Player's Guide for AoW


Age of Worms Adventure Path


I'm finally back in the DM's chair, after playing a PC for the last 6 months. I'll be runing the Age of Worms, and I sent my player's this quick guide to Diamond Lake. I'm my version, all NPCs and places are in bold letters, and two small sections are italicized. It won't come through the cut-n-paste for some reason.

In addition to this general guide, each PC get's a personalized guide that includes their upbringing, and elaborates on certain sections where they would have more information.

Thanks!


Diamond Lake Player’s Handout

The ramblings of Knuckston Grizzlebeard, common miner and regular patron of the Feral Dog Tavern, a week before his death by a falling girder in the Tilgast Mines:

So, you wanna know what life is like in Diamond Lake? Hells man, why would you want ta give a s**& about this place? It’s a piss hole. My old bones sweat their last in those mines, and I’ve got nothing to show for it except a case of gout and the hacking lungrot.

You ain’t going away are, ya?

Well then, sit down. . . I’ll talk to ye about the sights around here, but it’ll cost ya a few rounds . . . the Good Dwarven stuff too, you cheapskate.

Okay, where was I? Diamond Lake, a s&@%hole like no other. . .

Politics

Governor-mayor Lanod Neff is the head cheese around here. He’s been appointed by Cinnmore itself because his father was a head cheese and got him started with a position at the Garrison that he didn’t deserve. Now, he sits in his massive manor house on the hill overlooking the town. It’s constantly under construction, mostly so Neff can try to outclass the other bigwigs in this berg.

The man himself? Hells! He’s a lying, cheating philanderer who spends more time chasing tail than doing any real work. He lines the pockets of his cronies to stay in power, and pays off that sheriff to keep him and his boys in line.

If it weren’t for his brother, Allustan Neff, Lanod’s body would have been dumped into a dry mine years ago by the other power brokers in town. Allustan’s a pretty powerful Wizard, probably the smartest man in town. I heard that back in Cinnmore, he had designs on being the head of a wizard’s academy, but fell out of favor and was forced into retirement. Since he was born and raised here, he ended up back where he started. I like to think he may have ran away from the big city with his tail between his legs, but, um . . . don’t tell anyone I told you that.

Anyway, the law around here, if you wanna call it that, is a big old bastard named Sheriff Cubbin. It’s no secret he’s in the pocket of the Mayor, and spends his time drinking and carousing in the various cathouses. When he got elected Sheriff, we laughed in our cups and threw darts at his head, until he arrested us all with his private battalion of cronies. Son of a b$&!&. . .

The only other law in town is the Garrison, ran by Captain Tolliver Trask. He runs about 60 men in the old keep, but the snots never bother to step foot inside the town proper. Mostly, they patrol the miles of wilderness outside of town, and pray to their self-righteous god of honor. Truth is, Trask doesn’t care a lick for Diamond Lake, and he keeps his men out of our affairs. He’s just here to make sure his precious metropolis Cinnmore don’t get attacked from our direction. If anything really bad happens here, the gates of the keep will shut so fast that any honest wage earner standing in the way’ll get dashed against the walls.

Business

The mines are everything here, and I’ve been breaking my back inside of ‘em for 30 years. The mine managers come and go, and deeds exchange hands over blackmail, gambling, and even downright murder and theft. At least that’s the rumor. It a tough business and I can say that through it all, I’m still here, digging away to line the pockets for every backstabbing son-of-a-b&@*+ that ever owned a mine.

Right now, there are six mine managers, who are considered to be the ones that matter in town. They have the chink to ignore the law, and hire their own thugs to keep order in their respective areas of business. They fight with the mayor sometimes, but for the most part they don’t do much but bicker amongst themselves for every scrap of ore they can squeeze out of the hills.

You want a rundown of who they are? What’s the point of that? It won’t last. . .

Ah . . . the hells with it . . . keep the ale coming. . .

Right now, the comer is Balabar Smenk. He is a fat, lecherous bastard who got his start from his old contacts in Cinnmore. He spends his time gambling, drinking, and scheming up new ways to take over this entire town. The mayor hates him, mostly because he’s scared. Smenk owns 4 mines right now, and is poised to get more. Balabar may have just enough of the town in his pocket to stage a coup of his own, but he’s usually too powdered up with perfume and sweaty finery to think about lifting a sword.

