Kenku

Citizen Arcane's page

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If you are okay with a fairly rules-light game, I would strongly recommend...

Supers! (and there's a free preview version linked below)
http://www.rpgnow.com/product/112152/SUPERS-Quick-Start

I have an extensive history with supperhero RPGS. I've played and GMed more than I can list, but here's a sample: Champions, V&V, Marvel FASERIP, Mayfair DC, Aberrant, Mutants & Masterminds, Truth & Justice (PDQ), BASH Ultimate Ed).

Supers! manages to do a better job of capturing the feel of a comicbook better than any other RPG I've come across. It's not perfect, but it does 90% of the job better than anything else.

Check it out!


So, I've made a Staff Magus for a Jade Regent campaign.

My character is one of the front-line melee guys (along with a Monk). The group is not big on hyper optimized characters so I decided to go for a STR based Staff Magus that specializes in tripping attacks for some nice battlefield control.

My concern is that I am going overboard on tripping feats. Can I get some advice?

Here's a link to the character. We're starting at 5th level.
https://dl.dropbox.com/u/537778/staff%20magus.pdf

For those of you who don't want to bother with the PDF, here's my feat/arcana progression as I currently see it.

===FEATS===
01 Combat Expertise, Improved Trip
03 Combat Casting
05 Weapon Focus (staff), Weapon Specialization (staff)
07 Intensified Spell
09 Greater Trip
11 Tripping Staff, (Magical Aptitude or Extra Arcane Pool?),
13 Tripping Strike
15 Greater Weapon Focus (staff)
17 Intimidating Prowess?, Tripping Twirl
19 Extra Arcane Pool

===ARCANA===
03 Maneuver Mastery (trip)
06 Wand Wielder
09 Ghost Blade
12 Spell Blending?
15 Bane Blade
18 Reflection


blackbloodtroll wrote:

Event based leveling.

When the PCs complete a certain task, or reach a certain part of the story, they level.

Both games I play in use it, and all love it.

No grinding for XP.

This. This. A thousand times this!


How's this going? Any updates?

I've been thinking about doing pretty much the exact same thing (although setting it in Golarion).

I'm mainly wondering how this will work further along in the AP. It seems that Pathfinder (and D&D 3.5) have an assumption that characters will have access to certain spells and abilities at higher levels (scry, teleport, planeshift, etc).

Since Savage Worlds is a bit more down to earth, I can see this becoming a bigger and bigger issue as things progress.

Yea? Nay?


I have to say that I am pretty damn disappointed by both the GSL and Paizo's decision to not publish under it. I've been a big fan of the company since they originally took over Dungeon and Dragon, and the adventure paths have been great.

Unfortunately, I've been done with 3.5 for quite a while (right now I am running Age of Worms using a mutant hybrid of 3.5 and C&C) and have stopped purchasing any 3.5 materials (even though the current pathfinder stuff looks great, I don't have the time to do conversions).

The Pathfinder RPG is not a solution for me. It still has way too much 3.x baggage for me to consider it.

I'm pretty on-board with 4e as a system, and plan to play it a bit.

I am just saddened that I will not get to see any great Paizo material for it.


We're playing in Greyhawk and are just about to finish the Prince of Redhand...

All characters are 16th level.

The Diamondlake Wyrmcrushers
Sylas Evote - Half-Orc Wizard
Deaven Moonmeadow - Elven Rogue
Hazerel - aka Al Batin aka The Hidden Traveler, a Human Monk
Snorri Grimsson - Dwarven miner (fighter)
Kelle Moonglean - Half-Elven Cleric of Heironeous
Rodney - Human Paladin of Heironeous


Why not have it be a baby until 6th level, then have her take the Leadership feat and make it an animal companion/cohort?


Hey Chris, Just wanted to add my thanks!

I am just about to start AoW and put this up on my wiki as a resource for my players.

http://www.criminy.net/aowwiki/pmwiki.php

Thanks again!

-Pete