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Reflex, Zomblin: 1d20 + 2 ⇒ (13) + 2 = 15
Zomblin protects the master taking yet no other commands.
ROgjameda feels pain which she not likes.
She takes a Wand of Infernal Healing and touch injured shoulder, starting to regenerate.
UMD: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37

GM Ladile |

**House GM Announcement**
A loud crash shakes the whole building, followed by a triumphant cry.
The constant sounds of the dragon moving about on the roof have gone quiet. The beast is dead!
______________
GMs, the dragon is dead. The courtyard (D3) is now safe.

GM Merisial the risen |

Ok you are in maze of cubicles This huge chamber is entirely tiled with plain gray flagstones. It’s uncannily cold, and only a trickle of light slips through a trio of tiny windows, one set into each adjoining wall, just below the eaves. The room is lined and partitioned with rows of massive stone cubicles. The cubicles stand twice the height of a grown human. Each cubical has an iron door with a brass plate on it. The plates are labeled and numbered with a black wax pencil.
You wonder where all the other pathfinders have got to or even Chavrion for that matter

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RogjamedA prays Zyphus intensively.
- My lord, it's been a while since I participated in this concentration of chaos. Provide me with pleasure seeing how surprising end can be. And give me power and luck to have joy.
The ratfolk then stands up and sniff air to understand, where is she and her mates.

GM Ladile |

**House GM Announcement**
With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.
A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
______________
GMs, please proceed to area D7.

GM Merisial the risen |

Zinta perception: 1d20 + 12 ⇒ (8) + 12 = 20
Rogjameda percep: 1d20 + 14 ⇒ (15) + 14 = 29
Khugron perception: 1d20 + 13 ⇒ (9) + 13 = 22
Ninneye percep: 1d20 + 17 ⇒ (12) + 17 = 29
Suusmaar perception: 1d20 + 14 ⇒ (3) + 14 = 17
Spica percep: 1d20 + 18 ⇒ (4) + 18 = 22
Ninneye and Rogjameda realise the thingis blasting out ethereal energy of the energy type regular damage (about 7d6 worth). Those of hardy dispostion will mitigate the worst of it (fort save for half)
Your options are try rush past to a door at the other end (using the standard barbarian eats the damage from the trap) or try and disable it Disable device dc 25
The door is labelled chamber of truths and appears to be warded against teleportation magics
There are lots of other teams here

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Spica stays back, while observing the device. Disabling traps is not her thing.
If anyone is going close, it may be prudent to have a rope tied around your waist. Thus we can pull you back if you succumb to the energy discharges.

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RogjamedA asks everyone to step back a bit while she working.
Disable Device: 1d20 + 17 + 2 + 4 ⇒ (2) + 17 + 2 + 4 = 25
The Ratfolk barely make even checking it with her own body...
-The rope is for those who unsure. Let's proceed - RogjamedA nods walking over previously dangerous spot

GM Merisial the risen |

Rogjameda manages to just about reduce some of the energy pulsing from the cage
(1 success reported)
other pathfinders are busily at work on this trap

GM Merisial the risen |

(Reads notes carefully)
51-100 caught by stray tendril: 1d100 ⇒ 20
not a fan of the straight fifty fifty chance of taking damage just for working on the trap.
One attempt per player per real life day is good. Guessing Rogjameeda is the only one with disable device?

GM Merisial the risen |

ninneye tendril: 1d100 ⇒ 95
Ninneye gets caught by one of the tendrils as he successfully helps disable the Cage
ethereal blast dc20 fort to halve: 7d6 ⇒ (6, 3, 2, 2, 1, 2, 3) = 19

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Making sure that his gear was secure, Khugron took a deep breath before letting lose a bellow in Nagaji and running through the entrance to the other door.
LEROY JENKINS!
Fort save: 1d20 + 13 ⇒ (12) + 13 = 25

GM Ladile |

**House GM Announcement**
The efforts of the Pathfinders working on disabling the artifact are beginning to pay off. The artifact sputters and shakes, the ethereal tendrils fading in and out of existence as it begins to malfunction!
______________
GMs, the Code Gray condition is in effect.