Of course, this has really pissed off Gelch Tilgast. Right now I work for the old fart, but it may not last. Before Smenk come into the picture, Gelch reigned over this berg for years like a petty lord, and now he’s getting a taste of what it’s like to be on the outs. I’ve even heard rumors that he’s trying to get support from other mine managers to fight off Balabar Smenk, but that’s probably hogwash. Tilgast doesn’t know which way is up these days, and they sure as hell wouldn’t deal with him after the way he’s backhanded them over the years.

He’s still better off that Luzanne Parrin. She inherited her mines from her mother, who died in the Red Death when she was still a pup. Now, twenty years later, she’s almost bankrupt, and it’s no secret that she’s sleeping with Chaum Gansworth to try and protect her own skin. She’ll be broke soon.

Chaum Gansworth has been in town for a while, and keeps a pretty low profile. Other than the fact that he’s sleeping with Luzanne, there ain’t much to tell. He does own the Rusty Bucket, and has dinner there quite often. I guess his mines are doing okay, but then again . . . how the hell am I supposed to know?

The same can be said for the other two mine managers. One’s an elf, some prancing panty waste named Ellival Moonmeadow. He only owns one silver mine, and doesn’t have anything to do with regular townsfolk like us. He just hangs out with his fellow elves, doing . . . well, whatever it is elves do when they’re together. Haw ha!

The other one is a dwarf, named Ragnolin Dourstone, who’s been here ever since I can remember. Like most Dwarves, he does well for himself in the mining profession, and has handpicked a number of spots to start new mines, all of them pretty damn successful. So far, neither Tilgast nor Smenk has managed to dent his business one bit . . . though they’ve both tried their best over the years.

In addition to the mines, all six mine managers share a single smelting house, located near the old piers. It’s pretty much monopolized by the city council in Cinnmore, and run like a tight ship. The chief smelter, Vulgan Durtch, is a recluse, and the entire operation resembles a fortress with no windows, and no unguarded entrances. They had to step things up a bit security wise, after one of the mine managers sabotaged a rival’s shipment.

History

Well, I can’t really go back all that far. My memory gets a little fuzzy when I think back to the old days. . . I do know that the area near the lake was run by some uppity feudal lord a long time ago. He built a keep, which currently houses the Garrison’s men. There are also a couple of old fences in the cairn hills where he tried to get his farming subjects to grow carrots and potatoes. I wonder how many of the idiot’s subjects starved to death!

Well, his sons started exploring the cairns and old gravesites that litter this whole area. I guess they found quite a bit of loot from the olden days . . . and I don’t mean 50 years ago. I mean really old days. Hundreds of years ago.

Anyway, all this loot attracted the attention of Cinnmore, and pretty soon they bought off the noble kids and annexed this whole area for themselves. They hired a group of adventurers to explore it all, and sucked every last treasure dry from those old tombs.

That would have been the end of Diamond Lake, except prospectors and surveyors came in and took measure of the land. It’s still s~%$ for growing anything but weeds, but wouldn’t you know they discovered a massive cache of silver lodes and massive veins of iron under the hills, including the one we’re sitting on right now?

Now, years and years later, it’s said that that we’re the cornerstone of Cinnmore’s ore supply. Not like they’d pass any of that wealth onto common laborers like us, you understand. When I was a kid, getting a meal was as easily as casting a line in the Lake. Now, the smelting house and associated runoff has polluted the water so much, the merchants have to send off to Cinnmore just to get a week-old, salted flounder.

As far as recent history goes, there ain’t much to tell . . . honest folk are still getting screwed and the wealthy are still getting richer off of our sweat. Let’s see. . .

There’s an old ring of stones out in the boonies, called the Menhirs. It’s visited by Rangers, Druids, and other freeloaders. No one knows who built it, but they say the worn stone have been there for centuries.

The Old Observatory used to be a haven to some scholarly Monks, who used to prance about and read off astrology. They packed up shop when I was just a kid, and since then it’s pretty much sat abandoned.

Then, of course, about 19 years ago, a pretty bad plague called the Red Death swept through and killed a good many of us. I lost my sister to the Boneyard, and me son’s still got vapors and can’t make a living. I even had it myself, but it’s weren’t too bad on me. I did get a pretty lumpy scar from it on the back o’ my head though. You wanna see it?

No?

Ah well. . .

Entertainment

There’s nothing like spending a day’s wage in Diamond Lake. We may not get much in the way o’ housing, sanitation, or any of that frilly city crap that doesn’t do any good anyway . . . but we do have entertainment in spades.

