Roll 3d6, six times, in order


3.5/d20/OGL

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Str 14
Int 13
Wis 14
Dex 7
Con 17
Cha 6

looks like I am a very clumsy, buttholish, but very healthy ranger :)

bye Gary.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Str 11
Int 8
Wis 14
Dex 10
Con 10
Cha 13

Looks like a cleric for me, boy I must have really fudged the dice when I was younger. All my first characters were a lot better than this.


Strength 15
Intelligence 10
Wisdom 13
Dexterity 8
Constitution 14
Charisma 13

It's a paladin or fighter kind of day apparently :)

Sovereign Court

This is sweet...

Str 8
Int 10
Wis 11
Dex 16
Con 8
Cha 10

Thief - double sweet.


What's with all these references to 1st Edition Advanced Dungeons and Dragons? Doesn't anyone remember that "ADVANCED" Dungeons and Dragons came AFTER plain old "Dungeons and Dragons" (aka Basic Dungeons and Dragons)? Back in those days men were men; alignments were only ethical (LAW vs. CHAOS); elves, dwarves and halflings were classes; monks were called mystics; paladins were lawful fighters who were at least 9th level; there was no such thing as a half-orc or half-elf and adventures happened in a realm called "The Known World."

My rolls:
STR 11 (6,4,1)
INT 12 (5,5,2)
WIS 11 (6,4,1)
DEX 6 (3,2,1) ouch
CON 3 (1,1,1) super-duper ouch!!!
CHA 11 (5,3,3)

Looks like a very sickly, slow Magic User or Elf (Elf requires a minimum INT of 9)

Now then, according to the "Adjust Ability Scores" section of the rules, you can trade points from any one ability to raise the value of your prime requisite (if you have one) by one point as follows:

  • The prime requisite goes up 1 point for each 2 points that another ability score goes down. If a character has two prime requisites, both can be raised.
  • Constitution and Charisma points cannot be exchanged with others
  • Dexterity cannot be lowered (but it may be raised for a theif or halfling character)
  • No score can be lowered below 9. If it is already at 10 or less, it cannot be lowered

The benefits are that if your prime requisites are at least 13 you earn 5% bonus to XP and if greater than 16 you earn a 10% bonus. Elves have two prime requisites (strength and intelligence) and both must be 13 to get the 5% but only strength needs to be greater than 16 to get the 10% bonus.

Based on that, I'd probably go with the Magic User and bump my INT up to 13 by dropping my WIS down to 9, resulting in the prototypical "Sickly, High Int, Low Wis" magic user. I think I'll call her Sharri - she's from Threshold in Karameikos. ;-)

Out of curiousity I decided to roll a second set:

STR 10 (5,4,1)
INT 8 (6,1,1)
WIS 10 (5,4,1)
DEX 14 (5,4,3)
CON 13 (6,5,2)
CHA 8 (5,3,1)

I like this one much better - either a Thief or a Dwarf (Dwarf requires a minimum CON of 9)

For a Thief, the prime requisite (DEX) is already above 13. For a Dwarf, the prime requisite (STR) is too low to bring up to the 5% XP bonus level but the value of the "classes" high saving throws, a better hit die (d8 vs d4), better armour and weapon options and infravision would probably weigh in its favour.

So, the short and stocky lady it is. I'll name this one Kaia of the Bloodstone Clan and she's from Dengar in Rockhome.

:-j(enni)

Liberty's Edge

Str 12
Dex 15
Con 8
Int 11
Wis 10
Cha 7

I'm guessing a really crappy thief.


S 9
I 15
W 13
D 11
C 16
Ch 12

This came out better than most of my "4d6 keep the highest three" attempts.

I would probably make him a magic-user even though cleric would also be a good choice. If I were making a character for the present version of DnD I would make a binder.

Yes, I still call wizards "magic-users" still call rogues "thieves" and I still roll stats in this order.

R.I.P. Grandmaster.


Str 16
Dex 11
Con 12
Int 11
Wis 8
Cha 8

Somehow, I am imagining a brash, young, spikey-haired farm-boy turned adventurer who annoys the hell out of everyone and is consumed with saving people from evil. Kind of like Hero from http://rpgworldcomic.com.


