
|  Yâble | 
 
	
 
                
                
              
            
            i needed to get up before.
Yable thrusts the human.
"Now I got you!"
attack: 1d20 + 9 ⇒ (9) + 9 = 18
dam: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10
-Posted with Wayfinder

|  GM Lari | 
 
	
 
                
                
              
            
            Yable's surprise assault knocks the woman to the ground, bleeding.
After Penda's arrow strikes the remaining one, she calls back, Just you wait, there'll be a dozen more of us here in no time! She doesn't sound very confident about that, though.
Jayori, Stormy, and Tyranius are up.

|  Tyranius Stormbringer | 
 
	
 
                
                
              
            
            Seeing that Kailun is alright Tyranius rushes forward to the remaining Aspis Agent. Holding his open hand backward as he darts forward he feels the energy build on his fingertips. Hurling his arm forward he releases the pent up energy and attempts to shock the Aspis.
Lightning Arc: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 ⇒ 4

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Don't forget the sloped floor... double move to go left (without the acro check
Jayori moves down the newly sloped floor, around the strange lense to confront the last foe on the far side.
"More may come." He responds to her, "But they too shall fail."
Melee attack, bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25, for 1d8 + 3 ⇒ (7) + 3 = 10 damage.

|  GM Lari | 
 
	
 
                
                
              
            
            Jayori manages to bring down the last of the Aspis.
Almost immediately after that, a curious glowing metal object flies out of the half-orc's opened bag, zooming towards the roiling, multicolored mist.
We're still in rounds, though I'll be rolling a new initiative should it become relevant. The object is effectively the size of a Tiny creature, though it's a bit bigger on the map for visibility's sake. Moving the Sky Key requires a Strength check. The party is up.

|  Penda | 
 
	
 
                
                
              
            
            I am guessing that as it is rolling to the mist. That that is a bad thing.
Penda tires to stop the sky key from rolling into the mist but is unable to make it to the key.
Failed the arobatics checks, so the str does nothing.
str check: 1d20 + 1 ⇒ (2) + 1 = 3
"Anyone know what that mist is?"
Almost forgot:
Arobatics: 1d20 + 3 ⇒ (1) + 3 = 4

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Damn... guess we shouldn't have ignored the pre-warning we got!
didn't remember there being mists... had to go back and read the initial room description! That explains the red circle.
"I think that is the Sky Key." Jayori utters, looking shocked to see it. "Stop it!"
He moves as quickly as he can across the room.
Are we trying to move it, or grab it? Unsure why the size matters if a strength thing?
Oh, and what sort of action will this be?

|  Yâble | 
 
	
 
                
                
              
            
            strength: 1d20 + 1 ⇒ (15) + 1 = 16can i use mage hand to stop this?
-Posted with Wayfinder

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            I am pondering what Shaine said earlier how the tower ripping off and floating might have been because the key got too close to the tapestry... seems like the sort of thing you don't want to ignore and let sail off wherever it wants.
I think moving north/south is normal movement... Moving exactly 20' and then will attempt to snag it, and start moving it away from the mist. Not sure if I have to be in its space to move it, or adjacent is good enough... if I have to be in its space, I can't get there in one move... so then its a double move to get in front of it, and ignore the rest of this =)
Unsure exactly what is going on, Jayori will attempt to grab the sky key, and move it away from the circle, until one of the more knowledgeable sorts can tell him whether its a good or bad idea to let it roam free.
Strength Check: 1d20 + 3 ⇒ (17) + 3 = 20
"Did those Aspis thugs have something to place it in?" He calls back keeping his attention on the strange glowing device. "In the pack maybe?"
Do we have anything to put it in?
The strange lens things that they fired the rays from when we entered? There not related to the sky key are they?

|  Tyranius Stormbringer | 
 
	
 
                
                
              
            
            Strength Check Aid: 1d20 ⇒ 18
Tyranius leaps behind Stormy and helps her try to bring the Sky Key under control.
Try over here. There is a better hold!

|  GM Lari | 
 
	
 
                
                
              
            
            A Knowledge Arcana or History could tell you a little bit about them, though a proper ID requires your standard magic item detect/spellcraft process.
Even with assistance, Jayori is unable to bring the key to a halt. It continues moving to the edge of the mist. Now that you've tried, I feel OK telling you stopping it is extremely hard at any tier, especially this one.
Kailun knows that the circle is the inward-facing version of a magic circle against chaos spell, used to keep a called outsider bound within. Disturbing the borders of the circle or the diagram within would release the outsider inside.
Could everyone please give me two more rounds of actions, please?

|  Yâble | 
 
	
 
                
                
              
            
            How my gosh says Yâble. Tyranus heal us. All the the other let's ready that when the creature came out we shoot!

|  Yâble | 
 
	
 
                
                
              
            
            Yâble walks, charge his crossbow and ready.
You are dead the moment, you are free.
ready hand crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d4 ⇒ 1
sneak: 1d6 ⇒ 6

|  Stormy Weathers | 
 
	
 
                
                
              
            
            Seems like I missed something here. Where did the mist come from? Can we still try stop the key from breaking the circle? Stormy is out of spells except for a domain obscuring mist and zero levels. Assuming she cannot help stop the key any more:
The druid pulls her want of cure light wounds and uses it once on herself before looking for someone else who needs healing. If no one needs healing she will search the half orc's body.
Cure Light: 1d8 + 1 ⇒ (5) + 1 = 6
Strength Check to assist if possible: 1d20 + 0 ⇒ (2) + 0 = 2 The dice are no longer with me.