If you have the money, the Emporium is the place to be. It’s run by a lady of the night, Zalamadra, and she’s got a whole cadre of the sweetest ladies you ever saw at her disposal. They sit in perfumed glory in the upstairs area she calls the Veiled Corridor. There aren’t any veils there that I’ve seen, but then again, I’ve never asked for one. There’s also a Den on the top floor where you can obtain the use of other substances that twist your mind around and make you talk funny, if you’re into that. There are plenty of games of chance, and a very interesting freak show downstairs full of dangerous and exotic creatures. Just last week, I heard a rumor that a crazed demon child escaped it cage and went on a fiery rampage. They haven’t caught it yet, and I’m keeping a sharp lookout. They say its hide has magic designs on it, and I’ll bet its worth a few pennies to its owners. I have a boot dagger handy in case I run into the thing.

If you like boredom, you can always visit Lazare’s House. It’s a fancy, high class place with a steep price I remember when Lazare managed a mine in town, until his wife got sick and he was bankrupted, selling everything to that bastard Smenk. Inside his place, there’s no music, no dancing girls, and no fun. I heard everyone sits at tables and plays Dragonchess, a game with over 40 pieces and a multilevel board. Lazare used to be a champion, and has somehow pushed his habit on some of the upper crust. It’s a snore, but at least you can gamble on it.

If you find yourself a little light of chink, there are a few other places you can visit for fun. The Midnight Salute is a pretty cheap place to get some female action, but they cater heavily to the Garrison’s crowd. If you’re looking to get drunk or do some low-end betting, there’s the Feral Dog, where you can see some pit dogs tear each other to pieces, and get into a bar brawl or two. It can get rough, even for a guy like me, but it’s worth it because they don’t charge you to get in. Your other choice among the chaff is the Spinning Giant, but the other patrons are usually garrison soldiers, so you have to be tolerant of drunken chants and men who like to slap each other on the butt. They don’t tolerate stealing or bad manners, and there isn’t a card game to be found anywhere in the vicinity.

If you’re just hungry for some food, you can go to the Hungry Gar. The chef there is a pretty decent cook, but there’s only so much you can do with snared rabbits and deer meat. One alternative is the Rusty Bucket, which has a pretty decent common room as well.

Finally, if information of the outside world is your cup of tea, many out-of-towners stay at the Able Carter Coaching Inn. The main thrust of the business is running coaches and supplies back and forth to Cinnmore, Blackwall Keep, Elmshire, and other parts west. Boarders from all over stay there, mostly for short term business, so a good conversation about Cinnmore and other part o’ the world are in good order there. Plus, if you’re willing to pay, they’ll take horses too.

Nine Hells, you can always do what I do. You can always spend thirty years of your life slaving away to Gelch Tilgast, only to see your life get poured down the drain when he sells the mine to Balabar Smenk in a few years. Smenk pays two coppers cheaper, and you work a longer shift. Bastards.

Shops

There are plenty o’ places to get business done in Diamond Lake. You got something to buy or sell, you can most likely procure your needs right here.

Let’s see. . . we got Tidwoad’s Jewelry, run by a uppity gnome of the same name. He cheated my mother out of her jewels for half their worth, so I can’t vouch for his honesty, but you should see his collections in the window – whew! . . . He swears that his shop is burglar proof, and so far, no one’s taken him up on the challenge. I’d like a few of those baubles for myself, that’s the honest truth.

The General Store is where you can pick up just about any mundane equipment you’d ever need. Taggin runs it pretty reasonable, and has all the supplies you need to travel overland for a month, or survive a mountain climb. He stays outta people’s business, and sticks to his own outfit.

The Lakeside Stables are run by a half-elf named Lanch Faraday. I ain’t ever owned a horse myself, so I don’t know him well. I only met him once, during a card game, but I took my leave when he upset a table and pulled a knife. He’s a mean, sour drunk, but he takes care of most of the community’s horses, so he can’t be all bad.

If you’re looking for weapons, Tyorl Ebberly has a good shop. He claims to be a watch captain in Cinnmore, but be must’ve done something wrong to end up here. He has a few artifacts from the Cairn hills that he’s found. If your interested his place is called The Captain’s Blade.

