The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition!
Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg’s clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight’s machinations once and for all.
This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.
Written by: Alexander Augunas, Rigby Bendele, and Erin Roberts with Joseph Blomquist and Sasha Laranoa Harving.
HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
HOLD ON A MINUTE. Is Seldeg still Geb's spymaster?
If yes, I am about to be VERY HAPPY.
If he's a turncoat, I will have to skip the first chapter and rewrite the last so that Agents of Geb take him down with righteous fury in the name of the Ghost King!
:) By the way, friend, did you happen to read a certain Pathfinder Comic titled
Folks who were wondering "wouldn't a 128 hardcover standalone adventure step on the toes of an Adventure Path?" can now observe one of several ways in which they wouldn't.
Being able to present an anthology of thematically linked shorter adventures that aren't meant to be things that the same PCs play through is one of the concepts I'm excited to explore in the standalone adventure line. But that might just be me pining for the old days of Dungeon Magazine...
Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.
Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
No; these are individual adventures and you're not meant/expected to play the same PCs in each one. Think of them as three separate adventures that just happen to be published in one book, rather than three separate books.
(It's possible one of them might have a level-up in it, now that I think on it, though... but it's still not intended to be linked to the others by the same PCs.)
Very interested in this adventure. Are their opportunities for level-ups in each of the three plots? 1st to 7th is a big leap, and I'm still pretty new to the system.
Seeing as how most adventures cover 3-4 levels, and the wording of the text here, the players will not level up their characters until the end of the adventure.
Correct, and these individual adventures are shorter than those we published before as single book adventures, and are of different lengths.
As we potentially do more of these... we might include a longer adventure as part of an anthology that covers 2 or even 3 levels of play (and thus contain fewer adventures overall between the covers), and we might also include much shorter ones that don't have enough content on their own to fill an entire level (and contain more adventures overall between the covers).
Books like this are super interesting to me, because this fills a niche that Dungeon Magazine once did, where adventures of different level bands could be plucked out by a GM to be used as part of their own campaign.
Reminds me of the D&D anthology books they have done where there are several shorter adventures linked by a theme, although most of them from memory were updating back catalogue stories to 5e.
Interesting idea and will bei nteresting to see what other stories are coming.
So, I'm pretty hyped for this one. One of the things I really liked for 3.5e/1e was the sheer number of short adventures available in Dungeon Magazine and the short modules produced by WotC and Paizo. It allowed me to easily built a sandbox by dropping leads/rumors/wanted posters to half a dozen short adventures as rumors in the local tavern/guildhall and letting my players decide which way they wanted to go. I've been using Society scenarios, but they're typically a little short for what I'm looking for. Here's to hoping many more of these are made.
I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.
Think of it as telling parts of a story from different perspectives to get a richer look at the whole event. This kind of narrative can be found in novels and films (or even comics) where there is more than one point of view or as a way to show a variety of experiences or reactions to a singular event.
I guess I really don’t get the concept. Why have the adventures linked, but not be targeted at the same characters? It seems like a strange way to present a narrative and feels like an ersatz yet abbreviated AP... As for any comparisons to Dungeon about the only thing I see is that they are wildly different in level and vary in length. Dungeon adventures often ran the gamut of campaign settings, length, tone, level and obviously, theme.
I think the idea is that they're not presenting a narrative, but several independent (though admittedly related) narratives which can be dropped in wherever convenient for a particular group (much like Dungeon adventures).
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Blackhole252 wrote:
Is this suitable for mythic rules?
None of the adventure currently released or announced use the mythic rules. If you want to use them, you'll have to change these 3 adventures A LOT.
They didn't want to write an adventure using an incomplete version of the rules, and without fully understanding them. It might take some time before we see an adventure fully using them.
And after seeing/hearing about how deeply this changes all the paradigms, It was a very good decision.