Fake Healer |
Ennoch drops to the ground, attempting to smother the flames.
Dropping prone as a free action, full-round action to attempt the Reflex save. Again, Invisible Castle is blocked to me so I will need an official type person to roll my save for me.
1d20+2=17 reflex save.
Aldurin is up (I assume the Arenamaster is taking his turn again?).
FH
Ennoch the Black |
1d20+2=17 reflex save.
Success! I am no longer ablaze! Woo-hoo!
"Let terror take the cleric! Kill this meddling elf!!!"
Arena Grand Master Vissigoth |
The site is up, but still not finished.
Due to the huge intrest, I'm going to ask everyone to do me a favor.
1) Go to my player page. Click "View" and "Source".
2) This should bring up a Notepad file with a bunch of code. Relpace my info with yours. Do not change anything between the "<" and ">" symbols. (if you know how to do HTML, feel free to set up the links on your page)
3) Click "File" and "Save As", type in your alias name using only lower case characters and use under scores for spaces. Then put ".html" after. EX: your_messageboard_alias.html
*You do not have to give out your e-mail address if you don't want to. If you are playing in the first game, you are considered a "Founding Member".
4) Go to the character template page, and do the same thing. Save as "your_character_name.html"
5) Send me an e-mail with these files attached. I only need one Player page per person, but I need a Character page for each charater you wish to play. My e-mail is: Vissigoth@aol.com
If you need help, just ask. Thanks in advace for doing this. This is going to save me a ton of work. If any of the webmonkeys out there know of an easier way to do this, or want to be the "Offical Arena Webmonkey" let me know.
Arena Grand Master Vissigoth |
Aldurin moves to K5 and attacks Jaycn.
Attack and Damage Rolls (1d20+4=23, 1d10+2=10)
Crit Confirm (1d20+4=6)
Jacyn taks 10 damage. He is now at -2 and needs to make a stabilization roll.
Man, I wish I could roll like this with MY characters
Cashmere |
I assume the arenamaster meant K4 for the movement of Aldurin as Jacyn is in J3.
Jacyn's turn. He either bleeds or stabilizes. Either way...
"Camela, show dis scum some respect" *pointing to Lidda's corpse*. handle animal-1d20+7=27
Camela spits upon the mortal coil of Lidda.
Cashmere moves to K3, drawing out another spear, and attacks Jacyn's unconcious form. 1d20+2=5 A miss, even against such a helpless form.
"Leave dis one to me, I shall usher him for to de afterlife!"
Fatespinner RPG Superstar 2013 Top 32 |
Cashmere moves to K3, drawing out another spear, and attacks Jacyn's unconcious form. 1d20+2=5 A miss, even against such a helpless form.
Actually, helpless characters are treated as having DEX 0 which is a -5 AC and, since he's prone, melee attacks get a +4 bonus. His AC is 9 (since mage armor still applies) and your attack is 4 higher than what you rolled. Ergo, you hit! :D
tdewitt274 |
Vissigoth, your links are a bit off.
http://www.geocities.com/ryandunnam/arena/www.geocities.com/ryandunnam/aren a/getstarted.html
Remove the "www.geocities.com/ryandunnam/arena/" (the better way) or put in "http://" before your "www" and it'll straighten things out.
Also, if you want, you can host the page. I can get some things set up so that it's easier to update. Let me know if you're interested and we can email about it.
Fatespinner RPG Superstar 2013 Top 32 |
Talin Darkheart |
Talin draws his bow and looses an arrow toward the fleeing cleric and then runs after him "Time to die girly human".
Attack 18 + 5 = 23
damage 2 = 2
Moves to H9
Fatespinner RPG Superstar 2013 Top 32 |
Talin draws his bow and looses an arrow toward the fleeing cleric and then runs after him "Time to die girly human".
Attack 18 + 5 = 23
damage 2 = 2
Moves to H9
I think he has cover from you currently. He's back in the starting pit now.