Venelle’s contains some of the finest bows in the land. Venelle herself is happy to sell anything she has, if she can locate it through all the clutter o’ her shop. I took up bow hunting myself once, and stood all day in a tree stand, on her advice. The only thing I caught was a damned cold.

Manlin Osgood. . . now there’s a man I can hang a reputation on. He’s a right fellow and an able drinking companion, if his head’s right. He doesn’t bluff at cards, he’s always ready with a backslap and a handshake, and he makes the finest masterwork armor in the region. A few from Cinnmore come to Osgood’s Smithy special, just to access his team of apprentice blacksmiths.

That’s about it. There are other places in town to get things, but I wouldn’t recommend it. When your life depends on a wooden girder underground, you better make sure the right hands set it up, if you catch my meaning.

In Diamond Lake, it’s better to be gouged by an honest exploiter than outright cheated by a thief, so stick to those places I mentioned . . . you should be fine.

Churches

There are a few churches in town that have gained a following, but I wouldn’t recommend any of ‘em. The best church for me are the Halls of the Veiled Corridor, where you can tithe your money for a cause that’s worthy of your coin, and get a little bit of sweetness besides.

However, if you insist, you can go to the Church of Ct. Cuthbert, right on the center of town. The sermons there are full of piss and vinegar, led by Jierian Wierus, whose favorite activity is to flog his own backside with a cat-o-nine-tails, and go to the seedy parts of town to covert others to do the same. His following is 150 strong and growing.

If they’d make you feel welcome, you can go to the garrison and sit at the Chapel of Heironeous. It’s mostly full of soldiers, who like to puff themselves up with honor before riding around the countryside in their fancy armor. Valkus Dunn is the righteous bastard in charge, preaching about public do-goodery, but doing nothing about it. He opens the service up to the public, but no one goes except men who swing swords for a living.

If you like nature, you can traipse out in to the boonies to visit the Bronzewood Lodge. Its run by Nogweir, a cleric of Obad-Hai who likes to scare people about bogeymen in the hills, but I can’t imagine why they’d sit out in the middle of nowhere with nothing to entertain them. Trying to fill the coffers so he can get back to real civilization is my guess.

There’s also a Temple of Wee-Jas around here somewhere, called the Cult of the Green Lady, but you won’t see them much unless you go the Boneyard and visit the graves they tend to. When my Suzie died from the Red Death, they took her thin, deformed bones and washed her up real pretty. Then they stood around and gave a little speech about mortality and life, but I didn’t have a penny to give ‘em. They went ahead and did it for free.

Anyway, that’s pretty much a good rundown of Diamond Lake for ya. You wasted enough of my time, so get out of my face and stop asking questions. I got a few coppers left in my pocket, and I want to get to the Emporium to see that damned two-headed mule again . . .

Knuckston Grizzlebeard was buried in the Bonyard of Diamond Lake. His burial was overseen by the Cult of the Green Lady, and he is survived by his adult son Renald Grizzlebeard, in the direct custody of the mine manager Gelch Tilgast.

“The joys of the rich man are nothing, as they who hang around with sinners, scoffing at the simple paths of righteousness. Their delights are a pittance compared to eternity, and their rewards shall be devoured by the wriggling powers of darkness. They seem as trees along a riverbank bearing luscious fruits, but I tell you: they are plagued from within by blind, consuming things that eat without mercy and leave nothing behind. Not a one of them will be safe on the day of final judgment, when the slithering darkness feasts upon them. We tread toward a red day, full of writing doom and a dread feast of bloated, ravenous hunger. Dark times is coming. Slithering times, when the clouds snuff the sky and the austerity of flesh is the path of salvation. Be ready, and prepare your body for the coming Age . . . an Age of Worms . . .” - Jierian Weirus, Priest of St. Cuthbert

Liberty's Edge

Uuhhh, FINE!

I'll just copy and paste it, if you don't mind!
Thanx to you!


Wow...just sent this to my players. Great job!!!


When will you be posting the Norwegian translation of this? I have to do it myself? Oh... ok... seriously though, great job!


Great work! I will be using this tonight.


Very Cool. Where exactly is Cinnmore? I guess the default place name would be Free City.


Cinnmore is part of my campaign world. It a big 'ole metropolis, like Greyhawk or Waterdeep. I forgot to change it for the post. Oops.

It should read Free City.


Wow, yes fantastic job. Love the humor! I shall be joing the ranks of the plagerizers, this is a great way to introduce Diamond Lake to the players!


