Siege of Serpents (1-2) Core (Inactive)

Game Master Dhenn

Menagerie
Mausoleum
Dormitory
Statue Garden
Starhall
Returning to Skyreach
Vaults
Tapestry Chamber
Sky Key Chamber
Arliss Hall
Floating Tower

Aid token: NO

Aid token overview:

Aid tokens can be used as a free action for any of the uses below. In high-conflict areas, the aid tokens may not work as expected. Once the token is used, it is sent to another table for their use.
  • Aid another: A Pathfinder helps you solve a puzzle, trap, or other task, performing the Aid Another action on a single check.
  • Allied Offensive: A Pathfinder strikes at the same time as you, adding 1d8 to the damage of one attack. The target is considered flanked until the beginning of the attacker's next turn.
  • Burst of Healing: All of the PCs are healed of 1d6 points of damage. This may also be used to cast neutralize poison, remove curse, or remove disease at CL 5.
  • Spellcasting Synergy: A spell is cast simultaneously with your own, increasing CL and DC by 1.
  • Timely inspiration: The party receives the effects of the inspire courage and inspire competence bardic performances (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls and +2 competence bonus on one particular skill).
  • Init:

    dice=Jayori]1d20+1[/dice]
    dice=Kailun]1d20+5[/dice]
    dice=Penda]1d20+4[/dice]
    dice=Stormy]1d20+4[/dice]
    dice=Tyranius]1d20+4[/dice]
    dice=Yable]1d20+9[/dice]

    Perc:

    dice=Jayori]1d20+1[/dice]
    dice=Kailun]1d20+8[/dice]
    dice=Penda]1d20+6[/dice]
    dice=Stormy]1d20+9[/dice]
    dice=Tyranius]1d20+3[/dice]
    dice=Yable]1d20+7[dice]

    Will:

    dice=Tyranius]1d20+5[/dice]
    dice=Yable]1d20+2[/dice]
    dice=Stormy]1d20+8[/dice]
    dice=Jayori]1d20+5[/dice]
    dice=Kailun]1d20+3[/dice]
    dice=Penda]1d20+2[/dice]


    601 to 650 of 660 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Did Stormy find anything interesting or useful on the half orc?

    What are those things Kailun?

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Knowledge (planes): 1d20 + 9 ⇒ (5) + 9 = 14

    "I have no idea."

    Foolish Kailun, thinking that for a f*cking second he could roll over a 5 on d20. Oh, simple, foolish Kailun. Back to casting your daze cantrip every round, which the enemies will always save against! :)

    Silver Crusade

    Kailun recognizes they are Lightning Elementals. They're immune to electricity, critical hits, sneak attack, and a number of other things due to being composed primarily of elemental energy rather than proper flesh and blood. They're more effective against those with metal armor or weapons, which conduct their natural charge.

    Stormy can recover a potion or a greataxe which looks quite nice on her first search. The same option exists for the next turn (or two potions if she takes the axe).

    Grand Lodge

    Female Human Ranger 1 [HP: 8/11; AC 16, TH 13, FF 13; Init +4; Fort +3, Ref +6, Will +2; Perception: +6]

    Readed action on blue
    attack bow: 1d20 + 6 ⇒ (5) + 6 = 11
    dmg: 1d8 + 1 ⇒ (6) + 1 = 7

    Round 1 action on red
    attack bow: 1d20 + 6 ⇒ (2) + 6 = 8
    dmg: 1d8 + 1 ⇒ (3) + 1 = 4

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Great.... lightning elementals and me in shiny metal armor!

    and for the record, Kailun... the random die roller really does seem to hate you =)

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    "Hold a moment, now I remember. Lightning elementals!" he exclaims, rattling off everything he knows about them as fast as he can.

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Tyranius turns and rushes to the circle of energy.

    Lightning Elementals! I should have full control over these outsiders.

