Gameday XII year of shadow lodge special 8-9 std (Inactive)

Game Master Merisal The Risen


51 to 100 of 207 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

We better stop dragon-ning our heels and get to the Grand Lodge Spica says

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

RogjamedA drops shocking condition feeling some inner energy spent to a Boneshaker.

- Not really in a mood to play such games now... Should we disperse a bit?

The ratfolk suggest to regroup, looking for cover to hide.


Maps and slides

So round 2

No immediate threats appear you have time to apply healing magics but another combat will be along shortly

The Irorium is still full of goblin and dragon marauders panicky civilians and some other pathfinders

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

"Can someone patch me up before the goblins come running over here" Khugron said as he started to cast a spell as the fatigue from the anger flowed over him.

Come out of rage this round. Cast Enlarge person.

Scarab Sages

human arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

I'll let our warpriest handle the healing if possible. If not, Zinta can try to UMD healing wands to take care of things.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar takes out a healing wand to help Khugron.

clw Khugron: 4d8 + 4 ⇒ (3, 6, 8, 3) + 4 = 24

clw Suussmaar: 2d8 + 2 ⇒ (1, 1) + 2 = 4

"Can anyone enlighten me about what is going on here?!?" he asks.


Maps and slides

Suussmaar manages two healing charges to Khugron before a swarm of goblins attacks

vs khugron: 1d20 + 9 ⇒ (16) + 9 = 25piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4
vs Rogjameda: 1d20 + 9 ⇒ (18) + 9 = 27piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4
vs Ninneye: 1d20 + 9 ⇒ (16) + 9 = 25piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5
vs Spica: 1d20 + 9 ⇒ (2) + 9 = 11piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4
vs Suusamaar: 1d20 + 9 ⇒ (14) + 9 = 23piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4
vs Zinta: 1d20 + 9 ⇒ (16) + 9 = 25piercing damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 4

Bold is up
Goblins
[b]Kugron(-26+11-4=-19)
Rogjameda(-4)
Ninneye(-5)
Spica
Suussmaar(-13-4=-17)
Zinta(-4)

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Combat Reflexes (Strength based from High Guardian)
As the swarm of goblins move in, a series of size 22 kicks from the nagaji with the occasional smack from the bec de corbin lash out as the archers go to shoot.

AOO kick goblin #1 (next to him and going clockwise): 1d20 + 15 ⇒ (15) + 15 = 301d8 + 8 ⇒ (1) + 8 = 9
AOO kick #2: 1d20 + 15 ⇒ (17) + 15 = 321d8 + 8 ⇒ (3) + 8 = 11
AOO kick #3: 1d20 + 15 ⇒ (3) + 15 = 181d8 + 8 ⇒ (7) + 8 = 15
AOO Bec de corbin #4: 1d20 + 16 ⇒ (3) + 16 = 192d8 + 13 ⇒ (7, 6) + 13 = 26
AOO kick #5: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 8 ⇒ (7) + 8 = 15
AOO kick #6: 1d20 + 15 ⇒ (19) + 15 = 341d8 + 8 ⇒ (5) + 8 = 13
Will get this resolved first. I have two more attacks if needed.


Maps and slides

Khurgon mistakes the goblins for pokemon as just has to hit them all

Watch Goblin -9
out goblin -11
for goblin -15
the goblin -26
big goblin -15
job gublin -13
Kugron(-26+11-4=-19)
Rogjameda(-4)
Ninneye(-5)
Spica
Suussmaar(-13-4=-17)
Zinta(-4)

They all manage to speak one word in warning in goblin

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

RogjamedA takes her heavy pick out from belt and hesitates just a moment before slapping Suussmaar's bow with it.
A bit of transmuted energy twisted the bow harder...

Legacy Weapon:
As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (+2). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

+2 Enhancement bonus for 1 Minute, stacking.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

the goblin pa ff: 1d20 + 16 ⇒ (2) + 16 = 182d8 + 13 + 9 ⇒ (2, 4) + 13 + 9 = 28
boot watch goblin: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22

Seeing the goblin at the far end still standing Khugron again smashed it with the bec de corbin before planting a kick at the one next to him.