Very Nice. Thanks.

I've already stolen it for my campaign.

Rooster


i havent started playing AoW yet (still in the middle of SC), but when i do i'm deffinatly going to use this. great job. you have made meany a DM's job a lot easer.


Chris,
This is AWESOME!!! Thank you so much! I will begin the campaign the first week of July and I am using the next couple of weeks to do character creation, background and help the noobs become comfortable with the system in general. I have very little time to do prep work, so I am relying on resources like the one you created to assit me and save time!!

BRAVO-BRAVO

Let's keep sharing ideas!

-DE


This is spetacular! Thanks for sharing. I, as well, shall be stealing...


Thanks! My players and I love this. Yo saved me a whole lotta work and did it in a much more entertaining manner than I could have.


Thanks. This is very well written.


Very good job. I enjoyed the read. I already provided my players with an intro in the form of a copy of the Diamond Lake backdrop (with all the secret stuff blacked out), but I may just hand them this as well.


I gave this guide to one of my players, whose PC isn't from Diamond Lake and has only been in town about a week. The rest I did like airwalker and gave them the Diamond Lake Backdrop without all the important stuff.


I forgot to says thanks when I found this months ago.

Peace and smiles :)

j.


Excellent work! Thank you for sharing. I made a few changes to your work (actually gave you credit!) and then emailed my players. They finished the Whispering Cairn last night and are dragging the dead and wounded back to Diamond Lake. It will come in handy!

Grand Lodge

Chris Wissel you rock.....thanks saved me a whole lot of typing...I would buy ya beer if you were from my home town.

Liberty's Edge

Definitely, thank you Chris. I tweaked your text as well to have it fit Greyhawk seamlessly, adding a second person to the conversation so it reads as if someone were in an adjoining table overhearing the conversation. If anyone cares to compare and contrast, you can read my dry text and Chris' in-character inforation at Difonix.com.

::places a couple orbs on the table::

Round of drinks on me.


wow...both of those are great. I'm getting ready to start running things in a few months and this kinda stuff is awsome. Thanks to both of you.


Both of these are superb - makes me wish even more that I was playing AoW. Great job!


Chris Wissel - WerePlatypus wrote:
I'm finally back in the DM's chair, after playing a PC for the last 6 months. I'll be runing the Age of Worms, and I sent my player's this quick guide to Diamond Lake.

Just to let you know, I used your guide (edited for Eberron) and the players loved it! This is really good stuff. It has totally enhanced the realness of the Diamond Lake area. Thanks for the work!

Dark Archive

Awesome work!

That was a phenomenal job; We're starting the AoW campaign tonight, and it will make a wonderful in-character introduction to Diamond Lake.

Have you uploaded it to RPGenius.com Age of Worms DM resources page?

Cannot stress enough how useful this is. Thanks again!

FXguy


If you are still reading this thread, Chris, would you consider submitting your players' guide to the AoW resource page?

http://theRPGenius.com/ageofworms

I'll be happy to copy and paste your post into a document to share, but I thought I would ask you first. It's nice to be able to benefit from the creativity of others like this. Good job!

Regards,
Koramado


Thanks, Rodney, for uploading your version of this dialogue. Happy gaming, everyone!

Koramado


A wonderful piece, as everyone else before me has said. I'll most definitly use it when I begin the AoW in a couple of weeks.

Liberty's Edge

koramado wrote:
Thanks, Rodney, for uploading your version of this dialogue. Happy gaming, everyone!

All the thanks goes to Chris. It's a fun discussion to imagine the PCs overhearing. I added James to make it clear it's an overheard conversation. Knowing my players, they'd interrupt my reading of it to ask their own questions. ::smirk:: This way I just posted it on our gaming site and they could read and refer to it as needed. Uploading it to RPGenius was a great (and obvious) suggestion, so thanks for nudging me Koramado.

Sidenote: Graum, the half-orc apprentice of Allustan, is specific to my game and is a PC. Replace Graum with whatever appropriate PC/NPC you need or remove his reference entirely. Or if you really want, drop me a line and I can send you the stat block for Graum for your game.


koramado wrote:

Thanks, Rodney, for uploading your version of this dialogue. Happy gaming, everyone!

Koramado

Yeah. . . thanks, man.

That website looks like a very cool resource. Due to unforseen circumstances (a 1,250 mile move) I am no longer running the Age of Worms. . . at least not for a while. But if I DO get back to it someday, I'll definitely be using that website.

