I share your frustration. I was out of gaming after my group disbanded for about 1.5 to 2 years. I've been very slowly building up a gaming group, but usually my wife and I have to teach new folks how to play the game. Not everyone ends up staying after they play for a few sessions, so it can be disappointing. I started using www.ghostorb.com as a way to connect and game and it has been a very enjoyable substitute. rooster
I think it would be best to let such a roll stand, if it was done in public of course. If you're going to roll I think it best to do it all together with the group. I think the whole point of rolling for stats is that you have a chance to get really good scores. That chance to "win big" is what gives the justification for playing that character with a bunch of 8s. Accept what the dice give, just try to make sure others are allowing in the randomness by not cheating. rooster
I made the steps "long enough to completely submerge the area." The group was completely under water. As no one in the party had dark vision, things got scary when the lights went out. As they couldn't see very far, the players had to get close before they found the ghoul. It made for a tense, but enjoyable encounter. rooster
Obbligato wrote: When will GhostOrb be done with their Beta testing? They were going to "go live" in April, then June, then August, then October... I was planning to wait until they got it fully up and running before spending $$ to try it, but I might give it a whirl if it is almost there. I couldn't tell you. I know it's supposed to be "soon." Regardless, any members are now allowed access to the client so it's not so much of an issue. rooster
Laeknir wrote:
You can load the maps online and see them real time. This is really helpful as I wouldn't want to play without them in real time. rooster
Rexx wrote: How do you like Ghostorb.com, Rooster? I've never been a fan of online gaming because of the speed of things (both the mechanics of the interface and more often the other players just wandering off); I'm willing to give Ghostorb a chance so my buddies in San Luis Obispo can have a regular game again. I am really liking it. I had never played online before, in fact I was distrustful of the whole thing, not believing it would be much fun for me. I've been really happy with the site and the games, despite the bugs (it's still in beta). It's a small community, so you have to be active to get games going. After putting alittle work into it though, I can easily play a few times a week if I have the interest and my real life allows it. rooster
I'd be a gnome bard of Zilargo (Eberron). As much as I'd like to be some of the other classes, it just wouldn't work. I'm good at many things, but not great at much. What I am pretty good at is entertaining people and making them laugh, thus bard. I like practical jokes and never being too serious, thus gnome. Of course casting prestidigitation evryday would be awesome. rooster
I would think if they can harvest the spheres then a buyer can only be found in the Free City/Sharn. Unfortunately, all of the mine managers collaborate to "shut out" the new attempt to ruin the iron market for the town. Those mine managers could probably be pretty nasty, meanwhile, the PCs can't give away the things. Of course, they might have to pay rental fees on space used to keep all the spheres in the meantime. Not to mention probalems regarding lacking any important "permits" to operate the business in DL. rooster
I had this problem after my main gaming group disbanded. My town's not a big one for gaming. I've done two things that have bourne fruit: 1) I've bought the D&D basic game, the dummies book, and I've taken to teaching friends how to play the game. There's 6 people in my tabletop game now. 2) I'm active on ghostorb.com and I've got some good games going there. Hope that helps. rooster
Byron Zibeck wrote:
I don't really see this as a "nonanswer." I meant to post earlier, but didn't get to it. What I appreciate the least is a stated deadline that is missed; that's just upsetting. I prefer the assurances of an answer like, "We're not sure, but we're busting our tails to get it to you." At least then I'm not upset at another missed deadline. Thanks again for the honest status update. rooster
My group started AoW with only two players, fighter and bard. I wanted to start playing, but I feared it would be too difficult for them. The PCs use 28 point buys. I gave them three NPCs from the Eberron RPGA 25 point buy pregen characters, wizard, rogue, and cleric. The group plays them all like a troupe, with different people running the NPCs at different times. As people have joined the campaign, these NPcs have been replaced or assumed by a player.It's worked out well so far. rooster
I told my players "You're all currently in this town and you don't want to stay here much longer." The players went from there. One's a down on her luck bard, run out of Sharn for gambling debts. Another's a hometown boy and member of the militia, looking for soemthing better. I gave the group general carte blanche to create a story that met my requirements and they did admirably without need for my interference. rooster
My group just played this last Friday. I had the water all the way to the ceiling. The group elected the warforged (Eberron) wizard to explore since he doesn't breathe. Unfortunately, this particular wizard can't hit the broad side of a barn, so the LG fighter decieded to accompany him for protection. They tied rope around their waists and had others holding onto the ends to reel them back in. The fighter got caught in the vortex and the people on the other end starting going in to help. Everyone was underwater by the time the elemental was toast. The ghoul was fun. The nearest two people got paralyzed, which freaked them out, and others couldn't get through to hit at him without going around the others. People got scared, but they all made it out a live. It was a blast. rooster
As a DM who doesn't get a chance to play, I'm sympathetic to those DMs who are willing to play an adventure "as if" they haven't read it. I think it depends on the way your folks are playing. If they are clearly taking advantage of their OOC knowledge, then you should address it with them. If they are just surprised because you are making some changes, then tell them to deal and give them a chance to role play properly. Just my thoughts, rooster
I don't think there's a huge problem with their solution actually. It makes sense that they would want to speed up travel times a bit. I would make them roleplay it out a bit though. It should be fun for character building. Also, it should take a round for the gnome to get on level ground and able to fight in combat, unless he takes falling damage or makes a jump check. Additionally, the barbarian should have a negative balance modifier in combat and Ac until he rids himself of the distraction. Just some thoughts, Rooster
My game is set in Eberron. My group is just getting started with the whispering cairn. They spent the first session roleplaying out their meeting and plans to explore the cairn. They enetered on the 2nd session and began the lair of the architect. The 3rd session saw them finishing the lair and we ended early that night. Next session they'll return to the roygbiv room and see what strikes their fancies. Mine is a small group rounded out by NPCs. In the party are: Half-elf bard (run out of Sharn for bad debts)
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