Dungeon Master S's "Shadows at Sundown" (Inactive)

Game Master Chris Marsh

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Default Exploration:

Initiative assumes xxx is Scouting
[dice=Black Dhougal]d20+17[/dice] (Detect Magic)
[dice=Crowley]d20+18+2[/dice] (Search)
[dice=Esme]d20+20[/dice] (E, Search)
[dice=Nakapan]d20+19[/dice]
[dice=Sadlark]d20+20[/dice] (Investigate, Trapspotter (M))
[dice=Tully]d20+19[/dice]

Party Perception:

[dice=Black Dhougal]d20+17[/dice] (DV)
[dice=Crowley]d20+18[/dice] (M)
[dice=Esme]d20+20[/dice] (E)
[dice=Nakapan]d20[/dice]
[dice=Sadlark]d20+19[/dice] (E)
[dice=Tully]d20+19[/dice]

RES·SVB·ROSA: XV


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Tully prepares for the worst as Black Dhougal opens with a bang!
Red: 1d20 + 22 ⇒ (10) + 22 = 32 Pass
White: 1d20 + 22 ⇒ (20) + 22 = 42 CRIT
Black: 1d20 + 22 ⇒ (1) + 22 = 23 CRIT FAIL
Yellow: 1d20 + 22 ⇒ (7) + 22 = 29 Fail

The effects are varied, but clearly damage is done.

Round 1:
Tully: Defense
Black Dhougal: One of each!
Crowley: Go
Esme: Go
Nakapan: Go

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12
White: 0
Black: 50
Yellow: 25


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme moves to be behind Crowley. "I suggest we let them come to us."

She then points at the most seriously injured of the ghouls and calls upon her god. "Inheritor, sear these vile undead with your divine light!"
Searing Light vs Black: 1d20 + 21 + 1 ⇒ (4) + 21 + 1 = 26

She curses when the blazing ray flies wide.


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Esme's spell is quite off target:

Round 1:
Tully: Defense
Black Dhougal: One of each!
Crowley: Go
Esme: Miss
Nakapan: Go
UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12
White: 0
Black: 50
Yellow: 25


Crowley rushes in just as the flames begin to die down. "Sweep through them quickly."

+2 Striking Wounding Greatsword: 1d20 + 24 ⇒ (4) + 24 = 28
Damage (Rage): 2d12 + 8 + 6 ⇒ (12, 10) + 8 + 6 = 36
On a crit target is FF until end of my next turn.

◆ Rage (+15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
◆ Stride
◆ Strike (Yellow)

Status:

HP 152/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


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Crowley finds the undead just a bit faster than his blade.

Round 1:
Tully: Defense
Black Dhougal: One of each!
Crowley: Miss
Esme: Miss
Nakapan: Go

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12
White: 0
Black: 50
Yellow: 25


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

on phone, can someone please move Nak on the map?

Round 1

The monk lightly moves on the balls of his feet ready for action. He manages to hold back his fury against these undead monsters. Finally, the rest of his companions realize its time for action. Nak feels the protective enchantment from Tully just before feeling the heat from a fireball spell. Nakapan watches Crowley rush forward. While waiting for the ghouls to come out of the narrow corridor might have more wise, he cant leave the big warrior alone in there.
The monk rushes forward and leads with a powerful jumping knee vs the black ghoul. He follows up with a quick combo of wolf punches.

