Callum |
Strength 14
Intelligence 8
Wisdom 16
Dexterity 7
Constitution 11
Charisma 10
Yet another clumsy cleric! I'm off to buy some splint mail and memorise cure light wounds...
flash_cxxi RPG Superstar 2009 Top 32 |
flash_cxxi wrote:DEX 9Hey, we've got some of Gary's killer dungeons covered. The rogues disable the traps or spring them as they die, then the abundance of clerics rez the dead rogues and we push on. And while the monsters batter on us armored healers, the rogues can sneak attack 'em all into oblivion.
CON 10
INT 10
WIS 12
CHA 8
Looks like I'm a Crap Cleric =)
Another one for the ranks. We're gonna have Healing and Traps well covered at least ;)
I like it... Sounds like a Plan =)
Kruelaid |
Spooge
5rd levil Theif
STR 3d6=3,
INT 3d6=9,
WIS 3d6=6,
DEX 3d6=13,
CON 3d6=9,
CHA 3d6=11
"I wil go ferst an see de tings, ok?"
"Yoo cary me dager, ok?"
Jeremy Mac Donald |
That's how I did my first two characters way back in '78.
STR 3d6=9,
DEX 3d6=10,
CON 3d6=8,
INT 3d6=9,
WIS 3d6=6,
CHA 3d6=12But I think I may have tossed a few out before I got a keeper.
Your DM allowed you to toss them out? Man my original DM was a stickler for this - you rolled them in order in front of him and and had to keep them.
Str = 7
Int = 8
Wis = 11
Dex = 6
Con = 13
Chr = 17
Aww man...I got brutalized. 17 in Charisma too - how friggen often do your roll a 17 or 18 in Charisma?, I could have been a Paladin if the rest of my stats did not suck. Crap - I don't even know what I should take. I think I have to take cleric as I don't have the minimum stats to be a fighter, thief or magic-user.
Hmm well the character has some interesting role playing aspects. I'm weak, clumsy and not to bright but I'm really charismatic. I could be some kind of dim fanatic that tries to sway people to his simple minded world view through force of personality.
OK I talked to my DM and he says that I can work on converting people in town If I live through the adventure he plans to run, its called Tomb of Horrors...
Kruelaid |
Kruelaid wrote:Your DM allowed you to toss them out? Man my original DM was a stickler for this - you rolled them in order in front of him and and had to keep them.That's how I did my first two characters way back in '78.
STR 3d6=9,
DEX 3d6=10,
CON 3d6=8,
INT 3d6=9,
WIS 3d6=6,
CHA 3d6=12But I think I may have tossed a few out before I got a keeper.
I was 8. My mom was the DM....
;)
Kruelaid |
Kruelaid wrote:Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.Kassil wrote:I can't remember the old ability order, it's just so long ago now. 25-30 years.
You got the order wrong! *grin*
I lpayed a lot of other games between AD&D and 3.5, and none of them was D&D, so I guess it was easier for me to forget.
French Wolf |
Kruelaid wrote:Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.Kassil wrote:I can't remember the old ability order, it's just so long ago now. 25-30 years.
You got the order wrong! *grin*
Mine too. Its only last year that I started doing it the modern way without mixing up Int and Dex. Whenever I rough out a PC I do it the more familiar way.
Cheers
Jeremy Mac Donald |
STR 14,
DEX 13,
CON 12,
INT 13,
WIS 7,
CHA 17Wow. The reckless paladin.
Sorry friend - You don't qualify for Paladin, you must have a minimum Wisdom of 13.
Minimium Stat requirements for Paladins are
Str 12
Int 9
Wis 13 (you get a 10% bonus to XP if you have 15)
Dex - (no minimum)
Con 9
Chr 17
With my old stickler DM I never once saw a Paladin, no player ever managed to actually roll one up. We used to make fighters that wished they where Paladins just 'cause we wanted to play Paladins.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Aotrscommander RPG Superstar 2008 Top 32 |
I didn't even know it the order was different in 1E (I hope I've got this right, then!)
Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7
Ouch. I don't think it matters what class I pick (Cleric I guess), he/she's not going to last long enough to worry about!
Guess it'll be a toos-up whether he/she gets killed by the monsters or irate party members fed up with the stupid and abrasive physical incompetant!
Wicht |
Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.
It took me over five years to get the order changed in my head. And I still find myself wanting to do INT second at times.
STR - 8
INT - 11
WIS - 12
DEX - 8
CON - 14
CHA - 10
A healthy but unathletic cleric.
