Saern |
In further reviewing Talia, I have some more questions. Do you channel positive or negative energy? Negative seems more appropriate, but it does prevent you from spontaneously casting cure spells.
Also, there are some more changes to make based on race. As discussed in this thread (which, if you haven't read it, contains a good deal of setting info as well), half-elves (and elves) loose their automatic search for hidden doors, and their immunity to sleep effects, and their +2 bonus on saves vs. enchantments. In replace of all this, they gain a universal +2 bonus on Will saves, as well as the racial weapon proficiencies of elves. They are otherwise unchanged.
Arctaris |
In further reviewing Talia, I have some more questions. Do you channel positive or negative energy? Negative seems more appropriate, but it does prevent you from spontaneously casting cure spells.
Also, there are some more changes to make based on race. As discussed in this thread (which, if you haven't read it, contains a good deal of setting info as well), half-elves (and elves) loose their automatic search for hidden doors, and their immunity to sleep effects, and their +2 bonus on saves vs. enchantments. In replace of all this, they gain a universal +2 bonus on Will saves, as well as the racial weapon proficiencies of elves. They are otherwise unchanged.
I'll make the revisions and figure out the positive/negetive energy thing.
Saern |
All right. What feats, or other elements, were you looking to encorporate from Libris Mortis? If you have some open feat slots, might I recommend Spontaneous Healer (I believe that's the name) from the Complete Divine? That will dramatically increase your versatility in spell selection so you don't have to walk around loaded with nothing but healing spells. Only thing is, it requires 4 ranks in Heal, so you'd have to dump some in there next cleric level. Then again, going for Mystic Theurge, perhaps it's not strictly necessary (especially with some cure light wounds wands) due to the sheer number of spells you'll have available.
Arctaris |
I don't have any open feat slots, I was mostly just seeing what was an option. Later on I'll probably take the Corpsecrafter feats. Undead Leadership is interesting and I'll probably try to take a few of the Tomb-tainted Soul feats.
CLW wands are in my plan.
In game, I generally prepare no healing spells since I tend to spend my time in the graveyard.
Fake Healer |
I don't have any open feat slots, I was mostly just seeing what was an option. Later on I'll probably take the Corpsecrafter feats. Undead Leadership is interesting and I'll probably try to take a few of the Tomb-tainted Soul feats.
CLW wands are in my plan.
In game, I generally prepare no healing spells since I tend to spend my time in the graveyard.
So no healing spells prepared, no spontaneous healing, and too low level for us to have wands as of yet.....
sounds like a delightful next couple of levels.No more combats for a bit Searn, please.
;P
Saern |
No more combats for a bit Searn, please.
;P
Sorry! No can do. This leg of the adventure is gonna be a little battle heavy. Next should be significantly less. So, uhm, enjoy your pain without any of those nasty CLW thingies?
We hates them! :P
Arctaris, you do realize most NPCs (and perhaps party members as well) are going to be less than enthused about being undead friendly, right? And that, regardless of what Talia thinks, most undead are evil. If you want to roll with that, I'm more than happy to give it a shot (had a character like that myself once!), but just checking to make sure you know what's coming!
Arctaris |
Fake Healer wrote:No more combats for a bit Searn, please.
;PSorry! No can do. This leg of the adventure is gonna be a little battle heavy. Next should be significantly less. So, uhm, enjoy your pain without any of those nasty CLW thingies?
We hates them! :P
Arctaris, you do realize most NPCs (and perhaps party members as well) are going to be less than enthused about being undead friendly, right? And that, regardless of what Talia thinks, most undead are evil. If you want to roll with that, I'm more than happy to give it a shot (had a character like that myself once!), but just checking to make sure you know what's coming!
Yep, I'm fully aware of that and I relish the opportunity to RP it. Talia holds undead 'life' as sacred as mortal life and will have the same qualms (maybe even more) about destroying the undead.
Saern |
Gadreel:
Saern |
Ask and ye shall receive!
Erelune
Erelune is the goddess of the moon, of passion, and of transformation. She is also a goddess of magic.
Erelune is the goddess of the moon and the night sky. This aspect has its greatest significance amongst the elves. They are thought to have started worshipping Erelune first of all races. Their myths tell that in the time when elves lived as immortal spirits, before they descended from the stars, they lived in the night sky with Erelune. She is their Star Queen, the stars around her being the departed souls of elven ancestors.
It is interesting to note that gnomes consider Erelune to be akin to a giant gemstone in the sky, and the stars smaller gemstones twinkling along with her.
Erelune is also the goddess of passion. She is the artist’s muse, inspiring everything from paintings to poetry to dance. But moreover, being the goddess of passion makes her the goddess of love. Love is considered the predominant concern of Erelune when viewed as the passion goddess. From childhood infatuations to courtly love to wild lust, Erelune presides over all true forms of love. Loving couples are thought to conceive more frequently under full moons, when Erelune’s power is greatest, and those conceptions are believed to have fewer difficulties and the resulting children to be healthier and more passionate. Those actually born in the light of the full moon are believed to be blessed and favored by the goddess, marked for greatness (usually as an artist or even mage of some form).