Str 13 (5,4,4)
Int 11 (6,4,1)
Wis 8 (6,1,1)
Dex 13 (5,4,4)
Con 10 (5,4,1)
Cha 14 (5,5,4)

Mmmmmmm....a Halfling!!! ;)

Good Bye Gary!


STR Roll 1: 6, 6, 6 = 18.
INT Roll 2: 6, 4, 4 = 14.
WIS Roll 3: 6, 3, 4 = 13.
DEX Roll 4: 5, 1, 3 = 9.
CON Roll 5: 5, 6, 6 = 17.
CHA Roll 6: 3, 6, 4 = 13.

Wow. It pays to cherry-pick your dice over the span of 30 years of gaming. I think I'll play a thief...

The Exchange RPG Superstar 2010 Top 32

Strength 7
Intelligence 16
Wisdom 12
Dexterity 6
Constitution 10
Charisma 5

That's one UGLY magic-user.

Dark Archive

Fitting tribute Tarren

here goes

Strength 13
Intelligence 15
Wisdom 11
Dexterity 11
Constitution 8
Charisma 14

adjusted for age + 1 to constitution and - 1 then + 1 to wisdom from the DMG

finally either an Elf from the Basic set or a
a fighter/MU from 1st ED joins team clerics and thieves !!

WE the gaming community are Gary Gygax's legacy.

To our fearless captain: HUZZAH !

and because I DO remember

COM 14


STR: 12
INT: 8
WIS: 11
DEX: 14
CON: 8
CHA: 6

I'm a thief. Anybody wanna run through Village of Hommlet?

Greg

Dark Archive

GregH wrote:

I'm a thief. Anybody wanna run through Village of Hommlet?

Greg

if we all walked through the village we would make it a town.

a very heally thievy town.


GregH wrote:

STR: 12

INT: 8
WIS: 11
DEX: 14
CON: 8
CHA: 6

I'm a thief. Anybody wanna run through Village of Hommlet?

Greg

I was thinking of going "In Search of the Unknown."


STR: 15
INT: 9
WIS: 12
DEX: 9
CON: 10
CHA: 7

I hit things.


Str.12
Dex.8
Con.11
Int.12
Wis.9
Cha.11

something about this screams i can be anything i wanna be


STR: 15
DEX: 7
CON: 11
INT: 4
WIS: 11
CHA: 13

source

Human Fighter, due to low Int

"F33b smash!"


STR 8
INT 9
WIS 6
DEX 9
CON 9
CHA 9

mmm... thief? Perhaps I better stay at home?

Anyway, I'm now going to punish my dice...

Hagor


Yrag of the North
Str 14
Int 11
Wis 16
Dex 9
Con 14
Cha 10

Looks like a Ranger and the way we played in 1980 he will be a werebear by level 4. 1st edition really let the ranger shine.


Thraxus wrote:
GregH wrote:

Anybody wanna run through Village of Hommlet?

Greg

I was thinking of going "In Search of the Unknown."

:-) That was my first adventure too.

But nothing says EGG more to me than "The Inn of the Welcome Wench" and Lareth the Beautiful. Them's was the good old days :-)

Greg


Strength: 12
Intelligence: 9
Wisdom: 9
Dexterity: 9
Constitution: 12
Charisma: 14


STR=3d6=11
DEX=3d6=14
CON=3d6=12
INT=3d6=9
WIS=3d6=15
CHR=3d6=7

Ooooh! I think I might qualify for ranger, but I don't have my older edition books handy to confirm. Still, very happy with those rolls, thank you.

Liberty's Edge

I'm a young guy, so I missed the Gygax years of D&D. I kind of wish I didn't.


The Eldritch Mr. Shiny wrote:
I'm a young guy, so I missed the Gygax years of D&D. I kind of wish I didn't.

Do yourself a favour. Grab a copy of the 1e AD&D books, roll up some "high level" characters (that is, 9th or 10th level :) and go through the original Tomb of Horrors.

You'll be glad you did.

