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OH MY. An Evil 3 way fight, as evil servents of cheliex clash with both the armies of good, and the betrayer who seeks to use the portals power for themselves, and might simply wish to see the world burn. its this situation of moral compromise that makes hell's vengeance more than 'lets all be bad guys'. After all, what is left to rule over if everything is a pile of ash?

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Ooooh, yet another minor Hellknight order expanded? Goody goody!
From the Department of Expectations Management, I have to be clear that the Order of the Pike is not really expanded on in this volume. They play a role in the adventure, but there are really no new revelations about the order beyond what has already seen print.

Axial |

I am beyond psyched to see Moloch's article. The villains of the very first campaign I ran were a legion of Hobgoblins who worshipped Moloch and integrated devils into their army. To me, it just seemed like an ideal symmetry of alignment, philosophy, and goals between them.
After this volume is released, perhaps the goblinoid armies of Moloch will march again, armed with new knowledge and power...

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I am beyond psyched to see Moloch's article. The villains of the very first campaign I ran were a legion of Hobgoblins who worshipped Moloch and integrated devils into their army. To me, it just seemed like an ideal symmetry of alignment, philosophy, and goals between them.
After this volume is released, perhaps the goblinoid armies of Moloch will march again, armed with new knowledge and power...
Moloch is probably my favorite of the Nine, so I'm excited as well. ^_^

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Where are those placeholder cover images from? I feel like I should recognise them.
Extraplanar portals and gateways sound interesting.
Working from memory here, so I might be wrong...
The tiefling is from Pathfinder Adventure Path #25: The Bastards of Erebus (tiefling article & back cover), while the background is from Undead Revisited (the opening of the Nightshade chapter/Alain's death scene).

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DeciusNero wrote:Ooooh, yet another minor Hellknight order expanded? Goody goody!From the Department of Expectations Management, I have to be clear that the Order of the Pike is not really expanded on in this volume. They play a role in the adventure, but there are really no new revelations about the order beyond what has already seen print.
Those interested in the subject may find this to be of interest, however. ^_^
(Note that I have no confirmation that such elements will be present; however, it's something to keep an eye on.)

A'kin, The Friendly Fiend |
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I am beyond psyched to see Moloch's article. The villains of the very first campaign I ran were a legion of Hobgoblins who worshipped Moloch and integrated devils into their army. To me, it just seemed like an ideal symmetry of alignment, philosophy, and goals between them.
After this volume is released, perhaps the goblinoid armies of Moloch will march again, armed with new knowledge and power...
Indeed, assuming that Mr Schneider is continuing to write these, and that he does half the job he did with the Crimson Son's write up... why I may just have to book and interview with him. I'm sure we could have a lovely cup of hot cocoa! He does such a wonderful job at capturing the essence of those of us from the Lower Planes while treating us fairly. Quality biased journalism!

captain yesterday |

So now I can be like "Ooh, it will be shipped soon"? :O I'm new in trying out this subscription thing
If you're like me you'll start checking the product page starting at noon on Monday to see if it's in your downloads yet.
First time, I got it right away, ever since usually on Tuesday. :-)

FallenDabus |

Got it!
Bestiary:
Azata, Nualidu - CR 5, partially water elemental
Bagman - CR 4, Fey, uses people's fat to brew potions and can smell children
Lythirium - CR 11, Plant, looks kinda like the Grim White Stag had kids with a wolf.
Mederach - CR 9, Chaotic good spider Outsiders. Egalitarian, scholarly, and predisposed to peace. Looks awesome! I'm almost too busy squeeing over getting this thing to actually pay attention to the rest of the bestiary.
Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.

Graeme Lewis |

Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.
With a name like that... Honestly, the only other way to make that name make sense is to have it be a ghost Treant/Dryad.
So what diabolical evil can one get up to in this volume?

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CorvusMask wrote:So now I can be like "Ooh, it will be shipped soon"? :O I'm new in trying out this subscription thingIf you're like me you'll start checking the product page starting at noon on Monday to see if it's in your downloads yet.
First time, I got it right away, ever since usually on Tuesday. :-)
Nice, you were right :O

FallenDabus |

FallenDabus wrote:Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.With a name like that... Honestly, the only other way to make that name make sense is to have it be a ghost Treant/Dryad.
So what diabolical evil can one get up to in this volume?
They are actually supposed to come from gnomes, although I'm sure you could make an advanced one to represent the ghost of a Trent. That's actually an awesome idea, I may steal it!
I haven't read the adventure yet, but going by the art, there is definitely some unicorn hunting going on.

