DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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Best wishes of health. Be well.


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F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Thankfully, my father's surgery went as well. Thanks for the well wishes and good vibes, I appreciate them.


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HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yay!

And anytime ^w^


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Nice to hear!


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Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

That's great to hear indeed! I hope the recovery is quick!

The 'Galean coming of age' idea I was thinking of writing for a while.

But as Brits can't spell.my bloody name right, I'm not yet in my new place, and staying with a nice old lady and her several cats in an English village with a population of 1,500 humans and I think just as many cows.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Recruitment for Zeitgeist AP:

Sorry for the threadjack :(
A game I'm in is missing a few players. The DM prefers to ask people we know before opening recruitment.

Zeitgeist is a great AP with a rich and complex plot lines. It takes a bit of time to feel comfortable in the story.

PM me if you'd be interested. I'll put you in touch with the GM.


1st Floor Map, 2nd Floor Map

No worries, that's the best way to find people on the boards.


INACTIVE - GAME DIED

Just out of curiosity, if we fail to get an audience with the Hurricane King, is the AP over?


1st Floor Map, 2nd Floor Map

No, but it'll cost you.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

This game of cards might take a very long time to play out in PbP... Perhaps we should play 10 pp at a time?


1st Floor Map, 2nd Floor Map

Probably a good idea.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note that I’m away from Friday morning to Sunday night. Please bot me as needed.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean may or may not roll randomly on his summoning table to see what comes out.

Since the player of Galean isn't that much of an are - whatever comes out (from the summon, not out of Galean's stomach), I'll give you stat blocks for!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I will be travelling and likely unable to post between Wednesday and Monday. Please bot me as needed.


1st Floor Map, 2nd Floor Map

I will be spending the holiday with family so as you can imagine I will be frantically checking the Paizo boards for "work".

But in any case have a Happy Thanksgiving you reprobates!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Thanks, have a good turkey day :3


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I'll try to get a story of our exploits up soon when I have time to work on it.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note that I'm going on vacation this coming Sunday for two weeks. I expect I won't be able to post very often, if at all. Please bot me as needed.


INACTIVE - GAME DIED

Hopefully you can work in a story with your great social skills before you go! ;)


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Can we use the intimidate check I already made as the Infamy check?


1st Floor Map, 2nd Floor Map

I actually used that to quiet down hecklers which would have popped up as you were telling your tale (sort of skipping that event) which would have hurt your Infamy check.

I'll give you a +3 since you managed to beat the DC by a good margin.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

GM, I feel as though not using my initial Intimidation check as the Infamy check is not really a fair call, since clearly I was using it as part of the story and not to quiet down hecklers. Could you please reconsider your decision?


1st Floor Map, 2nd Floor Map

OK, I will have more to say on this when I get back to a computer however this really isn't a huge issue in the AP or even in this book so I'm fine with you passing the roll.


1st Floor Map, 2nd Floor Map

Ah, Friday.

So a note about this particular encounter.

You come in and talk to Kerdak, Kerdak demands you recount your deeds for your crowd.

Now one of the problems with AP's and PbP is that AP's are, understandably, not written with PbP in mind. This "test" has you interact with 3 different hecklers while you recount your tale.

Each heckler has to be dealt with either an Intimidate Check, a Diplomacy check or a Perform (comedy) check - I don't think I've seen that anywhere before but we'll leave that aside.

Each of those hecklers, if you don't pass the check, can give you a -2 to your infamy check for a cumulative -6.

As an aside the best you can get for roleplaying is a +3 to your infamy check.

Only after you roll three times can you roll your infamy check.

In this instance since you succeeded in an unasked-for (at that point) Intimidate check while presenting your deeds I decided to skip the hecklers since you beat the DC 20 by 13 - that's a fierce amount of "who the hell are you?" to the assembled hangers on in Kerdak's hall and called for the subsequent Infamy check that as written give you a maximum miscellaneous bonus of +3 which you got.

Failing this Infamy check has, essentially, 0 story impact. Zip. Zilch. Nil. You will always get your letter of marque because it is a REQUIREMENT of the AP and a little embarassment in front of faceless henchmen isn't a big deal.

There's a minor (very minor) annoyance of the -2 to Charisma checks in Port Peril only which, unsurprisingly, is not the focus of this book. You're out of here in about a day in-game time and out-of-game at most a week of playing. At most.

Additionally it gave me an opportunity to at least attempt to give you a glimpse of Kerdak Bonefist as something more than a mashup pastiche of Blackbeard and the Pirates of the Caribbean (he's a superbroad parody as-written, Assassin's Creed IV-level parody even).

