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Str 11
Int 8
Wis 14
Dex 10
Con 10
Cha 13
Looks like a cleric for me, boy I must have really fudged the dice when I was younger. All my first characters were a lot better than this.

Matrissa the Enchantress |

What's with all these references to 1st Edition Advanced Dungeons and Dragons? Doesn't anyone remember that "ADVANCED" Dungeons and Dragons came AFTER plain old "Dungeons and Dragons" (aka Basic Dungeons and Dragons)? Back in those days men were men; alignments were only ethical (LAW vs. CHAOS); elves, dwarves and halflings were classes; monks were called mystics; paladins were lawful fighters who were at least 9th level; there was no such thing as a half-orc or half-elf and adventures happened in a realm called "The Known World."
My rolls:
STR 11 (6,4,1)
INT 12 (5,5,2)
WIS 11 (6,4,1)
DEX 6 (3,2,1) ouch
CON 3 (1,1,1) super-duper ouch!!!
CHA 11 (5,3,3)
Looks like a very sickly, slow Magic User or Elf (Elf requires a minimum INT of 9)
Now then, according to the "Adjust Ability Scores" section of the rules, you can trade points from any one ability to raise the value of your prime requisite (if you have one) by one point as follows:
- The prime requisite goes up 1 point for each 2 points that another ability score goes down. If a character has two prime requisites, both can be raised.
- Constitution and Charisma points cannot be exchanged with others
- Dexterity cannot be lowered (but it may be raised for a theif or halfling character)
- No score can be lowered below 9. If it is already at 10 or less, it cannot be lowered
The benefits are that if your prime requisites are at least 13 you earn 5% bonus to XP and if greater than 16 you earn a 10% bonus. Elves have two prime requisites (strength and intelligence) and both must be 13 to get the 5% but only strength needs to be greater than 16 to get the 10% bonus.
Based on that, I'd probably go with the Magic User and bump my INT up to 13 by dropping my WIS down to 9, resulting in the prototypical "Sickly, High Int, Low Wis" magic user. I think I'll call her Sharri - she's from Threshold in Karameikos. ;-)
Out of curiousity I decided to roll a second set:
STR 10 (5,4,1)
INT 8 (6,1,1)
WIS 10 (5,4,1)
DEX 14 (5,4,3)
CON 13 (6,5,2)
CHA 8 (5,3,1)
I like this one much better - either a Thief or a Dwarf (Dwarf requires a minimum CON of 9)
For a Thief, the prime requisite (DEX) is already above 13. For a Dwarf, the prime requisite (STR) is too low to bring up to the 5% XP bonus level but the value of the "classes" high saving throws, a better hit die (d8 vs d4), better armour and weapon options and infravision would probably weigh in its favour.
So, the short and stocky lady it is. I'll name this one Kaia of the Bloodstone Clan and she's from Dengar in Rockhome.
:-j(enni)

Bill Lumberg |
S 9
I 15
W 13
D 11
C 16
Ch 12
This came out better than most of my "4d6 keep the highest three" attempts.
I would probably make him a magic-user even though cleric would also be a good choice. If I were making a character for the present version of DnD I would make a binder.
Yes, I still call wizards "magic-users" still call rogues "thieves" and I still roll stats in this order.
R.I.P. Grandmaster.

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Fitting tribute Tarren
here goes
Strength 13
Intelligence 15
Wisdom 11
Dexterity 11
Constitution 8
Charisma 14
adjusted for age + 1 to constitution and - 1 then + 1 to wisdom from the DMG
finally either an Elf from the Basic set or a
a fighter/MU from 1st ED joins team clerics and thieves !!
WE the gaming community are Gary Gygax's legacy.
To our fearless captain: HUZZAH !
and because I DO remember
COM 14

Sean, Minister of KtSP |

STR=3d6=11
DEX=3d6=14
CON=3d6=12
INT=3d6=9
WIS=3d6=15
CHR=3d6=7
Ooooh! I think I might qualify for ranger, but I don't have my older edition books handy to confirm. Still, very happy with those rolls, thank you.

