Siege of Serpents (1-2) Core (Inactive)

Game Master Dhenn

Menagerie
Mausoleum
Dormitory
Statue Garden
Starhall
Returning to Skyreach
Vaults
Tapestry Chamber
Sky Key Chamber
Arliss Hall
Floating Tower

Aid token: NO

Aid token overview:

Aid tokens can be used as a free action for any of the uses below. In high-conflict areas, the aid tokens may not work as expected. Once the token is used, it is sent to another table for their use.
  • Aid another: A Pathfinder helps you solve a puzzle, trap, or other task, performing the Aid Another action on a single check.
  • Allied Offensive: A Pathfinder strikes at the same time as you, adding 1d8 to the damage of one attack. The target is considered flanked until the beginning of the attacker's next turn.
  • Burst of Healing: All of the PCs are healed of 1d6 points of damage. This may also be used to cast neutralize poison, remove curse, or remove disease at CL 5.
  • Spellcasting Synergy: A spell is cast simultaneously with your own, increasing CL and DC by 1.
  • Timely inspiration: The party receives the effects of the inspire courage and inspire competence bardic performances (+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls and +2 competence bonus on one particular skill).
  • Init:

    dice=Jayori]1d20+1[/dice]
    dice=Kailun]1d20+5[/dice]
    dice=Penda]1d20+4[/dice]
    dice=Stormy]1d20+4[/dice]
    dice=Tyranius]1d20+4[/dice]
    dice=Yable]1d20+9[/dice]

    Perc:

    dice=Jayori]1d20+1[/dice]
    dice=Kailun]1d20+8[/dice]
    dice=Penda]1d20+6[/dice]
    dice=Stormy]1d20+9[/dice]
    dice=Tyranius]1d20+3[/dice]
    dice=Yable]1d20+7[dice]

    Will:

    dice=Tyranius]1d20+5[/dice]
    dice=Yable]1d20+2[/dice]
    dice=Stormy]1d20+8[/dice]
    dice=Jayori]1d20+5[/dice]
    dice=Kailun]1d20+3[/dice]
    dice=Penda]1d20+2[/dice]


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    Silver Crusade

    Just a placeholder if you want to dot in. We're not starting till early November, so no rush.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    there we go!

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    .

    Silver Crusade

    Reminder that we're starting in about a week. Please check in and let me know you're still in, and update your character as necessary.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Can't wait to get this party started!

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    This is Tyranius. Ranor is still locked in a game unfortunately but I do have this cleric available. :)

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    I am here and will get my character info into this alias today.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Need to do a little more shopping but the alias is pretty much updated.

    Silver Crusade

    Stormy: Firebelly doesn't appear to be Core. Do you have some boon that opens up access?

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7
    GM Lari wrote:
    Stormy: Firebelly doesn't appear to be Core. Do you have some boon that opens up access?

    No. I was trusting my herolab program to only show core spells. I'll remove that one and recheck my settings.

    Grand Lodge

    Female Human Ranger 1 [HP: 8/11; AC 16, TH 13, FF 13; Init +4; Fort +3, Ref +6, Will +2; Perception: +6]

    I think I got everything done.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Ditto. I am ready to start.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Kailun should be all updated to his 2nd level version. I'd really appreciate a second pair of eyes to make sure I didn't miss anything before we get started!

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Your character looks solid to me Kailun. I do note that 1) you are not showing your gear, and two you know a lot of first level spells for a second level caster - 21 of them. From memory you should have 8 free at first level and 2 more at second. So somehow you gained 11 spells from somewhere, which is great, but is a lot even if you found a couple of spell books.

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    I spent most of the money from my first two adventures on new spells.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    OK. Cool. Had you shown your gear that might have been evident. That was all I had. Not too many options staying with core rules.

    Grand Lodge

    Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

    That why it is core. Less option =more imagination for your character.

    -Posted with Wayfinder

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    Get out you black skinned guy! Return to your jungle! to take out any judgement. Irisus is also my character. And has a adventure in mwangi in this moment.

