Dungeon Master S's "Shadows at Sundown" (Inactive)

Game Master Chris Marsh

Tactical Map | Strategic Maps | Korvosa | NPCs | Handouts | Campaign Tracker

Default Exploration:

Initiative assumes xxx is Scouting
[dice=Black Dhougal]d20+17[/dice] (Detect Magic)
[dice=Crowley]d20+18+2[/dice] (Search)
[dice=Esme]d20+20[/dice] (E, Search)
[dice=Nakapan]d20+19[/dice]
[dice=Sadlark]d20+20[/dice] (Investigate, Trapspotter (M))
[dice=Tully]d20+19[/dice]

Party Perception:

[dice=Black Dhougal]d20+17[/dice] (DV)
[dice=Crowley]d20+18[/dice] (M)
[dice=Esme]d20+20[/dice] (E)
[dice=Nakapan]d20[/dice]
[dice=Sadlark]d20+19[/dice] (E)
[dice=Tully]d20+19[/dice]

RES·SVB·ROSA: XV


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Despite the state he's in, Don't forget you're drained 2, Sickened 1 Crowley's first slash take shte head of the scarlet walker! Unfortunately, his follow up misses the other.

Round 3:
Scarlet Walkers: ATK!
Nakapan (2d12 Bleed, 98/175): Hit
Tully (Drained 1): Magic!
Esme (Drained 1): Go and 2 FORT saves
-Archon (36/70, 2d12 Bleed: Go and 2 FORT saves

Crowley (Drained 2, Sickened 1): Kill
Black Dhougal (Drained 1): Strike!
Sadlark: Guidance

Location: The Cathedral Catacombs Tracker
Party Conditions: Nakapan: Cold Fe/Ag (Bleed 2d12), Crowley: Quickened, Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action, UNLIT
Tactical Map

DM:

Black: 109
TRACKER


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Fort save (Esme): 1d20 + 19 - 1 ⇒ (18) + 19 - 1 = 36
Fort save (Esme): 1d20 + 19 - 1 ⇒ (9) + 19 - 1 = 27
Fort save (Archon): 1d20 + 14 ⇒ (8) + 14 = 22
Fort save (Archon): 1d20 + 14 ⇒ (9) + 14 = 23

Esme grits her teeth, though the archon suffers greatly from the scarlet walker's blood draining ability.

"One left! We've got this!" she calls out encouragement as she moves to flank the walker. "Iomedae, guide my blade!"
Longsword vs Black (Flat-footed): 1d20 + 22 ⇒ (15) + 22 = 37
Damage (S + d6 Fire): 2d8 + 5 + 1d6 ⇒ (5, 8) + 5 + (1) = 19

Through her divine bond with the archon, the celestial continues its assault.
Greatsword vs Black (Flat-footed): 1d20 + 14 ⇒ (1) + 14 = 15
Damage (S +d6 Good): 1d12 + 6 + 1d6 ⇒ (12) + 6 + (6) = 24
Jaw vs Black (Flat-footed): 1d20 + 14 ⇒ (7) + 14 = 21
Damage (P +d6 Good): 1d6 + 6 + 1d6 ⇒ (5) + 6 + (5) = 16

It then bleeds...2d12 ⇒ (10, 7) = 17
Flat check vs DC 15: 1d20 ⇒ 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Esme and her summoned archon lose blood. The hallways is positively red now. She scores a hit as the hound archon nearly bleeds to death.

The scarlet walker keeps with its more agile tentacles. It tries to finish off the archon before moving on:
Tentacle v. Archon: 1d20 + 24 ⇒ (18) + 24 = 42 for DMG: 3d8 + 12 ⇒ (2, 6, 6) + 12 = 26
and does!
Tentacle v. Black Dhougal: 1d20 + 20 ⇒ (2) + 20 = 22 MISS
Tentacle v. Black Dhougal: 1d20 + 16 ⇒ (15) + 16 = 31 for DMG: 3d8 + 12 ⇒ (6, 3, 6) + 12 = 27 and FORT

