GM Raymer
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After a weekend of deep thought and testing, my concerns are PFS especially with the cut down scenario times and IRL parsing. But I'm able to accept it and I have some new perspectives. There is a certain hype to a party working around this, figuring out the pokemon type and more quickly ending the engagement with some more teamwork. I still don't know though how some of the shorter themed adventure products will do with this where many of them have so many things weak to certain damage types. In a longer AP with some variation, it doesn't seem like it'd be that bad.
I think it's gonna be fine either way so long as the resistances are just inverse (opposite) of the weakness, but if there's special clauses there also soon to be errata, I might have more concern. I didn't really understand the exclusion of the resistance section before really taking inverse as literally as possible. I get the difference between instance and trait quite a bit better after the weekend. I do believe it's pretty clear. But it's clear in a way that might take some people a lot of effort to see without further help.
I am still extremely disappointed that we would do this so late, but I guess it's better than never. I just think this can really rile up people initially hearing this. But it's the way it is, it has happened before and it's gonna happen again and we can all just decide for ourselves at the end of the day I guess because that's the only thing we can do. PF3e will probably have something like this many years into it too just given the process and history.
There's "do what tells a better story" and clarifying "this was always how it was meant to be." It can feel like a different message just on time in the wild/perception. When the foundation gets clarified like this so far forward, it does raise questions. I think it could use some notes/more examples though just to help people in transition. I fear some of my friends quitting/lessening their 2e time over this just based on perception. It feels disingenuous to go "good riddance" or "they could just ignore it." I look at the disparagement of PFS GM's vs Players and it just makes me a little sad to think people might have a bigger than usual negative reaction. Even if I think that's a little sillier now than I did before this weekend.
Sunken cost, bias, wanting to feel secure in our hobbyist identities in a world where we look to find ourselves through tribes. I think this change can be ok. But I do believe we should support each other and be as nice as we can to everybody interested in sharing fantasies with us. It's probably gonna be alright, but also people need to feel supported, so I'm opting to support anybody in whatever decision they want to make here from now on personally.
It's not just spell effects. Area isn't a damage type. There's a difference between fire trait and fire damage even if a thing has both going on. But it's easy to infer other things and I just hope people come together. I don't want to be right. I want us all to be happy. 😥