    Quickly Tyranius turns his hands in a small circle as he whips the winds all about the lightning elemental

    Storm Burst vs Red: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
    Nonlethal Damage: 1d6 ⇒ 2

    If hits the lightning elemental takes a -2 to it's next attack

    Silver Crusade

    In a great arcing motion, the elemental Tyranius hit whips around the room, ending behind him. It tries to strike, but the Gozran proves well-insulated.

    Flying so the sloped floor is not an issue.

    Slam: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8

    Blue: 9, Red: 2 NL

    Stormy and Yable are up.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Stormy moves downhill to be adjacent to Jayori and casts guidance on him.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Where did the red one end up? (on the map)

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    attack: 1d20 + 6 ⇒ (10) + 6 = 16
    dam: 1d6 + 1 ⇒ (2) + 1 = 3

    -Posted with Wayfinder

    Silver Crusade

    Sorry. Red is supposed to be NW of tyranius. Can't fix map at the moment.

    Yables blow causes the storm cloud to dissipate. The remainder of the party is now up.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    moved the critter to the indicated spot

    Jayori fights the slope, to get to the second elemental, taking a stab with his weapon.

    Melee attack, bless, guidance: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 24, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Have we really been in 11 battles this scenario? Way to go, Paizo designers. Kailun had 5 spells to spread out through 11 battles.

    With few other options remaining, Kailun unleashed one of his few remaining acid darts.

    Acid dart ranged touch attack on red: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
    Acid dart damage: 1d6 + 1 ⇒ (4) + 1 = 5

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Stormy has fewer still...

    Silver Crusade

    Kailun, it's going to be 12. Part of that is that we've been an incredibly active table (over 600 total posts since 11/5), part of it is that 1-2 encounters will almost always take longer than 10-11, and they need to give those tiers enough time to accomplish tasks as well. You'll have seen every encounter in the 45-page scenario, which is extremely unusual and definitely something I didn't expect. If we were playing in person, accomplishing this much would be nearly impossible. You have made a huge contribution to the overall success of the special, so you can feel good about that.

    Between Kailun and Jayori, the second elemental dissipates. Technically, they're called, so I suppose they're bleeding out despite lacking blood? In any case...

    The mist in the circle continues to flash and spark with electricity. Flakes of silver from the binding circle begin to fly off into the air.
    You have three rounds to do what you wish before things start happening (four if you didn't act in the last round). Then we enter the final encounter of the special (I promise)

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    Try to get out the key. out there is not working. Same thing.

    Yeah.. we have a problem.

    ready: 1d20 + 4 ⇒ (15) + 4 = 19
    dam: 1d4 ⇒ 4
    sneak: 1d6 ⇒ 2

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Stormy goes and retrieves that potion. Does anyone need healing? If not she begins to search the two women.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Oy vey... they just keep coming don't they.
    I appreciate how good everyone (GM especially) has been at keeping the posting up. That's probably a huge part of how we managed to cover so much ground. (The room 8A puzzle was especially noticeable on how quickly we navigated it with everyone posting up a storm.)

    Though one would have hoped they'd toss in 1st level wand of magic missile or something for the casters to use later on.

    Can someone try to identify the items we found on the Aspis guys in our breather time here? Might be something useful in there.
    At least a detect magic to see what's there on all three
    Actually, are any of them still breathing? We didn't have a moment to check

    Jayori will stand ready, for whatever comes out again. Hopefully closer to him this time

    Though he will take a moment first to use his wand on Penda, who still seems quite injured from earlier.

    Did she get healed? Or just didn't update her stat line. Will use a wand charge if needed... CLW: 1d8 + 1 ⇒ (3) + 1 = 4

    Readied action (with 5' step if required)
    1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.

    Grand Lodge

    Female Human Ranger 1 [HP: 8/11; AC 16, TH 13, FF 13; Init +4; Fort +3, Ref +6, Will +2; Perception: +6]

    Penda got hit by one of the girls.

