Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)

****½ (based on 6 ratings)
Pathfinder Adventure Path #84: Pyramid of the Sky Pharaoh (Mummy's Mask 6 of 6) (PFRPG)
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Chapter 6: "Pyramid of the Sky Pharaoh"
By Mike Shel

Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified pharaoh from the distant past?

This volume of Pathfinder Adventure Path concludes the Mummy’s Mask Adventure Path and includes:

  • “Pyramid of the Sky Pharaoh,” a Pathfinder adventure for 15th-level characters, by Mike Shel.
  • A detailed look into the questions of the afterlife, judgment, and the nature of souls, by F. Wesley Schneider.
  • A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.
  • The exciting conclusion of “Shadow of the Sands” in the Pathfinder’s Journal, by Amber E. Scott.
  • Five new monsters created by Tyler Beck, F. Wesley Schneider, and Mike Shel.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-60125-593-8

Pyramid of the Sky Pharaoh is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

****½ (based on 6 ratings)

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re: pyramid

*****

This was our final concluding game in the Mummy's Mask campaign, and it was a great one. Again, it was more of a dungeon crawl, which was good, and there were fewer mummies and more more varied monsters, with very developed elemental schemes. We have really enjoyed battling them and solving the various puzzles and obstacles that came our way. The only complaint is regarging Hakotep's mummified queen and her involvement with the Dark Tapestry: it didn't feel quite right with the rest of the campaign, but had a more Lovecraftian atmosphere. Other than that, we had a great time playing it.


Mike Shel - Master Tomb Builder

*****

I have been a big fan of Mike Shel's work ever since a certain muddy tomb. He has a real talent of making the dungeon itself a character. He continues this trend within the pages of, "Pyramid of the Sky Pharaoh". The descriptions are just so evocative. The adventure was brilliant and a real treat to read through and incorporate into my game. He, simply put, nailed this adventure. The support article on the River of Souls is also brilliant. It was thought provoking and fascinating. This is definitely worthy of your gaming dollar.


Mummy's Mask finishes strong!

*****

This adventure is probably my favorite 6th part of any adventure I have ever read (I have read and/or played 6 of the APs). This adventure got all the things last adventure got right and more. 4 sides of the pyramid of the sky pharaoh, each dedicated to a different element. Each mini dungeon felt unique and were goldilocks in length. Then the final stint in the dungeon on the way to the end boss was fun with a few roleplaying moments and a few changes of pace before the grand finally. All with cleverly crafted traps and hazards (including a riddle!). The final boss fight has a few tricks up its sleeve and what should be a few fun encounters. Finally, I really enjoyed the river of souls section talking about Pharasma and what happens after death in Golarion.
All in all my favorite 6th part of any adventure. Mummy’s Mask went out of the right foot. Im glad to have read it all.


Disappointing adventure but great support articles and fiction

**( )( )( )

Read my full review on Of Dice and Pen.

In many ways, Pyramid of the Sky Pharaoh by Mike Shel feels like the same adventure as The Slave Trenches of Hakotep. Sure, the location is changed and the specific monsters and villains to fight are different, but the overall approaches to both adventures are identical. Both involve dungeon crawls with PCs overcoming difficult traps and dangerous monsters in order to solve a specific puzzle and reach their goal. To make matters worse, Pyramid doesn't really handle itself any better than Slave Trenches, and anyone who has read my review of that adventure knows that I was not very impressed by it. This makes the two concluding adventures of the adventure path into one extended slog through encounter after encounter with monsters and villains that serve no other purpose than to sit in one spot until the PCs arrive to kill them—adventures in which the villains take no active roles at all other than to wait for their demise. On the plus side, I absolutely love one of the support articles, and the fiction that has been running through the entire adventure path (reviewed at the end of this review) is the best I've read in Pathfinder Adventure Path so far.


Excellent Capstone

*****

Short Version: What I want the 6th installment to be.

This is a good finale to the Mummy's Mask path, with mummies (so many mummies), traps (so... many... traps), and the final showdown with the Sky Pharaoh.

I suspect some of the puzzles will feel videogamey in play, but that's Legend of Zelda or Castlevania videogamey, so whether that's a bad thing is up to the group. I doubt my group would object.

This also has some of the best non-adventure material of any AP I've read. The continuing the campaign is awesome. The finale of Amber E. Scott's Pathfinder Journal really sells the new format. And Wes Schneider's guide to the afterlife is almost worth the price of admission on its own.


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Webstore Gninja Minion

Announced for July! Cover image is a mockup and subject to change.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

I do like those articles that expand beyond the adventure or what I like to call "the post game adventures".


Mike Shell FTW! I love everything he has done, and I'm excited to see what he can do with a final instalment. This should be good!


So I guess channel positive energy and taking Extra Channel feats repeatedly would make this a walk through, huh?


Does flying Piramids mean technology or does it mean magical and fantasy?