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The priest is similarly garbed, but with a whip in lieu of a sword. His front plate is in rough approximation of a bull's face, with an iron nose ring holding up a cloth/vestment near his groin (I don't know what that is actually referred to as, and I'm sure I described that awkwardly x3 )

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An interesting thing of note is that he and the Horseman of War are in contact with one another (which may explain that image in Szuriel's article).

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I could swear I have seen that picture of Moloch's priest somewhere... Maybe in Chornicles of Damned?
Anyway, yeah, Moloch's artwork looks like picture of him you get by googling his name and Pathfinder together. Not much of chance from that horned armor/magma rock thing.

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Got it!
Bestiary:
Azata, Nualidu - CR 5, partially water elemental
Bagman - CR 4, Fey, uses people's fat to brew potions and can smell children
Lythirium - CR 11, Plant, looks kinda like the Grim White Stag had kids with a wolf.
Mederach - CR 9, Chaotic good spider Outsiders. Egalitarian, scholarly, and predisposed to peace. Looks awesome! I'm almost too busy squeeing over getting this thing to actually pay attention to the rest of the bestiary.
Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.
I can't tell you how happy I am at your reaction to the mederach, which I am certain was wonderfully developed by Amanda Hamon Kunz.
I'm looking forward to seeing it.

Graeme Lewis |

Graeme Lewis wrote:They are actually supposed to come from gnomes, although I'm sure you could make an advanced one to represent the ghost of a Trent. That's actually an awesome idea, I may steal it!FallenDabus wrote:Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.With a name like that... Honestly, the only other way to make that name make sense is to have it be a ghost Treant/Dryad.
So what diabolical evil can one get up to in this volume?
Well, since "Waldgeist" literally means "Forest Ghost" or "Forest Spirit", it makes sense that it'd be an incorporeal undead or fey with ties to trees and forests.

AnimatedPaper |

** spoiler omitted **
Fex betrays the party not so much because he doesn't like them, or because they're a threat to him, but because they might become a threat at some point and he needs a few sacrifices to achieve ultimate cosmic power, so why not kill 2 birds with 1 stone? After getting them to do his fetch quest first, of course, and possibly dealing with the local Reclaimation interference. Dude might not be honorable, but he isn't wasteful.
As far as evil you can commit goes, it all really depends on the players. This adventurer could be run reasonably well with a LN party, and several times you can choose to be merciful, or at least uninterested in evil for evil's sake. The review up by sadcasual goes over some of those times, so I won't repeat them.
In fact, I'm starting to move to the opinion that the entire adventure would be enhanced if instead of trying to close the portal, Fex tells you from the beginning, "We're going to take control of that portal in the name of Thrune and use it to tie up the Reclamation around Senara." He need not mention that the souls and lives of the party are main ingredients to taking over control of the portal, or that he has no intention of giving control over to house Thrune once he has it, so the betrayal can still go off as written.
It's a minor change, but one that would definitely push the adventure to "Team Evil", might affect interactions with the Order of the Pike and Reclamation, and would fit with the general theme of the previous volumes, reclaiming Reclamation territory.

Eric Hinkle |
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FallenDabus wrote:Got it!
Bestiary:
Azata, Nualidu - CR 5, partially water elemental
Bagman - CR 4, Fey, uses people's fat to brew potions and can smell children
Lythirium - CR 11, Plant, looks kinda like the Grim White Stag had kids with a wolf.
Mederach - CR 9, Chaotic good spider Outsiders. Egalitarian, scholarly, and predisposed to peace. Looks awesome! I'm almost too busy squeeing over getting this thing to actually pay attention to the rest of the bestiary.
Waldgeist - CR 8, more incorporeal undead, this times with ties to forests and the ability to possess trees.I can't tell you how happy I am at your reaction to the mederach, which I am certain was wonderfully developed by Amanda Hamon Kunz.
I'm looking forward to seeing it.
The whole 'non-evil spider monsters' part is what intrigues me I may be an arachnophobe, but it gets tiresome to have every spider-beastie be insanely evil and out for the PCs' blood.