Roll 3d6, six times, in order


3.5/d20/OGL

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Scarab Sages

Ouch - got the order wrong - no idea for the character I really rolled up...


Strength Roll 1: 5, 6, 5 = 16.
Intelligence Roll 2: 4, 2, 2 = 8.
Wisdom Roll 3: 5, 3, 2 = 10.
Dexterity Roll 4: 3, 3, 1 = 7.
Constitution Roll 5: 4, 2, 3 = 9.
Charisma Roll 6: 1, 6, 2 = 9.

Yeesh, seems I am a not-so-smart fighter. Whoda thunkit. :-)


Strength 12
Intelligence 11
Wisdom 13
Dexterity 12
Constitution 10
Charisma 16

IC


Strength 14
Intelligence 8
Wisdom 16
Dexterity 7
Constitution 11
Charisma 10

Yet another clumsy cleric! I'm off to buy some splint mail and memorise cure light wounds...

Scarab Sages RPG Superstar 2009 Top 32

Kassil wrote:
flash_cxxi wrote:

STR 7

DEX 9
CON 10
INT 10
WIS 12
CHA 8

Looks like I'm a Crap Cleric =)
Another one for the ranks. We're gonna have Healing and Traps well covered at least ;)
Hey, we've got some of Gary's killer dungeons covered. The rogues disable the traps or spring them as they die, then the abundance of clerics rez the dead rogues and we push on. And while the monsters batter on us armored healers, the rogues can sneak attack 'em all into oblivion.

I like it... Sounds like a Plan =)


Spooge
5rd levil Theif

STR 3d6=3,
INT 3d6=9,
WIS 3d6=6,
DEX 3d6=13,
CON 3d6=9,
CHA 3d6=11

"I wil go ferst an see de tings, ok?"

"Yoo cary me dager, ok?"

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

Using my old dice:

Str:8
Int:15
Wis:7
Dex:13
Con:10
Cha:9

Elven MU/Theif

*raises a glass* Gary, we salute you


Kruelaid wrote:

That's how I did my first two characters way back in '78.

STR 3d6=9,
DEX 3d6=10,
CON 3d6=8,
INT 3d6=9,
WIS 3d6=6,
CHA 3d6=12

But I think I may have tossed a few out before I got a keeper.

Your DM allowed you to toss them out? Man my original DM was a stickler for this - you rolled them in order in front of him and and had to keep them.

Str = 7
Int = 8
Wis = 11
Dex = 6
Con = 13
Chr = 17

Aww man...I got brutalized. 17 in Charisma too - how friggen often do your roll a 17 or 18 in Charisma?, I could have been a Paladin if the rest of my stats did not suck. Crap - I don't even know what I should take. I think I have to take cleric as I don't have the minimum stats to be a fighter, thief or magic-user.

Hmm well the character has some interesting role playing aspects. I'm weak, clumsy and not to bright but I'm really charismatic. I could be some kind of dim fanatic that tries to sway people to his simple minded world view through force of personality.

OK I talked to my DM and he says that I can work on converting people in town If I live through the adventure he plans to run, its called Tomb of Horrors...


http://invisiblecastle.com/roller/view/1516969/

STR: 9
Int: 11
Wis: 10
Dex: 11
Con: 10
Cha: 12

How mundane. I think I shall be a fighter named Bob.


Jeremy Mac Donald wrote:
Kruelaid wrote:

That's how I did my first two characters way back in '78.

STR 3d6=9,
DEX 3d6=10,
CON 3d6=8,
INT 3d6=9,
WIS 3d6=6,
CHA 3d6=12

But I think I may have tossed a few out before I got a keeper.

Your DM allowed you to toss them out? Man my original DM was a stickler for this - you rolled them in order in front of him and and had to keep them.

I was 8. My mom was the DM....

;)


Kruelaid wrote:
Kassil wrote:


You got the order wrong! *grin*
I can't remember the old ability order, it's just so long ago now. 25-30 years.

Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.


Jeremy Mac Donald wrote:
Kruelaid wrote:
Kassil wrote:


You got the order wrong! *grin*
I can't remember the old ability order, it's just so long ago now. 25-30 years.
Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.

I lpayed a lot of other games between AD&D and 3.5, and none of them was D&D, so I guess it was easier for me to forget.


Strength 10
Intelligence 16
Wisdom 6
Dexterity 8
Constitution 11
Charisma 11

Woo hoo! Magic-User it is!

The Exchange

Jeremy Mac Donald wrote:
Kruelaid wrote:
Kassil wrote:


You got the order wrong! *grin*
I can't remember the old ability order, it's just so long ago now. 25-30 years.
Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.

Mine too. Its only last year that I started doing it the modern way without mixing up Int and Dex. Whenever I rough out a PC I do it the more familiar way.

Cheers


Radavel wrote:

STR 14,

DEX 13,
CON 12,
INT 13,
WIS 7,
CHA 17

Wow. The reckless paladin.

Sorry friend - You don't qualify for Paladin, you must have a minimum Wisdom of 13.

Minimium Stat requirements for Paladins are
Str 12
Int 9
Wis 13 (you get a 10% bonus to XP if you have 15)
Dex - (no minimum)
Con 9
Chr 17

With my old stickler DM I never once saw a Paladin, no player ever managed to actually roll one up. We used to make fighters that wished they where Paladins just 'cause we wanted to play Paladins.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Disclaimer, at work so had to do the d12/2 trick since I left my dice at home (bad player, I know)

S: 16
I: 14
W: 14
D: 9
C: 12
Ch:12

Hmm Fighter or wizard for sure, maybe multiclass?

Edit: My d12 must miss being used.

RPG Superstar 2008 Top 32

I didn't even know it the order was different in 1E (I hope I've got this right, then!)

Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7

Ouch. I don't think it matters what class I pick (Cleric I guess), he/she's not going to last long enough to worry about!

Guess it'll be a toos-up whether he/she gets killed by the monsters or irate party members fed up with the stupid and abrasive physical incompetant!

Grand Lodge

S 5
I 15
W 12
D 10
C 15
Ch 10

Looks like my old MU, Percy Ogresbane. Though he's a point too strong.

Now we need to pull chits out of a cup for attack rolls like in my original Basic set!

Scarab Sages

Jeremy Mac Donald wrote:
Its burned in my head - I have to make a conscious effort to do it in 3E order. If I'm not really thinking about it I write it down in 1st edition order.

It took me over five years to get the order changed in my head. And I still find myself wanting to do INT second at times.

STR - 8
INT - 11
WIS - 12
DEX - 8
CON - 14
CHA - 10

A healthy but unathletic cleric.

RPG Superstar 2008 Top 32

In an attempt to get passable stats, assuming my last character dies in the first five minutes, I will now try to tap the only area in which my dice rolls do not suck; massed D6 rolling! So I will dig out my wargames D6 of many colurs and assign the following colours as stats and roll them all at once!

Str Red
Int Purple
Wis Green
Dex Blue
Con Yellow
Cha Black

*rolls*

Okay, that actually worked (sort of) giving me:

Str 8
Int 9
Wis 12
Dex 16
Con 10
Cha 15

Quite an acceptable theif, I think!


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

Strength 11
Intelligence 13
Wisdom 14
Dexterity 12
Constitution 7
Charisma 14

Hmm...I guess that makes me a Cleric? With low hitpoints? Okay, I'll memorize Cure Light Wounds, then I'm off to buy some chainmail, a shield, and a mace, of course!

(FWIW, I think this is a nice tribute to Gary).

Scarab Sages

Aotrscommander wrote:


Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7

Ouch. I don't think it matters what class I pick (Cleric I guess), he/she's not going to last long enough to worry about!

