Acanamirium

Zinta's page

62 posts. Organized Play character for Redelia.


Race

human

Classes/Levels

arcanist 9 HP 47/47 | AC 16 F14 T14 | F+6 R+8 W+9 | init +6 | perc +13

About Zinta

daily resources:
spells:
1st: 6/6
2nd: 6/6
3rd: 5/5
4th: 4/4
Arcane Reservoir: 11/11

consumables used in this scenario:

Female human arcanist 9
NG Medium humanoid (human)
Init 6; Senses Perception +13
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Defense
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AC 16, touch 14, flat-footed 14 (+2 armor, +2 deflection, +1 Dex, +1 dodge)
hp 47 (9d6+9)
Fort 6, Ref 8, Will 9
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Offense
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Speed 0 ft.
Melee dagger +4 (1d4 P or S/19+)
Arcanist Spell-Like Abilities (CL 9th; concentration +15)
. . At will—detect magic
Arcanist Spells Prepared (CL 9th; concentration +15)
. . 4th (4/day)—black tentacles, controlled fireball[UI] (DC 21)
. . 3rd (5/day)—dispel magic, fireball (DC 20), haste
. . 2nd (6/day)—darkvision, glitterdust (DC 18), hideous laughter (DC 18), invisibility
. . 1st (6/day)—ear-piercing scream[UM] (DC 18), feather fall, grease, liberating command[UC], magic missile
. . 0 (at will)—dancing lights (at will), detect magic (at will), light (at will), mage hand (at will), message (at will), open/close (at will) (DC 16), prestidigitation (at will), read magic (at will)
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Statistics
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Str 10, Dex 14, Con 11, Int 22, Wis 10, Cha 16
Base Atk +4; CMB 4; CMD 19
Feats Combat Casting, Dodge, Elemental Focus (cold)[APG], Fast Learner[ARG], Improved Initiative, Spell Focus (evocation)
Traits resilient caster, seeker
Skills Appraise +10, Diplomacy +12, Fly +8, Knowledge (arcana) +18, Knowledge (dungeoneering) +18, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +18, Knowledge (religion) +12, Linguistics +11, Perception +13, Spellcraft +18, Use Magic Device +15
Languages Azlanti, Celestial, Common, Elven, Goblin, Osiriani, Shory, Sylvan, Tengu
Combat Gear wand of cure light wounds, wand of lesser restoration (9 charges), wand of magic missile; Other Gear dagger, bracers of armor +2, cloak of resistance +3, headband of vast intelligence +4, ring of protection +2, bedroll, ink, inkpen, masterwork backpack[APG], spell component pouch, spellbook, trail rations (5), waterskin, 8,588 gp, 3 sp
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Special Abilities
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Arcane Reservoir +2 DC or CL (12/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Consume Spells (3/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (90 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Ice Missile (5d6+3 cold damage, DC 17) (Su) Use 1 reservoir, touch att deals cold dam & stagger 1 rd vs. foe in 30 ft (Fort part).
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
See Magic (Su) Can detect magic at will. Use 1 reservoir to skip exam time for 1 min.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.