Pathfinder Adventure: Claws of the Tyrant

4.50/5 (based on 2 ratings)
Pathfinder Adventure: Claws of the Tyrant

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Face the terrors of the Gravelands!

The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition!

Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg’s clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight’s machinations once and for all.

This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.

Written by: Alexander Augunas, Rigby Bendele, and Erin Roberts with Joseph Blomquist and Sasha Laranoa Harving.

ISBN-13: 978-1-64078-656-1

Claws of the Tyrant is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (614 KB PDF).

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.50/5 (based on 2 ratings)

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4/5

Upon initial reading and planning for play, I quite liked the first and third parts, and they seemed well-designed, with a clear understanding of the rules.
I'm sorry to say that the second part isn't the same. He proposes an infiltration that isn't really an infiltration, because he wants a dungeon crawler. He then presents the beginning as if it were a game of society, and adding drained players before beginning the exploration seems unnecessary. Given what that person created previously, I hope they don't let him write any more, because it's the least integrated and most poorly designed part of all.

I feel like they seem to have to add subsystems just to do it even though they don't understand them.


Excellent Storytelling

5/5

Both I and my players are HUGE fans of this book. We love the fact that we get to see the same story play out from three different perspectives. Especially the first adventure had us gripped, I recommend running the first one in a bit of a gritty way. Especially be more stingy with Hero Points as it makes the situation feel way more dire when the heroes of the story will have to just accept certain outcomes that might lead them to their demise. The storytelling is immaculate and I want to see more books like this be released.


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Paizo Employee Community & Social Media Specialist

1 person marked this as a favorite.
GM Raymer wrote:

Ello! It's May! I basically buy everything Foundry. I've been waiting for this specific adventure on Foundry ever since you guys announced it and I'm still patiently waiting to play it after reading it :D

Everything about what this adventure is trying to do I absolutely love and I really like the other modules. I've been painstakingly holding myself back from playing this yet because you guys said it's coming. I'm ITCHING for this release. ITCHING!

Glad to hear we will get store pages/etc in the future. I love the shorter adventures and love the approach of doing 3 semi-connected ones like this.

Thank you for your patience on this! We'll have more updates this weekend at PaizoCon, so we hope to see you there!

Paizo Employee Digital Products Lead

7 people marked this as a favorite.

Look, I'm just gonna say that if we were going to announce anything about a deluxe Claws of the Tyrant Foundry module, we'd probably do it at PaizoCon 2025's Paizo Digital Products panel at 10am Pacific on Saturday, May 24th.

Envoy's Alliance

Andrew White wrote:
Look, I'm just gonna say that if we were going to announce anything about a deluxe Claws of the Tyrant Foundry module, we'd probably do it at PaizoCon 2025's Paizo Digital Products panel at 10am Pacific on Saturday, May 24th.

I didn't see this posted until today. And I am SO HYPED! I have waited MONTHS for the book release and I've talked about running this adventure just about every week since hearing about it long before the book release! Thanks for the hype update guys! :D


1 person marked this as a favorite.
Maya Coleman wrote:
Cingen01 wrote:
About how many sessions / hours of play is each the short adventures intended to last individually?
Hey there! This is meant to be played with each adventure taking up one whole session, so three sessions total at the very least. The lengths also vary! The second is the shortest, and the third is the longest! We don't have a specific length for each, but we believe you'll get more game sessions out of this adventure if you play all three than you will an Adventure Path volume, since this one has close to double the number of pages of adventure than a standard adventure path. Hopefully this helps!

Hi Maya, this must be an accidental mistake, right? Unless you like really long sessions! The first adventure covers 2 full levels of play.

Paizo Employee Community & Social Media Specialist

2 people marked this as a favorite.
SatiricalBard wrote:
Hi Maya, this must be an accidental mistake, right? Unless you like really long sessions! The first adventure covers 2 full levels of play.

This is what the team told me! Highly possible they're just nerds who love long sessions (We are.)!

Paizo Employee Creative Director

4 people marked this as a favorite.

For a bit more context—session length is generally not something we use as an "official" metric for published adventures like we do for Org Play scenarios, since a session's length AND how long any one group tends to take on each encounter AND how much any one group/GM enjoys going off script and taking their time in emergent play stuff that expands beyond the scope of the written adventure's expectations all make an official number of sessions for the published adventures sometimes tricky to anticipate. Knowing how many levels of play are covered in an adventure is the best way for a GM to predict how long each session will be, but if they're new to a group that's gonna be tricky too.

And from the office of expectation management... while these adventures are individually shorter than they'd be if there was only one... they're still not what I'd call "short" adventures, personally, especially considering we publish much shorter adventures all the time as Org Play scenarios.

So... yah; sorry about potential confusion when we were advising Maya on this subject. In hindsight we on the narrative team should have gone with something more like this—relying upon your table's individual playstyles to translate session lengths after we say "this adventure is 1 or 2 or 3 or more levels of content."


Yeah, "levels" is probably a better measure than anything else.

But really I was kind of enjoying boggling at the idea of playing through a bigger than AP volume set of adventures in 3 sessions.

Like even a PFS scenario is designed for 4 hours, right? How long would those sessions be?


Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

To follow up on my earlier comment about the first section, my group finished the second adventure in 4 3-hour sessions (last session was only about an hour of play, then wrap-up).
I've scheduled the last adventure (Of Blood and Faith) for 9 four hour sessions based upon the content. Higher level play just takes longer, and it has players starting at level 18, playing the third segment as level 20 characters. Might end up taking less, but probably not more.

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