Aotrscommander RPG Superstar 2008 Top 32 |
In an attempt to get passable stats, assuming my last character dies in the first five minutes, I will now try to tap the only area in which my dice rolls do not suck; massed D6 rolling! So I will dig out my wargames D6 of many colurs and assign the following colours as stats and roll them all at once!
Str Red
Int Purple
Wis Green
Dex Blue
Con Yellow
Cha Black
*rolls*
Okay, that actually worked (sort of) giving me:
Str 8
Int 9
Wis 12
Dex 16
Con 10
Cha 15
Quite an acceptable theif, I think!
Kelvar Silvermace |
Strength 11
Intelligence 13
Wisdom 14
Dexterity 12
Constitution 7
Charisma 14
Hmm...I guess that makes me a Cleric? With low hitpoints? Okay, I'll memorize Cure Light Wounds, then I'm off to buy some chainmail, a shield, and a mace, of course!
(FWIW, I think this is a nice tribute to Gary).
Snorter |
Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7Ouch. I don't think it matters what class I pick (Cleric I guess), he/she's not going to last long enough to worry about!
Guess it'll be a toss-up whether he/she gets killed by the monsters or irate party members fed up with the stupid and abrasive physical incompetant!
Three guesses who's going first through the green devil-face in ToH?
I'm at work, but I found some d6 in my pocket. God, what a geek...
Str 11
Int 9
Wis 6
Dex 16
Con 13
Cha 13
Ta-Da! The obligatory reckless, greedy thief.
What's the mods for halfling? (+1 Dex, -1 Str)?
Welcome Wurzel McFurzel, tomb-raider.
Snorter |
It took me over five years to get the order changed in my head. And I still find myself wanting to do INT second at times.
STR - 8
INT - 11
WIS - 12
DEX - 8
CON - 14
CHA - 10A healthy but unathletic cleric.
For those who use online dice-rollers, could you clarify something for me?
How do you confirm that the rolls are valid, and the player hasn't simply kept hammering the keys until he got the result he wanted?Is there some method of registering what rolls have been made?
Do you have to register an account?
It's just that it would really ease those situations when the scout goes off alone; I can adjudicate it between sessions without holding everyone up at the table.
Callum |
Hey, we've got some of Gary's killer dungeons covered. The rogues disable the traps or spring them as they die, then the abundance of clerics rez the dead rogues and we push on. And while the monsters batter on us armored healers, the rogues can sneak attack 'em all into oblivion.
You mean find/remove traps and backstab, right?
Blayde MacRonan |
Str 18/70 (WOW!!!)
Int 6 (*@#!!!)
Wis 9 (hmm...)
Dex 7 (!@#%&!)
Con 16 (cool!!)
Chr 13 (ok....)
hmm...guess that makes me a fighter. Call me Bull Grognard, the slow but tough warrior with a good personality (kinda like Fezzig from the Princess Bride).
Thanks Mr. Gygax. You've touched so many lives. You will be missed.
Larry Lichman Owner - Johnny Scott Comics and Games |
Tarren Dei RPG Superstar 2009 Top 8 |
I didn't even know it the order was different in 1E (I hope I've got this right, then!)
Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7Ouch. I don't think it matters what class I pick (Cleric I guess), [/b]he/she's not going to last long enough to worry about!
He/she's not [b]smart enough to worry about it.
Jenner2057 |
Wow. I'm not much of a sentimental guy, but this thread kinda got me choked up early this morning. Thanks guys!
Here goes...
STR 4
INT 18 (!!)
WIS 12
DEX 12
CON 9
CHA 4
Um... the uber hermit wizard that can barely carry his own staff?