Guess it'll be a toss-up whether he/she gets killed by the monsters or irate party members fed up with the stupid and abrasive physical incompetant!

Three guesses who's going first through the green devil-face in ToH?

I'm at work, but I found some d6 in my pocket. God, what a geek...

Str 11
Int 9
Wis 6
Dex 16
Con 13
Cha 13

Ta-Da! The obligatory reckless, greedy thief.
What's the mods for halfling? (+1 Dex, -1 Str)?
Welcome Wurzel McFurzel, tomb-raider.

Scarab Sages

Wicht wrote:

It took me over five years to get the order changed in my head. And I still find myself wanting to do INT second at times.

STR - 8
INT - 11
WIS - 12
DEX - 8
CON - 14
CHA - 10

A healthy but unathletic cleric.

For those who use online dice-rollers, could you clarify something for me?

How do you confirm that the rolls are valid, and the player hasn't simply kept hammering the keys until he got the result he wanted?
Is there some method of registering what rolls have been made?
Do you have to register an account?

It's just that it would really ease those situations when the scout goes off alone; I can adjudicate it between sessions without holding everyone up at the table.


Kassil wrote:
Hey, we've got some of Gary's killer dungeons covered. The rogues disable the traps or spring them as they die, then the abundance of clerics rez the dead rogues and we push on. And while the monsters batter on us armored healers, the rogues can sneak attack 'em all into oblivion.

You mean find/remove traps and backstab, right?

Scarab Sages

Invisible Castle keeps a log of rolls according to roller id and/or campaign. Its slow loading (for me anyway) but it works.


Strength 10
Intelligence 13
Wisdom 10
Dexterity 10
Constitution 6
Charisma 9

Wizard it is!

Silver Crusade

Str 18/70 (WOW!!!)
Int 6 (*@#!!!)
Wis 9 (hmm...)
Dex 7 (!@#%&!)
Con 16 (cool!!)
Chr 13 (ok....)

hmm...guess that makes me a fighter. Call me Bull Grognard, the slow but tough warrior with a good personality (kinda like Fezzig from the Princess Bride).

Thanks Mr. Gygax. You've touched so many lives. You will be missed.

The Exchange

(Order from the OCE Rules)

9 Strength
14 Intelligence
10 Wisdom
12 Constitution
12 Dexterity
13 Charisma

(damn i have decent dice)

Elf magic-user to start I think.


I don't have my 1st Edition PH to hand here at work (shame!), but I recall that several of the ability tables had an entry like "Here or lower the character can only be a cleric." I guess these would apply to quite a few of the characters in this thread!

Dark Archive Owner - Johnny Scott Comics and Games

Strength 10
Intelligence 8
Wisdom 17
Dexterity 14
Constitution 7
Charisma 11

Hmm...Looks like Cleric for me. Probably Dwarf, to boost my CON.

The Exchange RPG Superstar 2009 Top 8

Aotrscommander wrote:

I didn't even know it the order was different in 1E (I hope I've got this right, then!)

Str 9
Int 3
Wis 13
Dex 10
Con 7
Cha 7

Ouch. I don't think it matters what class I pick (Cleric I guess), [/b]he/she's not going to last long enough to worry about!

He/she's not [b]smart enough to worry about it.

Shadow Lodge

Someone is watching the dice for me today:

Strength 15
Intelligence 12
Wisdom 8
Constitution 11
Dexterity 10
Charisma 13

I could take this character just about any place.

I am gonna miss you Mr. Gygax. The world always seemed a better place knowing you were in it.

Dark Archive

Wow. I'm not much of a sentimental guy, but this thread kinda got me choked up early this morning. Thanks guys!
Here goes...

STR 4
INT 18 (!!)
WIS 12
DEX 12
CON 9
CHA 4

Um... the uber hermit wizard that can barely carry his own staff?
-J

(PS: who the heck sees two 4's and an 18 on the same char?! Only in the roll straight 3d6 method... :) )

The Exchange RPG Superstar 2009 Top 8

My son Tarren Dei Jr. is going to roll up an old-style character.

