Pathfinder Society Scenario #6-07: A God Falls Where Magic Fails

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A Pathfinder Society Scenario designed for 7th- through 10th-level characters.

When Gorum died, shards of his divine being rained down. One of these warshards landed in an ooze being transported outside of Oenopion. The newly-empowered creature escaped its confines and headed south towards the Mana Wastes. The Nexian forces haven't be able to deal with it, and have turned to hiring mercenaries. The Pathfinder Society learns of this chance to get their hands on another warshard, and has an arclord ally get them on the short list of candidates.

The PCs must prove their mettle over the other candidates before tracking this newly divine war ooze along the borders to the waste. What's more, the Mana Wastes themselves aren't going to make this mission any easier, and no one yet understands the full impact that warshards might have on creatures, so there's no telling the capabilities of this warooze.

Written by Michael Sayre

Scenario tags: Godsrain

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat: Basic Environments Multi-Pack
  • Pathfinder Flip-Tiles: Villain Lairs Set
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

    PZO160607E


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    Average product rating:

    3.00/5 (based on 2 ratings)

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    Cool concept, problems in the implementation

    3/5

    I DMed this scenario for high tier (6 players, 32 CP)

    But overall the rules for the advent

    The good:
    The idea of the adventure is neat and integrates well with the Godsrain plot. The first part happens in a rather unusual location and has some interesting and gross descriptions.

    One of the skill challenges can be surplanted by a little quiz, which is a fun idea.

    One of the fights is quite interesting and includes multiple enemies with relevant and useful abilities.

    The bad:
    The skill challenge in the first part does NOT scale properly for 6 players. It doesn't matter much since the extra bonus you can get is rather small and has no impact on the rest of the adventure.
    Up to 20 skill checks are a bit much, though. And if you are unlucky enough that you are not the best in any of the skills, you bascially sit around for an hour or so while other people make skill checks. Yay?

    One of the enemies in the otherwise good fight has an interesting ability, that is pretty hard to keep track off, but that can have huge consequences. Depending on the CP adjustment, there can be more than one of those enemies, making it ever harder to track.

    The random encounters in the second part are truly a waste of time. Also they do not include ANY scaling between 16 and 32 CP. WTF?

    The final fight mentions that you can clearly see the enemy coming from far away but gives no guidance on how to handle long range attacks, etc.

    The ugly:
    Some skills can only be used by certain CLASSES! WHY?! Why can only Duids and Animists use Nature to analyse a magic thing? What about primal sorcerers, plant summoners, etc.
    There are 20+ classes by now. Only a handful are mentioned here and allowed to use skills others can not use for the same challenge. Please NEVER do that again!

    A relevant later skill challenge is completely missing an entry for the DC.

    The final fight includes hazards that have a pretty stupid routine. Random movement? They ended up doing almost nothing in my run since the were too far away from the characters.

    The final enemy has the Mythic trait, yet the adventure doesn't explain that trait and Archives of Nethys doesn't include the War of Immortals yet. So some GMs might be unable to figure out what that means.
    The same enemy has an ability that will likely never trigger:

    Spoiler:
    The enemy is immune to critical hits and has something that triggers when it takes 55 or more damage from a single attack - that is VERY unlikely to happen!

    Maybe it was a function of the group I had, but the final fight was over WAY to quickly and never felt challenging at all. The AC of the enemy is just too low and the other enemies are easy to ignore.

    Overall I would love to give the adventure 2.5 stars, since one of the fights was really interesting and it has good ideas, but also has a lot of flaws. In the end I decided to give it 3 stars since there are many worse scenarios around.


    Cool fight... But boring first part?

    3/5

    Hum. The First section is essentially a "rollplayer. Nothing fun. You just roll the dice and you don't roleplay.Some action are restricted by class??? How outnorm it is? Class are not concept and flavor! (A rogue is not necessarily a thief)

    The fights are interesting.... It almost felt like that could have been a repeatable. In fact, my gm told be he could have done a lot of encounters. His pet peeve is that the final fight miss mythic aspects .

    Thir first part soured the rest for me, but i would still recommend because the fights are cool.


    Paizo Employee Organized Play Coordinator

    2 people marked this as a favorite.

    Announced for November! Cover and product description are not final and are subject to change.

    Silver Crusade

    2 people marked this as a favorite.
    Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

    Oh this sounds *fun*


    Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    Oh fuuuuuuuun

    Paizo Employee

    3 people marked this as a favorite.

    The Gooclaw is pleased.

    Advocates

    3 people marked this as a favorite.
    Dustin Knight wrote:
    The Gooclaw is pleased.

    The Gelknights of the Order of the Gooclaw, you say?

    Scarab Sages

    1 person marked this as a favorite.

    Paizo sure loves their oozes. As a GM, I approve.
    As a player, I still have trauma from the Ssssssslithering.


    1 person marked this as a favorite.

    Oh, I misread this the first time I looked at this; I thought the shard had hit Oenopion and the *massive* Ooze beneath it

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.

    Dark Archive

    Pathfinder Starfinder Roleplaying Game Subscriber

    Ooze Gorum Wants waaaaaar

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