Dungeon Master S's "Shadows at Sundown" (Inactive)

Game Master Chris Marsh

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Default Exploration:

Initiative assumes xxx is Scouting
[dice=Black Dhougal]d20+17[/dice] (Detect Magic)
[dice=Crowley]d20+18+2[/dice] (Search)
[dice=Esme]d20+20[/dice] (E, Search)
[dice=Nakapan]d20+19[/dice]
[dice=Sadlark]d20+20[/dice] (Investigate, Trapspotter (M))
[dice=Tully]d20+19[/dice]

Party Perception:

[dice=Black Dhougal]d20+17[/dice] (DV)
[dice=Crowley]d20+18[/dice] (M)
[dice=Esme]d20+20[/dice] (E)
[dice=Nakapan]d20[/dice]
[dice=Sadlark]d20+19[/dice] (E)
[dice=Tully]d20+19[/dice]

RES·SVB·ROSA: XV


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REF: 1d20 + 21 ⇒ (5) + 21 = 26 Tully's spell zaps the undead, but it's not enough to electrocute it.

--------------------------------------------------
Round 6:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Tungort: DEAD
Esme (71/129): Heal
Sadlark (108/118): Heal
Nakapan (141/160): Kill
Tully (95+10/105): Zip
Priests: DEAD
Abridan: DEAD
Black Dhougal (21/107): Go
Crowley (46/191, Wounded 1): Go

Undead: TBD
??: TBD

DM:

Tracker
Tungort: 259, Frightened 1 until Sadlark 6
White Priest: 30, Immobilized V. Good, Slowed 2 until Dhougal Round 14
Red Priest: 52 (Spiritual Weapon on Nakapan) , V. Good, Slowed 1 until Dhougal Round 14, 4 blisters
Orange: 65 (Sickened 1)
Yellow: 27
Grey: 77
??:
Sadlark: 1d20 ⇒ 3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

--------------------------------------------------
Round 6:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (46/191, Wounded 1): TBD
Tungort: DEAD
Esme (71/129): Heal
Sadlark (108/118): Heal
Nakapan (141/160): Kill
Tully (95+10/105): Zip
Priests: DEAD
Abridan: DEAD
Black Dhougal (21/107): Go
Undead: TBD
??: TBD

DM:

Tracker
Tungort: 259, Frightened 1 until Sadlark 6
White Priest: 30, Immobilized V. Good, Slowed 2 until Dhougal Round 14
Red Priest: 52 (Spiritual Weapon on Nakapan) , V. Good, Slowed 1 until Dhougal Round 14, 4 blisters
Orange: 65 (Sickened 1)
Yellow: 27
Grey: 77
??:
Sadlark: 1d20 ⇒ 13


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal is very unhappy being stuck between two...well, whatever these things are, and their savage attacks have already exacted a heavy toll. He summons up a reserve of energy heretofore unknown in him and disperses positive energy in a 30-foot emanation.

heal ◈◈◈ (H+4): 5d8 ⇒ (8, 5, 4, 8, 2) = 27 DC 30 basic Fort


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Black Dhougal's energy emanates outward healing and harming alike:
Grey: 1d20 + 19 ⇒ (11) + 19 = 30 PASS
Orange: 1d20 + 19 ⇒ (1) + 19 = 20 CRIT FAIL
Yellow: 1d20 + 19 ⇒ (2) + 19 = 21 FAIL

Mercilessly, the two next to Black Dhougal try to tear him to bloody ribbons. They drop their swords and switch to claws:
Orange Claw 1: 1d20 + 21 ⇒ (9) + 21 = 30 for DMG: 2d8 + 8 ⇒ (7, 6) + 8 = 21
Orange Claw 2: 1d20 + 17 ⇒ (9) + 17 = 26 for DMG: 2d8 + 8 ⇒ (8, 3) + 8 = 19
Orange Claw 3: 1d20 + 13 ⇒ (9) + 13 = 22 MISS

Orange Claw 1: 1d20 + 21 ⇒ (9) + 21 = 30 for DMG: 2d8 + 8 ⇒ (6, 8) + 8 = 22
Orange Claw 2: 1d20 + 17 ⇒ (6) + 17 = 23 MISS
Orange Claw 3: 1d20 + 13 ⇒ (7) + 13 = 20 MISS
Indeed, the wound-slurry from his body stains the floor.