Round 4:
Scarlet Walkers: ATK!
Nakapan (2d12 Bleed, 98/175): FORT + Go
Tully (Drained 1): FORT +Go
Esme (Drained 1): FORT +Go
Crowley (Drained 2, Sickened 1): FORT + Go
Black Dhougal (Drained 1): 2 FORTs + Go
Sadlark: FORT + Go

Location: The Cathedral Catacombs Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action, UNLIT
Tactical Map

DM:

Black: 128
TRACKER


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Fort (E): 1d20 + 18 ⇒ (19) + 18 = 37

Sadlark's dirge of doom fades… He uses an action to start it all over again. The haunting sound keeps the Scarlet Walker afraid.

He then before casts a Guidance on Tully and moves back. Seems like an aura. Not sure what the radius is. If Sadlark has any idea he would stay as close as possible for Dirge (30' but out of the aura. Right now he is 23' away

Dirge of Doooooom, Guidance, Move


Crowley steps in underneath the eight-legged freak and stabs up into it's bulbous jelly-filled belly.

Power Attack +2 Striking Grievous Wounding Greatsword: 1d20 + 25 ⇒ (15) + 25 = 40
Damage (Rage): 4d12 + 8 + 6 ⇒ (12, 9, 9, 4) + 8 + 6 = 48 +1d6 Persistent Bleed (1d12 on a crit)
On a crit target is FF until End of my next turn.

◆ Step
◆◆ Power Attack

Status:

HP 191/191 | Drained 2 (158/167) | Sickened 1
AC 31 (30 w/ Rage)| Resist Fire 5; Slashing 3
(Rage - +15 Temp HP, +6 Damage, and -1 AC, Darkvision, +10 Speed)
Battle Medicine: Crowley
Hero Point 2/3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark parses the situation, and opts for maintaining his dirge while helping Tully.

Crowley, despite his conditions, manages to connect with a solid blow.

Round 4:
Scarlet Walkers: ATK!
Nakapan (2d12 Bleed, 98/175): FORT + Go
Tully (Drained 1): FORT +Go
Esme (Drained 1): FORT +Go

Crowley (Drained 2, Sickened 1): Hit
Black Dhougal (Drained 1): 2 FORTs + Go

Sadlark: Control

Location: The Cathedral Catacombs Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action, UNLIT
Tactical Map

DM:

Black: 176 (1d6 Bleed)
TRACKER


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

fort + guidance: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29

Tully concentrates, reaching out a clawed hand toward the scarlet walker. As his spell comes to fruition, he calls out No. YOU don't drain ME, fiend!!

3-actions to cast Vampiric Touch with Reach

Vamp Touch attack: 1d20 + 21 ⇒ (3) + 21 = 24
damage: 6d6 ⇒ (2, 1, 2, 6, 3, 4) = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark's guidance pays off big time. Touch attacks don't work that way in 2e. You autotouch.

FORT: 1d20 + 21 ⇒ (8) + 21 = 29 And his spell sucks the life out of the scarlet walker in a reversal of fortune.

Round 4:
Scarlet Walkers: ATK!
Nakapan (2d12 Bleed, 98/175): FORT + Go
Tully (Drained 1, +9 HP): Vampiric Touch
Esme (Drained 1): FORT +Go

Crowley (Drained 2, Sickened 1): Hit
Black Dhougal (Drained 1): 2 FORTs + Go

Sadlark: Control

Location: The Cathedral Catacombs Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action, UNLIT
Tactical Map

DM:

Black: 194 (1d6 Bleed)
TRACKER


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal can't help but smile at Tully's touch of irony.

Rationalizing that electricity seems to be working, Black Dhougal stepas back a bit and sends an arc of lightning at the remaining scarlet walker. Cast electric arc, DC 31 Refl.

electricity: 6d4 + 5 ⇒ (3, 1, 1, 2, 3, 3) + 5 = 18

Step, verbal & somatic components to Cast a Spell.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 25 ⇒ (9) + 25 = 34 Black Dhougal zaps the walker a bit, but the wounds are really starting to tally up!

