A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Silvertree Village is a small settlement within the Forest of Spirits, not far off the Spirit Road, the trade route tracing the southern coast of the forest. It's a smaller river crossing, but often used when the larger Ohira's inns are full, and some travelers even prefer using it. Or they did, until the found access to it cut off by a mysterious fog. Word has reached the Pathfinder Society of this strange phenomenon, and they have resolved to investigate and resolve the issue, as the Society has also had cause to use Silvertree when transporting relics between Hongal and Minkai.
The PCs are tasked with finding out the cause, and before they'll done they'll face challenges put for by a kami themselves, and must learn what has upset this being, and in so doing uncover something much more dangerous.
Written by Hilary Moon Murphy
Scenario tags: Repeatable
Content note: This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure
and modify descriptions of the narrative as appropriate.
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
However I had a lot of fun when preparing to run as a GM. It basically gives you tools to customize your own minidungeon, tailor contents to a tone and style you prefer, without needing too much extra prep. I think my players enjoyed my work in the end.
Worth to mention that the optional encounter, though narrativelly fitting, is impossible to fit in a 4 hour slot.
Story wise, this is a worthy successor to Lost on the Spirit Road. The situation and feel of the situation are alien (slightly creepy) and well-described.
Even though the combats are somewhat on the easy side (to be expected in a 1-4 tier scenario nowadays), they are interesting and varied. It's easy enough to setup the encounters to be challenging, without immediately becoming utterly deadly.
The skill challenge subsystem used is easy to understand for the GM, and doesn't require sharing any mechanics with the players. This gets a huge "Thumbs Up!" from me.
All aspects regarding replayability are thought out well and very well implemented: I honestly experience this as a breath of fresh air compared to more recent replayable scenarios.
I played and then DMed this scneario. It is a pretty decent repeatable that takes us back to the Spirit Road for another level 1-4 repeatable in that region.
The setting is fine, there are some decent and interesting NPCs, an optional combat, some skill challenges / role play as well as a short "dungeon" exploration.
What I really like is the fact that there are not only multiple different options for the BBEG, but even two different "dungeons", which I have not seen in a repeatable so far.
What really feels weird is that a divine artefact is that easy to handle. It feels a bit off that something like that shows up in a low level adventure.
The combats, while being variable, are OK, but not great. Nothing people will remember probably.
Overall: Solid repeatable that I would run again
solid repeatable - bonus points if you already like the area
I just played this, and this review is made before looking at the GM-facing material in this scenario.
It's pretty solid, and what you tend to expect when you go to an adventure in this area of the world.
Not sure how relevant the repeatable components are but the version I have played, seemed like an above-average repeatable. If I could I would give it a 3.5, but for a higher score I would really need an interaction, set piece or NPC I personally really like and that is just not the case here.
Towards the end, the exploration and encounters on that final map were, not exactly my cup of tea, but the group size certainly had a role to play here. It likely has a stronger emotional impact if you are resonating with the story the adventure tells, but in my case, I struggled with that.
Dealing with a divine weapon in this way at this level feels very weird, if it was definite as an echo or splinter, that might have helped to fix the weird disconnect with the scale of that plot point.
However, I can totally see how this one would resonate much better with a player or GM that is really into the setting/area, and "cute" NPCs, that is not me today, but I can unfortunately only give my own feedback here.
Certainly, an adventure that I consider prepping and running, after that my feelings will likely shift in either direction.
Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
This one also may be missing it's content warning on the cover:
This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
This product page has been updated to add its content warning.
Quote:
This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
? Ye did read the CW right, so ye should know what is going on? I'm confused because its not like repeatable are danger free, so what do you mean with that?
Though if I try to be funny for moment, almost all adventures could have CW for murder just because of typical PCs behavior when combat situation starts.