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Suussmaar rushes to the other side!
fort save 3 times : 1d20 + 14 ⇒ (15) + 14 = 291d20 + 14 ⇒ (1) + 14 = 151d20 + 14 ⇒ (1) + 14 = 15

GM Merisial the risen |

Deciding this is all taking too long Khurgon and Suusmaar decide to charge to the door only to find it is jammed shut. (Strength check to force it open or describe the cunning plan to open it)
Khugron takes half: 7d6 ⇒ (4, 5, 5, 1, 3, 1, 3) = 22
11
Khugron half halved again on dc 20 fort: 7d6 ⇒ (2, 4, 1, 1, 6, 3, 2) = 19
so 9 or 4 on successful save
Khugron half halved again on dc 20 fort: 7d6 ⇒ (1, 6, 2, 5, 2, 6, 6) = 28
so 14 or 7 on successful save
suusmar takes a quarter: 7d6 ⇒ (2, 2, 2, 2, 5, 3, 3) = 19
4
suusmar takes half: 7d6 ⇒ (1, 3, 2, 2, 6, 6, 4) = 24
12
suusmar takes half: 7d6 ⇒ (6, 1, 1, 3, 3, 2, 1) = 17
8
gives 24 total damage for suusmaar
Ninneye takes 19 damage dc20 fort for half
All are up
Zinta and spica appear to be waiting for things to be made safer but may wish to consider what buff spells they can cast

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Spica lays a Wall of Force along the room to form a safe passage between one side wall and the force wall. Hopefully that will act as a barrier to protect from the ether strikes.
She then pulls out a scroll of Mirror Image.

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Fort Save #2: 1d20 + 13 ⇒ (15) + 13 = 28
Fort Save #3: 1d20 + 13 ⇒ (9) + 13 = 22
Strength check Rage: 1d20 + 9 ⇒ (3) + 9 = 12
Strength check Rage Folio reroll: 1d20 + 9 ⇒ (7) + 9 = 16
With a roar, Khugron started to pound on the door with his feet.

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RogjamedA provides Travelers any-tool to big fellows who tryin force method. Meanwhile she thinks both about breaching through options, like being gas or having a good lever...

GM Ladile |

**House GM Announcement**
As some Pathfinders work on disabling the machine and others shelter as best as they can at the nearby door a Pathfinder by the name of Spica Capella conjures a wall of force to help shelter her fellow agents from the machine's ethereal energies, giving a brief and welcome respite to all. Moments later, with a shudder, the machine begins to fold up again. The ethereal tendrils dissipate as the machine closes, locking tightly. With only a barricaded door between them and Charvion, several of the stronger Pathfinders put their collective shoulders into the door and pop it open with ease.
The walls and floor of the room revealed within are made of pale, roughly-finished sandstone. They curve upward to an almost dome-like structure above, and the level of the floor is slightly lower than that of the entry door. Squared arches of polished sandstone are cut into the curved walls, creating fantastic columns. The walls are covered to a height of 30 feet with enormous bookshelves full of tomes, scrolls, and leather-bound books. Several ladders, used to climb to the higher shelves, are scattered about the room.
At a half-dozen points throughout the room, the rough, sandstone floor has been breached, smashed open as though someone were looking for something. Standing above one such hole is Charvion Eater-of-Bones. Flinging aside his sledgehammer, he raises his arms to the ceiling and screams in an ancient, guttural tongue. A nimbus of white flame erupts about him and then explodes, sending several different versions of Charvion flying about the room. Each Charvion stands and laughs, and in one loud chorus they say, "Come and fight me, Pathfinders. Your days are numbered!"
______________
GMs, please begin the encounter with Charvion in area D8.