So rather than make you guys do 4 rolls, deal with a heckler and make a check at a possible substantial penalty I gave you a bonus, let you skip the hecklers and still gave you the letter of marque which is the entire point of the encounter.

I think that's more than fair.

However, and I'll state this again, the -2 penalty is really unimportant. Whether you succeed at the Infamy check in the hall is really unimportant. So it is not worth it to me to argue about this roll because it is really unimportant.

What is important to me is the perception of you, as my players, that I'm dealing fairly with you so in that spirit I have explained my normally opaque thought process to you and I hope it helps.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Thank you for the detailed explanation of what happened. You definitely cleared things up and I appreciate the transparency.

Since one of the causes of this misunderstanding was my making a dice roll that was not requested, I will refrain from doing that in the future.

Since the penalty isn't going to effect the group outside of this section, I'm fine with sticking with the initial failure.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Hey guys

I am finding myself in a situation where I might be able to rejoin this if you were interested in having me back.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Sure, I'm 100% cool with having you back.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Looks like I'm 4 levels behind

But I'll wait for more folks to chime in. It might be time for me to leave my little alchemy lab on the ship again


INACTIVE - GAME DIED

Hi!

I... don't know your class and race. You seem to have spells? And some kind of wood school? But I can't find class or race listed on your alias anywhere!


1st Floor Map, 2nd Floor Map

Hey Ayre! You know I love ya man, so I'm good but with 6 I'm definitely ramping up the difficulty.

Ayre was a...sylph?...sorceror.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Sylph wood wizard

Should I just move ok to WBL?

I can join in next time they get back to the boat? Give me some time update

dm:

Is it ok if I take craft wand and use improved familiar to let rocky (my rock man familiar speak to be able to use wands? Currently he is unable to speak out loud)


1st Floor Map, 2nd Floor Map

Ayre:
Yes, you'd get up to WBL and level up as WBL - any new loot has to fit in that WBL amount. And I suppose it's fine since improved familiar is what you'd use to gain a familiar able to utilize wands. Is wand use and the speaking the only change you're making with the feat?


Unnamed

dm:

That's all I can think of. Just wanted him to be able to use command word activated items. Anything else you can think of?


1st Floor Map, 2nd Floor Map

Ayre:

No, but I know people usually trade in their regular familiar for a "super" familiar with the feat so I didn't want you to regret it later. There's an argument that since familiars can talk with their master at level 5 improved familiar shouldn't be required for wand use but I don't agree with that interpretation (absent errata I haven't seen).


Unnamed

dm:

Nah I don't need super familiar, the ability to activate wands, and I guess scrolls is plenty

But since we are buffing him.

Can I give Rocky this ability 3/day? Be funny if rocky could launch rocks at people. I'd only use it ion stone things.

I'll take craft wand at 5 and imp familiar at 7

Still need my precise shot, but I guess that will be 9

I'll spend most of my money on wands and scrolls and the like


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Merry Christmas and Happy Holidays everyone! I wish you all a wonderful time, lots of joy and overflowing plates!

I'll be back to normal posting just before new years, I hope.


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1st Floor Map, 2nd Floor Map

Merry Christmas to all!

Santa gives your party one (1) wand of cure light wounds, CL 3, with 50 charges.


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F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Besmara bless us everyone.


INACTIVE - GAME DIED

And I was a naughty boy this year, too!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Merry Christmas!


Unnamed

yay


Unnamed

I will get Ayre updated asap


Unnamed

looks like you are not back on the boat yet, so I am ok


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
DM Davy Jones wrote:

Merry Christmas to all!

Santa gives your party one (1) wand of cure light wounds, CL 3, with 50 charges.

I added the wand to my sheet.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Well, three of us can use it. Do you think you can make the best use of it Trevor?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Not really. I didn't want us to lose track of it. The Captain should probably have it. Let me know if you want to add it to your sheet. I'll take it off mine.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I have a CL 1 wand of cure light already with 50 charges. Do you mind if I take the CL 3 version while you take my CL 1 version?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Makes sense. I'll adjust my sheet.


Unnamed

I'm about halfway there

Have to spend a lot of money on spells, and creating wands and the like.
Basically I only have my free spells.

Any requests on level 1-4 spells that people want, particularly ones that we would LOVE to have made into scrolls or wands?


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1st Floor Map, 2nd Floor Map

I like Boneshatter.

Part 2 of the book, They Came From the Isle of the Oozes, thinks it's super.

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