    Silver Crusade

    We're off!
    Every year, the Grand Lodge hosts the Grand Convocation at its campus in Absalom. While the Grand Convocation is ostensibly not a party, it is an opportunity for the Decemvirate and Absalom’s resident venture-captains to express their gratitude to field agents and those venture-captains stationed abroad. The Grand Convocation also serves the practical purpose of encouraging networking, relationships, and shared intra-Society communication. The Twelve are well aware that some interaction between field agents will only ever occur informally, hence the festivities serve to provide an excuse for agents across the Inner Sea to meet and mingle, if only for a week. The capstone event is a banquet with remarks from Marcos Farabellus, the Master of Swords, who will touch on the Society’s many successes from the last year and give a hitherto unrevealed announcement concerning the Sky Key!

    Master of Swords Marcos Farabellus strides up to the large crowd and claps his hands together for attention. “Welcome Pathfinders, one and all! And welcome to our traveling venture-captains stationed abroad as well our honored guests! I am Marcos Farabellus, and on behalf of the Decemvirate, I welcome you to the Pathfinder Society’s annual Grand Convocation! I shall address all of the attendees later this afternoon to announce some of the Society’s greatest accomplishments over the past year and our plans for the future. In the meantime, I invite you to stroll about the campus, meet with your peers, and enjoy all the sites of the Grand Lodge. We have set up numerous challenges and contests so that you can show off your skills or sharpen them if need be. I’ll send around ushers when it’s time to assemble for the speeches on the north lawn. Enjoy!

    You guys can participate in the following activities. This is intended to give you a chance to show off your characters a bit. Please choose one of the following. You may have opportunities to try more depending on time, though I'll ask that you try a different challenge before repeating one. Each option has a number of possible skill or ability checks. Creative solutions (relevant Craft or Profession checks, for example) are always encouraged.

    Options:]

    Animal Training (Handle Animal, Intimidate, or Wild Empathy:

    Staged at the menagerie and training area on the grounds, Pathfinders display their skill at handling and taming unusual creatures from all over the Inner Sea. The more experienced the field agent, the more exotic the beasts. Roll a D6 to determine which animal you're paired with (1-Kangaroo, 2-Goat, 3-Skunk, 4-Wolf, 5-Aurochs, 6-Vulture)

    Boasting/Storytelling (Bluff, Diplomacy, Perform):
    Near the temporary structures west of the front gates, a large “talking circle” has been marked out on the grounds. There is limited seating but plenty of comfortable spots on the lawn. Pathfinders compete to tell the best story. Complete accuracy is optional if the tale is funny or entertaining enough. Experienced Pathfinders are expected to have grander tales. Music or dance is just as welcome if incorporated in the narrative.

    Lore Symposium (Linguistics or Knowledge (any)):
    This forum is conducted in an outdoor lecture area in the Quadrangle. Agents do not literally compete in this event, but a meaningful contribution to the panel discussion garners attention and accolades from fellow scholars.

    Obstacle Course (Acrobatics or Dexterity):
    An obstacle course designed to test agility is set up near the training grounds, where Pathfinders compete in a timed trial to be the quickest one through the course. A large chalkboard lists the best times and participants.

    Sleuthing (Heal, Perception, or Survival):
    This event is hosted in a lecture hall in one of the eastern outbuildings, where several agents have set up a fake crime scene. An audience watches as a blindfolded Pathfinder is led into the middle of the scene. He then can remove his blindfold and has two minutes in which to examine the scene before replacing the blindfold. He then must describe from memory all of the clues and forensic evidence that he noticed to an audience and event organizer.

    Trap Mastery (Craft (traps) or Disable Device):
    This competition is staged within a spare room of the Mausoleum. Tables are laden with boxes, chests, cutaway sections of door handles, empty sarcophagi, and other common places where traps are concealed. Pathfinders know a trap is present and must disarm it with a time limit (taking 10 and 20 is disallowed). Alternatively, agents can also create or modify a trap to confound their comrades for credit. All of the traps are nonlethal.