    Penda moves over and helps Stormy search the women.
    Arobatics: 1d20 + 3 ⇒ (18) + 3 = 21

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Cure Light on Penda: 1d8 + 1 ⇒ (4) + 1 = 5

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Kailun readies an arrow to fire on whatever comes out of the circle.

    Star Wars: The Force Awakens SPOILER!:

    Longbow attack: 1d20 + 5 ⇒ (3) + 5 = 8
    Longbow damage: 1d8 ⇒ 4
    I see the dice roller regrets giving me that 12 on d20, gotta get Kailun back below 5!

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Tyranius has nothing to prepare

    Tyranius holds his medallion into the air as small breaks in the clouds part allowing sunshine to glance on all of his fellow adventurer's healing their wounds.

    Save your wand charges

    Channel Positive Energy: 1d6 ⇒ 6

    Silver Crusade

    Those with no other actions can use perception to ID potions. There are 9 between the three humans. If it's something you want, I'll let you drink it as part of the same action.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Perception 1: 1d20 + 9 ⇒ (11) + 9 = 20

    Perception 2: 1d20 + 9 ⇒ (3) + 9 = 12

    Perception 3: 1d20 + 9 ⇒ (2) + 9 = 11

    Silver Crusade

    1d9 ⇒ 4

    The first one tastes Cure Light Wounds-y.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Perception 1: 1d20 + 8 ⇒ (5) + 8 = 13

    Perception 2: 1d20 + 8 ⇒ (5) + 8 = 13

    Perception 3: 1d20 + 8 ⇒ (3) + 8 = 11

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    like i said are the siege weapon fonctionnal?

    -Posted with Wayfinder

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    you guys aughta consider taking a 10 =) Would have auto ID'd most of those I suspect =)

    Though we did get to see Kailun roll single digits 3 more times... 8P

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Trying to use up all the bad rolls. :P

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Ha... almost seems like we have an endless supply out there.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Stormy will store away the known potion and drink one of the unknown as she is going through them.

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Perception 1: 1d20 + 3 ⇒ (9) + 3 = 12
    Perception 2: 1d20 + 3 ⇒ (11) + 3 = 14
    Perception 3: 1d20 + 3 ⇒ (10) + 3 = 13

    Silver Crusade

    Yable, you'd need to make some sort of check (3 rounds of detect magic and spellcraft) to determine the status of the weapons.

    The binding circle breaks apart in a shower of sparks, the mist immediately disappearing. One lightning elemental floats inside, as well as a tiny floating creature. The creature resembles an iridescent serpent. Planes to ID

  • Stormy We are here
  • Lightning Elemental
  • Yable
  • P
  • Kailun, Penda, Tyranius, Jayori

    Jayori: 1d20 + 1 ⇒ (8) + 1 = 9
    Kailun: 1d20 + 5 ⇒ (8) + 5 = 13
    Penda: 1d20 + 4 ⇒ (7) + 4 = 11
    Stormy: 1d20 + 4 ⇒ (20) + 4 = 24
    Tyranius: 1d20 + 4 ⇒ (6) + 4 = 10
    Yable: 1d20 + 9 ⇒ (6) + 9 = 15
    P: 1d20 + 3 ⇒ (11) + 3 = 14
    L: 1d20 + 6 ⇒ (17) + 6 = 23
    2d16 ⇒ (5, 8) = 13

    The creature is Tiny, so I'm using a small blue circle to represent it, but I've included the larger picture as well.

  • Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    I believe Bless should still be running - it should last for 20 rounds I think. Also, any effect from drinking that potion?

    Knowledge Plains: 1d20 + 2 ⇒ (3) + 2 = 5
    Stormy, holding a wand in one hand touches the paladin casting Guidance in her attempt to contribute to the fight. Go get it. I got your heals.

    Silver Crusade

    1d8 ⇒ 6
    Stormy may take the benefit of disguise self. I also moved you next to Jayori. She also knows the blue creature looks weird.

    Seeing the paladin as a walking conductor, the elemental glides forward and slams at him, but can't manage to connect with the giant hunk of metal.

