Upon initial reading and planning for play, I quite liked the first and third parts, and they seemed well-designed, with a clear understanding of the rules.
I'm sorry to say that the second part isn't the same. He proposes an infiltration that isn't really an infiltration, because he wants a dungeon crawler. He then presents the beginning as if it were a game of society, and adding drained players before beginning the exploration seems unnecessary. Given what that person created previously, I hope they don't let him write any more, because it's the least integrated and most poorly designed part of all.
I feel like they seem to have to add subsystems just to do it even though they don't understand them.