Greg


Str 9
Dex 10
Con 11
Int 6
Wis 17
Cha 7

Mmmm... well that's a cleric- and a not very long-lived one.
.
.
.
.
.
.
.
.
.
...And that's also about how "well" I used to roll in the old days using that method. Fortunately, as a player we switched to better methods after 1 year or so.


Thraxus wrote:
I was thinking of going "In Search of the Unknown."

Oh yes. I do have fond memories of the Caverns of Quasqueton, the legacy of Roghan the Fearless (fighter) and Zelligar the Unknown (magic user), as both a player and a DM. In fact, I adapted this module and used it to start off the last campaign I ran before 3rd Editon came out.

The best things about this "instructional" module were all the tips for the fledgling DM and the many blank spaces on the map to be filled in with treasure and monsters rolled from a collection of tables. To this day I still dust off and use the table for generating random component material found in the jars in a magic user's lab.

Whoo-boy. Those were the days. :-)

:-j(enni)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Strength 13
Intelligence 11
Wisdom 9
Dexterity 12
Constitution 9
Charisma 12

Ouch... Fighter at best :)


Callum wrote:
I don't have my 1st Edition PH to hand here at work (shame!), but I recall that several of the ability tables had an entry like "Here or lower the character can only be a cleric." I guess these would apply to quite a few of the characters in this thread!

I don't think its like that. The main thing is you need at least a 9 in your main attribute to get into a class.

Whats happening here is everyone is getting a good roll on their wisdom (and often bad rolls everywhere else) - I have no idea why. 1st edition actually assumes that fighters are the most common class and certianly not clerics.


Adventure Path Charter Subscriber

Strength: 11
Intelligence: 5
Wisdom: 7
Dexterity: 7
Constitution: 9
Charisma: 14

Yikes...... ........ ............... ............................

Fighter with no hope of reaching Warrior, let alone Swordsman...perhaps the party spokesperson with my astonishingly high Charisma/stunningly low Intelligence? ;-) ;-)

R.I.P. E.G.G.

The hobby you helped create has birthed countless good times and close friends....Iechyd Da, good sir.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Great idea. *breaks out dice*

Str 10
Int 13
Wis 16
Dex 8
Con 10
Cha 13

Looks like I'm a cleric...

Liberty's Edge

Snorter wrote:

Str 11

Int 9
Wis 6
Dex 16
Con 13
Cha 13

Ta-Da! The obligatory reckless, greedy thief.
What's the mods for halfling? (+1 Dex, -1 Str)?
Welcome Wurzel McFurzel, tomb-raider.

Don't fergit yer ten-foot poles, everbody!

The Exchange RPG Superstar 2009 Top 8

Is it eerie that so many of us have turned out to be thieves or clerics?


ArchLich wrote:

Strength 15

Intelligence 10
Wisdom 13
Dexterity 8
Constitution 14
Charisma 13

It's a paladin or fighter kind of day apparently :)

No Paladin for you - you must have at least a 17 in your Charisma.


Matrissa the Enchantress wrote:
What's with all these references to 1st Edition Advanced Dungeons and Dragons? Doesn't anyone remember that "ADVANCED" Dungeons and Dragons came AFTER plain old "Dungeons and Dragons".

True - but I think Gary'd want us to play Advanced Dungeons and Dragons.


Fflewddur Fflam wrote:

Yrag of the North

Str 14
Int 11
Wis 16
Dex 9
Con 14
Cha 10

Looks like a Ranger and the way we played in 1980 he will be a werebear by level 4. 1st edition really let the ranger shine.

You need at least 13 intelligence to be a ranger. You'd be a pretty sweet cleric though.


13garth13 wrote:

Strength: 11

Intelligence: 5
Wisdom: 7
Dexterity: 7
Constitution: 9
Charisma: 14

Yikes...... ........ ............... ............................

Fighter with no hope of reaching Warrior, let alone Swordsman...perhaps the party spokesperson with my astonishingly high Charisma/stunningly low Intelligence? ;-) ;-)

Looks like a career in politics for you.