Still need a FORT, because you can crit fail. FORT: 1d20 + 19 ⇒ (7) + 19 = 26 But you're good.

Round 4:
Scarlet Walkers: ATK!
Nakapan (2d12 Bleed, 98/175): FORT + Go
Tully (Drained 1, +9 HP): Vampiric Touch
Esme (Drained 1): FORT +Go

Crowley (Drained 2, Sickened 1): Hit
Black Dhougal (Drained 1): ARC
Sadlark: Control

Location: The Cathedral Catacombs Tracker
Party Conditions: Nakapan: Cold Fe/Ag, Crowley: Resist Slash 3
Terrain: Stairs difficult terrain. Closed doors are opened with an Interact Action, UNLIT
Tactical Map

DM:

Black: 203 (1d6 Bleed)
TRACKER


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Fort SAve 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41 MARRRAAAAUUUUUD!

Round 4
Nakapan moves into flanking position w/ Esme. The monk's body is feeling strange as the Haste enchantment speeds's him up, yet the Scarlet Walker's evil slow him down. Nakapan throws a series of vicious elbows and knees to try and end the encounter.

Move *
Flurry *
Attack *

Flurry 1 1d20 + 23 + 1 ⇒ (7) + 23 + 1 = 31
Wolf strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 8) + 7 + 1 + (6) + (1) = 31

Flurry 2 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
Wolf Strike 2d8 + 7 + 1 + 1d6 + 1d6 ⇒ (8, 3) + 7 + 1 + (6) + (3) = 28

Attack 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
Dragon Knee 2d10 + 7 + 1 + 1d6 + 1d6 ⇒ (4, 9) + 7 + 1 + (3) + (3) = 27


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Nakapan's assault breaks on the walker like a wave upon a rock! The creature's body crashes to the ground.

For the victory, each investigator earns 80 XP.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark looks around. "I did not expect to see Scarlet Walkers down here. What were these so-called clerics doing?"

The investigator proceeds to investigate, refocusing and searching for clues while the others heal up.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadlark finds little here, but suspects both sets of double doors guard answers.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

He inspects the doors for traps, then steps aside to let the frontliners open it up.


Crowley rushes to the doors. "We should move quickly while we have that blade barrier protecting our rear." He doesn't open the door immediately but looks eager to move quickly from room to room, even though he is looking pretty green.


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Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme halts the group, tending to their wounds before allowing anyone to venture further. "You must have your strength back before seeking more danger."

Treat Wounds on the party. Esme has Ward Medic and Continual Recovery, She'd also Refocus during that time.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

After wounds are healed and the area is properly searched, the smiling monk is ready. He offers to throw the door for Crowley.

would someone please move Nak? I cant manipulate map from my phone.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party takes the time to heal wounds, refocus concentration, and prepare a course of exploration. Where to?


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Let's head through the double doors.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The face of this sturdy stone double door is inlaid with a series of spiraling runes worked in silver. All around the edges of the door’s frame, deep scratches indicate something tried to claw around the door, The claw marks fade as they near the door, as if the stone itself has healed the damage. As Crowley and the others approach the door, the runes glow blue...

Religion DC 20:

Pharasma approves of our undertakings!

The doors open with no effort at all. The north and south walls of this wide crypt feature two rows of alcoves stacked one atop the other, sixteen alcoves in all. A dozen alcoves contain stone sarcophagi. At the far end of the room stands a small stone altar bearing an hourglass, a water font, and a gently curved dagger; a statue of Pharasma seated upon her throne looms just beyond. The air in the room is stale.

Inside are a trio of humans in extremely bad shape. Two acolytes of Pharasma sit on the floor. as the door opens they shield themselves from the death they expect to follow. The third is a scarred Grey Maiden who fights to get to her feet. "You won't take me alive you vampire scum!" She then tumbles back into the wall, though her sword stays in hand.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark steps forward and calls into the room. "We've destroyed them. Look here: follower of the Lady of Mysteries walks with us." He nods at Tully.