The erstwhile bishop maneuvers herself to a slightly better position for...something, and then savagely claws at Nakapan:
Orange Claw 1: 1d20 + 22 ⇒ (7) + 22 = 29 Miss before Blur
Orange Claw 2: 1d20 + 18 ⇒ (7) + 18 = 25 Miss before Blur

--------------------------------------------------
Round 7:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (73/191, Wounded 1): Go
Tungort: DEAD
Esme (98/129): Go
Sadlark (118/118): Go
Nakapan (141/160): Go
Tully (105+10/105): Go

Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Dying 1): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 89 (Sickened 1)
Yellow: 44
Grey: 80
Bishop:


Freed from the demon's grasp and coming back fro the brink of near death Crowley throws himself over Back Dougal's form , swiping his blade across the undead. "Get away from him!" Target Yellow.

Power Attack +1 Striking Grievous Wounding Greatsword (Inspire): 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31
Damage (Rage, Furious Focus): 4d12 + 8 + 6 + 1 ⇒ (7, 9, 8, 8) + 8 + 6 + 1 = 47 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

◆ Battle Medicine
◆◆ Power Attack

Status:

HP 73/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


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Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark Inspires Courage, a bit of verse for the dead Bishop Keppira d’Bear. Not lingering; one round.

Keppira: once you smiled among the winter’s snow,
And now they clothe you in the clothes of death,
And force you to enact the rites of woe.

Then he whispers to her the message of Eternity's Doorstep, a planet-sized orb in the Negative Energy plane that transmits the following signal at specific intervals:

Eternity's Doorstep wrote:
"The faithful have already been claimed, taken, and saved. You are ours."

Undead are pulled to the Doorstep like a black hole, which drags them inside and consumes both their body and soul… slowly and painfully reducing them to nothing over the course of eternity.

Sadlark's Occultism (M), Disturbing Knowledge vs Bishop Keppira: 1d20 + 24 ⇒ (17) + 24 = 41

Disturning knowledge:

You utter a litany of dreadful names, prophecies, and descriptions of realms beyond mortal comprehension, drawn from your study of forbidden tomes and scrolls. Even those who don't understand your language are unsettled by these dire secrets. Attempt an Occultism check and compare the result to the Will DC of an enemy within 30 feet, or to the Will DCs of any number of enemies within 30 feet if you are legendary in Occultism. Those creatures are temporarily immune for 24 hours.

Critical Success The target becomes confused for 1 round and frightened 1.
Success The target becomes frightened 1.
Failure The target is unaffected.
Critical Failure You get overly caught up in your own words and become frightened 1.

https://2e.aonprd.com/Feats.aspx?ID=2123


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Round 7

Smiling from sending the fiend back to Hell, the monk turns his attention to the undead bishop. Still in his wolf stance the monk shoots low and tries to bring the undead to the ground. He follows up with a powerful dragon kick to the face.

Wolf Drag **
Attack *

Wolf Drag 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
Wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 3) + 7 + 1 + (3) + (5) = 24

Attack 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Dragon kick 2d10 + 8 + 1 + 1d6 + 1d6 ⇒ (5, 9) + 8 + 1 + (1) + (4) = 28


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Crowley gives the undead a good cut. Pus and ichor ooze forth from the wound.

Sadlark uses his esoteric words to pierce the mind and will of Bishop Keppira, or whatever she is now. It doesn't break her mind, but it is terrifying.

It's a boon to Nakapan. The monk scores a clean double leg takedown, followed by a stomp on her face.

--------------------------------------------------
Round 7:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (73/191, Wounded 1): Hit
Tungort: DEAD
Esme (98/129): Go
Sadlark (118/118): Alienediction
Nakapan (141/160): Hits
Tully (105+10/105): Go

Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Dying 1): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 89 (Sickened 1)
Yellow: 91 (1d6 Bleed)
Grey: 80
Bishop: 52 (prone)


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully fires off another arc of electricity at the undead facing him and Esme, then he erects a magical Shield.

electric arc: 5d4 + 5 ⇒ (3, 1, 3, 2, 2) + 5 = 16 <--basic ref DC 30


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REF: 1d20 + 21 ⇒ (15) + 21 = 36 Tully's spell zaps it, but doesn't drop it.

