
The Jade |

The Jade wrote:No. Not everyone. The clerics and I are behind you. There are about 150 clerics at this point because Mr. Gygax seems to be playing a little joke on all of us from the great beyond.
Great so everyone's dead but me and bob? Well... a two fighter group with unimpressive scores. So long as this is a CR-1 dungeon, we'll be fine. <:)
Maybe once we get up to 200 clerics we can cast some sort of mass miracle and revive the old man himself. See? Gary always knew what he was doing.

Matrissa the Enchantress |

Method III seems to be the best "fit" to the thread though...
Okay, let's go with Method III then.... I'll start by taking the first two sets of six I rolled and apply them to STR and INT:
STR 12 (11, 12, 11, 6, 3, 11)
INT 14 (10, 8, 10, 14, 13, 8)
And then I'll roll for the other four abilities
WIS 11 (11, 6, 8, 5, 3, 6)
DEX 10 (4, 6, 10, 4, 9, 7)
CON 13 (9, 12, 10, 6, 9, 13)
CHA 18 (9, 8, 16, 12, 11, 18)
D'oh! This close to pulling off Paladin - short on the minimum of WIS 13. Maybe my DM will let me fudge that one... no? sigh What a waste of an 18 CHA...
Oh, man... I'm just off by one stat for Druid (WIS is too low) and Assassin (DEX is too low) too!
Ooo, I know. An Elven Fighter/Magic User (Adjusted stats: DEX 11, CON 12).
Say hello to Tashi Goldenharp, a small, attractive and smooth talking package who can kick your butt equally well with sword or with sorcery.
:-j(enni)

Lathiira |

Tarren Dei wrote:Lathiira wrote:How many of us meatshields are down?Okay, Jade. More good news. You can have Bob here. Just throw him at anything that looks like it may have reset after killing the thieves.
Great so everyone's dead but me and bob? Well... a two fighter group with unimpressive scores. So long as this is a CR-1 dungeon, we'll be fine. <:)
Sorry, but the devil face got me. Another offering to EGG, character destruction in the Tomb of Horrors.
Wait, we weren't going there? Oops . . . .
Guess I'll need to roll up another character in the morning, huh?

PJSlavner |

midnight756 wrote:Could be a thief but this is a really good mage. Lots of bonus spells, bonus to XP.Strength 12
Intelligence 17
Wisdom 5
Dexterity 13
Constitution 9Human, Rogue........... looks like i will be the one keeping people out of the 50ft pit traps = )
This character cannot be a magic-user in 1st edition. With a Wisdom of 5 or lower, the character is only allowed to be a thief.
My rolls:
S 10
I 16
W 11
D 8
Co 10
Ch 13
human wizard

CEBrown |
Aberzombie wrote:Or perhaps a Barbarian. I never had the 1st edition books, did they still exist back then?STR 12
DEX 12
CON 10
INT 6
WIS 14
CHA 11I'd go with Fighter on this one - maybe not "big", but definitely "dumb".
Formally, Barbiarian as a class appeared in Dragon, then Unearthed Arcana.
Before that you could just declare your fighter to BE a Barbarian, but it had no real effect on play.
Forever Man RPG Superstar 2008 Top 32 |

Using my 3 Orange dice - all from original boxed sets (I still have *all* my original dice & some others from retired gamers) I rolled:
S: 12
I: 7
W: 15
D: 13
C: 6
CH: 8
Hmmmmn . . . a Hobbit Cleric/Thief?
Thanks to Gary Gygax & all the old-school geeks out there!
"Here. Take this +1 mace." - E. Gary Gygax

Dragonchess Player |

Str 6+6+2=14
Dex 4+2+6=12
Con 2+1+2=5
Int 3+4+6=13
Wis 5+6+1=12
Cha 4+6+3=13Hmm cannon fader?
If 3.5 stay home and be a commoner LOL.
But really, wizard?
Using the AD&D (1st Ed) order:
Str 14
Int 12
Wis 5
Dex 13
Con 12
Cha 13
An impulsive Fighter or Fighter/Thief, perhaps.

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Well lets see..... I know I wont do that good I have used my super rolls of a life time once already.
Strength 15
Intelligence 10
Wisdom 7
Dexterity 9
Constitution 9
Charisma 10
Well I guess I'm a fighter.

The Jade |

** spoiler omitted **
There are folks out there who like to list the probability against rolling up six all-18 ability scores. In all the bazillion characters I've rolled, PCs and NPCs, there have been a few times when I've rolled all 18's. It's like a hole in one followed by a hole in one followed by a hole in one, but it does happen.

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St 12
In 10
Wi 17
Dx 15
Cn 14
Ch 12
Still a cleric. But I'm more agile this time... Maybe I should get a sling or something and join the Artillery Squad. It feels good to see the size of the thread and all the tributes to Gary across the Net as a whole.
Fitting that the Collateral Damage Guildmaster rolls a cleric. I'll need to be one to patch up my guildmates blowing themselves up with everything around us.