-J
(PS: who the heck sees two 4's and an 18 on the same char?! Only in the roll straight 3d6 method... :) )
Tarren Dei RPG Superstar 2009 Top 8 |
TheOcho |
* STR: 6
* DEX: 14
* CON: 8
* INT: 6
* WIS: 6
* CHA: 10
It seemed that TheOcho was born sickly. His father, Algere, wanted to send the scrawny runt off to the orphanage to done with him. However his mother, Guenifer, who dotted on him constantly threatened to leave Algere and take all the kids with her. Begrudgingly he agreed to let him stay as long as he kept out of everyone's way. During his early years TheOcho was bullied and picked on by every other kid in the city, even his siblings. Never a smart one, maybe from to many beatings by his father, he learned to roll with the punches and kicks to minimize the damage. Laying on the ground taking the punishment until the other kids were bored. Because of his fathers hatred for him he would spend many nights alone in the streets. During the day he would head to the market and palm what little food he could get away with. For many years his life dragged on like this. Until one night, while sleeping under some stairs, he was woken by the sound of glass breaking. As he climbed out from under the stairs he saw someone dressed in red leather and some kind of scary mask coming out of the building holding some kind of golden weapon. The thing saw him and before TheOcho could blink was upon him. Everything went black. When he awoke he was laying in the most plush bed he had ever seen. A tray of food piled so high with delicacies and a chilled pitcher of wine. Never having seen so much food at one time he grabbed handfuls of it shoving it into his mouth. Taking gulps of wine to wash it all down. When he couldn't eat anymore he took a better look at his surroundings. The room he was in was expensively furnished. Red curtains were drawn blocking the view out. Seeing a flash of red from the corner of his eye he turned to see a handsome man dressed in the same red leather. The man smiled but it never touch his eyes. They were an ice blue like TheOcho had never seen. It sent a chill down his spine which he would always remember. After a brief silence the man, who never did give his true name, gave TheOcho two options. He could train and then devote his entire life to him and his organization or be put back in the streets to live in the sewers again. There was no hesitation in his answer. He would do whatever it takes to become a member of the Red Mantis.
I know it's a tribute to the originals, which I never played, but I had to give props to Paizo's setting.
Gary London |
sigh!! i used to roll dozens of sets of stats just to get a set i was happy with!! but doing it properly you get
S: 11
I: 8
w: 7
D: 9
C: 9
C: 10
So a fighter for me!
IIRC (please say i do) couldn't you swap out points on a 2 for 1 basis, i.e take 2 off one stat and add 1 to another?
So this becomes
S: 14
I: 6
W: 7
D: 9
C: 9
C: 6
a stupid, ugly fighter who uses his strength to help the people.
CEBrown |
Str 18/70 (WOW!!!)
Int 6 (*@#!!!)
Wis 9 (hmm...)
Dex 7 (!@#%&!)
Con 16 (cool!!)
Chr 13 (ok....)hmm...guess that makes me a fighter. Call me Bull Grognard, the slow but tough warrior with a good personality (kinda like Fezzig from the Princess Bride).
Thanks Mr. Gygax. You've touched so many lives. You will be missed.
Man, if that CHA were one LOWER you'd be (barely - 16 was the minimum CON) in the range for a Half-Ogre per the old Dragon article (though you're supposed to roll them up with different dice for each stat; IIRC 2d6+6 for STR, 2d4 for INT, 2d6 for WIS, 2d4 for CHA, and 10+1d8 for CON or something like that)...
I always have to double-check the order when I write stuff for HackMaster (uses the new order); starting to get it down (but then again, I frequently find myself wanting to do STR/DEX/CON/BODY/INT/EGO... then realize - wait... that's HERO... D'oh!).
I actually played the intro dungeon solo - rolled up three characters (thief, cleric and magic-user), sent them in, rolled up a new magic-user and a fighter, finished it, then dad tried running B2 for mom (halfling thief) and me (thief and cleric).
Progress was slow, and I picked up a copy of the Dungeon Master's Guide before we got very far, so I started running my PCs through random dungeons... Went through three magic-users, two thieves, got the fighter to level 3 and the cleric to 4 before dad picked up the screen again... We plowed straight into the Shrine of Evil Chaos, where my cleric DOMINATED since he could actually turn everything...
It was four months before I played again, and that time I was the guy behind the screen running for some new-found friends...
baron arem heshvaun |
Wow. I'm not much of a sentimental guy, but this thread kinda got me choked up early this morning. Thanks guys!
Here goes...STR 4
INT 18 (!!)
WIS 12
DEX 12
CON 9
CHA 4Um... the uber hermit wizard that can barely carry his own staff?
-J(PS: who the heck sees two 4's and an 18 on the same char?! Only in the roll straight 3d6 method... :) )
if we were using 1st ED rules, team cleric/thief could be looking at it's first assassin member, if only you had higher STR! you would need a 6 CHA to be anything else ;-)
Str 13
Int 4
Wis 10
Dex 13
Con 14
Cha 12I am thinking Barbarian!!
at INT 4 thats not a lot of thinking to be had ! :-)
Stat Block Hero |
Ha! Rolling with my first set of dice ever. The yellow ones that came with my basic set that also came with a crayon to color in the numbers on the dice.
::OK. Old yellow d6. Do me proud!::
Strength 17
Intelligence 5
Wisdom 10
Dexterity 6
Constitution 11
Charisma 8
Yes, I AM the big dumb fighter. You can call me Bill the Bruiser. "Der... Attack the dragon while you rescue the treasure? OK! Good idea!" ;)