Thanks for posting. :)

Liberty's Edge

Chris Wissel - WerePlatypus wrote:
Due to unforseen circumstances (a 1,250 mile move) I am no longer running the Age of Worms. . . at least not for a while.

I hope the unforseen circumstances have been manageable for you. Katrina is the first thing on my mind lately and I hope you haven't been affected by it unduly. If there's anything a fellow gamer in California can do, drop me a line. I'd be happy to help.


Rexx wrote:
Chris Wissel - WerePlatypus wrote:
Due to unforseen circumstances (a 1,250 mile move) I am no longer running the Age of Worms. . . at least not for a while.
I hope the unforseen circumstances have been manageable for you. Katrina is the first thing on my mind lately and I hope you haven't been affected by it unduly. If there's anything a fellow gamer in California can do, drop me a line. I'd be happy to help.

Big ditto, here. We Californians are a really nice bunch of people, y'know. I'm happy to help if I can.


Just wanted to say thanks as well. I pasted the text into a Word doc, then added pix of Smenk and Allustan, along with some shots of DL. This will make the intros much easier!

This is a FR version. I'd like to post it on rpgenius, but can't figure out how.


I made a briefer intro, formatted to resemble a modern travelogue. A lot of it's tongue-in-cheek; one of the first things it states is: "Most people arrive in Diamond Lake by carriage or by accident." Another entry, about the Hungry Gar, says, "The portions, like the proprietor, are very large."


wampuscat43 wrote:

Just wanted to say thanks as well. I pasted the text into a Word doc, then added pix of Smenk and Allustan, along with some shots of DL. This will make the intros much easier!

This is a FR version. I'd like to post it on rpgenius, but can't figure out how.

I have posted the doc you sent, Wampuscat43. Thanks for sharing! How about you, LonePaladin? Can we get a look at yours as well?


Rexx wrote:
Chris Wissel - WerePlatypus wrote:
Due to unforseen circumstances (a 1,250 mile move) I am no longer running the Age of Worms. . . at least not for a while.
I hope the unforseen circumstances have been manageable for you. Katrina is the first thing on my mind lately and I hope you haven't been affected by it unduly. If there's anything a fellow gamer in California can do, drop me a line. I'd be happy to help.

Thanks to both you and Korrando. Fortuantely, my move had nothIng to do with the recent tragedy. I'm glad to know that there are plenty of good people out there willing to help in case anything bad happens!

This website is too cool.


I really need to check on this more often. I hadn't even realized that anyone was interested. Anyway...

Overview: Diamond Lake

Diamond Lake nestles in the rocky crags of the Cairn Hills, three days east of the Free City to which it is subject. Iron and silver from Diamond Lake’s mines fuel the capital’s markets and support its soldiers and nobles with the raw materials necessary for weapons and finery. This trade draws hundreds of skilled and unskilled laborers and artisans, all hoping to strike it rich. In ages past, Diamond Lake boasted an export even more valuable than metal in the form of treasure liberated from the numerous tombs and burial cairns crowding the hills around the town. These remnants of a half-dozen long-dead cultures commanded scandalous prices from the Free City, whose insatiable covetousness triggered a boom in the local economy. Those days are long gone, though. The last cairn in the region coughed up its treasures decades ago, and few locals pay much mind to stories of yet-undiscovered tombs and unplundered burial cairns. These days, only a handful of treasure seekers visit the town, and few return to the Free City with anything more valuable than a wall rubbing or an ancient tool fragment.

In the hills surrounding the town, hundreds of laborers spend weeks at a time underground, breathing recycled air pumped in via systems worth ten times their combined annual salary. The miners are the chattel of Diamond Lake, its seething, tainted blood. But they are also Diamond Lake’s foundation, their weekly pay cycling back into the community via a gaggle of gambling dens, bordellos, ale halls, and temples. Because work in the mines is so demanding and dangerous, most folk come to Diamond Lake because they have nowhere else to turn, seeking an honest trade of hard labor for subsistence-level pay simply because the system has allowed them no other option. Many are foreigners displaced from native lands by war or famine. Work in a Diamond Lake mine is the last honest step before utter destitution or crimes of desperation. For some, it is the first step in the opposite direction: a careful work assignment to ease the burden on debtor-filled prisons, one last chance to make it in civil society.