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Jayori continues to try to halt the progress of the sky key, saying a prayer to Irori for strength.
Strength Check1: 1d20 + 3 ⇒ (19) + 3 = 22
Strength Check2: 1d20 + 3 ⇒ (18) + 3 = 21
Wow, not bad... with some assistance, we might do it?
The mist was always there Stormy. It was in the original room description. Would guidance help on the strength checks?

|  Kailun | 
 
	
 
                
                
              
            
            "It's a magic circle for restraining a summoned creature of chaos. I'm not sure we should disturb it, lest we suffer dealing with whatever's inside."
I'll just come right out and admit that I have no idea what's going on here. A floating orb is moving toward a magic circle... but we have no idea what the orb is or does, what the circle is actually for, or what will happen if the orb does or does not make it into the circle. Any ideas, people?

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Kailun... the glowing floating orb thing is the Sky Key (an artifact collected all throughout Season 6) that the Aspis stole earlier in the scenario (off screen). We saw it mentioned in the room with the spirit that got torn apart creating the ectoplasmic things. Kreighton Shaine later mentioned that bringing the Sky Key into the tower, too close to the Hao Jin tapestry, is likely what caused the entire tower to separate and start floating in the air.
The circle, as you just determined with the knowledge check, is probably holding in some sort of chaotic outsider... and the key floating over it is either going to break the circle and release whatever it is ... or some other effect as yet to be determined... neither of which is probably something we want to happen =) Though doesn't look like we'll be able to stop it... so would appear we're not done yet!
As it doesn't appear like he's even close to stopping it, even with considerable effort, Jayori will abandon that tactic on the 2nd round to bring his weapon to the ready, and prepare to defend the room from whatever creature is about to be released.
ie: draw weapon, and ready to attack (5' stepping if neccessary) anything that breaks free and doesn't seem friendly
If this is possible
Melee Attack, bless: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24, for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
If not, don't worry about the attack =)

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Would Kailun be able to figure out if the strange lense things, that the Aspis used to shoot those fiery rays at Jayori as we came in, are still usable? Perhaps like ID'ing an item? (spellcraft + detect magic)
Might come in handy if they're charged up and ready to go again.

|  Penda | 
 
	
 
                
                
              
            
            maybe the beam things the girls used could help fight off what ever is in there. Anyone versed in the magic of the tower or those things?
Penda moves to a place within a 30 feet of any part of the circle and will fire an arrow if anything comes out of it.

|  Kailun | 
 
	
 
                
                
              
            
            History and Arcana (can roll both) for some idea?
Kailun wracks his brain for more information on the situation.
Knowledge (arcana): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (history): 1d20 + 9 ⇒ (18) + 9 = 27

|  Tyranius Stormbringer | 
 
	
 
                
                
              
            
            Seeing everyone abandon trying to stop the Sky Key, Tyranius puts his wand away for safe keeping and draws his crossbow, keeping his sights set on the circle.
Who knows what will happen when the two meet. It could wipe out Golarion from what the Venture-Captain was saying. Try to imagine all life as you know it stopping instantaneously and every molecule in your body exploding at the speed of light......

|  GM Lari | 
 
	
 
                
                
              
            
            The red lenses are almost certainly of Shory origin. While they're most famous for their harnessing of aerial energies to pilot their flying cities, the ancient people were experts on various forms of elemental control. While each likely has some inherent power within itself, they also might amplify fire related powers in nearby spellcasters.
The Sky Key drifts into the center of the mist, silently landing in the middle of the circle.  For a brief moment, the circle flares bright white.  There is a large booming sound, and with a crackle of energy, two small creatures manifest, though the circle remains intact.  The creatures look like dark storm clouds, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning. Knowledge Planes to ID
Jayori: 1d20 + 1 ⇒ (9) + 1 = 10
Kailun: 1d20 + 5 ⇒ (4) + 5 = 9
Penda: 1d20 + 4 ⇒ (11) + 4 = 15
Stormy: 1d20 + 4 ⇒ (3) + 4 = 7
Tyranius: 1d20 + 4 ⇒ (11) + 4 = 15
Yable: 1d20 + 9 ⇒ (20) + 9 = 29
Red: 1d20 + 6 ⇒ (1) + 6 = 7
Blue: 1d20 + 6 ⇒ (20) + 6 = 26
Yable's readied bolt hits the closest one, though without any vital organs, the creature doesn't take as much damage as Yable would like.
Unfortunately, Jayori, I rolled randomly for where they'd come out, and they're both more than a 5 foot step away.
1d20 ⇒ 6
1d5 ⇒ 5

|  Yâble | 
 
	
 
                
                
              
            
            Yâble walks and tries to continue to hit blue.
attack with rapier: 1d20 + 6 ⇒ (1) + 6 = 7
dam: 1d6 + 1 ⇒ (1) + 1 = 2

|  Jayori Bissumbhur | 
 
	
 
                
                
              
            
            Hrmm.. with the tilt in the floor I can just barely reach the blue one in one move... cannot reach the other, so going to blue!
Jayori moves up to flank with Yâble, stepping carefully on the tilted floor, and takes a swipe at the strange creature.
Melee Attack, bless, flank: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23, for 1d8 + 3 ⇒ (5) + 3 = 8 damage.
 
	
 
     
    