The finest mages, scientists, and academics of the Age of Lost Omens are gathering!
Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound—whether in the classroom, on the sports fields, or during field trips to dangerous lands.
This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!
Written by: Sharang Biswas, Jeremy Blum, Carlos Cisco, Aoife Ester, Laura Lynn Horst, Andrew Mullen, Kendra Leigh Speedling, Stephanie Lundeen, Mahpiya, Collette Quach, Mikhail Rekun, Erin Roberts, Navaar Seik-Jackson, Shahreena Shahrani, Gina Susanna, Tan Shao Han, Esther Wallace, and Landon Winkler.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Magus Tata wrote:
I don't suppose there will be any updates on the Magus class in this book...?
Maybe? They didnT' talk about it yet, it's too early for that. They tend to reveal stuff closer to release.
But it's a Lost Omen release, so for them, to manage expectation, it's usually better to assume to buy them for lore first and rule contents second.
I might expect more "pure magical" stuff than magus though, but we never know. But yeah, right now, we ONLY know what is in that description above. Wizard options, spymaster gears, new martial arts stuff (so... monk? there could be magus there, but that's speculation), and guidelines to write stories set in magical academies.
I'm curious if this book will contain rules for players/GM's who wish to create/manage their own school (magical or otherwise)as teachers or founders? Was there anything like this in the Strength of Thousands AP? .
As to why I'm interested- well, I really love the concept of players building a town/settlement/country, but I've heard that the kingdom management system in kingmaker is just no good. But a magic school? That sounds complex enough to be interesting, but contained enough to be manageable- without as many issues that would break down the game (assuming ofc no magical faculty accidentally blows up the campus).
The idea is for the party to either lead an already established (but struggling) campus or build a new school where none yet exists.
I'm curious if this book will contain rules for players/GM's who wish to create/manage their own school (magical or otherwise)as teachers or founders? Was there anything like this in the Strength of Thousands AP? .
As to why I'm interested- well, I really love the concept of players building a town/settlement/country, but I've heard that the kingdom management system in kingmaker is just no good. But a magic school? That sounds complex enough to be interesting, but contained enough to be manageable- without as many issues that would break down the game (assuming ofc no magical faculty accidentally blows up the campus).
The idea is for the party to either lead an already established (but struggling) campus or build a new school where none yet exists.
This fondly reminds me of the Covenants (and their seasons) in Ars Magica a long time ago.
I need to go back and read what bits of Divine Mysteries made me even more hype for this book than before, but I just want to be on the record that I AM hyped for this one.