Hagor wrote:

STR 8

INT 9
WIS 6
DEX 9
CON 9
CHA 9

mmm... thief? Perhaps I better stay at home?

Anyway, I'm now going to punish my dice...

Hagor

Yeah - back in the day punishing the dice was very very important.

Sovereign Court

STR= 7
INT= 6
WIS= 7
DEX= 8
CON= 11
CHA= 9

Okay... so, this character has average toughness, which he will need. He can't fight, squirm, or talk his way out of a paper bag! Perhaps I'll reroll to something with a +1 somewhere...

STR= 7
INT= 12
WIS= 13
DEX= 8
CON= 13
CHA= 14

Soooo much better. Perhaps another cleric or well-spoken wizard.

The Exchange RPG Superstar 2010 Top 16

Well, um,
Strength 3d6 [3,4,4] = (11)
Intelligence 3d6 [3,1,4] = (8)
Wisdom 3d6 [2,6,2] = (10)
Dexterity 3d6 [5,3,1] = (9)
Constitution 3d6 [1,1,5] = (7)
Charisma 3d6 [5,1,6] = (12)

That's a 7, 8, 9, 10, 11, 12. Nice grouping. Let's call it a fighter.
A second try, and we get

Strength 3d6 [1,2,6] = (9)
Intelligence 3d6 [6,5,6] = (17)
Wisdom 3d6 [1,1,3] = (5)
Dexterity 3d6 [6,6,4] = (16)
Constitution 3d6 [3,1,3] = (7)
Charisma 3d6 [5,3,3] = (11)
Which, if I recall, will make a dandy illusionist.


STR= 10
INT= 14
WIS= 8
DEX= 8
CON= 11
CHA= 11

Human magic user, impulsive, unathletic,
voted most likely to fall into hot molten lava -and die (no save)


My Open Office calc (like Excel) was nice to me today

Str - 1, 4, 5 = 10
Int - 6, 3, 4 = 13
Wis - 6, 4, 1 = 11
Dex - 6, 6, 5 = 17
Con - 5, 3, 3 = 11
Chr - 3, 5, 2 = 10

Looks like Thief for me...

The Exchange RPG Superstar 2011 Top 32

Strength = 11
Intelligence = 15
Wisdom = 10
Dexterity = 9
Constitution = 9
Charisma = 8

If I'd ever played 1ed, this may mean something to me...


I just happen to have some 6-sided in my back pack, so ...

STR: 18/74
INT: 7
WIS: 16
DEX: 9
CON: 9
CHA: 8

Wow. Very playable. I go for fighter with an okay save versus spells. Hence the percentile strength (from AD&D DMG by EGG!). The alternative would be a battle cleric, but there are tons of clerics rolled and it would seem a waste of an 18. I hope he rolls well for HP each level. (Truth in advertising, I had my wife roll the percentile and give me the result over IM, since I don't have a d10 at work.)

I dub thee ... Fortius Tiberius Regulus(FTR for short).

Requiescat In Pace, Gary.

Dark Archive

Adventure Path Charter Subscriber

Strength 8
Intelligence 9
Wisdom 11
Dexterity 11
Constitution 14
Charisma 12

Ummm Cleric or Thief.... now where is that Tomb.


Sect wrote:

Strength = 11

Intelligence = 15
Wisdom = 10
Dexterity = 9
Constitution = 9
Charisma = 8

If I'd ever played 1ed, this may mean something to me...

it would probably mean magic-user :)

Liberty's Edge

(getting my favourite dice)

Strength - 10
Intelligence - 12
Wisdom - 8
Dexterity - 13
Constitution - 16
Charisma - 7

Guess what ?!
I may be either the M-U or the thief ?

But I think I am ugly...


STR 8
INT 13
WIS 17
DEX 11
CON 12
CHA 14

I'd say a ranger with Zen Archery. (I've only played 3.5 and know nothing of AD&D ^ ^;;)

I salute you Gary.

-Kurocyn

The Exchange RPG Superstar 2009 Top 8

silenttimo wrote:


Charisma - 7

Guess what ?!
I may be either the M-U or the thief ?

But I think I am ugly...

Either ugly or a handsome jerk.

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