Move *
Strike *
Flurry of Blows *

Attack 1d20 + 23 ⇒ (7) + 23 = 30
Dragon Knee 2d10 + 7 + 1d6 + 1d6 ⇒ (1, 2) + 7 + (3) + (6) = 19

Flurry 1 1d20 + 19 ⇒ (20) + 19 = 39
Wolf strike 2d8 + 7 + 1d6 + 1d6 ⇒ (3, 2) + 7 + (1) + (6) = 19

Flurry 2 1d20 + 15 ⇒ (17) + 15 = 32
Wolf strike 2d8 + 7 + 1d6 + 1d6 ⇒ (6, 1) + 7 + (1) + (6) = 21 if either Flurry hits the subject must make Fort save vs DC31 or be Stunned 1, Stunned3 on crit fail


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Nak's opening flurry is devestating. He breaks a jaw with his knee, and follows it up with a pair of punches that also shatter bone. the undead is still up, and still fighting, but that was worse than even the fireball.
FORT 1: 1d20 + 17 ⇒ (19) + 17 = 36
FORT 2: 1d20 + 17 ⇒ (10) + 17 = 27 FAIL

The ghouls in the back lunge forward and start shouting the awful, esoteric and profane secrets they've learned in undeath: Crowley and Nakapan take 2d8 Persistent Mental Damage on their turns.

The two in the front fight with wild fury:
Bite v. Nakapan: 1d20 + 22 ⇒ (16) + 22 = 38 for Piercing: 2d10 + 7 ⇒ (3, 1) + 7 = 11 and Negative: 2d6 ⇒ (5, 3) = 8 Roll 2 FORT saves
Bite 2 v. Nakapan: 1d20 + 17 ⇒ (7) + 17 = 24 MISS

Bite v. Crowley: 1d20 + 22 ⇒ (11) + 22 = 33 for Piercing: 2d10 + 7 ⇒ (8, 8) + 7 = 23 and Negative: 2d6 ⇒ (1, 5) = 6 Roll 2 FORT saves
Left Claw v. Crowley: 1d20 + 17 ⇒ (2) + 17 = 19 MISS
Left Claw v. Crowley: 1d20 + 13 ⇒ (15) + 13 = 28 MISS

Round 1:
Tully: Defense
Black Dhougal: One of each!
Crowley (180/209): Miss (2d8 Mental)
Esme: Miss
Nakapan (156/175): Hits (2d8 Mental)
UNDEAD: ATK!
Sadlark: Go

DM:

Red: 12 (Profane Whispers Used)
White: 0 (Profane Whispers Used)
Black: 128 (Stunned 1
Yellow: 25


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace
Dungeon Master S - 2e wrote:
The ghouls in the back lunge forward and start shouting the awful, esoteric and profane secrets

Hey that's MY shtick!

Sadlark inspires Courage, calling on his muse to make the words linger…

Lingering Composition Perform Check (DC 30), Greater Persona Mask: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

However his voice is dead as a tomb; his muse seems to have abandoned him for the moment. I don't think I can use the greater persona mask to reroll that check here as that is a crit fail not a fail. So I will be performing every round.

He curses the mercurial spirits as he moves forward, snapping off a shot at the Black ghoul in frustration:

+1 Striking Shortbow: 1d20 + 22 ⇒ (20) + 22 = 42
P: 2d6 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7
Deadly: 1d10 ⇒ 5

19 damage on the crit


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Sadlark's frustration is apparent when he sinks an arrow to the fletching!

Round 2:
Tully: Go
Black Dhougal: Go
Crowley (180/209): Go (2d8 Mental)
Esme: Go
Nakapan (156/175): Go (2d8 Mental)

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12 (Profane Whispers Used)
White: 0 (Profane Whispers Used)
Black: 147 (Stunned 1
Yellow: 25


Fort Save 1: 1d20 + 23 ⇒ (12) + 23 = 35 Success is crit success.
Fort Save 2: 1d20 + 23 ⇒ (13) + 23 = 36 Success is crit success.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (6) + 25 = 31
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (8, 1, 5, 4) + 8 + 6 = 32 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

+2 Striking Wounding Greatsword: 1d20 + 24 - 5 ⇒ (15) + 24 - 5 = 34
Damage (Rage): 2d12 + 8 + 6 ⇒ (8, 12) + 8 + 6 = 34
On a crit target is FF until end of my next turn.

