Race |
F Tengu Ninja 9 Init+10 Ac:25 Touch 17 Fort +5 Ref + 15 Will + 8 Perception +17 |
About Ninneye
Ninneye
Tengu ninja 9 (Pathfinder RPG Bestiary 263, Pathfinder RPG Ultimate Combat 13)
CG Medium humanoid (tengu)
Init 10; Senses low-light vision; Perception +17
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Defense
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AC 25, touch 17, flat-footed 19 (+7 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural)
hp 57 (9d8+9)
Fort 5, Ref 15, Will 8
Defensive Abilities improved uncanny dodge
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Offense
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Speed 30 ft.
Melee +3 wakizashi +15/+10 (1d6+5 P & S/18+) or
. . bite +12 (1d3+3 B & P & S)
Ranged mwk light crossbow +13 (1d8 P/19+)
Special Attacks sneak attack +5d6 plus 5 bleed
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Statistics
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Str 14, Dex 22, Con 11, Int 10, Wis 16, Cha 10
Base Atk +6; CMB 8; CMD 26
Feats Blind-fight, Dodge, Improved Initiative, Shadow Strike[APG], Weapon Finesse
Traits caretaker, deft dodger
Skills Acrobatics +18, Bluff +4, Climb +6, Diplomacy +12, Disable Device +20, Disguise +8, Heal +8, Knowledge (dungeoneering) +9, Knowledge (local) +12, Linguistics +8, Perception +17, Sleight of Hand +10, Stealth +20, Swim +6, Use Magic Device +4; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Sylvan, Tengu, Tien
SQ gifted linguist, ki pool (4 points), light steps, ninja tricks (aligned sneak attack [-5 alignment DR], bleeding attack +5, darkvision[UC], slow reactions), no trace +3, poison use, swordtrained
Combat Gear alchemist's fire (2); Other Gear +4 studded leather, +3 wakizashi[UC], mwk light crossbow, amulet of natural armor +1, belt of incredible dexterity +4, cloak of resistance +2, crossbow bolts (10), ring of protection +1, bedroll, chalk, grappling bolt[UE], masterwork thieves' tools, silk rope (50 ft.), sunrod (2), trail rations (5), waterskin, 405 gp, 9 sp
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Special Abilities
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Aligned Sneak Attack (-5 alignment DR) (Su) Sneak attacks reduce DR/align by -5 points until the end of the rogue's turn
Bleeding Attack +5 (Ex) Sneak attacks also deal 5 bleed damage/round.
Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (Su) 1 Ki: gain darkvision 60 ft. for 1 hr.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Improved Uncanny Dodge (Lv >= 13) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 13+.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Light Steps (Ex) When moving up to x2 normal movement, you may ignore difficult terrain and can move over any surface.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
No Trace +3 (Ex) Survival DCs to track you are at +3, gain +3 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Strike You can deal precision damage against targets with some concealment.
Slow Reactions (Ex) Foes hit by a sneak attack can't make AoO for 1 rd.
Sneak Attack +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).