--------------------------------------------------
Round 7:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (73/191, Wounded 1): Hit
Tungort: DEAD
Esme (98/129): Go
Sadlark (118/118): Alienediction
Nakapan (141/160): Hits
Tully (105+10/105): Zap
Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Dying 1): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 89 (Sickened 1)
Yellow: 91 (1d6 Bleed)
Grey: 88
Bishop: 52 (prone)


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme intones a prayer to Iomedae. "Inheritor, aid me and mine! Show us your divine might!"

With those words a pulse of positive energy bursts forth from the cleric.
Heal (3-Action, DC 30 Will): 6d8 ⇒ (2, 3, 3, 6, 2, 3) = 19
This should reach Tully, Black Dhougal, Grey, Orange, and Yellow


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Esme's spell completes with little fanfare. Still, every little bit helps.

Grey FORT: 1d20 + 19 ⇒ (6) + 19 = 25 FAIL
Orange FORT: 1d20 + 19 ⇒ (12) + 19 = 31 Pass
Yellow FORT: 1d20 + 19 ⇒ (15) + 19 = 34 Pass

--------------------------------------------------
Round 7:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (73/191, Wounded 1): Hit
Tungort: DEAD
Esme (117/129): Weak Heal
Sadlark (118/118): Alienediction
Nakapan (141/160): Hits
Tully (105+10/105): Zap
Priests: DEAD
Abridan: DEAD
Black Dhougal (19/107, Wounded 1, prone): Go
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 98 (Sickened 1)
Yellow: 100 (1d6 Bleed)
Grey: 107
Bishop: 52 (prone)

Dark Archive

Dhougal desperately channels/

level 6 heal ex 30 basic fort: 6d8 ⇒ (3, 5, 3, 2, 8, 1) = 22


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The party's fight takes everything they've got. Magic from Dhougal stems blood and harms the undead around him. All heroes except Nakapan are in range

Grey FORT: 1d20 + 19 ⇒ (1) + 19 = 20 CRIT FAIL
Orange FORT: 1d20 + 19 ⇒ (14) + 19 = 33 Pass
Yellow FORT: 1d20 + 19 ⇒ (5) + 19 = 24 Fail

The creature hounding Esme and Tully explodes in whirlwind of dust!

Bishop FORT: 1d20 + 20 ⇒ (5) + 20 = 25 Fail

The undead are no fools, they both dive onto Black Dhougal, clawing and biting. It's a full scramble to open up his largest arteries:
Orange Claw 1: 1d20 + 21 ⇒ (7) + 21 = 28 for DMG: 2d8 + 8 ⇒ (1, 1) + 8 = 10
Orange Claw 2: 1d20 + 17 ⇒ (17) + 17 = 34 for DMG: 2d8 + 8 ⇒ (6, 6) + 8 = 20
Orange Claw 3: 1d20 + 13 ⇒ (11) + 13 = 24 MISS
Yellow Claw 1: 1d20 + 21 ⇒ (16) + 21 = 37 for DMG: 2d8 + 8 ⇒ (3, 2) + 8 = 13
They exult when the man stops fighting back

They then turn on Crowley
Yellow Claw 2: 1d20 + 17 ⇒ (17) + 17 = 34 for DMG: 2d8 + 8 ⇒ (6, 4) + 8 = 18
Yellow Claw 3: 1d20 + 13 ⇒ (7) + 13 = 20 MISS

Yellow Bleed: 1d6 ⇒ 1 Flat: 1d20 ⇒ 2

The bishop looks up at Nakapan from the floor and shouts a blasphemous invocation so vile that it hurts your souls. Nakapan and Sadlark, it's awful. So awful..... roll a DC 30 FORT save, and suffer the consequences below:

Critical Success:

Your soul is too powerful to succumb to such things. You ignore the undead's words.

