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HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
:) By the way, friend, did you happen to read a certain Pathfinder Comic titled

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Folks who were wondering "wouldn't a 128 hardcover standalone adventure step on the toes of an Adventure Path?" can now observe one of several ways in which they wouldn't.
Being able to present an anthology of thematically linked shorter adventures that aren't meant to be things that the same PCs play through is one of the concepts I'm excited to explore in the standalone adventure line. But that might just be me pining for the old days of Dungeon Magazine...

CastleDour |
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Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.

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Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
No; these are individual adventures and you're not meant/expected to play the same PCs in each one. Think of them as three separate adventures that just happen to be published in one book, rather than three separate books.
(It's possible one of them might have a level-up in it, now that I think on it, though... but it's still not intended to be linked to the others by the same PCs.)

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Krasiph wrote:Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.
Correct, and these individual adventures are shorter than those we published before as single book adventures, and are of different lengths.
As we potentially do more of these... we might include a longer adventure as part of an anthology that covers 2 or even 3 levels of play (and thus contain fewer adventures overall between the covers), and we might also include much shorter ones that don't have enough content on their own to fill an entire level (and contain more adventures overall between the covers).

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So, I'm pretty hyped for this one. One of the things I really liked for 3.5e/1e was the sheer number of short adventures available in Dungeon Magazine and the short modules produced by WotC and Paizo. It allowed me to easily built a sandbox by dropping leads/rumors/wanted posters to half a dozen short adventures as rumors in the local tavern/guildhall and letting my players decide which way they wanted to go. I've been using Society scenarios, but they're typically a little short for what I'm looking for. Here's to hoping many more of these are made.

OceanshieldwolPF 2.5 |
1 person marked this as a favorite. |

I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.

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Think of it as telling parts of a story from different perspectives to get a richer look at the whole event. This kind of narrative can be found in novels and films (or even comics) where there is more than one point of view or as a way to show a variety of experiences or reactions to a singular event.

bugleyman |
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I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.
I think the idea is that they're not presenting a narrative, but several independent (though admittedly related) narratives which can be dropped in wherever convenient for a particular group (much like Dungeon adventures).
At least that's my hope. :-)

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Is this suitable for mythic rules?
None of the adventure currently released or announced use the mythic rules. If you want to use them, you'll have to change these 3 adventures A LOT.
They didn't want to write an adventure using an incomplete version of the rules, and without fully understanding them. It might take some time before we see an adventure fully using them.And after seeing/hearing about how deeply this changes all the paradigms, It was a very good decision.

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No, there's not an associated Flip-Mat for Claws of the Tyrant.
For a while, we were doing a Flip-Mat that was associated with each standalone adventure, but they didn't do as well as a general location Flip-Mat so we stopped doing those for every adventure. We may still in the future do these Flip-Mat/adventure pairings.

Thrawn82 |
1 person marked this as a favorite. |

HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
This one might be tough to run depending on how my players resolve the last book in Blood Lords...

Loreguard |

So am I understanding correctly that the first story is for low level good characters.
The second story is however taking place for individuals presumably, other than the first set. And notably, this group of characters is motivated to battle for the Unholy side of things, as the protagonists in the story are what most of the world would consider Antagonists.
And then the story resets, and for the last chapter it is for high level holy characters trying to end the GraveKnights entirely.
So this would be an official adventure where some of the players are expected to play out presumably 'unholy' aligned characters. (we don't call it evil any longer, and the reason driving their motivations could be varied, but it sounds like they are at a minimum trying to destroy a 'Holy' stronghold. So on the Unholy side, even if not strictly sanctified unholy.

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This adventure's an anthology of three adventures that are thematically linked but are NOT intended to be played by the same characters. The closest analogy to something Paizo has done before, I guess, would be Dungeon Magazine, which offered 3 adventures (one low level, one mid level, and one high level), but with a much tighter theme for the three than most Dungeon Magazines ever did.
We can for sure and SHOULD still use the word "evil" to describe "Evil PC" adventures though, and that's a better term to use than "unholy" since the word "unholy" carries specific rules baggage with it that would significantly limit the PC build options.

Evan Tarlton |
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This adventure's an anthology of three adventures that are thematically linked but are NOT intended to be played by the same characters. The closest analogy to something Paizo has done before, I guess, would be Dungeon Magazine, which offered 3 adventures (one low level, one mid level, and one high level), but with a much tighter theme for the three than most Dungeon Magazines ever did.
If this does well, then I hope that the team considers doing this more often. I miss Dungeon.

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James Jacobs wrote:This adventure's an anthology of three adventures that are thematically linked but are NOT intended to be played by the same characters. The closest analogy to something Paizo has done before, I guess, would be Dungeon Magazine, which offered 3 adventures (one low level, one mid level, and one high level), but with a much tighter theme for the three than most Dungeon Magazines ever did.If this does well, then I hope that the team considers doing this more often. I miss Dungeon.
The inverse of that is: "I hope folks like this, because I've been wanting to do this sort of standalone Adventure since I sent Dungeon #150 off to the printers." ;-P

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I like this idea. Part of the reason I subscribe to the Adventures Line but not the AP line is because I like having these as "drag and drop" adventures ready to fill story gaps in a homebrew campaign or to help as a template to learn better adventure design for a home campaign.
I still use my old dungeon magazines for this on occasion, since it's so easy to build encounters for 2nd edition...use the maps, characters and ideas from the magazine and quickly build encounters that fit the theme. I spoke in this thread before but I would love to see more linked adventures in this theme, and I really hope this one is successful.

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I'm a big fan of the anthology format. I used that format for Troubles in Otari and then Vanessa (who got this one started) used it here in a more dynamic way than we did in Troubles. I like anthologies for all the reasons mentioned here like being able to slot it into ongoing campaigns or to pick up a quick one shot, but one of my favorite parts about this anthology in particular is that it tells parts of the story from different perspectives in a way that I think a straightforward adventure wouldn't be able to do as well.
As long as readers and players keep enjoying these anthologies, I plan on making them more frequently.

Evan Tarlton |
2 people marked this as a favorite. |

I'm a big fan of the anthology format. I used that format for Troubles in Otari and then Vanessa (who got this one started) used it here in a more dynamic way than we did in Troubles. I like anthologies for all the reasons mentioned here like being able to slot it into ongoing campaigns or to pick up a quick one shot, but one of my favorite parts about this anthology in particular is that it tells parts of the story from different perspectives in a way that I think a straightforward adventure wouldn't be able to do as well.
As long as readers and players keep enjoying these anthologies, I plan on making them more frequently.
HUZZAH! HUZZAH! HUZZAH!