    Weightlifting (Strength):
    Pathfinders compete by seeing who can lift the heaviest weights. Gnomes, halflings, and other Small participants may opt for a handicap, and experienced agents are expected to be mightier than the newer recruits.

    You can also just hang out around the lodge, grab something to eat, etc. In that case, make a Diplomacy check to gather information.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Jayori Bissumbhur is a tall Vudrani man, with the darker skin coloration and defined accent common to that country.

    He makes great effort to appear well-refined and polite, and the openly displayed holy symbol of Irori hint at his reasons for that.

    Although not one for boasting, he has been known to tell a great story, and will more then happily participate in that challenge with his fellow Pathfinders.

    Sure why not! Will tell a somewhat slapstick tale of a minor Vudrani monkey god and his comically aborted attempts to steal the sacred white elephant from the high Raja of Sikari

    Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Kailun eventually makes his way to the Quadrangle and, after watching the other scholars compare notes in the lore symposium, he enters the conversation to provide his input with regard to alchemical compositions and rare extracts.

    Craft (alchemy): 1d20 + 10 ⇒ (16) + 10 = 26

    If that skill isn't applicable, he'll try to tackle things from an arcane angle, using Spellcraft or (if that also doesn't work) Knowledge (arcana).

    Spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
    Knowledge (arcana): 1d20 + 9 ⇒ (19) + 9 = 28

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    A slim dwarf walks and see the trap competition.
    "That should be easy."

    disable device with trap finding.: 1d20 + 10 ⇒ (19) + 10 = 29

    -Posted with Wayfinder

    Silver Crusade

    GM Only:
    4d8 ⇒ (5, 8, 7, 2) = 22

  • Jayori

    While waiting your turn to speak, you listen to a number of speakers before you. Many talk about their actions in the defense of Nerosyan or missions into the Worldwound. That sparks up a bit of discussion around you.

    An older human loudly whispers to his companion. "So many of these goody-two shoes types joining up these days. This Society's losing track of what it's meant to do. It's scholarship, none of this world saving crusader stuff."

    His blue-haired gnome companion responds. "Yeah, but the Convocation's never been so big. Maybe the Society can do good and maintain a scholastic tradition."

    Once his turn comes around, Jayori's tale is not only well told, but new to almost everyone. He earns a hearty round of applause, and a number of Pathfinders appear to be taking notes on your story.

    You can apply a +2 competence bonus to one Bluff, Diplomacy, or Intimidate check before rolling over the course of this adventure.

  • Kailun

    Kailun is able to make a few salient points about the potential applications for Gryph eggs in certain alchemical weapons. He also picks up some gossip from nearby participants.

    "Where's the Master of Spells? I'd expect him to be leading these panels."

    "You know he hates all this fanfare and theatrics. That's why Farabellus is giving the keynote this year."

    +2 competence bonus on one Knowledge or Linguistics check during this adventure.

  • Yable

    Yable is faced with a trapped room that begins to fill with water. He's quick enough that his toes are barely wet before he shuts down the valves. On your way out, a woman congratulates you on your performance. "Good job, man. Could have used you back at Arliss house. Nearly lost Norden Balentiir when I dropped him off."

    +2 on any Disable Device check or Reflex save during the adventure.

    You can all move on to another challenge if you'd like.

  • Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Tyranius looks about all of the challenges set up throughout the gathering before he comes across the crime scene within the lecture hall.

    He growls through his sharp teeth.

    This should prove easy enough. he thinks to himself as he places the blindfold over his eyes.

    Perception: 1d20 + 3 ⇒ (13) + 3 = 16

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Stormy too settles in on the crime scene. She first examines the scene in general before checking the area for tracks and other signs of passage and finally she takes a close look at the victim for clues about injury.

    Perception: 1d20 + 9 ⇒ (11) + 9 = 20

    Survival: 1d20 + 11 ⇒ (5) + 11 = 16

    Heal: 1d20 + 10 ⇒ (5) + 10 = 15

    I believe it was the butler in the drawing room with the lead pipe...