GM Merisial the risen |

You look around and see the other pathfinders and several of the pathfinders seem slightly out of phase You can affect one chavrion and your own party
He's had a lovely time monologuing so now its your turn
Spica has come dressed for the multiple people party as a simple mirror images of her self are present. (please roll to tell me how many
Also you had chance to heal up as the door was being battered
Rogjameda
Khugron
Ninneye
Suussmaar
Zinta
Spica (mentioned in dispataches) Capella

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"Will you fight?" Khugron said as he strode forward with a roar. His arms lengthened as he went to attack Charvion but the bec de corbin smacked into the sandstone floor at it missed the foe.
FF PA: 1d20 + 18 ⇒ (1) + 18 = 191d10 + 14 + 9 ⇒ (8) + 14 + 9 = 31
Insert sound file Wah-wah :(

GM Merisial the risen |

Khugron dashes forward but almost loses his balance as the rubble from the pits trips him up
Once again the scenario writer does not appear to have seen the maps being used for this scenario
Khugron
Ninneye
Suussmaar
Zinta
Spica (mentioned in dispataches) Capella
Rogjameda
The sneer from Chavrion suggests he has Khugron filed under mostly harmless

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Suussmaar 5 ft steps and then swiftly uses his fervor!
Swift action: casting shield of wings with fervor.
You see that the Aasimar gains five burning wings that grant a flight!!
He activates his boots of speed and starts shooting at Chavrion with CLUSTERED SHOTS.
Primary rapid shot 1, Manyshot attack, +1 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
1st arrow manyshot damage : 1d8 + 11 ⇒ (5) + 11 = 16
2nd arrow manyshot damage : 1d8 + 11 ⇒ (6) + 11 = 17
~
Primary rapid shot 2, +1 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage : 1d8 + 11 ⇒ (1) + 11 = 12
~
Haste rapid shot 2, +1 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage : 1d8 + 11 ⇒ (6) + 11 = 17
~
Iterative shot, +1 Longbow, rapid shot -2: 1d20 + 16 - 2 - 5 ⇒ (15) + 16 - 2 - 5 = 24
Damage : 1d8 + 11 ⇒ (6) + 11 = 17
Longbow to hit: +1 Longbow +16 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , Haste +1, deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]

GM Merisial the risen |

NOOOOOOLO!!! Wails yet another chavrion as Suussmaars arrows pin cushion the Chavrion you were fighting and drop him
new charvion coords: 2d10 ⇒ (4, 7) = 11
Khugron
Suussmaar
Zinta
Spica (mentioned in dispataches) Capella
Rogjameda
Ninneye
1 success this table

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-I hope you have enough arrows, now let me touch your bow again. RogjamedA nods to Suussmaar, once again touch his bow providein bringing Legacy Wepaon power.
Effectively uppgrades Longbow from +1 to +3.
The ratfolk turns her head back and forth to beware of other dangers.

GM Merisial the risen |

reflex: 1d20 + 7 ⇒ (8) + 7 = 15
He winces under the blows and steps towards the rest of you and howls a blast of cold rage
breath weapon dc19 reflex cold damage: 12d6 ⇒ (2, 4, 5, 3, 6, 3, 3, 6, 1, 1, 3, 4) = 41
everyone but Khugron needs to save
Chavrion (-64)
Khugron
First Kill Suussmaar
Zinta
Spica (mentioned in dispataches) Capella
Rogjameda
Ninneye

GM Merisial the risen |

zinta spell resistance: 1d20 + 8 ⇒ (17) + 8 = 25
Spica spell resistance: 1d20 + 9 ⇒ (5) + 9 = 14
Spica and Zinta learn Charvion is resistant to magic The fire affected him the magic missiles did not
Reflex saves still pending for 41 or 20 cold damage from all but Spica and Khugron
Chavrion (-64)
Spica (mentioned in dispataches) Capella (-20)
Khugron
First Kill Suussmaar
Zinta
Rogjameda
Ninneye

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Reflex: 1d20 + 10 ⇒ (9) + 10 = 19
Reflex zomblin: 1d20 + 2 ⇒ (20) + 2 = 22
RogjamedA with cold hands lift her heavypick high as it glows with energy end throw windy essense, providing Haste!
Not only RogjamedA found cover but Zomblin also survived it throug.
He decides to return a favor, throwing an alchemist fire back
Zomblin alchemist fire touch attack - Chavrion: 1d20 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13
fire dmg, catch on fire!: 1d6 ⇒ 1
Status:
Suussmaar's bow is a Legacy Weapon (+2)!
Haste to every Pathfinder!!