He chooses his next words carefully. "Xarva Almaxus, who keeps company with the furies, sent us."

Sadlark's Diplomacy (M), glad hand: 1d20 + 24 - 5 + 1 ⇒ (6) + 24 - 5 + 1 = 26 Assuming this is the subject of my lead in which I get a +1 circ to skill checks involving her. No hero point :( Hopefully the words help a bit here to at least get her out.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"Rusted blades! you're not vampires!" Sadlark is waiting for more, but Yniesse slides down the wall to plop unceremoniously on the floor.

None of them are in any condition to talk.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

Nakapan gives the poor people a friendly smile. But he leaves their care to others more capable.
The monk spends his time searching the alcoves.


"Vampires? No we, haven't been bitten or seen any around." Though Crowley does draw his blade hearing that a vampire nest is in the area. He points to the exit. "The way out this way is clear. Move quickly and flee to your homes."


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark makes a gesture. Yniesse may need assistance getting to her people. We should also learn what we can, after Esme gets them back on their feet.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"No.... must help. Lorthact. Can't..." She passes out before she can complete the thought.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Sadlark tries to remember if he's heard of a Lorthact before.

There's more to explore down here. Perhaps someone else here needs help?


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal inspects the trio for wounds. Medicine: 1d20 + 16 ⇒ (7) + 16 = 23


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

Religion: 1d20 + 22 ⇒ (3) + 22 = 25

As the runes around the door glow, Tully smiles with pride. The Lady approves. We're on the right track.

Upon opening the door & seeing the poor souls inside, the wizard helps Nakapan search the area for anything useful--whether object, passageway, or clue.

perception: 1d20 + 19 ⇒ (13) + 19 = 32


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22
Nakapan Changol wrote:

Nakapan gives the poor people a friendly smile. But he leaves their care to others more capable.

The monk spends his time searching the alcoves.

Slight Retcon

Before going off to search...
Nakapan sheathes his blade and pulls off his magical knapsack. He reaches into a side pocket and pulls out a plate of berry tarts. They look and smell as if they are fresh from a halfling bakery. He hands the plate of tarts to Dhoughal. See if you can get them to eat. These will replenish their strength.

4 Magic Tarts 2d8 + 4 ⇒ (3, 6) + 4 = 13 hps from each one eaten.


Female Human Cleric 12 | Perc +21 (E) | Speed: 30' | HP: 54/128 | AC: 31 | Fort: +19 Ref: +18 Will: +24 (Resolve) | Focus: 3/3| Exploration: Search | Status: Vital Beacon, Drained 1, Stupefied 1 | Hero Points: 0

Esme immediately sets to treating the wounds of Yniesse and the acolytes.
Treat Wounds with Ward Medic and Continual Recovery. She'll take the time to get folks conscious and relatively hale.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

None of them are wounded, but they are all dehydrated and on the verge of starvation.

Sadlark struggles to place the name Lorthact. He's heard it before.... maybe tied to Ileosa, maybe to the Academae? He's really not sure.

Spoiler:

Lorthact: 1d20 ⇒ 5


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

The monk again pulls off his magical knapsack. He begins pulling out all sorts of cookware. He gets tea brewing and then starts working with eggs, potatoes, mushrooms, and a small wedge of cheese. I learned how to make this dish when I spent several months on a river boat with a crew of halflings… Nakapan enjoys cooking for the poor subjects. He makes sure they sip the tea and eat in small bites.

Lore: Halfling Cooking 1d20 + 14 ⇒ (19) + 14 = 33


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

After enjoying some tea as well Sadlark suggests they move on — there is that other set of double-doors, after all.

I suspect the Pharasmin door here will keep them safe, for a little while longer.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal is, as usual, quite pleased to partake of Nakapan's culinary skills and some tea. In short order, however, he concurs with Sadlark's assessment. Moving on. We have a nest of vampires to remove.


"Seems that way." Crowley grimaces. "Anyone know much about Vampires. Like if we get bit how long do we have?" He sets himself up at the double doors.