Maps and slides

Khurgon mistakes the goblins for pokemon as just has to hit them all

for goblin -15
the goblin -26
big goblin -15
job gublin -13
Kugron(-26+11=-19)
Rogjameda(-4)
Ninneye
Spica
Suussmaar(-13-4=-17)
Zinta(-4)

They all manage to speak one word in warning in goblin four of them survive (removed damage to Khurgon and Ninneye)

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Spica fires magic missiles at the goblins. 'Job' goblin gets two.

for: 1d4 + 1 ⇒ (4) + 1 = 5
the: 1d4 + 1 ⇒ (4) + 1 = 5
big: 1d4 + 1 ⇒ (2) + 1 = 3
job: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Grand Lodge

F Tengu Ninja 9 Init+10 Ac:25 Touch 17 Fort +5 Ref + 15 Will + 8 Perception +17

Ninneye 5-foot steps and full attacks the goblin.
attack: 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d6 + 5 ⇒ (4) + 5 = 9
attack: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d6 + 5 ⇒ (1) + 5 = 6


Maps and slides

Ninneye connects with For but doesnt finish them neithers does the magic missile The one next to them does fall over

for goblin -29
big goblin -20
job gublin -20
Rogjameda(-4)
Ninneye
Spica
Suussmaar(-17)
Zinta(-4)
Kugron(-19)

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

"Such aggressive creatures." he says.

With a swift thought he enhances his abilities and then 5 ft steps!

Fervor to cast divine favor as a swift action.

He then starts shooting at the goblins.

CLUSTERED SHOTS: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Primary rapid shot 1, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24

1st arrow manyshot damage : 1d8 + 11 ⇒ (1) + 11 = 12

2nd arrow manyshot damage : 1d8 + 11 ⇒ (8) + 11 = 19

~

Primary rapid shot 2, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Damage : 1d8 + 11 ⇒ (3) + 11 = 14

~

Iterative shot, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 - 5 ⇒ (18) + 15 - 2 - 5 = 26

Damage : 1d8 + 11 ⇒ (5) + 11 = 16

Longbow to hit: +1 Longbow +15 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]


Maps and slides

Suussmaar shoot all the nearby goblins

Elsewhere another dragon is killed and pathfinders also squash lots of goblin groups

current Combat over

Goblins and dragons are still harassing crowds in the Irorium but their numbers are thinning

Khugron watches for more oblins as the party takes a breath

Round 5

Rogjameda(-4)
Ninneye
Spica
Suussmaar(-17)
Zinta(-4)
Khugron(-19)

Scarab Sages

human arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

Zinta tries to use her healing wand on herself.

take 10 on UMD gives 24, which passes DC 20
let me know if UMD not allowed; it usually would be because we're not currently in combat

healing: 1d8 + 1 ⇒ (1) + 1 = 2


Maps and slides

Sadly you always roll for use magic device as a 1 means no longer can be used where as standard fail just means try again

(Raw you are supposed to roll for every spellcraft check to identify a magic item but with so many spell casters I m happy to use take ten on that to save die rolling)

Scarab Sages

human arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

The possibly bad effects of rolling a one just mean you can't take 20, not you can't take ten. The only thing that would prevent taking 10 would be if the GM considers this to be immediate danger or distracted.

CRB quote:

pg 86
Taking 10: When your character is not in immediate
danger or distracted, you may choose to take 10. Instead of
rolling 1d20 for the skill check, calculate your result as if
you had rolled a 10. For many routine tasks, taking 10 makes
them automatically successful. Distractions or threats (such
as combat) make it impossible for a character to take 10. In
most cases, taking 10 is purely a safety measure—you know
(or expect) that an average roll will succeed but fear that a
poor roll might fail, so you elect to settle for the average roll
(a 10). Taking 10 is especially useful in situations where a
particularly high roll wouldn’t help.
Taking 20: When you have plenty of time, you are
faced with no threats or distractions, and the skill being
attempted carries no penalties for failure, you can take 20.
In other words, if you roll a d20 enough times, eventually
you will get a 20. Instead of rolling 1d20 for the skill check,
just calculate your result as if you had rolled a 20.


Maps and slides

You are correct about taking ten

However core rulebook pg 110 (use magic device skill entry)

Special: You cannot take 10 with this skill. You can’t aid
another on Use Magic Device checks. Only the user of the
item may attempt such a check

There is no corresponding entry under spellcraft detect magic or identify to back my assertion you cant take ten on spellcraft checks

So we both right and both wrong

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

[ooc] I enhansed Suusmaar's bow earlier with Legacy weapon so it likely +3 now, which effectivelly brings some more damage with full attack made.

RogjamedA decides to avoid using wand even though she's scratched.

-Norgorber curse upon these stupid gobling - she nods stiil being afraid of someone return to Irorium...

