![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Stephen Radney-MacFarland Senior Designer |
![Stephen Custom Avatar](http://cdn.paizo.com/image/avatar/private/Private-Stephen2013.jpg)
Bellona wrote:I would like to know what the differences are between the two sides.Me too. Is it two levels of the same watch house (a la the pathfinder lodge flipmat) or two distinct watch stations?
I'm a big fan of these urban-based flipmats, personally.
This Flip-Mat features the same watch station. One side features the ground levels of the watch station and the other side has a basement, armory, and prison level.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Feegle |
1 person marked this as a favorite. |
![Human](http://cdn.paizo.com/image/avatar/vision.jpg)
This looks very nice, after Vehicles and Ancient Dungeon I was thinking about cancelling my subscription, but this is the sort of thing I like. Well done, especially for making it compatible with the Map Pack Sewers :)
I will echo this sentiment. There's a lot of neat design ideas coming out of the flip-mat and map packs these days:
1) FM:Town and MP:Shops; FM:Pirate Ship and MP:Ship's Cabins, where the map pack allows you to expand on the flip-mat.
2) FM: Warehouse and FM: Pub Crawl, where two flip-maps can be put together to create a single large scene, and it looks like it's supposed to be a single large scene.
3) Now this, where MP: Sewers can be used to expand on this Flip-Mat.
I really like the idea of synchonized design on these accessories. Keep up the good work!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Baron Hannis Drelev](http://cdn.paizo.com/image/avatar/PZO9034-Hannis.jpg)
Silly question. Im interested in maybe using this map as some sort of fort? Where is the entrance located?
The best forts don't have an entrance!
But you could just say its underneath one of the stone walls to the left or the two to on the bottom right and just say there's a walkway overhead.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Stephen Radney-MacFarland Designer |
![Stephen Custom Avatar](http://cdn.paizo.com/image/avatar/private/Private-Stephen2013.jpg)
Silly question. Im interested in maybe using this map as some sort of fort? Where is the entrance located?
On the bottom right of the map (using the orientation of the sample map above) there is an outer courtyard with a statue, paths, and grass. The path that leads to the wall section between the stable and the barracks is the entrance to the watch station. The map shows the walkway, but there is a gate under the walkway. At least there was in my imagination when I designed the map.
Of course, original intent aside, put the entrance wherever you need it. It's your game after all. :)
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Steve Geddes |
![Adowyn](http://cdn.paizo.com/image/avatar/PZO1131-Adowyn_500.jpeg)
Steve Geddes wrote:This Flip-Mat features the same watch station. One side features the ground levels of the watch station and the other side has a basement, armory, and prison level.Bellona wrote:I would like to know what the differences are between the two sides.Me too. Is it two levels of the same watch house (a la the pathfinder lodge flipmat) or two distinct watch stations?
I'm a big fan of these urban-based flipmats, personally.
Kudos for this design - I think it's my favorite in the line so far. Looking over it I had about four or five great ideas for scenes/adventures - that creative spark being one of the big reasons I subscribe to them.
Are they made out of new cardstock? Or is their 'softer' feel perhaps a function of being stored/transported differently now?
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
1 person marked this as a favorite. |
![Priest of Desna](http://cdn.paizo.com/image/avatar/26WorshiperOfDesna.jpg)
The flip mats are now printed on thinner stock and I'm not sure that I like the change.
Someone gave the amazingly done flip mats for Thornkeep a lower review based on the thinner stock too but I can’t figure out what the concern is. I took out an older mat and compared them; the new ones are obviously thinner but seem just as sturdy overall, work the same and have great art. They actually lay out a little flatter on the table too. I’m not disagreeing with you per se I just wanted to know what your concern is.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
bugleyman |
![Sin Spawn](http://cdn.paizo.com/image/avatar/sin_spawn.jpg)
For my part the concern is two-fold:
1. Durability over time. I probably own fifteen of these guys, and some of them -- especially the ones that show up in PFS scenarios often -- really get put through their paces.
2. The unpleasant prospect that there may have been a deliberate shift to lower quality card stock, though I hope (and suspect) that this is not the case.
Personally, I noted the change, but I'm waiting to see how the new maps hold up.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Phantasmal Octopus](http://cdn.paizo.com/image/avatar/PZO9471-Octopus_500.jpeg)
wicked cool wrote:Silly question. Im interested in maybe using this map as some sort of fort? Where is the entrance located?On the bottom right of the map (using the orientation of the sample map above) there is an outer courtyard with a statue, paths, and grass. The path that leads to the wall section between the stable and the barracks is the entrance to the watch station. The map shows the walkway, but there is a gate under the walkway. At least there was in my imagination when I designed the map.
Of course, original intent aside, put the entrance wherever you need it. It's your game after all. :)
Kudos as well, I think this has been one of my favorite maps this year to hit shelves. Honestly I really wish this map had another map tile set to go with it for the station proper above it so I could put some extra floors on the upper level.
That being said I do have to wonder how they would get horses into and out of the barracks from that position without squeezing them.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
2 people marked this as a favorite. |
![Vic Wertz](http://cdn.paizo.com/image/avatar/private/vic_abadar_avatar.jpg)
Short answer: Not currently, but that doesn't mean it won't happen.
Long answer: Pretty much every* out-of-print non-Basic Flip-Mat has the potential to eventually reappear as part of the Flip-Mat Classics line. At the moment, though, we have announced all of our product releases through July and most of August, and no new Flip-Mat Classics are scheduled for release between now and then.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Drow Battle Wizard](http://cdn.paizo.com/image/avatar/PZO1130-Drow3.jpg)
Short answer: Not currently, but that doesn't mean it won't happen.
Long answer: Pretty much every* out-of-print non-Basic Flip-Mat has the potential to eventually reappear as part of the Flip-Mat Classics line. At the moment, though, we have announced all of our product releases through July and most of August, and no new Flip-Mat Classics are scheduled for release between now and then.
** spoiler omitted **
Thank you for the thorough update, i was wondering about new Classic flip-mats appearances.
Much appreciated likr always. :-)