Success:

Your soul is still stronger than most. Take Negative DMG: 5d6 ⇒ (5, 5, 1, 3, 1) = 15

Failure:

Your soul succumbs. Take Negative DMG: 10d6 ⇒ (4, 4, 5, 1, 6, 1, 1, 3, 2, 5) = 32. The shadows you cast begin to revolt against you. They pull and tug at your body. You're Slowed 1 for 1 MIN

Critical Failure:

Your soul utterly succumbs. Take Negative DMG: 20d6 ⇒ (1, 1, 3, 1, 1, 5, 4, 6, 6, 6, 2, 3, 6, 1, 6, 1, 4, 6, 5, 1) = 69. The shadows you cast begin to revolt against you. They pull and tug at your body. You're Slowed 2 for 1 MIN

With a cackling laugh she stands up, defiant to the monk before her.

--------------------------------------------------
Round 8:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (55/191, Wounded 1): Go
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Go
Nakapan (141/160): FORT then AoO then GO
Tully (105+10/105): Go

Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Wounded 2, prone): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 99 (Sickened 1)
Yellow: 112 (1d6 Bleed)
Bishop: 74 (prone)


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Tully glances at Esme. I'll help Nakapan! You go help the others!

He then scoots over to the dead priest that still has 2 large pustules on it. He unceremoniously shoves it closer to the undead bishop.

Finally, he aims a fist toward the monster, and throws it while opening it into a claw. One of the blisters pops with a sickening sound and worse smell, showering the beast with acid.

acid: 7d6 ⇒ (3, 4, 3, 5, 5, 3, 2) = 25 <--basic Fort DC 30


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark reacts quickly to the Bishop, making her the Suspect of Opportunity

Fort (E), Suspect of Opportunity: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22 Nah

Fort (E), Suspect of Opportunity, Hero Point: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28

He's surprised by the clinging shadows… he inspires once again and uses a free action to devise a strategem against his lead:

DaS: 1d20 ⇒ 13

+1 Striking Shortbow, IC vs Flat-Footed AC: 13 + 20 + 1 = 34
P: 2d6 + 2 + 1 ⇒ (6, 4) + 2 + 1 = 13
Precision: 3d6 ⇒ (2, 6, 1) = 9

Inspire, Das (Free), Strike


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

acrobatics for shove: 1d20 + 15 ⇒ (6) + 15 = 21


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Sadlark fights the dragging shadows to stab the undead bishop!

Tully shoves the body towards her and detonates a blister: FORT: 1d20 + 20 ⇒ (4) + 20 = 24 FAIL

Dead skin sizzles and melts!

--------------------------------------------------
Round 8:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (55/191, Wounded 1): Go
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Hit!
Nakapan (141/160): FORT then AoO then GO

Tully (105+10/105): Blister
Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Wounded 2, prone): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 99 (Sickened 1)
Yellow: 112 (1d6 Bleed)
Bishop: 121 (prone)


Did the 22 Healing get Crowley as well?

Crowley hacks and slashes, though his movements become strained and slower as his body grows weaker from the injuries.

Power Attack +1 Striking Grievous Wounding Greatsword (Inspire): 1d20 + 24 + 1 ⇒ (3) + 24 + 1 = 28
Damage (Rage, Furious Focus): 4d12 + 8 + 6 + 1 ⇒ (10, 10, 6, 10) + 8 + 6 + 1 = 51 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

+1 Striking Grievous Wounding Greatsword: 1d20 + 24 + 1 - 5 ⇒ (2) + 24 + 1 - 5 = 22
Damage (Rage): 2d12 + 8 + 6 + 1 ⇒ (4, 12) + 8 + 6 + 1 = 31
On a crit target is FF until end of my next turn.

◆◆ Power Attack
◆ Strike

Status:

HP 77/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

It did. Tracker fixed.

Crowley slashes quickly and powerfully, but his blade falls short of the target each time he goes for the opening.