Crowley's massive blade sweeps through their ranks as he tries to keep backing the undead into a corner.

Mental Damage: 2d8 ⇒ (4, 6) = 10
Flat Check: 1d20 ⇒ 1

◆◆ Power Attack
◆ Strike

[spoiler=Status]
HP 170/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully waves his hand over his glowing symbol of Pharasma. The hand takes on the glow, which then leaves an iridescent trail behind it in the air, mimicing the holy symbol. Finally, the wizard appears to push the symbol forward; it breaks into motes of light, and shoots forward toward

1d2 ⇒ 2 <--Crowley

Crowley, coalescing for a brief moment over his head into the same Symbol. It then breaks back into motes, showering the warrior and granting him Pharasma's blessing!

I'm looking up the specifics of this, but internet is bad right now. From memory: for 3 rounds you get a damage bonus vs. undead equal to the number of weapon dice, but I'll confirm


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Tully weaves magic to empower Crowley. The warrior resists everything the undead throws at him except for the mental pain. He replies with a couple of potent hits.

Round 2:
Tully: Buff
Black Dhougal: Go
Crowley (170/209): Hit (2d8 Mental)
Esme: Go
Nakapan (156/175): Go (2d8 Mental)

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12 (Profane Whispers Used)
White: 0 (Profane Whispers Used)
Black: 147 (Stunned 1
Yellow: 96 (d6 Bleed)


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal moves up behind Sadlark and lets an arc of lightning leap forth onto Black and then Yellow. Cast electric arc, DC 31 Refl.

electricity: 6d4 + 5 ⇒ (1, 4, 4, 3, 1, 1) + 5 = 19

Stride, verbal & somatic components to Cast a Spell.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Mental Damage 2d8 ⇒ (2, 1) = 3
Flat check 1d20 ⇒ 7

Fort 1 1d20 + 21 ⇒ (12) + 21 = 33
Fort 2 1d20 + 21 ⇒ (17) + 21 = 38

Round 2

The monk bares his teeth for a moment as he weathers a ghoul bite. Nakapan answers by dipping low and going for a Wolf style takedown and then tries to kick him when he is down.

Wolf Drag **
Attack *

Wolf Drag 1d20 + 23 ⇒ (16) + 23 = 39
Wolf hands 2d8 + 7 + 1d6 + 1d6 ⇒ (8, 2) + 7 + (3) + (4) = 24

Attack 1d20 + 18 ⇒ (15) + 18 = 33
Dragon kick 2d10 + 7 + 1d6 + 1d6 ⇒ (3, 2) + 7 + (1) + (6) = 19


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esmereza moves forward, murmuring a prayer as she lances one of the ghouls with divine energy.
Disrupt Undead vs Black, DC 31 Fort: 6d6 + 5 ⇒ (1, 2, 3, 5, 1, 5) + 5 = 22


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Black: 1d20 + 22 ⇒ (8) + 22 = 30
Yellow: 1d20 + 22 ⇒ (8) + 22 = 30
The electricity strikes both undead hard!

Black: 1d20 + 17 ⇒ (13) + 17 = 30
but Esme's spell is too much and it drops dead!

Nak turns his focus and trips the other with a powerful follow up!

Two of the undead continue to press the attack, one severely wounded as it is:
Red Bite v. Nakapan: 1d20 + 22 ⇒ (7) + 22 = 29 MISS
Bite 2: 1d20 + 17 ⇒ (13) + 17 = 30 MISS

Yellow v. Crowley: 1d20 + 22 ⇒ (17) + 22 = 39 for DMG: 2d10 + 7 ⇒ (2, 10) + 7 = 19 and Neg: 2d6 ⇒ (4, 6) = 10 TWO Fort saves
Claw 1: 1d20 + 17 ⇒ (17) + 17 = 34 for DMG: 2d6 + 7 ⇒ (2, 1) + 7 = 10 and Neg: 2d6 ⇒ (6, 5) = 11 TWO Fort saves
Claw 2: 1d20 + 13 ⇒ (15) + 13 = 28 MISS

Bleed: 1d6 ⇒ 3 Flat: 1d20 ⇒ 3
The third burrows through some of the wall to get around!