She likelily going to Vanish if feel danger over next several minutes.


Maps and slides

You spot 3 more goblins approaching
zinta umd: 1d20 + 14 ⇒ (4) + 14 = 18

Round 6

Rogjameda(-4)
Ninneye
Spica
Suussmaar(-17)
Zinta(-4)
Khugron(-19)

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

"Looksss like we got more heading our way. Rogjameda and Suussmaar, might want to move out of the way so I will not accidentally step on you. Khugron said.

Reach is 20' since I am not raging. If they close, I will start smacking them. d20+16, 2d8+13. If they have some dangerous looking weapons, like flaming magical ones, then go to disarm.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

RogjamedA decides to just hide behind her larger mates and not willing to stupidly fight goblins.

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Unless you need more firepower, I might save my magic. There's only three of them

Spica joins Rogjameda in hiding.


Season of Ghosts

**House GM Announcement**

The attacks die down, and all serious threats are driven out of the Irorium and onto the streets. The eerie pillar of light still shoots skyward from somewhere on the Grand Lodge’s grounds, and the citizens of the city stand in dumb awe of the spectacle. A group of Pathfinders, badly injured from the fighting, call to you as they limp along. "Hurry, get to the Lodge! It’s under attack!"

Getting there is easier said than done. Plotting a course toward the Grand Lodge proves simple enough, given the immense pillar of light streaking up into the night sky. The streets, however, are choked with panicked and fleeing citizens. Your race through the Foreign Quarter to the Grand Lodge brings you to a large market. Collapsed buildings, broken tents, and piles of debris torn from other nearby structures form a crude but effective-looking barricade across the center of the market square, blocking your progress.
______________

GMs, you may begin the Fire in the Streets encounter.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

As far as getting obvious Grand Lodge is some why under attack, RogjamedA sends short pray to her god before suggesting everyone to get in the cart. Which is actually a catafalque but currently without bodies.

But market square proved they a not getting through so easy. The ratfolk thinks about another way or some shortcut...


Maps and slides

A few well placed arrows deal with one of the remaining goblins and the other two duck for cover

Your race through the Foreign Quarter to the Grand Lodge brings you to a large market. Collapsed buildings, broken tents, and piles of debris torn from other nearby structures form a crude but effective-looking barricade across the center of the market square, blocking your progress. There are dragons flying over head so the streets seem the better option right now

It has been about 5 minutes since you left the irorium

Two goblins spring from behind the barriers and shoot at Khugron

arrows: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d4 ⇒ 3
arrows: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d4 ⇒ 2

The human woman mutters a Prayer after they shoot and two goblin dogs are tied amongst the barricades some of you can put the name Melyra to the face and she appears to be holding a symbol of some kind of moon (dc10 religion for Groetus)

Party is up
assume you have had chance to heal yourself with wands on the way to here Not sure if Khurgon is still big or what other spells are in effect

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Back to normal size as Enlarge person only lasts 4 minutes.
Khugron advanced, closing the distance. "Target the spell caster!" he said as he made his way to deal with the dogs.

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

k religion: 1d20 + 9 ⇒ (6) + 9 = 15

Priestess of Groetus by the looks of it. God of the End Times. They're really not known for their sense of humour - although if she turns and bares her buttocks at us - I'll reconsider that statement

She fires another round of missiles at the caster.
Hey .... Mooney ... here's some stars
mm: 5d4 + 5 ⇒ (2, 4, 4, 1, 2) + 5 = 18


Maps and slides

perception dc 20:
Not only do those barricades look as they might fall forward any minute they are actually designed to do so

As Spicas missiles head towards the cleric Melyra calls out Hah my symbol doubles as a broo The missiles obviously slam home her face turns from shock to rage CHAVRION!!

Bold to act

Goblins
Mooney -18
Goblin Dogs
Khugron-4
Spica
Rogjameda
Ninneye
Suussmaar
Zinta

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

The ratfolk decides to destroy the caster and sign a necrotic bone symbol

Boneshaker, Fort 22, Pull: 7d6 ⇒ (1, 3, 1, 4, 6, 5, 6) = 26


Maps and slides

fort: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8

The human woman shudders before collapsing to the floor

Bold to act

Goblins
Mooney -44(bleeding out)
Goblin Dogs
Khugron-4
Spica
Rogjameda
Ninneye
Suussmaar
Zinta

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Perception: 1d20 + 13 ⇒ (10) + 13 = 23

Scarab Sages

human arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

Zinta sends some magic missiles slamming into the nearer goblin dog.

damage: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

With a swift thought he enhances his abilities and then 5 ft steps!