--------------------------------------------------
Round 8:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (77/191, Wounded 1): Miss
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Hit!
Nakapan (141/160): FORT then AoO then GO

Tully (105+10/105): Blister
Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Wounded 2, prone): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 99 (Sickened 1)
Yellow: 112 (1d6 Bleed)
Bishop: 121 (prone)


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Fort Save 1d20 + 20 ⇒ (8) + 20 = 28

AoO 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (3, 5) + 7 + 1 + (5) + (1) = 22

The monk has difficulty enduring the darkness and negative energy of the undead bishop. Fortunately, Nakapan still manages to give the monster a right kick in the face as it gets up.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Round 8

The monk sags slightly with the heavy shadows, Nak’s quick footwork is slowed. With a deep breath he pulls in his energy, his focus. A heart beat passes. He expels it with a powerful Muay Thai style right kick.
He follows up with a flurry of quick punches.

Attack 1 1d20 + 22 + 1 ⇒ (2) + 22 + 1 = 25
Dragon kick 2d10 + 1 + 1d6 + 1d6 ⇒ (8, 5) + 1 + (3) + (2) = 19

Flurry 1 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 4) + 7 + 1 + (4) + (6) = 27

Flurry 2 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (2, 3) + 7 + 1 + (1) + (6) = 20

Attack *
Flurry of Blows *


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As the now undead bishop stands, Nakapan's spinning hook kick connects with such force that her head spins a complete revolution! Even her undead power is not enough to withstand such an injury. The AoO is a kill shot, which leaves Nakapan's complete turn still available.

--------------------------------------------------
Round 8:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (77/191, Wounded 1): Miss
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Hit!
Nakapan (109/160, Slowed 1 until Round 19): GO

Tully (105+10/105): Blister
Priests: DEAD
Abridan: DEAD
Black Dhougal (0/107, Wounded 2, prone): TBD
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 99 (Sickened 1)
Yellow: 112 (1d6 Bleed)


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

redo

Round 8

The happy monk is all smiles from the satisfying kick that dropped the undead bishop. Now Nakapan run to join the scuffle near the downed Dhougal. While slower than normal, (the monk is still being pulled down by darkness), Nak is just able to get a flurry of quick hand strikes in.

Move *
Flurry of Blows *
Slow *

Flurry 1 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
Wolf punch 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 4) + 7 + 1 + (2) + (5) = 24

Flurry 2 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Wolf punch 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (1, 8) + 7 + 1 + (3) + (6) = 26


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme trusts Tully and rushes through the door to get close to Dhougal and Crowley. She places a hand on the half-orc, letting a beacon of vital energy flow into him.
Vital Beacon: 4d10 ⇒ (5, 4, 9, 4) = 22

Knowing that he's still vulnerable, she holds her hand and presses harder.
Vital Beacon: 4d8 ⇒ (1, 5, 5, 1) = 12

"You will not stop us. The Inheritor is with us!"


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Nakapan then darts over to help. He nearly kills the undead creature on his first hit, but he doesn't manage to finish the job.

Esme rushes in next to the melee and brings some healing to Black Dhougal.

--------------------------------------------------
Round 8:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (77/191, Wounded 1): Miss
Tungort: DEAD
Esme (129/129): Beacon
Sadlark (118/118): Hit!
Nakapan (109/160, Slowed 1 until Round 19): Kill then hit
Tully (105+10/105): Blister
Priests: DEAD
Abridan: DEAD
Black Dhougal (34/107, Wounded 2, prone): Go
Undead: TBD
Bishop : TBD

DM:

Tracker
Orange: 123 (Sickened 1)
Yellow: 112 (1d6 Bleed)


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal's eyes snap open with Esme's touch, and he takes quick stock of the situation. In short order, he determines another heal spell is the best choice.

heal ◈◈◈ (H+4): 5d8 ⇒ (3, 5, 1, 8, 2) = 19 DC 30 basic Fort


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Black Dhougal's eyes flash open, and instantly the magic begins to flow!

Orange: 1d20 + 19 ⇒ (5) + 19 = 24
Yellow: 1d20 + 19 ⇒ (11) + 19 = 30

Near death as the party wounds them faster than their undead natures can heal, the undead know their time is short. Both take a parting shot at Black Dhougal:
Orange: 1d20 + 21 ⇒ (6) + 21 = 27 for DMG: 2d8 + 8 ⇒ (6, 8) + 8 = 22
Yellow: 1d20 + 21 ⇒ (5) + 21 = 26 for DMG: 2d8 + 8 ⇒ (7, 4) + 8 = 19

He keeps his consciousness despite the assault. Then each bursts apart, only to reform as shadow made animate! They try to flee.