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    Yâble sees the obstacle course. Then again he says."Seem easy" acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20

    -Posted with Wayfinder

    Grand Lodge

    Female Human Ranger 1 [HP: 8/11; AC 16, TH 13, FF 13; Init +4; Fort +3, Ref +6, Will +2; Perception: +6]

    Penda walks over to the Animal Training trial. She shakes out her frizzy hair back from her face. Beady black eyes, set lightly within their sockets, look at each of the beast.

    animal: 1d6 ⇒ 6
    She is paired with a vulture, but someone looks more intimidating then it.

    "This should be easy." She smiles.
    Handle Animal: 1d20 + 3 ⇒ (15) + 3 = 18

    Silver Crusade

    Stormy does determine that her scene was caused by an intentionally sabotaged clockwork servant, while Tyranius is confronted with an apparent stabbing, which turns out to have been a particularly bloody kitchen accident.

    You both overhear people talking about the political climate in Absalom. It seems Lord Omrys, a member of Absalom's Grand Council, tried to shut down the Convocation, claiming the "Pathfinder Convention" would bring only trouble to the city. The Decemvirate used their political connections to block his protests, but the city guard is on high alert for any problems.

    This would be a good time for the two of you to meet up IC

    Penda is able to make the vulture back away from a particularly tasty antelope carcass, and only return on her command. The druid wrangling the animals gives her a respectful nod.

    You notice the menagerie has been significantly expanded over its normal size, as agents have brought exciting specimens from abroad, to both show off their own accomplishments and impress visitors to the Lodge.

    The vulture is replaced by a cheetah for future attempts.

    Yable outperforms most of the other new field agents in the obstacle course, though he ends up with a bit of mud on his clothing when an agent slips and falls next to him.

    Holgarin Smine, the venture-captain for Tymon in the River Kingdoms, holds the best time. You overhear someone mention, "I've never seen so many venture-captains show up in person. They say there's a spot open on the Decemvirate, maybe even two."

    IEvery success here effectively earns you one +2 competence on any of the skills that are options for that check. Whenever you end up at the same location as one of the others, feel free to make your introductions.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Hmm... how often do we get to try the competitions?

    Seems like there's little reason not to do as many as you can. Or do they get more difficult the more you try?

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    A spot in the decemvirate? Time to expand my network. I think there a venture-captain who has a trading post in the mwangi.

    Yâble does some networking.
    Take 10 profession marchand 17.
    And if he finds something of value.
    Take 10 sleight of hand 18

    -Posted with Wayfinder

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Tyranius watches Stormy Weathers ace the course with very little trouble.

    Placing a thick green fist on his chest Tyranius introduces himself.

    I am Tyranius from Stormbringer.

    That was good. Have you always remembered things this well?

    Silver Crusade

    The main limiting factor here is supposed to be time, though that works out a little differently in this format. It does give the overseers a chance to handle any issues that come up starting ~40 tables.

    This would be a good time to find a way to bump into the others though.

    Yable finds a small group of venture-captains. They're discussing the recent creation of a chamber in Skyreach tower to store the Sky Key. Apparently, it's been built without corners on the walls, floors, or ceiling. Marcos Farabellus will be presenting on discoveries madeas part of the keynote address later today.

    Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Well met Tyranius. You performed well also. I think I get my attention for detail from spending time surviving alone in the woods. When you have to depend on yourself for everything you develop such skills. Stormy seems to study Tyranius for a moment before commenting, I think we share an affinity for things natural. I believe you wear a holy symbol of Gozreh, yes?.

    knowledge religion: 1d20 + 1 ⇒ (19) + 1 = 20

    Grand Lodge

    CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
    Consumables:
    CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

    Yes, I grew up on the plains with the tribe of my father before my mother stole me away. As she was running we came into a raging storm where she was struck and killed by the lightning. There I lay smoldering in her arms as my father's tribe found me once again.

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Well, then I suppose it behooves me to participate in a challenge that includes one of the others =)

    After the storytelling, Jayori finds himself listening in on the various Lore discussions.