Round 2:
Tully: Buff
Black Dhougal: ZAP
Crowley (120/209): Hit (2d8 Mental)
Esme: Kill
Nakapan (153/175): Wolf (2d8 Mental)
UNDEAD: ATK
Sadlark: Go

DM:

Red: 12 (Profane Whispers Used)
White: 0 (Profane Whispers Used)

Yellow: 167 (d6 Bleed)


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark inspires again.

He aims his bow at yellow, looking for an opening:

DaS: 1d20 ⇒ 3

Unable to do so he raises a shield of force around himself, not liking how close White is.


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Sadlark hesitates for a moment, but keeps the inspiration going.

Round 3:
Tully: Go
Black Dhougal: Go
Crowley (120/209): Go (2d8 Mental)
Esme: Go
Nakapan (153/175): Go (2d8 Mental)

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 12 (Profane Whispers Used)
White: 0 (Profane Whispers Used)
Yellow: 167 (d6 Bleed)


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme repeats the prayer, releasing a lance of divine energy at a wounded ghoul.
Disrupt Undead vs Yellow (DC 31 Fort): 6d6 + 5 ⇒ (1, 2, 3, 1, 6, 1) + 5 = 19

And with the ghoul having burrowed through she erects another barrier to shield herself. Cast Shield


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully sends a small bolt of electricity arcing to both Yellow & Red

Elec Arc, inspired: 5d4 + 5 + 2 ⇒ (4, 4, 1, 2, 4) + 5 + 2 = 22 <--Ref DC 31


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Tully tries to zap a couple of them, arcing electricity across:
Yellow: 1d20 + 22 ⇒ (4) + 22 = 26
Red: 1d20 + 22 ⇒ (8) + 22 = 30
And it kills one of them!

Round 3:
Tully: Kill
Black Dhougal: Go
Crowley (120/209): Go (2d8 Mental)
Esme: Posted
Nakapan (153/175): Go (2d8 Mental)

UNDEAD: TBD
Sadlark: TBD

DM:

Red: 34 (Profane Whispers Used)
White: 0 (Profane Whispers Used)


Fort Save 1: 1d20 + 23 ⇒ (15) + 23 = 38 Successes are crit successes.
Fort Save 2: 1d20 + 23 ⇒ (14) + 23 = 37 Successes are crit successes.
Fort Save 3: 1d20 + 23 ⇒ (6) + 23 = 29 Successes are crit successes.
Fort Save 4: 1d20 + 23 ⇒ (12) + 23 = 35 Successes are crit successes.

Crowley screams as his muscles begin to bulge. He puts every bit of strength behind his strikes as he tries to take the undead down.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (16) + 25 = 41
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (9, 5, 1, 4) + 8 + 6 = 33 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

+2 Striking Wounding Greatsword: 1d20 + 24 - 5 ⇒ (20) + 24 - 5 = 39
Damage (Rage): 2d12 + 8 + 6 ⇒ (3, 9) + 8 + 6 = 26
On a crit target is FF until end of my next turn.

Mental Damage: 2d8 ⇒ (7, 1) = 8
Flat Check: 1d20 ⇒ 11

◆◆ Power Attack
◆ Strike

Status:

HP 112/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

mental damage 2d8 ⇒ (4, 1) = 5
flat check 1d20 ⇒ 8

Round 3

With only one ghoul standing in front of Nak and Crowley, the monk makes a decision. He shoots low, striking the ghoul and taking him to the ground. But just as quickly he is moving away Finish him off Crowley! Then Nak uses his quick footwork to block the gap where the other ghoul burrowed through the wall.