Here goes:
Strength 9
Intelligence 11
Wisdom 14
Dexterity 8
Constitution 3
Charisma 14

Looks like a magic user with health issues.

He says "It's really sad that he died. D&D is a great game. I love to play it."

He's 8.

The Exchange

* STR: 6
* DEX: 14
* CON: 8
* INT: 6
* WIS: 6
* CHA: 10

It seemed that TheOcho was born sickly. His father, Algere, wanted to send the scrawny runt off to the orphanage to done with him. However his mother, Guenifer, who dotted on him constantly threatened to leave Algere and take all the kids with her. Begrudgingly he agreed to let him stay as long as he kept out of everyone's way. During his early years TheOcho was bullied and picked on by every other kid in the city, even his siblings. Never a smart one, maybe from to many beatings by his father, he learned to roll with the punches and kicks to minimize the damage. Laying on the ground taking the punishment until the other kids were bored. Because of his fathers hatred for him he would spend many nights alone in the streets. During the day he would head to the market and palm what little food he could get away with. For many years his life dragged on like this. Until one night, while sleeping under some stairs, he was woken by the sound of glass breaking. As he climbed out from under the stairs he saw someone dressed in red leather and some kind of scary mask coming out of the building holding some kind of golden weapon. The thing saw him and before TheOcho could blink was upon him. Everything went black. When he awoke he was laying in the most plush bed he had ever seen. A tray of food piled so high with delicacies and a chilled pitcher of wine. Never having seen so much food at one time he grabbed handfuls of it shoving it into his mouth. Taking gulps of wine to wash it all down. When he couldn't eat anymore he took a better look at his surroundings. The room he was in was expensively furnished. Red curtains were drawn blocking the view out. Seeing a flash of red from the corner of his eye he turned to see a handsome man dressed in the same red leather. The man smiled but it never touch his eyes. They were an ice blue like TheOcho had never seen. It sent a chill down his spine which he would always remember. After a brief silence the man, who never did give his true name, gave TheOcho two options. He could train and then devote his entire life to him and his organization or be put back in the streets to live in the sewers again. There was no hesitation in his answer. He would do whatever it takes to become a member of the Red Mantis.

I know it's a tribute to the originals, which I never played, but I had to give props to Paizo's setting.


sigh!! i used to roll dozens of sets of stats just to get a set i was happy with!! but doing it properly you get

S: 11
I: 8
w: 7
D: 9
C: 9
C: 10

So a fighter for me!

IIRC (please say i do) couldn't you swap out points on a 2 for 1 basis, i.e take 2 off one stat and add 1 to another?

So this becomes

S: 14
I: 6
W: 7
D: 9
C: 9
C: 6

a stupid, ugly fighter who uses his strength to help the people.


Str 08
Int 09
Wis 05
Dex 12
Con 13
Cha 13

It's been a while since I played a thief.

Sovereign Court

Str 13
Int 4
Wis 10
Dex 13
Con 14
Cha 12

I am thinking Barbarian!!


Raiding my daughter's dice this is what I get:

Strength 11
Intelligence 7
Wisdom 13
Dexterity 13
Constitution 10
Charisma 11

Man the requirements in 1e were strict. I only qualify for Cleric, Fighter and Theif. Theif works for me.


Strength - 9
Intelligence - 15
Wisdom - 11
Dexterity - 14
Constitution - 10
Charisma - 13

The Weapon Focus (Ray) wizard is here!

Scarab Sages

Strength 10
Intelligence 14
Wisdom 5
Dexterity 14
Constitution 11
Charisma 9

Gnome illusionist


Blayde MacRonan wrote:

Str 18/70 (WOW!!!)