Fervor to cast divine favor as a swift action.

He then starts shooting at the goblins.

CLUSTERED SHOTS: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Primary rapid shot 1, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24

1st arrow manyshot damage : 1d8 + 11 ⇒ (7) + 11 = 18

2nd arrow manyshot damage : 1d8 + 11 ⇒ (5) + 11 = 16

~

Primary rapid shot 2, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
Damage : 1d8 + 11 ⇒ (5) + 11 = 16

~

Iterative shot, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 - 5 ⇒ (4) + 15 - 2 - 5 = 12

Damage : 1d8 + 11 ⇒ (6) + 11 = 17

Longbow to hit: +1 Longbow +15 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]

Grand Lodge

F Tengu Ninja 9 Init+10 Ac:25 Touch 17 Fort +5 Ref + 15 Will + 8 Perception +17

Ninneye moves closer to the goblins.
Double Move


Maps and slides

Zinta drops one of the goblin dogs

Suussmaar drops one goblin shifts focus to the seecond and put one arrow in it but his final shot goes wide

Ninneye gets closer

The remaining goblin fires a shot at suusmaar before ducking out of sight behind the baricade

goblin shot: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
arrow damage: 1d4 + 1 ⇒ (3) + 1 = 4

The goblin dog tries to get to bite Khurgon

if it survives the aoo:
bite: 1d20 + 2 ⇒ (1) + 2 = 3

stabilise: 1d20 - 4 ⇒ (14) - 4 = 10

Goblin -16
Mooney -44(Stable)
Goblin Dog (Ac13 had 9hp)
Khugron-4
Spica
Rogjameda
Ninneye
Suussmaar(-5)
Zinta

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Spica dashes forward and takes cover behind a vegetable stand

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

AOO Dog: 1d20 + 16 ⇒ (13) + 16 = 291d10 + 11 ⇒ (7) + 11 = 18
As the goblin dog went to strike at Khugron, DOC (Death on Contact) slammed down on the creature with a sickening crunch.

Seeing that the barricades are trapped to fall forward, Khugron worked his way forward to avoid them. (Double move)

I am not having any luck getting the map to respond "Trying to connect" Please move me to the place two squares west of the Goblin. Thank you. (in case it makes a difference, 2 to the West, 4 to the Southwest, 2 West, 1 Southwest and 1 South)


Maps and slides

Combat effectively over awaiting next phase

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Spica makes a break for the cleric to check on her condition.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

The ratfolk sees that foe has no alive mystics anymore so finds cover and relax viewing as Suussmaar sending arrow after arrow.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

He continues shooting at the goblins.

Primary rapid shot 1, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20

1st arrow manyshot damage : 1d8 + 11 ⇒ (6) + 11 = 17

2nd arrow manyshot damage : 1d8 + 11 ⇒ (5) + 11 = 16

~

Primary rapid shot 2, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
Damage : 1d8 + 11 ⇒ (6) + 11 = 17

~

Iterative shot, +1 Longbow, rapid shot -2: 1d20 + 15 - 2 - 5 ⇒ (5) + 15 - 2 - 5 = 13

Damage : 1d8 + 11 ⇒ (1) + 11 = 12

Longbow to hit: +1 Longbow +15 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]


Maps and slides

The goblins are dead the cleric is not and appears to have stabilised

Loot is 6 alchemists fire between the goblins Breastplate heavy flail ring of protection on cleric all +1

(suspect any future goblins may be chucking alchemist fires your way if you meet any more)

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Spica ties the unconscious cleric up, using knots she had been taught by her Kuthonite partner before gently putting her on to a Floating Disk

She then grins. You're coming with us .... cutie

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

"Hold on a second" Khugron said, pulling out one of the ponchos.
Taking one edge to form a gag, the rest of it was tied over her eyes.

"Dibsss on the ring" he added.

The Concordance

Female Undine Wizard (Water Elementalist) 9 | F:+6, R:+8, W:+8 | hp: 56/56 | S/d 2/5/1/4/1 | AC:19 | I:+3 | P:+18 | 124312-17 | CE

Just make sure she doesn't choke on that .... very important.

She then shrugs as Khugron calls dibs.

Scarab Sages

human arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

Zinta looks disapprovingly at the woman.

51 to 100 of 207 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday XII year of shadow lodge special 8-9 std All Messageboards

Want to post a reply? Sign in.