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Attack FF PA: 1d20 + 18 ⇒ (13) + 18 = 311d10 + 14 + 9 ⇒ (3) + 14 + 9 = 26
Attack 2 PA: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 14 + 9 ⇒ (4) + 14 + 9 = 27
Attack haste PA: 1d20 + 15 ⇒ (19) + 15 = 341d10 + 14 + 9 ⇒ (1) + 14 + 9 = 24
Stepping to the side, the nagaji started to tenderize Chavrion with the blunt end of the bec de corbin.

GM Merisial the risen |

Khu
Another Charvion clone matches in phase with you and flies about 20 feet above the ground
He is also under the effect of repulsion if you want to get withing 30 feet make a will save dc 19
Acted
Chavrion (no 3)
Spica (mentioned in dispataches) Capella (-20)
Khugron
Rogjameda -20 Zomblin =20
Still to act (and make reflex saves vs 41 cold damage)
Ninneye
First Kill Suussmaar
Zinta

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Suussmaar 5 ft steps.
He activates his boots of speed and starts shooting at Chavrion with CLUSTERED SHOTS.
“Thanks Rogjameda!!“
Primary rapid shot 1, Manyshot attack, +3 Longbow, rapid shot -2: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
1st arrow manyshot damage : 1d8 + 13 ⇒ (4) + 13 = 17
2nd arrow manyshot damage : 1d8 + 13 ⇒ (2) + 13 = 15
~
Primary rapid shot 2, +3 Longbow, rapid shot -2: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
Damage : 1d8 + 13 ⇒ (5) + 13 = 18
~
Haste rapid shot 2, +3 Longbow, rapid shot -2: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33
Damage : 1d8 + 13 ⇒ (1) + 13 = 14
~
Iterative shot, +3 Longbow, rapid shot -2: 1d20 + 18 - 2 - 5 ⇒ (5) + 18 - 2 - 5 = 16
Damage : 1d8 + 13 ⇒ (6) + 13 = 19
Longbow to hit: +3 Longbow +18 [BAB +5, Dex +5, +2 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 divine favor , Haste +1, deadly aim -2]
Longbow damage: 1d8+11, 20/x3 [Str +1, +2 Enhancement bonus, +1 Weapon Training, +3 divine favor, deadly aim +4]

GM Merisial the risen |

ninneye reflex: 1d20 + 15 ⇒ (3) + 15 = 18
Ninja do not have evasion!
suusmaar reflex: 1d20 + 14 ⇒ (20) + 14 = 34
The cold slows down the archer but not enough Charvion falls again The other Chavrions in the room all howl in pain
one appears hovering above you all in the exact same space
Stop shooting me you silly goose
Cast baleful polymorph at Suusmaar dc 18 fortitude or become a goose
If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.
Chavrion (no 4)
Spica (mentioned in dispataches) Capella (-20)
Khugron
Rogjameda -20 Zomblin =20
Ninneye -20
First Kill Suussmaar -41
Zinta -41
Ninneye spent the last round assessing his options

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fort : 1d20 + 14 ⇒ (20) + 14 = 34

GM Merisial the risen |

Suussmaar is not a goose CHavrions magic is failing him (spell resistance dispelled
Chavrion (not a pin cushion yet)
Spica
To act
Khugron
Rogjameda -20 Zomblin =20
Ninneye -20
First Kill Suussmaar -41
Zinta -41

GM Ladile |

**House GM Announcement**
With each defeated copy, the remaining Charvions seem to fade, as if each copy contained a portion of himself!
______________
GMs, Code White is in effect.