Wolf Drag **
Move *

Wolf Drag 1d20 + 23 + 1 ⇒ (13) + 23 + 1 = 37
wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (1, 2) + 7 + 1 + (6) + (2) = 19 if hits the opponent is knocked prone


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Crowley stands tall, not letting the worst of undeath overtake him. He scores a pair of massive hits and nearly drops the undead right out! Double cirt anda hero point!

Round 3:
Tully: Kill
Black Dhougal: Go
Crowley (112/209): Double CRIT (2d8 Mental)
Esme: Posted
Nakapan (153/175): Go (2d8 Mental)
UNDEAD: TBD
Sadlark: TBD

DM:

Red: 152 (Profane Whispers Used)
White: 0 (Profane Whispers Used)


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Nakapan quickly drags one ghoul down while moving to hold off the other. He nearly kills the one he drops. Given that the mighty Crowley is standing over it, Nakapan isn't worried about the thing getting back up.

Mental: 2d7 ⇒ (7, 4) = 11 Flat: 1d20 ⇒ 20 Desna smiles, for while the ghoul's words haunt his mind, Nakapan is able to shake them off.

Round 3:
Tully: Kill
Black Dhougal: Go
Crowley (112/209): Double CRIT (2d8 Mental)
Esme: Posted
Nakapan (142/175): Stick and move
UNDEAD: TBD
Sadlark: TBD

[spoiler=DM
Red: 171 (Profane Whispers Used)
White: 0 (Profane Whispers Used)
[/spoiler]

Dark Archive

Douugal moves forward and electric arcs the two ghouls.

Electricity, DC 31 Baic Ref: 6d4 + 5 + 1 ⇒ (1, 2, 3, 2, 3, 1) + 5 + 1 = 18


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REF RED: 1d20 + 22 ⇒ (8) + 22 = 30
REF WHITE: 1d20 + 22 ⇒ (12) + 22 = 34

Dhougal's spell shocks one ghoul and electrocutes another! Esme then turns her attention on the remaining foe.
FORT: 1d20 + 17 ⇒ (1) + 17 = 18 She hits the ghoul right where it counts!

The ghoul burrows through and closes with Tully!
Bite: 1d20 + 22 ⇒ (8) + 22 = 30 for DMG: 2d10 + 7 ⇒ (4, 10) + 7 = 21 and Negative: 2d6 ⇒ (2, 4) = 6 TWO Fort saves

Round 3:
Tully (78/105): Kill
Black Dhougal: Shock
Crowley (112/209): Double CRIT (2d8 Mental)
Esme: BOOM
Nakapan (142/175): Stick and move
UNDEAD: ATK
Sadlark: Go

DM:

White: 47 (Profane Whispers Used)


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

fort: 1d20 + 18 ⇒ (7) + 18 = 25
fort: 1d20 + 18 ⇒ (9) + 18 = 27

if relevant:
Elven Verve (+1 saves vs immobilized/paralyzed/slow; decrease duration of same by 1 round); Unwavering Mein (Mental effects are 1 round shorter)


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark Inspires courage again.

He takes aim…

DaS: 1d20 ⇒ 5

He shakes his head and moves back, clearing the way for his allies.


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Sadlark is better at inspiring others than he is with his weapon. Still, the battle goes quite well.

Round 4:
Tully (78/105): Go
Black Dhougal: Go
Crowley (112/209): Go (2d8 Mental)
Esme: Go
Nakapan (142/175): Go

UNDEAD: TBD
Sadlark: TBD

DM:

White: 47 (Profane Whispers Used)


Crowley spins on his heels and chases after the burrowing dead. "Get back here!" He swings for its head."[/b]

+2 Striking Wounding Greatsword: 1d20 + 24 ⇒ (9) + 24 = 33
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (5, 9, 1, 5) + 8 + 6 = 34 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until end of my next turn.