I guess bleed still applies: 1d6 ⇒ 1
Flat: 1d6 ⇒ 3 The shadow gives off a constant stream of smoke...

Can you hit a shadow? That's a matter of how much you think you can... Include a Will Save if you try. DC is 27. Pass, and you'll know you can harm it. Fail and your weakness is their strength, they take only 20% of the rolled damage on a hit.

--------------------------------------------------
Round 9:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (96/191, Wounded 1): Go
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Go
Nakapan (128/160, Slowed 1 until Round 19): AoO + Go
Tully (105+10/105): Go
Priests: DEAD
Abridan: DEAD
Black Dhougal (12/107, Wounded 2, prone): Go
Undead: TBD
Bishop : DEAD

DM:

Tracker
Orange: 118 (Sickened 1)
Yellow: 122 (1d6 Bleed)


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 27 Will: 1d20 + 18 ⇒ (18) + 18 = 36
Do not let them escape!

Black Dhougal scrambles to his feet and launches a blazing ray of light tinged with holy energy at Yellow. Cast searing light.

spell attack: 1d20 + 20 ⇒ (10) + 20 = 30

fire: 7d6 ⇒ (5, 1, 4, 6, 1, 6, 1) = 24
good: 7d6 ⇒ (4, 3, 4, 5, 6, 3, 5) = 30

Stand, verbal & somatic components to Cast a Spell.


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Black Dhougal gets up just in time. His spell pierces the shadow and obliterates the undead!

--------------------------------------------------
Round 9:
Party Conditions: Inspire Courage Through Sadlark on Round 3 , Nakapan is Blurred, Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action
Battlemap

Crowley (96/191, Wounded 1): Go
Tungort: DEAD
Esme (129/129): Go
Sadlark (118/118): Go
Nakapan (128/160, Slowed 1 until Round 19): AoO + Go
Tully (105+10/105): Go
Priests: DEAD
Abridan: DEAD
Black Dhougal (12/107, Wounded 2, prone): Kill
Undead: TBD
Bishop : DEAD

DM:

Tracker
Orange: 118 (Sickened 1)


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Will Save 1d20 + 21 + 1 ⇒ (5) + 21 + 1 = 27

AoO 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Dragon kick 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (5, 8) + 7 + 1 + (5) + (6) = 32


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

"Lady of Valor, let me be your beacon. Show us your divine radiance down!" Esmereza says, once more letting a burst of positive energy flow out from her.
Heal (3-Action), DC 30 Fort save: 6d8 ⇒ (2, 1, 1, 2, 5, 3) = 14
Not targeted, but in case you need a Will save: 1d20 + 23 ⇒ (1) + 23 = 24


Crowley turns and charges through the doors at the undead, "You aren't going anywhere."

Power Attack +1 Striking Grievous Wounding Greatsword: 1d20 + 24 ⇒ (18) + 24 = 42
Damage (Rage, Furious Focus): 4d12 + 8 + 6 ⇒ (2, 7, 11, 9) + 8 + 6 = 43 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

◆ Stride
◆◆ Power Attack

Status:

HP 110/191
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 1/3


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark, still slowed, opts to Inspire Courage then fires off an arrow at the fleeing shadow.

Will (M): 1d20 + 20 ⇒ (3) + 20 = 23

+1 Striking Shortbow, IC: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29
P: 2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

The orange undead/shadow happens to be right in range of the last blister!!

Tully throws a fist which opens into a claw at the fleeing shadow.

Go back to the abyss, you filth!

will: 1d20 + 18 ⇒ (11) + 18 = 29

acid damage: 7d6 ⇒ (6, 6, 6, 5, 1, 3, 6) = 33 <--basic Fort DC 30


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Save your abilities!

Nakapan has no interest in letting the undead escape. His focus is superhuman and his feet shatter the shadow into mere puffs of smoke!

For your amazing victory, each character receives 1 Hero Point, 240 XP from combat, and 80 XP for discovering the fate of the Bishop!


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark refocuses +1 point, then begins to methodically investigate this area. He still wonders where Yniesse is and fears the worst.