Erelune is also the goddess of transformation. This aspect intertwines with her passion aspect; those gripped by passion experience a kind of transformation in their natures. It also interlocks with her aspect as a goddess of magic, as magic is often a form of transformation. (Scholars esoterically debate whether Erelune’s magic goddess aspect is actually just an extension of her transformation goddess aspect; Erelune’s followers laugh at these scholars). Erelune regularly transforms herself, as evidenced through the phases of the moon. Most wizards who follow Erelune specialize in the school of transmutation, though many (particularly gnomes) often focus on illusions as well, as a kind of transformation.
Erelune’s aspect as a magic goddess is most prevalent amongst elves, but is also highly recognized by gnomes and human mages.
It should be noted that Erelune doesn’t always bring joy to mortals. Any bard worth his salt can sing many woeful songs of star-crossed lovers, marked for each other by Erelune, who met their doom because of it. There are just as many tales of men and women, great and small of all races, who were filled with the goddess’ passion, only to be driven to folly and ruin.
Further, Erelune’s aspects as a goddess of passion and transformation combine in one of the most infamous curses known: lycanthropy. Erelune is widely attributed with being the progenitor of all lycanthropes. The first such beings were particularly atrocious people in the eyes of Erelune, often betrayers of the faith or those who did evil in Erelune’s name. Now those bearing this curse lose themselves whenever the eye of the goddess is full upon them. Of course, there are good lycanthropes as well. These are believed to have first been living saints who earned the blessing of their goddess.
Erelune is the daughter of Orran (LG sun and knowledge god) and Myra (NG earth and life goddess). She is most frequently seen in relation to her father, however. Erelune is a soft and soothing light to Orran’s blinding brilliance. Both love children, but Orran’s followers are more likely to teach them knowledge and virtues. Erelune’s faithful would be more likely to laugh and play with them. There are many tales of Orran and Erelune in a father/daughter relationship. Orran’s priests tell of the god’s loving and kind, but wayward and naïve daughter, to whom Orran must constantly teach the proper way. Erelune’s priests tell these same stories. But their version has Orran continually frustrated trying to find the best way to do the right thing. Erelune then shows him that following rules is less important than achieving good results.
Erelune has a minor antagonism towards her god-uncle, Akar (CN storm and chaos god). This exists on several different levels. To begin with, Akar’s aspect as a chaos god and Erelune’s aspect as a transformation goddess often lead to clashes. The most well known of these clashes deals with the creation of gnomes. All agree that gnomes were once dwarves, but they underwent a transformation ages and ages ago. Virtually all scholars agree a deity was responsible for this. But which one is debated. Gnomes, for their part, almost uniformly believe Erelune created their race. They claim that they are the descendants of dwarves given the gift of magic by the goddess. But followers of Akar say that gnomes (and halflings, whom Erelune does not claim, though she is frequently worshipped amongst them) are the result of Akar’s mighty chaos.
Further, Erelune’s faith is opposed to the reckless and typically destructive ways of Akar, which rarely serve some good cause. Akar’s priests, for their part, don’t feel this antagonism towards Erelune’s faith. They are actually friendly more often than not, though they think Erelune is soft and weak at times.
Erelune’s followers sometimes see a clash existing between their god and Thetos (LN time and fate goddess). This is often because of astrology; most professional astrologers follow Erelune, and yet make prophecies about on the future. They see Thetos’ temple as a rival and will often decry the faith. Thetos’ faithful usually assert that Erelune’s astrologers are charlatans and move on.
Saern |
About Laryndis:
Further, the Shrieking Ghost crisis follows fast on the heels of the mysterious Green Wizard. You don't know much about this figure; nobody really does. The Green Wizard simply appeared two weeks ago, and the Shrieking Ghost was first heard one week later. You've spent most of your time in the Sepulchers, the tombs of the wealthy located behind and under the watch of Thetos' temple. The dead don't gossip much, so you're not quite up on the latest chant in town. Laryndis, on the other hand, hears everything from everybody.
It's not really relevant to the question at hand, but it will likely come up in conversation soon, and since you would know about it, I should inform you. There is a festival, First Bloom, coming up in under a week. No preparations have been taken yet due to the strange events. First Bloom is a religious ceremony of Myra's faith, though virtually all observe it, which marks the first official day of spring.
Fake Healer |
Ask and ye shall receive!
Erelune
Erelune is the goddess of the moon, of passion, and of transformation. She is also a goddess of magic.
..........................
Beautiful, just what I needed. ThanX
Saern |
Sorry for the long delay between posts. Like I said, I'm swamped with classwork at the current time. But things will eventually resolve themselves. Until then, I'll try to post as often as possible, but this pace may be unavoidable for a while. The start of a week is the heaviest load for me; as the days roll on toward and into the weekend, I should be more and more free to post.