    Eventually getting drawn into a rather intense 'conversation' with some overly-lubricated Caydenites on the differences in origin of Irori and their god in the divine pantheon.

    Knowledge (religion): 1d20 + 4 ⇒ (15) + 4 = 19

    There, now can run into Kailun =)

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    After a lengthy quiet, the elf finally speaks up. "I usually don't go in for religious lectures, but as those sorts of things go, yours was... acceptable." He offers a curt nod and adds, "I am Kailun."

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    Jayori chuckles ruefully. "Ah, I should know better then to argue mortal origins with Caydenites."

    "Especially drunk ones." He adds, with a slight grin. "Which, of course, is all of them."

    "Jayori Bissumbhur" He continues, by way of introduction.

    "Are you here to listen to the lectures?" He asks, "Or are you here to deliver one?"

    "Outside of the teachings of Irori, I'm afraid most of these topics are well above my humble head."

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Kailun takes a few moments to look Jayori up and down, noticing his heavy armor, weapons, and holy symbol. "You are a holy warrior?" he asks, but the question is rhetorical. Without waiting for a response, he continues, "Good, I look forward to working with Pathfinders who have a... refined moral compass. Too often I've been paired with those who would claim the ends justify the means, if they offer any explanation at all for their savage behavior." He crosses his arms and returns to watching the debates.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    That a cue!
    Yâble see the big pouch on the paladin.

    sleight of hand: 1d20 + 9 ⇒ (19) + 9 = 28

    -Posted with Wayfinder

    Silver Crusade

    A Pathfinder with a magically enhanced voice calls out over the din of the crowds.

    “Pathfinders, please get settled. All campus-wide events are closing. All venture-captains and field agents are invited to gather on the north lawn for refreshments and the keynote address in several minutes.”

    We're moving on to the next section in ~24 hours. Feel free to continue talking, or squeeze in one last skill check.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    I want try this sleuthing Yâble give back the purse of the paladin. "Hey mister, you drop this. I am Yâble by the way see you soon!"
    Yâble than go sleuthing.
    perception: 1d20 + 7 ⇒ (18) + 7 = 25

    "so easy."

    -Posted with Wayfinder

    Liberty's Edge

    Regional Venture Coordinator - Online


    *******************
    Overseer Announcement
    *******************

    Silver Crusade

    Please read the Overseer Announcement above before opening and responding to the spoiler.

    Spoiler:

    Sir Laribold Croome, an immaculately dressed Taldan nobleman scrambles for cover behind a table, which his halfling manservant helpfully flips onto its side. Catching his breath, the Taldan fumbles for his monocle before addressing the nearby Pathfinders.

    “Monsters and villains are attacking all over the grounds,” he states with perfect articulation, punctuated by a crossbow bolt that embeds itself in his makeshift barricade.

    “Spread out, patrol the grounds, and snuff out trouble as you find it. If you should discover any clues about what the devil is going on, report back here at the base of Skyreach.”

    He pulls his sword cane free from its sheath and raises it overhead. “Look alive, and show initiative,” he shouts before performing an elaborate dueling salute in the direction of an elephant and setting off after it.

    You have three choices as to where to go:

  • South Campus: Defenses are in disarray, invaders at large
  • Northeast Campus: Defenses are in disarray, invaders at large
  • Northwest Campus: Defenses are in disarray, invaders at large

    The south campus is where the front gate is located, along with the monument to Durvin Gest and other landmarks. Most of the visitors were here when the attack began. The northwest campus is heavily wooded, and contains a number of important buildings. The northeast campus is smallest, and the dormitories are the most important landmark there.

    Whichever location gets two votes first is where I'll send us.

  • Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    "To arms!" Jayori shouts, as he brings his weapon to bear, eyes scanning upwards towards the incoming winged creatures.

    Glancing around, he spots a familiar face. "Wizard!" He calls to Kailun. "Do you recognize these creatures?"

    Now to bring us all together!

    Which section are we in?

    edit: Oop, GM posted while I was! I say we start where we are! So South Campus

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    dammit i know something "south is go mister."