GregH |

I'm a young guy, so I missed the Gygax years of D&D. I kind of wish I didn't.
Do yourself a favour. Grab a copy of the 1e AD&D books, roll up some "high level" characters (that is, 9th or 10th level :) and go through the original Tomb of Horrors.
You'll be glad you did.
Greg

Matrissa the Enchantress |

I was thinking of going "In Search of the Unknown."
Oh yes. I do have fond memories of the Caverns of Quasqueton, the legacy of Roghan the Fearless (fighter) and Zelligar the Unknown (magic user), as both a player and a DM. In fact, I adapted this module and used it to start off the last campaign I ran before 3rd Editon came out.
The best things about this "instructional" module were all the tips for the fledgling DM and the many blank spaces on the map to be filled in with treasure and monsters rolled from a collection of tables. To this day I still dust off and use the table for generating random component material found in the jars in a magic user's lab.
Whoo-boy. Those were the days. :-)
:-j(enni)

Jeremy Mac Donald |

I don't have my 1st Edition PH to hand here at work (shame!), but I recall that several of the ability tables had an entry like "Here or lower the character can only be a cleric." I guess these would apply to quite a few of the characters in this thread!
I don't think its like that. The main thing is you need at least a 9 in your main attribute to get into a class.
Whats happening here is everyone is getting a good roll on their wisdom (and often bad rolls everywhere else) - I have no idea why. 1st edition actually assumes that fighters are the most common class and certianly not clerics.

13garth13 |

Strength: 11
Intelligence: 5
Wisdom: 7
Dexterity: 7
Constitution: 9
Charisma: 14
Yikes...... ........ ............... ............................
Fighter with no hope of reaching Warrior, let alone Swordsman...perhaps the party spokesperson with my astonishingly high Charisma/stunningly low Intelligence? ;-) ;-)
R.I.P. E.G.G.
The hobby you helped create has birthed countless good times and close friends....Iechyd Da, good sir.

Bill Lumberg |
Strength: 11
Intelligence: 5
Wisdom: 7
Dexterity: 7
Constitution: 9
Charisma: 14Yikes...... ........ ............... ............................
Fighter with no hope of reaching Warrior, let alone Swordsman...perhaps the party spokesperson with my astonishingly high Charisma/stunningly low Intelligence? ;-) ;-)
Looks like a career in politics for you.

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STR= 7
INT= 6
WIS= 7
DEX= 8
CON= 11
CHA= 9
Okay... so, this character has average toughness, which he will need. He can't fight, squirm, or talk his way out of a paper bag! Perhaps I'll reroll to something with a +1 somewhere...
STR= 7
INT= 12
WIS= 13
DEX= 8
CON= 13
CHA= 14
Soooo much better. Perhaps another cleric or well-spoken wizard.

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Well, um,
Strength 3d6 [3,4,4] = (11)
Intelligence 3d6 [3,1,4] = (8)
Wisdom 3d6 [2,6,2] = (10)
Dexterity 3d6 [5,3,1] = (9)
Constitution 3d6 [1,1,5] = (7)
Charisma 3d6 [5,1,6] = (12)
That's a 7, 8, 9, 10, 11, 12. Nice grouping. Let's call it a fighter.
A second try, and we get
Strength 3d6 [1,2,6] = (9)
Intelligence 3d6 [6,5,6] = (17)
Wisdom 3d6 [1,1,3] = (5)
Dexterity 3d6 [6,6,4] = (16)
Constitution 3d6 [3,1,3] = (7)
Charisma 3d6 [5,3,3] = (11)
Which, if I recall, will make a dandy illusionist.

Indigo the Everchanging |
I just happen to have some 6-sided in my back pack, so ...
STR: 18/74
INT: 7
WIS: 16
DEX: 9
CON: 9
CHA: 8
Wow. Very playable. I go for fighter with an okay save versus spells. Hence the percentile strength (from AD&D DMG by EGG!). The alternative would be a battle cleric, but there are tons of clerics rolled and it would seem a waste of an 18. I hope he rolls well for HP each level. (Truth in advertising, I had my wife roll the percentile and give me the result over IM, since I don't have a d10 at work.)
I dub thee ... Fortius Tiberius Regulus(FTR for short).
Requiescat In Pace, Gary.