Mental Damage: 2d8 ⇒ (6, 4) = 10
Flat Check: 1d20 ⇒ 8

◆◆ Stride
◆ Power Attack

Status:

HP 102/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 2/3


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Crowley changes his tactics quickly moving in and deliverying a telling blow!

Round 4:
Tully (78/105): Go
Black Dhougal: Go

Crowley (102/209): Hit (2d8 Mental)
Esme: Go
Nakapan (142/175): Go

UNDEAD: TBD
Sadlark: TBD

DM:

White: 81 (Profane Whispers Used, d6 Bleed)


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Tully's body begins to stiffen, and in seconds, he's completely paralyzed! You're paralyzed for the entirety of a turn, making a new save each turn.

Round 4:
Tully (78/105): NEW FORT
Black Dhougal: Go

Crowley (102/209): Hit (2d8 Mental)
Esme: Go
Nakapan (142/175): Go

UNDEAD: TBD
Sadlark: TBD

DM:

White: 81 (Profane Whispers Used, d6 Bleed)


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully tries mightily to shake off the paralytic effects of the ghoul's hit

fort: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32


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The paralysis lasts only a few seconds. Afore long the elf is back in the fight!

Round 4:
Tully (78/105): Passes the save versus Paralyzation, Poison, or Death Magic
Black Dhougal: Go

Crowley (102/209): Hit (2d8 Mental)
Esme: Go
Nakapan (142/175): Go

UNDEAD: TBD
Sadlark: TBD

DM:

White: 81 (Profane Whispers Used, d6 Bleed)


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Round 4

The happy monk lets out an uncharacteristic curse. He tried to put himself in danger to protect his comrades but the ghoul out maneuvered him. Nakapan quickly moves to bring the ghoul into range for a flurry of strikes. He leads with a heavy kick and follows with a quick flurry of Wolf strikes.

Move *
Strike *
Flurry *

Attack 1d20 + 23 + 1 ⇒ (5) + 23 + 1 = 29
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (10, 10) + 7 + 1 + (3) + (2) = 33

Flurry 1 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
Wolf Hands 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 8) + 7 + 1 + (5) + (4) = 27

Flurry 2 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
Wolf hands 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 2) + 7 + 1 + (5) + (1) = 18 If either flurry hits, ghoul must make Fort save DC31 or be Stun 1 on failure, Stun 3 on crit fail


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Nakapan scores a single hit FORT: 1d20 + 17 ⇒ (8) + 17 = 25 and stuns the ghoul slightly!

Round 4:
Tully (78/105): Passes the save versus Paralyzation, Poison, or Death Magic
Black Dhougal: Go
Crowley (102/209): Hit (2d8 Mental)
Esme: Go
Nakapan (142/175): Hit
UNDEAD: TBD
Sadlark: TBD

DM:

White: 108 (Profane Whispers Used, d6 Bleed, Stun 1 for Round 4)

Dark Archive

Esme disrupts undead then rushes into a flank

Disrupt Undead vs last Ghoul, DC 31 Fort: 6d6 + 5 + 1 ⇒ (2, 6, 5, 5, 5, 3) + 5 + 1 = 32

______

Dhougal electric arcs the creature, then casts guidance on Sadlark if it still stands. adlark probably won't need any guidance within the hour.

DC 31 basic Ref: 6d4 + 5 + 1 ⇒ (4, 4, 4, 4, 1, 2) + 5 + 1 = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Esme and Dhougal try to overwhelm the ghoul with magic:
FORT: 1d20 + 17 ⇒ (18) + 17 = 35
REF: 1d20 + 22 ⇒ (12) + 22 = 34
But the remaining foe takes the assault and keeps fighting!

It bits hard at Nakapan, thinking the lack of armor makes for an easy bite:
Bite 1: 1d20 + 22 ⇒ (6) + 22 = 28 MISS

Bleed: 1d6 ⇒ 1Flat: 1d20 ⇒ 14

Surrounded, it drops to all fours and scuttles around the paralyzed Tully This mode of movement does NOT trigger reactions.

