamworld Database Project

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