Despite its squalor, Diamond Lake is crucial to the Free City’s economy. The city’s directors thus take a keen interest in local affairs, noting the rise and fall of the managers who run Diamond Lake’s mines in trust for the government. The city’s chief man in the region is Governor-Mayor Lanod Neff, a lecherous philanderer eager to solidify his power and keep the mine managers in line. Neff exerts his capricious will via the agency of the grandiloquent Sheriff Cubbin, a man so renowned for corruption that many citizens assumed the announcement of his commission was a joke until he started arresting people.

The alliance between the governor-mayor and his pocket police might not be enough to cow Diamond Lake’s powerful mine managers, but Lanod Neff holds a subtle advantage thanks to the presence of his distinguished brother, the scrupulous Allustan, a wizard from the Free City who retired to Diamond Lake five years ago. None dare move against Neff so long as Allustan is around.

Instead of scheming against the government, Diamond Lake’s six mine managers plot endlessly against one another, desperate to claim a weakened enemy’s assets while at the same time protecting their own. While they are not nobles, the mine managers exist in a stratum above normal society. They consider themselves far above their employees, many of whom are indentured or effectively enslaved as part of a criminal sentence. The miners’ loyalty tends to map directly to the working conditions, pay, and respect offered to the miners by their wealthy masters.

Diamond Lake (small town): Conventional; AL N; Population 1,023; 800 gp limit; Assets 40,920 gp; Isolated (96% human, 2% halfling, 1% gnome, 1% other races).
Authority Figures: Governor-Mayor Lanod Neff; Balabar Smenk, mine manager; Chaum Gansworth, mine manager; Ellival Moonmeadow, mine manager; Gelch Tilgast, mine manager; Luzane Parrin, mine manager; Ragnolin Dourstone, mine manager; Sheriff Cubbin; Tolliver Trask, garrison commander.

How to Get There
Most people arrive at Diamond Lake by carriage or by accident. The Able Carter Coaching Company possesses a fleet of horse-drawn coaches, and inns positioned at various points in its paths. It has direct connections between Diamond Lake and the Free City (3 days east), the town of Blackstone (1 day east), the town of Elmshire (2 days north), and Blackwall Keep (2 days southeast).

Another sure-fire way to get into town is to commit a crime in the Free City, especially one involving debts. A lot of criminals are offered extended stays in one of Diamond Lake’s mines in return for a deferred sentence, so many people arrive in town with shackles and an armed escort.

How to Get Out
Depending on your situation, you might have a hard time leaving the town. Hiring a coach from Able Carter costs 5 sp per day of travel involved (so traveling by coach to Elmshire would cost 1 gp). Horses are available for sale at the Lakeside Stables, but the ostler Lanch Faraday is known for rather vicious mood-swings; be sure to check any mounts you buy for odd bruises.

Passage is available across Diamond Lake, but with the lake’s excessive pollution (the result of mining run-off and extensive smelting), there are no longer any other towns on the lake’s shores. The retired marine Durskin will gladly take passengers across the lake, assuming they can deal with the smell of urine and the constant flea-bites. The Cult of the Green Lady has a sailboat and will gladly ferry passengers, as long as they’ll listen to a sermon along the way.

Where to Stay
Most people who lack the resources to own a residence in Diamond Lake (those that could be bothered to, that is) stay in Jalek’s Flophouse, a ramshackle warehouse within smelling distance of the lake. Anyone willing to stay within it must pay 5 cp per night, paid to a massive, helmeted mute named Golot. No one has an address at Jalek’s; the room you keep is the room you get.

It’s also possible to stay at the Midnight Salute, though most of their clientele don’t actually sleep there for long. Anyone willing to pay above-average lodging fees will find plenty of pampering for their money – and, the more money they show, the more pampering they can get.

Most travelers and passersby stay at the Able Carter Coaching Inn, but only long enough to book passage out again. Rooms cost 1 gp per night, and stabling is available for 5 sp per day. (The Lakeside Stables are cheaper for horse-storage, but Faraday’s reputation and temper bring many to consider the extra expense well-spent.)

Where to Visit
Every day, when weather is permitting, merchants line the central square with hand-carts full of merchandise, baskets laden with fruit or pastries, and scams to separate the foolish from their coin.