Round 4:
Tully (78/105): Passes the save versus Paralyzation, Poison, or Death Magic
Black Dhougal: Magic
Crowley (102/209): Hit (2d8 Mental)
Esme: Magic
Nakapan (142/175): Hit
UNDEAD: Stick and move
Sadlark: Go

DM:

White: 127 (Profane Whispers Used, d6 Bleed)


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

DaS: 1d20 ⇒ 17 I'll take it.

Sadlark moves, takes aim, and fires!

+1 Striking Shortbow: 17 + 22 = 39
P: 2d6 + 2 ⇒ (3, 4) + 2 = 9
Precision: 3d6 ⇒ (4, 4, 5) = 13

No IC this round.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

A finger's width to the left and it would have been a killing blow, but nevertheless it's still nearly fatal!

Round 4:
Tully (78/105): Go
Black Dhougal: Go
Crowley (102/209): Go (2d8 Mental)
Esme: Go
Nakapan (142/175): Go

UNDEAD: TBD
Sadlark: TBD

DM:

White: 148 (Profane Whispers Used, d6 Bleed)


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully tries to end the combat before this beastie pulls any other surprises

electric arc: 5d4 + 5 ⇒ (4, 3, 2, 2, 4) + 5 = 20 <--ref 31


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

if someone could move Nak on map for me please. 50’ move, just need to strike ghoul

Round 5
The monk is smiling a wolfish grin as he uses quick footwork to chase after the last ghoul. Nak is determined to finish this before he can escape. A powerful right kick, right knee combo, and manages to throw a looping punch for finisher.

Move *
Flurry *
Attack *

Flurry 1 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 10) + 7 + 1 + (4) + (3) = 29

Flurry 2 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Dragon knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 9) + 7 + 1 + (5) + (4) = 31 if either Flurry hits, opponent makes Fort save DC31, Stun1 on failure, Stun3 crit fail

Attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Wolf Strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 8) + 7 + 1 + (1) + (3) = 25


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 17 ⇒ (18) + 17 = 35 Tully's spell saps a bit more of the fight out of the ghoul, but Nakapan's assault completely undoes the undead!

With the final foe down everyone breaths a sigh of relief.... except Crowley!
Crowley is still suffering, but the party still earns 80 XP.


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Mental Damage: 2d8 ⇒ (8, 2) = 10
Flat Check: 1d20 ⇒ 14

Mental Damage: 2d8 ⇒ (4, 4) = 8
Flat Check: 1d20 ⇒ 9

Mental Damage: 2d8 ⇒ (8, 7) = 15
Flat Check: 1d20 ⇒ 1

Mental Damage: 2d8 ⇒ (2, 4) = 6
Flat Check: 1d20 ⇒ 19

It takes quite some time for Crowley's headache to simmer down as he stands in the corner holding his noggin. "Anyoe else hear that rining noise?"

Status:

HP 63/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 2/3


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace
Crowley Blackguard wrote:

It takes quite some time for Crowley's headache to simmer down as he stands in the corner holding his noggin. "Anyone else hear that ringing noise?"

Must be the ghost. Maybe you're a spiritualist too.

Sadlark searches the area for clues.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark finds a magical string of prayer beads that have been carelessly tossed into an alcove. It also looks like the ghouls have opened up another passage. Map updated


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

I believe I know what those are and only those trained in Religion can ID

Sadlark refocuses his lost focus point, doing some automatic writing to commune with the spirits who surely linger in this place.

I say we follow the tunnel


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Esme certainly has a better shot than Black Dhougal.

The half-orc moves to the double doors at the end of the ghoul lair and checks them out before agreeing to venture down the tunnel.

blind Perception:
Perception: 1d20 + 18 ⇒ (15) + 18 = 33


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Doors seem safe...

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