Int 6 (*@#!!!)
Wis 9 (hmm...)
Dex 7 (!@#%&!)
Con 16 (cool!!)
Chr 13 (ok....)

hmm...guess that makes me a fighter. Call me Bull Grognard, the slow but tough warrior with a good personality (kinda like Fezzig from the Princess Bride).

Thanks Mr. Gygax. You've touched so many lives. You will be missed.

Man, if that CHA were one LOWER you'd be (barely - 16 was the minimum CON) in the range for a Half-Ogre per the old Dragon article (though you're supposed to roll them up with different dice for each stat; IIRC 2d6+6 for STR, 2d4 for INT, 2d6 for WIS, 2d4 for CHA, and 10+1d8 for CON or something like that)...

I always have to double-check the order when I write stuff for HackMaster (uses the new order); starting to get it down (but then again, I frequently find myself wanting to do STR/DEX/CON/BODY/INT/EGO... then realize - wait... that's HERO... D'oh!).

I actually played the intro dungeon solo - rolled up three characters (thief, cleric and magic-user), sent them in, rolled up a new magic-user and a fighter, finished it, then dad tried running B2 for mom (halfling thief) and me (thief and cleric).
Progress was slow, and I picked up a copy of the Dungeon Master's Guide before we got very far, so I started running my PCs through random dungeons... Went through three magic-users, two thieves, got the fighter to level 3 and the cleric to 4 before dad picked up the screen again... We plowed straight into the Shrine of Evil Chaos, where my cleric DOMINATED since he could actually turn everything...

It was four months before I played again, and that time I was the guy behind the screen running for some new-found friends...


Dr. Gradgrind wrote:

Strength 10

Intelligence 14
Wisdom 5
Dexterity 14
Constitution 11
Charisma 9

Gnome illusionist

Nope - DEX and INT not high enough (though the racial mod for Int MIGHT get it there) - can't recall if INT is min 15 or 16, and DEX is one higher for Illusionist.

Dark Archive

Jenner2057 wrote:

Wow. I'm not much of a sentimental guy, but this thread kinda got me choked up early this morning. Thanks guys!

Here goes...

STR 4
INT 18 (!!)
WIS 12
DEX 12
CON 9
CHA 4

Um... the uber hermit wizard that can barely carry his own staff?
-J

(PS: who the heck sees two 4's and an 18 on the same char?! Only in the roll straight 3d6 method... :) )

if we were using 1st ED rules, team cleric/thief could be looking at it's first assassin member, if only you had higher STR! you would need a 6 CHA to be anything else ;-)

Cylerist wrote:

Str 13

Int 4
Wis 10
Dex 13
Con 14
Cha 12

I am thinking Barbarian!!

at INT 4 thats not a lot of thinking to be had ! :-)

Scarab Sages

Excellent thread!

STR 17
INT 07
WIS 09
DEX 11
CON 12
CHA 08

Yo ho! Yo ho! A fighter's life for me!


Strength 9
Intelligence 8
Wisdom 12
Dexterity 13
Constitution 11
Charisma 9

I'll check for traps.

The Exchange

Str-6
Int-12
Wis-15
Dex-9
Con-12
Cha-10

Good Lordy I miss running dudes with major flaws in their creation.


STR 14
INT 9
WIS 8
DEX 14
CON 10
CHA 10

COM 16 (for those who remember it)

Looks like Fighter or Thief for me. I will go human fighter. All those clerics and thieves need a meatwall.


Ha! Rolling with my first set of dice ever. The yellow ones that came with my basic set that also came with a crayon to color in the numbers on the dice.
::OK. Old yellow d6. Do me proud!::

Strength 17
Intelligence 5
Wisdom 10
Dexterity 6
Constitution 11
Charisma 8

Yes, I AM the big dumb fighter. You can call me Bill the Bruiser. "Der... Attack the dragon while you rescue the treasure? OK! Good idea!" ;)

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