Cashmere |
"Camela attack!"pointing at Haad. Handle animal check 1d20+7=13, needed a 12 (dc10 + 2 because Camela is injured).
Camela moves to L5-6 & M5-6 and attacks Haad. 1d20+0 bite=7 for a miss.
Cashmere moves up to stand beside Ennoch "You like de dead, wizard. You make 'im dead too! *pointing on the ground at Shins* I will make sure none shall harm you!" Double move to S6 (included the extra movement penalty for going over the low wall)
rolling initiative 1d20+6=22!
Next up Ennoch
Raurik 'Shins' Strakeln |
Initiative: 22
I keep bleeding my lifeblood onto the sand.
Could use some healing here!
Fake Healer |
Initiative: 22
I keep bleeding my lifeblood onto the sand.
Could use some healing here!
Don't forget to roll your 10% chance to stabilize (x2 now).
Ennoch is up!
Ennoch the Black |
Ennoch winks at Cashmere and nods knowingly, kneeling down to thrust his dagger into Shins' throat.
Full round action: Coup de grace on Shins. Auto crit, max damage. 6 damage. Fort save DC 16 or die. Invisible Castle is now blocked by the firewall at work (grrrr!). Would Fakey or the Arena Master roll my init for me please?
Fake Healer |
Ennoch winks at Cashmere and nods knowingly, kneeling down to thrust his dagger into Shins' throat.
Full round action: Coup de grace on Shins. Auto crit, max damage. 6 damage. Fort save DC 16 or die. Invisible Castle is now blocked by the firewall at work (grrrr!). Would Fakey or the Arena Master roll my init for me please?
Ennoch's initiative 1d20+2=11
Shin's needs to make a DC16 fort save. If he succeeds, he needs to make 2 d100 checks to see if he stabilizes (10% chance or lose another point of damage for each check).
FH
Fake Healer |
Still need initiative from Aldurin. EDIT: Nevermind, Found his profile:
Aldurin's initiative= 1d20+3=9
fh
Fake Healer |
Fatespinner RPG Superstar 2013 Top 32 |
tdewitt, is there any chance we can get the row of numbers repeated at the bottom of the map as well? Having to scroll up to check the number row and then scroll back down to find things at the bottom of the map is somewhat bothersome and I always have to double-check myself to make sure I've got the right square. Thanks!
Mothman |
Wow, two crits from the opposing fighter. How on earth are we supposed to deal with that?!?!
Looks like it is up to the spellcasters to save the day:)
Looks like this round might be over real soon.
Depending on which team yer rooting for, it's either very lucky or very unlucky that AWED is away, and the arena master has been rolling for him. He hardly EVER rolls that well in my pbp game!
Cashmere |
Camela attacks Haad, trying to bite him. Attack 1d20+0=8 Another miss!
Cashmere looks down Shins, says "May the hot desert winds scour the weakness from your soul." He then jams his spear into Shins' chest and gives a vicious twist. Auto hit, auto crit for 3d8+9=24
Goodbye. May the desert heat forge you a better soul.
Fake Healer |
Crap. Well, goodbye Raurik. I can play him in another battle right? Or should I start creating a new character?
I believe we all get restored to normal after each bout in the arena. I would say keep him. I plan on running another match right after this one and hopefully a couple other people decide to be Arenamasters also so we can have a few bouts going at a time. I would suggest that any who want to be in the next matches who don't have gladiators should create a character per the guidelines set forth on the original thread.
Just my thoughts.FH
Fatespinner RPG Superstar 2013 Top 32 |
Fake Healer |
Lilith wrote:I expect a big "I WON!" from somebody when this bout is over so's I can start drawing up a picture of 'em. :DAre you going to draw the winning team or just the one character who contributed most? If you're going for the main contributor, it's Aldurin all the way!
No way! Camela is the star! ;P
Ennoch is up!
Ennoch the Black |
The black wizard moves swiftly to the scene of battle, using the camel as a body shield between himself and the Hextorian cleric. He grins wickedly as he begins his incantations, releasing a wave of terror on the cleric.
Move to L4, cast cause fear on Haad. DC 14 Will save or flee in terror for 1d4 rounds. Even if you succeed, you are shaken for 1 round.
Fatespinner RPG Superstar 2013 Top 32 |
Fear save = 7
"Yaargh - Lord of Tyranny, why have you forsaken me?!"
To be perfectly honest, I wasn't expecting that to work out so well. Excellent! Could Fakey or the Arena Master roll the 1d4 for me to see how long Haad spends reeling in horror? Mwahahahahaha!
FYI, this is the status condition I've inflicted: Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.
Vissigoth |
mevers wrote:Depending on which team yer rooting for, it's either very lucky or very unlucky that AWED is away, and the arena master has been rolling for him. He hardly EVER rolls that well in my pbp game!Wow, two crits from the opposing fighter. How on earth are we supposed to deal with that?!?!
Looks like it is up to the spellcasters to save the day:)
Looks like this round might be over real soon.
I never roll that good in my PbP games.
Arena Grand Master Vissigoth |
Here is the duration of Ennoch's spellCause Fear Duration 1d4=2
I'm almost done with the site. It will have the rules, character creation guidlines, and a leaderboard. You can still use Shins, or you can roll up another. Kadrenis doesn't want to play Lidda anymore so she rolled up another character.
Lilith |
Are you going to draw the winning team or just the one character who contributed most? If you're going for the main contributor, it's Aldurin all the way!
I'll draw the team...if they don't turn on each other and decide There Can Be Only One.
BLOOD! BLOOD! BLOOD!
Arena Grand Master Vissigoth |
Aldurin moves to M7 and attacks Haad.
Attack and Damage Rolls (1d20+4=15, 1d10+2=7)
A rare miss!
Tzek |
Moving to J3, and yelling "You're all talk Ennoch. Take this!!" I throw my Alchemists fire at Ennoch. Ranged touch attack 1d20+3=19 Hit!! For 1d6=5 damage.
Damn I am rolling well.
Here is the info for Alchemists Fire
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
Ennoch the Black |
Moving to J3, and yelling "You're all talk Ennoch. Take this!!" I throw my Alchemists fire at Ennoch. Ranged touch attack 1d20+3=19 Hit!! For 1d6=5 damage.
Ennoch seethes in pain, the flames rolling over his cloak. "You will pay!!!"
Note to self: Use leftover money to buy disposable items.
Cashmere |
Camela got splashed also with the alchemist's fire for 1 damage. Camela attacks Haad again:1d20+0=11 Camela's teeth fail to gain purchase on Haad's armored torso. A miss!
Vile wizard! Twice now you have damaged my Camela! Now you are to be paying.
Cashmere moves to N5 and chucks his spear at Jacyn 1d20+2=16.
Damn! My spear vas flying true! It seems to have encountered a field of energy that embraces mine foe. Miss.
Haad is up and scared.
Lens Samaniuk... Masked |
Talin Darkheart |
"Come back here you cowardly whelp" Talin yells as Haad runs to the far end of the arena. Talin focus on the wizard draws his bow and looses an arrow.
4 + 5 = 9 Miss