    -Posted with Wayfinder

    Grand Lodge

    Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

    Knowledge (arcana, dungeoneering, history, nature, planes, or religion): 1d20 + 9 ⇒ (6) + 9 = 15

    Peering up at the creatures as they fly overhead, Kailun squints, scouring his memory for any clues as to their identity or origin. He walks calmly over to Jayori and says, "Be calm. We're far from the highest priority targets in the compound, a tactical situation we should use to our advantage. I disagree on heading south, but if that's where everyone else wants to head, so be it. You see, defending a gate is only relevant when resisting a land-based assault. We should prioritize getting innocents out of harm's way before we mount our counterattack."

    Silver Crusade

    LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*

    "Everyone's already here." Jayori replies.

    We are already in the south campus, we're not heading south. And I'd assume everyone and their dog was already here for the speech... so most of the civilians are here too!

    Silver Crusade

    1d4 ⇒ 4

    As you move through the chaos of the crowd, you find yourself at the Menagerie, where the Society brings rare and exotic specimens from across Golarion. It is often the first glimpse of strange and unusual creatures that initiates experience before their first expedition. The Society’s finest naturalists have captured most of the creatures here for study—and in rare instances domestication. The scene is anarchic.

    A shifting mass of tents and canvas tarpaulins covering dozens of pens and enclosures of varying sizes is pressed up against the lodge’s western wall. Wagons bearing food and supplies brought in from the city are parked nearby. Other wagons contain caged enclosures like those that used in a traveling circus. Larger tents cover metal cages of enormous size. To the east, the grass is compacted from regular foot traffic to the training grounds. A number of cages are already open, their occupants scattering across the grounds, and a few bodies lie on the ground, trampled, bit, or stabbed.

    Four of winged, scaly creatures are here. One (with the purple border) holds a ring of keys, and is trying to unlock a cage containing a giant frog. Kailun recognizes these as Wyvarans, the unnatural combination of a wyvern and a kobold, though he knows little else about these exceptionally rare creatures. They snarl and brandish their spears as you approach.

    Map is linked above. You should be able to move yourselves. Yable is up.

  • Yable We are Here
  • Green
  • Stormy
  • Purple
  • Penda, Jayori, Kailun, Tyranius
  • Red, Blue

    Initiative:

    Jayori: 1d20 + 1 ⇒ (9) + 1 = 10
    Kailun: 1d20 + 5 ⇒ (4) + 5 = 9
    Penda: 1d20 + 4 ⇒ (8) + 4 = 12
    Stormy: 1d20 + 4 ⇒ (12) + 4 = 16
    Tyranius: 1d20 + 4 ⇒ (5) + 4 = 9
    Yable: 1d20 + 9 ⇒ (13) + 9 = 22
    Red: 1d20 + 2 ⇒ (3) + 2 = 5
    Green: 1d20 + 2 ⇒ (19) + 2 = 21
    Blue: 1d20 + 2 ⇒ (3) + 2 = 5
    Purple: 1d20 + 2 ⇒ (11) + 2 = 13

  • Liberty's Edge

    Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

    Earlier

    Tyranius Stormbringer wrote:
    Yes, I grew up on the plains with the tribe of my father before my mother stole me away. As she was running we came into a raging storm where she was struck and killed by the lightning. There I lay smoldering in her arms as my father's tribe found me once again.

    You are stormtouched then. the druid says with obvious reverence in her voice. I think that we would make good allies. she offers her hand to the cleric in friendship.

    The Exchange

    m Dwarf init +9, perception + 11; +1 if trap; +2 if there something unsual in stone (trap or secret door) The dm roll then. "marchand" level 2. AC 17, 27/27hp; Fort +3, Ref +6, Will +3; +2 spell, spell-like and poison

    mobile . move action 2 SE , S while drawing his short bow.

    Yâble walks and shot the purple.

    "Hey, Ugly! You are doing my job!"

    normal arrow.: 1d20 + 4 ⇒ (6) + 4 = 10
    dom: 1d6 ⇒ 4
    Sneak: 1d6 ⇒ 5

    -Posted with Wayfinder

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