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19
Crowley Blackguard wrote:
"Seems that way." Crowley grimaces. "Anyone know much about Vampires. Like if we get bit how long do we have?" He sets himself up at the double doors.

As a matter of fact...

vampire lore: 1d20 + 20 ⇒ (17) + 20 = 37


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leaving the survivors fed, but without escort and trusting to the Pharasman doors, the party moves to the other set of doors.

Tully thinks about all the books he's ever read on vampires and the thing he most remembers is that these undead resist any weapon not forged of magic and silver.


"So vampires and werewolves both don't like silver then. Interesting." Crowley smiles and shoulders the doors open.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This room may have once given the impression of stepping into a starlit night sky, but no longer. The walls and ceiling are frescoed with a rendering of the cosmos, while to the east, stairs spanning the width of the hall descend to an elaborate statue of a woman seated upon a throne, an hourglass in hand. All the decor is marred by gouges that appear to have been inflicted by claws. Something defaced the room to an exacting detail that preserves just enough of what was once depicted here so it can be recognized under the blasphemous vandalism.

It would take a day to fix this place up, but it's obvious that such an endeavor would be a major favor to Pharasma and the church.


Crowley searches all the dark corners of this room before letting his guard down slightly. "No vampires in here it seems. I bet those demons wrecked this place." He re-secures his weapon behind his shoulders. "There was a tunnel dug out back in the crypts. While I don't wish to go digging through tunnels of the dead, I am betting that's where they're hiding."


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal nods grimly. That tracks, he says, falling toward the rear of the party as they follow the gunslinger.

Moved everyone on the map. Please feel free to reorder to taste.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leaving the shrine defiled for the moment, the party heads to the clawed out section. Previously there were voices coming from the tunnel, now only atonal "music" played on some kind of crude flute fills the passage.


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

Any knowledge check Sadlark can do here? Performance, Fiend lore, etc? Otherwise, let's keep on. I don't have earplugs on this character.


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It doesn't seem magical, and there's no theme to trigger a memory... Nope!


Male Investigator 12 | Perc +20 (M) | Speed: 30' | HP: 128/128 | AC: 30 (31) | Fort: +18 Ref: +21 Will: +21 (Resolve, Slippery Secrets, +2 vs Lead) |Spells: Foc: 1/2; 1: 1/1 2: 0/1 3: 1/1 4: 1/1| Exploration: Investigate (Trapfinder +20 (M)) | Planner: 0/1 | Hero Points: 2 | Lead: Living Rune, Aliriel | Status: Mind of Menace

"Onward."


Male Elf Wizard (Necro) 11 HP: 105/105 AC 28; Perc 19(E); Focus 1/2; F 18 R 19 W 19

I will return to rectify this abomination, but there are more emergent needs right now...

Tully looks seriously at the defiled temple, as if he's trying to etch the grizzly sight into his memory. He then straightens his spine, and takes a place in front of Dougal.


Male Human Monk/12th, HP 175/175, AC 31/33, Peception +20, Initiative +22, Fort +21, Ref +23, Will +22

The monk has his usual smile on. He carries his short blade underhand with the back of the blade along his left forearm. But he knows his unarmed strikes carry the power of silver weapons.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party enters the room to lay eyes on the macabre concert.

A narrow flight of stairs opens into the northwest portion of a damp cavern. The stone walls of this cavern bear countless scratches and gouges that speak to its creation by digging claws rather than natural formation. The floor underfoot is rough and uneven, with small piles of rubble or dirt heaped here and there. Tangles of tree roots dangle from cracks in the ceiling. Claustrophobic despite its size, the cavern is littered with gnawed bones. Heaps of dry leaves, tattered rags, and worn hides form a half-dozen crude pallets near the walls. A pair of claw-dug tunnels lead to the northeast and southeast; to the southwest, the cave breaks into an ancient-looking room.

A trio of the vampiric undead watch and listen to a ghoul play "music" on a flute made from a human femur. The ghoul reacts quickly, though not violently.

"Who dares disturb my performancccccceeeeee? SSSspeak! I enjoy talking with my food."

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