People seeking a little culture in their spending go to Lazare’s, a cozy gaming parlor facing the central courtyard. The town’s elite gather there nightly to challenge each other at dragonchess, or outwit each other at dragonfire (an ante-based card game). Visitors are expected to bring their own dragonchess pieces (each booth has its own board set into the table), but rental sets are available for the unprepared.

Those looking for more culture, but less class, go to the Emporium to see the two-headed calf, the contortionist, the fortune-teller, and several other oddities. They also go there to throw their money away at various games of chance, including dragonfire, norebonne (a dice game), and a contest known simply as the Rat Game, in which rats race through an open-topped maze. The winner then gets to fight several jermlaine while in a drug-induced frenzy.

The town is laced with run-down ale-halls with poor reputations, watered-down ale, and no entry-fee. (Both Lazare’s and the Emporium charge you just for showing up.) The busiest of these is the Feral Dog, a rather sleazy tavern known best for its dog-fighting pit and its frequent brawls. Its gaining popularity for a house-sponsored knife-throwing contest, but its ale will never win any awards.

Many people stop by the Hungry Gar to eat throughout the day, though it certainly can’t be because of the quality of the food. If you’re looking for a decent meal, go elsewhere – but stop here if you’re looking for quantity; the portions, like the proprietor, are very large.

The Midnight Salute is a by-the-numbers bordello, which means you can get just enough liquor to lower your inhibitions before engaging in more, well, engaging activity. Don’t expect much in the way of food or drink – if you’re there, you’re there for other reasons.

People looking for a more straightforward tavern – the kind where you can actually enjoy yourself without risking a knifing – go to the Spinning Giant, named for the faded fresco on the front wall of a dancing imbecilic hill giant in a yellow dress. Mostly patronized by the garrison soldiers, this place has higher-than-average quality beverages, food that actually takes some effort to prepare, and a clientele that frowns on pickpockets and rowdies. Try their garlic butter rolls, and be prepared to pay handsomely if you ask for wine.

The largest shop dedicated to food is the Rusty Bucket, a restaurant that had to change their menu after the lake’s fishing went bad (as did the lake itself). Since the owner, mine manager Chaum Gansworth, stays out of the political maneuvering common to the other managers, most of the town considers the Bucket to be neutral territory. Try the brisket, but be sure to ask for light gravy or they’ll smother your tray.

Where to Shop
Most shoppers in town end up in Taggin’s General Store one way or another. The interior matches the exterior: chaotic, disorderly, and verging on collapse. Somehow, Taggin manages to keep mental track of the location and quantity of everything in the store; the shelves seem to be randomly filled with whatever will fit, but the owner can rapidly find anything requested. If you’re in mind to buy a canary from his over-full cage, be warned: any canaries that get out while you’re getting one must be paid for.

Those with the money for a good-natured mugging go to Tidwoad’s, the local jeweler. The gnome running this shop brags that his display cases are theft-proof, and he will be straightforward about just how badly he’s cheating you. He will gladly buy most valuables, but starts haggling at about one-third an item’s value – except for gemstones, for which he only charges one gold in twenty. He also rents out storage vaults, with safety ensured by the presence of a pet shield guardian named Festus.

Looking for weaponry? Try the Captain’s Blade, an efficient shop that sells weaponry of all sorts. Tyrol Ebberly, an inveterate gossip with a fanatical devotion to armaments, loves to show off his best wares, and keeps a surprisingly large selection available.

If your combat style favors distance, you’d prefer Venelle’s, a distinctly-carved building near Allustan’s house. The proprietor favors bows and arrows, but she also keeps some crossbows and slings on hand. She keeps a small selection of armor and other weaponry available, having traded her own work at the Free City. To get on her good side, bring along some knowledge of elven culture.

Anything metallic can be had at the Osgood Smithy, as long as you can deal with the smell of soot, loud noise, and a blackened handshake and slap on the back from Osgood himself. His memory is nearly flawless, and his metalwork is just as good. His specialty is masterwork armor, though he leaves the leatherworking to Venelle.

Diamond Lake’s smelting facility doesn’t initially seem like a place to visit, but anyone willing to endure the stench of fumes, scalding heat, and noxious runoff can buy alchemical mixtures (and even magical brews) from the chemist Benazel. Be prepared, as he’ll talk your ear off while he wraps your purchase.


Hey Chris, Just wanted to add my thanks!

I am just about to start AoW and put this up on my wiki as a resource for my players.

http://www.criminy.net/aowwiki/pmwiki.php

Thanks again!

-Pete

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