![]() Sign in to create or edit a product review. ![]() Pathfinder Adventure Path #213: Thirst for Blood (Shades of Blood 1 of 3) (Foundry VTT) BUNDLEFoundry Virtual Tabletop![]() Our Price: $34.99 Add to Cart4.5 Stars!![]() ![]() ![]() ![]() ![]() The implementation of book 1 into Foundry is amazing. Very well done. Some extra great QoL added in that you might not have expected. All in all, the only thing you need to do is read it! The rest is ready for you as you wish to use. Great job! Highly recommend this Foundry Module. I'd give it 4.5 stars but I can't so I am going to round up to 5 stars!! Oh! Love the token ring as well! ![]() Pathfinder Adventure Path #213: Thirst for Blood (Shades of Blood 1 of 3)Paizo Inc.![]() Add Print Edition $29.99 Add PDF $19.99 ![]() ![]() ![]() ![]() ![]() I have only read it so far, and prepped it using the premium Foundry module but so far this looks to be a great adventure. Really well done, laid out great, flow fits well, options for different styles of play etc. Looking forward to running this in a few weeks! As a GM this was a fun one. And for those that know the lore I bet will enjoy it as well. (I know very little lore lol) Now to be fair I'd give this 3.5 stars. I am rounding up cause I had fun lol. Story felt fresh, the map and notes where well done. I didn't have any questions with the content or flow. It was quick read, gave plenty guidance on optional encounters. The encounters felt varied and balanced. For the bad there is a considerable amount of difficult terrain and precision immunity. For a 1-4 that might not have a lot of options to deal with that. Overall I enjoyed it, but maybe next time moderation is in order with some of the encounters and "special features" ![]() Pathfinder Society Year of Immortal Influence – Deluxe Edition (Full Season) (Foundry VTT)Foundry Virtual Tabletop![]() Our Price: $150.00 Add to CartSpec-tac-cular!![]() ![]() ![]() ![]() ![]() Once again this product delivers. I am able to run PFS games more frequently and less time needed to prep than ever before. My enjoyment of the system PF2E and PFS is greatly increased because of this content. The price works out to cheaper than the PDF price and thats not including all the time you save. Any PFS Foundry GM should get this. Any PFS GM unsure of if Foundry is worth their time, YES! Get this! Foundry can be used in person games as well with some setup. Love these product lines, keep them coming. Sorry I didnt review it sooner!! Wish I could do half stars lol. I ran this to a group of 5 at high tier. Great set pieces, variety of interactions. Call backs are appreciated as well. The build up of the mission was great. Overall the story, great. It does run long. I don't like when they run long. Its my style. I try to do everything at 4hours and defn under 5 hours. This was 5.5 hours and could have easily been 6 hours if one or two things went a different way. There is one, maybe two, too many combats in my opinion. As well as a potential combat if you dont pass the skill checks. If that triggers this will go well over 6 hours. Wish that was set up as strictly a social encounter and ditched one more, the ship one if I had a call. The mythic rules just felt like super hero points. The rules were alright. I am not sure it really added anything to the game. Now to the final boss.. my party absolutely wrecked her. She nat 1 on init and they all used mythic to start first. Over in 2 rounds. I forgot one mythic conditional removal that might have helped a tiny bit but they have the other monsters AOE'D away and she was out actioned at that point. I know thats most likely not going to be the norm but it is possible! It loses a rating because of the length, I won't be running it much for that reason. I could see how this can run long, but my game at high tier with 4 players did not. The subsystems all worked really nicely together. The risk and reward still might be a little easy but thats okay. Same with the combats. The story and RP and interactions. The leads, build up, it was all very fun. The teaser at the end extra so. Really enjoyed this and will run again soon! Another scenario this season that should have the repeatable tag. A minor tweak here or there and this could easily be repeatable and fun! Overall it was very enjoyable to GM this one. The final boss could use some work with the way the hazards trigger but other than that I enjoyed it. Great set up. Make it repeatable. First this should be a repeatable. All the work you put into this, to potentially only run it once? Second, overall this has the makings of a really fun scenario but I am afraid I won't run it again unless there is some clarifying discussion around the infiltration part. It is all but impossible to not fail that. I am not sure if the rules were clear when designing or what, but I would love some official errata for this one, so I could feel comfortable running it again. The paths were not that confusing and the set up was refreshing but a big part of this is broken imo. Fix that and its 4 stars, easy. :Edit: Sorry mixed up scenarios
Had a lot of fun with this one. GM'd this and wow, did it feel like a mix of many different ideas. So many NPCs, weird plot discussions, and 2 combat encounters that were fairly easy. The real pain of this scenario is the final encounter. Had my first PC death and almost the rest of the party as well. To no real fault of their own with playstyle. Hazards were crushing. Clumsy, and blinding, 90ft ranges?! Wow. Would not run again. GM at high tier. While there maybe some scaling issues with the final encounter, the overall scenario was a nice change of pace in tone. At least my table had a great time with the setup and premise. As we are from Earth it was very funny to RP characters not. The story device is what made me give this 4 stars instead of 3. The encounters were simple enough, the maps open enough, the skill challenges varied enough. Rather simple scenario, I would run again. I also hope to see this storyline again, maybe even in SF2E lol. I ran this recently on FVTT. Story, theme, written content: 5 stars!
Out of the 3 specials I have ran so far, this was the best story of them all. And really one of the better stories in a scenario imo. Would like the "made for tv" version of this to run as a regular scenario for one table. Mechanics, setup, time: 3 Stars.
While I really liked the conditions, and bonuses they did kind of fly in and fly out so quick. Again cause of the pacing design. I think there was too many hazards. They can be confusing to begin with in PF2E and adding that many to a time sensitive special was too much. "Whats the trigger?" "Why couldn't I see it before it triggered" "Do we try to reduce HP or disable" "How many actions, how many disables" "How long does it last" etc etc you get it. Now imagine 4, 5, 6 of them in one scenario. This is defn a me problem but it was easy to miss {and I did miss} the first two "Events" at the end of act 1 and 2. While Act 3 and 4 were very clear 5 mins until moving on to the next thing. Overall I really enjoyed the story, can't wait to run it again next weekend as well. Going in Ill be able to warn or steer the group into a more cohesive experience even with the timing. Just by letting them know up front a little. Thank you for all the hardwork! FVTT, 6 player tables. I feel the TB and Secondary Reputation criteria were unfair, unclear, or not fun. However you want to interpret it. The players didn't have a chance to earn full credit from either or were set up to fail. Its not fun for players to spend 4 hours only to find out they were shorted rep/gp because of things really outside of their control or bad design. I liked the setting, lore, and fresh combat enemies. I had fun playing them in combat as GM. What a blast! Perfect mix of everything. Great final combat. Great social encounters. Not to spoiler anything but this is a blast top to bottom. Best of Season 5 so far! ![]() Pathfinder Society Year of Unfettered Exploration - Deluxe Edition (Full Season) (Foundry VTT)Foundry Virtual Tabletop![]() Our Price: $150.00 Add to CartExellent![]() ![]() ![]() ![]() ![]() Unprecedented idea with a season long release. The journals are nicely done. The scaling macro that automatically knows the parties CP rating and sets encounters accordingly is amazing. The team behind this product truly care for the source and have made playing PFS that much better. Truly a standard, set the bar. Thank you! |