    Slam vs FF: 1d20 + 5 + 3 ⇒ (4) + 5 + 3 = 12

    Yable is up.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    This tiny creature seem rare. Money!

    you didn't take account of the ready so I suppose that I wasn't available

    Yable uses his crossbow on the little thing and walks while drawing his sap.

    cross: 1d20 + 4 ⇒ (17) + 4 = 21
    dam: 1d4 ⇒ 3
    sneak: 1d6 ⇒ 1

    Silver Crusade

    Yable's bolt hits, though its wounds rapidly begin knitting back together. It quickly darts through the air towards Kailun, slapping him with its tail. It enters your square The tail hits, and Kailun feels a wave of disorientation wash over him momentarily, before regaining his senses.

    1d6 ⇒ 2
    Slap: 1d20 + 3 ⇒ (14) + 3 = 17
    Dam: 1d3 - 2 ⇒ (3) - 2 = 1

    Will: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
    Confusion: 1d100 ⇒ 21 May act normally

    Blue: 1

    Kailun, Penda, Tyranius, and Jayori are up, followed by Stormy.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Oh ya, forgot about the tiny creature having to enter your square thing. Is it immune to precision damage as well?
    The thing's kinda pretty... If you like the rainbow-tapeworm kinda look

    Seeing the strange creature head towards the wizard, Jayori moves to the elf's defense. Ignoring the danger of the elemental, he moves across the room to attack the tiny creature.

    provoking an AoO from the lightning elemental...

    Then melee attack on the little guy

    Melee, bless: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19, for 1d8 + 3 ⇒ (8) + 3 = 11 damage.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Kailun takes a step back, draws his longsword, and attacks the thing.

    Longsword attack: 1d20 + 3 ⇒ (9) + 3 = 12
    Longsword damage: 1d8 ⇒ 7

    Awesome. Well, this is a 100% ineffectual character, but at least he can draw aggro and soak up damage while the rest of you complete the adventure. Go team! :)

    Silver Crusade

    AOO: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

    Kailun misses, but Jayori lands a good hit.

    Kailun, do you have Planes?

    Blue: 12

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9
    GM Lari wrote:
    Kailun, do you have Planes?

    Knowledge (planes): 1d20 + 9 ⇒ (13) + 9 = 22

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Tyranius steps away from the lightning elemental and conjures stronger winds at the elemental. The wind's rip and tear at it's mass. I will tear you from this world one cloud at a time.

    Storm Burst: 1d20 + 2 ⇒ (15) + 2 = 17
    Non-Lethal Damage: 1d6 ⇒ 5

    If hits then the elemental takes -2 to attack for 1 round.

    Silver Crusade

    This is a Voidworm Protean, a being from the pure chaos of the Maelstrom.

    It has a bite as well as a tail slap. The slap can confuse its victim.

    It has fast healing, immunity to acid, and resists electricity and sonic. It's constantly changing organs give it immunity to critical hits and precision damage, and it operates under the effect of freedom of movement, in addition to a number of less powerful spell-like abilities.

    Tyranius' burst hits the elemental in a battle of thunderous power.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    So, I can't catch it and put it in a vial? That sad.

    Grand Lodge

    Female Human Ranger 1 [HP: 8/11; AC 16, TH 13, FF 13; Init +4; Fort +3, Ref +6, Will +2; Perception: +6]

    attack bow: 1d20 + 6 ⇒ (18) + 6 = 24
    DMG: 1d8 + 1 ⇒ (6) + 1 = 7

    Penda hits the Voidworm with an arrow before moving away from it.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    stormy?

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    At my home game. Was not aware it was my turn. Please not me. Guidance on pally unless he is wounded. Heal him with wand is wounded. Rinse and repeat.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Haven't used the guidance from last round yet... was saving it in case the protean hit and I had to make save vs the confusion effect

    So feel free to drop it on someone else this round.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Sure. Will use it on Tyranius.

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