Fake Healer |
I assumed that the doors closed when the combatants had entered the arena, so maybe Haad could only flee to C8 and would still have cover due to the sandbag wall. With cover(from either location) he gains +4 AC, bringing his AC to 21, so still a hit.
Arenamaster Vissi needs to rule on whether the starting areas are still accessible.
Ennoch is up, Fatey!
Arena Grand Master Vissigoth |
Vissigoth, your links are a bit off.
http://www.geocities.com/ryandunnam/arena/www.geocities.com/ryandunnam/aren a/getstarted.html
Remove the "www.geocities.com/ryandunnam/arena/" (the better way) or put in "http://" before your "www" and it'll straighten things out.
Also, if you want, you can host the page. I can get some things set up so that it's easier to update. Let me know if you're interested and we can email about it.
Yes please. All this HTML is making my head hurt. I miss Macromedia MX.
And as I never said that the doors are closed, I'll rule that they are open (but I did mean for them to close, I just forgot to SAY it).
Cashmere |
Welcome back Awed!
Camela! Show dis von de same respect!*points to Jaycn's corpse*
Handle animal check 1d20+7=20. Camela moves to K4-5 & L4-5 and spits upon the bloody body of Jaycn.
Cashmere gestures to the crowd, "[b]You vant BLOOD AND FIRE!?! I vill give you FIRE!!!" "Heart of the desert sun, come to my hand!" Cashmere casts produce flame "Behold the mighty flame of the desert comes to my
call!" Raises his flame shrouded hand. "I shall burn the infidel for you, honored spectators!!!"
Haad Knut |
"How dare you accuse me of cowardice, you freak! You puppet of a higher (and doubtless cheating) power! You shall die the death of all such crave slime - on your knees, begging for mercy that shall not come!"
Phew, I guess I'd better hit him, then. Charging Aldurin, whirling my flail. On connection (assuming I hit) I will attempt to trip him and then follow up with my Improved Trip attack on his hopefully prone derriere.
Touch attack = 9 + 2 + 1 (Magic Weapon) + 2 (charging) = 14, which I presume hits. Trip attempt = 8 + 2 + 4 (Improved Trip bonus) = 14. Hmmm, so now we wait......
Fake Healer |
Umm, Haad you can't charge from behind a wall, which means you can't get to Aldurin and attack or trip. You need to reconcile your move to account for walls and/or sandbag half-walls. You listed in your previous post that your current location is A7.
Talin Darkheart |
Talin drops his bow and grabs his swords "Nice try you big windbag".
Talin ducks into a roll and leap between his legs.
Tumble check 11+8=19 Crap
I don't have access to a book but I think I am in a pill on the ground below him.
tdewitt274 |
Tumble
DC
25
Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.
Haad Knut |
Yes indeed - thanks! So, prone gives me +4 to hit, which is what I was trying to get by tripping you! The herald of hell still smiles upon his disciple...
Haad looks in in amazement as the halfling trips over its feet next to him. So amazed, in fact, that he misses with his flail as he attackes the prone rogue.
grumble, grumble: 2 (roll) + 3 (attack bonus inc. magic Weapon) + 4 (bonus for prone) + 2 (charge) = 11 - a miss! In the link I forgot the charge bonus, but it makes no difference.
tdewitt274 |
Yes indeed - thanks! So, prone gives me +4 to hit, which is what I was trying to get by tripping you! The herald of hell still smiles upon his disciple...
In Talin's defense, I don't believe him to be prone. The Tumble doesn't state that he's prone, only in the last legal square. The crouching was the the dramatic effect of the tumble. But then, I'm the crowd : )
Aldurin Dolkin |
Ahem, arena-leader-type-person:** spoiler omitted **
For Ennoch!
Talin Darkheart |
I am not an official arena person but Ennoch needs a touch attack also so here you go 15+2=17