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

No were in the extra channel feat's description does it say it can be taken multiple times.

Flying pyramids are fantasy in real world regardless if they are powered by magic or technology.

Contributor

4 people marked this as a favorite.
Gancanagh wrote:
Does flying Piramids mean technology or does it mean magical and fantasy?

Spoiler:
Magical technology.
Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mike Shel wrote:
Gancanagh wrote:
Does flying Piramids mean technology or does it mean magical and fantasy?
** spoiler omitted **

I prefer the term technomagic myself.


Mike Shel wrote:
Gancanagh wrote:
Does flying Piramids mean technology or does it mean magical and fantasy?
** spoiler omitted **

And does that

Spoiler:
Magical Technology
means super modern computers or a levitation spell?

Pathfinder Roleplaying Game Subscriber

As I usually figure it technomagic is a form of magic that uses technology to both simplify and either cheapen or enhance the magical output of a spell.

ex. Take a car, faster than a horse, which requires the power of gasoline in a combustion engine to work. Then use an arcane spell that causes the car to no longer need gas and is protected by magic and is enchanted to perform without need of maintenance.

Now on one hand a simple teleportation spell is cheaper, but add up the number of teleport spells used and compare it to the enchanted car, you use less arcane energy on the car overall compared to the constant usage of multiple teleportation spells over time. At the same time the downsides of the cars technology (constant need for fuel and maintainance, combine with damage repair bills) with an arcane powerboost that removes those downsides.

so my opinion is that while technology is the focus of the pyramid and shorey technology, it is the arcane energy that gives it the power to function.

(imagine a power plant which is powered by arcane energy instead of nuclear. energy efficient, replenishable, and powerful.)


This picture must have been the inspiration for the entire flying pyramid thing.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I love Mike Shel Awesome!

But I am surprised, this is the first AP that I am aware of that Greg A. Vaughan did not write any of them.


This looks promising.

Dark Archive

Pathfinder Adventure Path Subscriber

Well I would think that since Iron gods is the space ship one it probably wont be anything like that (Also if it is based of Shory magic there is already a few examples of it about) Module and I think maybe a companion/campaign setting book)

Paizo Employee Senior Developer

1 person marked this as a favorite.
Dragnmoon wrote:

I love Mike Shel Awesome!

But I am surprised, this is the first AP that I am aware of that Greg A. Vaughan did not write any of them.

That's true, but Greg's not completely gone form this AP - he wrote an article for Pathfinder #82 and he's doing a guest foreword for us, as well.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber
Gancanagh wrote:
Does flying Piramids mean technology or does it mean magical and fantasy?

More importantly, do they speak French?


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

That would be creepy if the flying pyramids spoke French;)


Pathfinder Adventure Path Subscriber
Dragon78 wrote:
That would be creepy if the flying pyramids spoke French;)

But it would be awesome if the flying pyramids were Juggernauts! :D

Paizo Employee Digital Products Assistant

Removed some derailing posts. Let's keep this on topic and about the product, please :)


Here's hoping its something reminiscent of the Stargate movie.

Webstore Gninja Minion

Product image and description updated to final!

Silver Crusade

As mummies go, he's aged rather well. ;)

Silver Crusade

Pathfinder Adventure Path Subscriber

But is he the actual representation of masculine attractiveness we've been missing so long? I THINK YES!

Dark Archive

Pathfinder Adventure Path Subscriber

Muscial Interlude!

Looks like we'll be seeing more Set monsters? I'm all for it.


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

The mummy walks...and talks... and dances.

"Walk like an Egyptian..."


Please no medium humanoid undead in the bestiary! If there is a new mummy monster please make it a monsterous version!

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.

My first foray into Paizo publishing is in this book! I'm so excited for it to come out!!!!

Paizo Employee Digital Products Assistant

Removed a post. Let's not derail the thread, thanks!


Pathfinder Roleplaying Game Subscriber

I hope that when the Sky Pharaohs mask back on him, he gets up and performs Steve Martins "King Tut". :)

Dark Archive

Pathfinder Adventure Path Subscriber

So both #5 and #6 are coming out in July?

Lantern Lodge RPG Superstar 2014 Top 4

Yup!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
DeciusNero wrote:
So both #5 and #6 are coming out in July?

That's fairly typical for APs. They try to keep to 1 volume a month, but somewhere along the way they have delays or printer issues or... well, something that messes up the schedule, but the one thing that is an absolute MUST for Paizo is the GenCon releases, including the first volume of the new AP. Those come out the first day of GenCon, period. Doesn't matter what it takes or how many hours a week the team has to spend up at the office. IIRC the GenCon crunch is in May since they have to send it to the printer in China and ship it back to the US.

Dark Archive

Pathfinder Adventure Path Subscriber

Hm, hadnt seen that yet, so I figured it was a mistske.

Not that Im complaining!


Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Anyone else get there "will be shipping soon" email?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Yup. :-)

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