Kruelaid |

Crimson Jester wrote:
** spoiler omitted **
There are folks out there who like to list the probability against rolling up six all-18 ability scores. In all the bazillion characters I've rolled, PCs and NPCs, there have been a few times when I've rolled all 18's. It's like a hole in one followed by a hole in one followed by a hole in one, but it does happen.
Yahtzee baby! That's amazing.
Never seen it happen, but I have recently seen a guy roll six 20s in a row, and during a rolemaster game I once rolled five 100s on percentile.

The Jade |

The Jade wrote:Crimson Jester wrote:
** spoiler omitted **
There are folks out there who like to list the probability against rolling up six all-18 ability scores. In all the bazillion characters I've rolled, PCs and NPCs, there have been a few times when I've rolled all 18's. It's like a hole in one followed by a hole in one followed by a hole in one, but it does happen.
Yahtzee baby! That's amazing.
Never seen it happen, but I have recently seen a guy roll six 20s in a row, and during a rolemaster game I once rolled five 100s on percentile.
Yeah, baby. That's what I'm talking about. Those rarest of times when the dice roll nigh impossible results you feel like you're witnessing true magic.

Dragonchess Player |

Yeah, baby. That's what I'm talking about. Those rarest of times when the dice roll nigh impossible results you feel like you're witnessing true magic.
I was rolling up some pregens for U1-3 in response to this thread. I was going to allow better than normal characters: roll 4d6, drop lowest, six times; arrange as desired; sacrifice 2 points from one stat to raise another by 1, cannot reduce a stat below 10; maximum starting hp; UA, DSG, and WSG rules in effect.
My dice were possesed or something. First set of rolls: 18, 14, 15, 11, 17, 15! For six characters (36 rolls), I ended up with 2x18, 5x17, 2x16, 9x15, 4x14, 3x13, 6x12, 4x11, and 1x10; every single one had a 17 or 18 for the highest stat and at least 3 rolls of 14 or higher. The first character became a paladin (cavalier) with 18/52 Str, 11 Int, 14 Wis, 15/32 Dex, 15/15 Con, 17/94 Cha; rolling on the social class table in UA gave me 88 (Lower Upper Class), which let the paladin start as a 1st level cavalier with plate mail, shield, lance, longsword, dagger, a medium warhorse, and 70-180gp. Then, for the other character with an 18 (a ranger), I rolled a 98 for percentile Str. The rest of the set includes a cleric of Xerbo (Suloise deity of sea, travel and trade; main temple in Saltmarsh), half-elf druid (with two guard dogs), magic user, and gnome illusionist/thief. What a powerful bunch.

The Jade |

The Jade wrote:Yeah, baby. That's what I'm talking about. Those rarest of times when the dice roll nigh impossible results you feel like you're witnessing true magic.I was rolling up some pregens for U1-3 in response to this thread. I was going to allow better than normal characters: roll 4d6, drop lowest, six times; arrange as desired; sacrifice 2 points from one stat to raise another by 1, cannot reduce a stat below 10; maximum starting hp; UA, DSG, and WSG rules in effect.
My dice were possesed or something. First set of rolls: 18, 14, 15, 11, 17, 15! For six characters (36 rolls), I ended up with 2x18, 5x17, 2x16, 9x15, 4x14, 3x13, 6x12, 4x11, and 1x10; every single one had a 17 or 18 for the highest stat and at least 3 rolls of 14 or higher. The first character became a paladin (cavalier) with 18/52 Str, 11 Int, 14 Wis, 15/32 Dex, 15/15 Con, 17/94 Cha; rolling on the social class table in UA gave me 88 (Lower Upper Class), which let the paladin start as a 1st level cavalier with plate mail, shield, lance, longsword, dagger, a medium warhorse, and 70-180gp. Then, for the other character with an 18 (a ranger), I rolled a 98 for percentile Str. The rest of the set includes a cleric of Xerbo (Suloise deity of sea, travel and trade; main temple in Saltmarsh), half-elf druid (with two guard dogs), magic user, and gnome illusionist/thief. What a powerful bunch.
The spirit of the Gygax kissed your dice! Do him proud with that soon-enough party of legend.

miph-not-melf |

Just dug-out & blown the dust from my 1st Ed PHB and my Human Fighter...
STR : 15 (4,6,5)
INT : 12 (4,6,2)
WIS : 13 (3,5,5)
DEX : 12 (4,5,3)
CON : 15 (3,6,6)
CHR : 7 (2,1,4)
...has become a Half-Orc Fighter/Assassin...
STR : 16 (4,6,5)+1
INT : 12 (4,6,2)
WIS : 13 (3,5,5)
DEX : 12 (4,5,3)
CON : 16 (3,6,6)+1
CHR : 5 (2,1,4)-2
Team Cleric HAS it's first assassin member!
Mind your backs guys.