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No other foes make themselves shown, so the party takes time to recover. Sadlark finds little in the main hall, but does uncover some interesting findings in the smaller side room where the fight started.

A search of the large stack of notes that Abridan was researching reveals most of them are mundane documents regarding the running of the cathedral. These documents include some worn religious texts that contain everything needed to learn the following rituals: atone, call spirit, commune, consecrate, rest eternal, and resurrect.

An oversized leather document case seems out of place among these notes, its front emblazoned with the Korvosan coat of arms. Inside this case are documents stolen from Longacre Building, including a copy of Ileosa’s infernal contract. Several documents contain recent notes in Thassilonian in the margins.


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esmereza sets to tending to the many wounds the group has collected. "What was a harrowing experience, but by the Light of Iomedae, we prevailed!"
Ward Medic & Continual Recovery. If we're good to spend an hour I'm sure we'll all be back to full. Esme will Refocus during that time too.

"May I study those rituals? They would aid us in the completion of this task? Perhaps while someone studies the details of Ileosa's contract?"


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I'll allow it. We can assume full after 30 min.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark rummages around in his bag and produces a third-level scroll of Comprehend Language. He casts it on himself so he can read the marginalia.

Unless someone think they should be the reader


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal nods to Esme. I am in your debt for these ministrations, he says solemnly. You have my gratitude.


"Thank you Esmereza." Crowley says after taking a few moments to calm back down, having nearly been on the brink of death himself. "So we have demons and the dead within the city." He looks over the rituals. "Call Spirit, Ressurrect, Commune. Are they trying to raise the Queen?"


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Nakapan takes a little time to meditate and regain his focus. He then keeps watch while the others are going over strange documents with strange writing.

He also gets a teapot brewing while he is waiting.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Looking at the notes, you do shed some light on what's been going on. Whoever was writing them was using the contract to discover what happened to Ileosa’s soul, and if it is possible to contact it. The notes suggest a call ritual spell could, in theory, be used in conjunction with Ileosa’s contract to try to contact both her soul and that of the devil Sermignatto—the one with whom the contract was made.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark makes note of the devil's name. It might ne a good lead… but for now, they still haven't found Yniesse.

We should explore the rest of the area.

Any loot on the bodies?

Assuming wouldn't;t be possible to RK using Fiend Lore on devils named Sermignatto, but if I can I will try.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22
Sadlark wrote:

Sadlark makes note of the devil's name. It might ne a good lead… but for now, they still haven't found Yniesse.

We should explore the rest of the area.

Any loot on the bodies?

Assuming wouldn't;t be possible to RK using Fiend Lore on devils named Sermignatto, but if I can I will try.

The monk offers a cup of tea to everyone. He takes a few moments to savor the taste. Even better after slaying a demon and undead…

But he quickly packs up his tea kit into his surprisingly spacious knapsack. Yes, lets keep exploring. I have a feeling there is more evil to deal with. This holy structure should be cleansed so its energy is right with Heaven.


"Let's clear this place out before we report this into the King. Don't need any escaping." Crowley is worried about demons and ghosts running rampant. "An entire cult is moving through the city with no one the wiser." He heads to the next room.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

The monk slips up next to the warrior in front of the door. He leans in to listen behind the door.

perception 1d20 + 19 ⇒ (15) + 19 = 34


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The party gathers what they can.

  • +1 explorer’s clothing (vestments of Pharasma),
  • major staff of healing (6 charges)
  • scroll of blindness (Trick DC 20)
  • 4 scrolls of heal (heightened to 5th level)
  • scroll of flame strike
  • 3 scrolls of sound burst (heightened to 4th level)
  • religious symbol of Pharasma
  • key ring

    Nakapan checks out the other room by the altar. This living space is large and borders on luxurious. Plush blue carpet softens the floor, while a small shrine to Pharasma stands along the northern wall next to a door. A second door opens in the eastern wall, while a heavy door secured with a rough oak bar leads south. Three chairs surround a broad desk strewn with several piles of paperwork. Standing screens offer privacy to a bed, broad armoire, and small washstand. It looks like Abridan has barely used this space.

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