Pathfinder Adventure: Threshold of Knowledge

5.00/5 (based on 2 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)

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On the Brink of Greatness!

The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. Now it's time for a new group of students to take their first steps on the path to greatness.

In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!

Threshold of Knowledge is a short adventure for 1st-level characters that takes the heroes into the Magaambya and the nearby city of Nantambu. In addition, the five pregenerated characters provide a quick way to jump into the adventure right away in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of new heroes in training!

Written by Jabari Weathers

"Threshold of Knowledge" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.1 MB PDF).

Other Resources: This product is also available on the following platforms:

Pathfinder Nexus on Demiplane
Archives of Nethys

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PZO9500-20


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Average product rating:

5.00/5 (based on 2 ratings)

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5/5

Does a good job at escalation and incorporates various gameplay elements so it's a good first level adventure. Though Ufi's character sheet has a few minor errors, such as missing his deity's granted skill, it can be easily fixed and doesn't detract from the module's quality.


Very fun and the pregens are a good fit

5/5

A very memorable scenario, it has intrigue, mystery, elements of horror, and a sense of urgency. The last part was unexpected and made the party work hard to succeed. Too bad it's not replayable.


Paizo Employee Webstore Coordinator

2 people marked this as a favorite.

Coming Friday!


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Looking forward to it!


2 people marked this as a favorite.

Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ade wrote:
Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.

It looks like you are correct. I was wondering whether he should have had the Skilled heritage, but I can account for all of his skill trainings from class and background.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

A question of my own: What is the estimated playing time for this module?

My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?

Paizo Employee Developer

6 people marked this as a favorite.
Ade wrote:
Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.

Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.


1 person marked this as a favorite.

Good to have some more free Magaambya stuff out there for PF2e. ;)


2 people marked this as a favorite.
David knott 242 wrote:

A question of my own: What is the estimated playing time for this module?

My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?

I'd say you'd be right on the edge of four hours. At my local store, the adventure was run twice. I have minor GM experience but had somewhat experienced players and it took about four hours. The store owner is a much more experienced GM but had new players and it ran more than five hours. Half of the combats can be avoided by gameplay (stealth, diplomacy, etc) and doing so will speed up the game. If you get halfway through and it looks like time may be against you:

Spoiler:
Skip the crocodile fight. It can be stealthed so not leaving to chance would cut down on time. Another possibility is to skip the flooded school portion and simply have the sea hag as the final boss and change finale text accordingly. While not preferred, this is what the store owner had to do with his game since it was at night. While this adventure is "short" it packs a lot in it. Role play and a puzzle may take time but it ties into the themes of the Magaambya. Also, I did some prep that helped both myself and the store owner out with GMIng so prep will help.


2 people marked this as a favorite.
Luis Loza wrote:
Ade wrote:
Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.
Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.

Ufi has a couple of other issues. He's missing the skill granted by his deity (Craft). Also, It seems his Speed is wrong since he has the strength to not take the penalty.

Otherwise, the adventure is great and I need to eventually write a review.


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ZamuelNow wrote:
David knott 242 wrote:

A question of my own: What is the estimated playing time for this module?

My group has extensive practice with PF1 but no PF2 experience except for very limited participation in the playtest. If I hand them the pregens at the start of the session and proceed from there, how likely is it that we will be done within a hard time limit of 4 hours?

I'd say you'd be right on the edge of four hours. At my local store, the adventure was run twice. I have minor GM experience but had somewhat experienced players and it took about four hours. The store owner is a much more experienced GM but had new players and it ran more than five hours. Half of the combats can be avoided by gameplay (stealth, diplomacy, etc) and doing so will speed up the game. If you get halfway through and it looks like time may be against you:

** spoiler omitted **

Thank you very much! That does help considerably. I was getting the impression that it was closer to a PFS scenario than a bounty in length, and you confirmed it. So now I know that I need to either follow your tips to keep it short or plan on two sessions for it.

Grand Lodge

ZamuelNow wrote:
Luis Loza wrote:
Ade wrote:
Is it just me, but does the pregen Ufi lack a class feat from Natural Ambition? They gain the Deadly Simplicity from the Warpriest doctrine, but Natural Ambition gives nothing.
Oops, that's my mistake. I didn't update his ancestry feat when switching him from a cloistered cleric to a warpriest during development. I would swap out Natural Ambition with General Training to give him Fleet.

Ufi has a couple of other issues. He's missing the skill granted by his deity (Craft). Also, It seems his Speed is wrong since he has the strength to not take the penalty.

Otherwise, the adventure is great and I need to eventually write a review.

The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.


4 people marked this as a favorite.
Brilde Phelon wrote:


The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.

This is not correct.

Speed Penalty wrote:
While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet.

Source

Grand Lodge

1 person marked this as a favorite.
Onkonk wrote:
Brilde Phelon wrote:


The Chain Mail still incurs a -5 speed regardless of your Strength. The 16 Strength just allows him to wear it. But the Fleet feat correction should take his speed back to a 25.

This is not correct.

Speed Penalty wrote:
While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor’s Strength threshold (see below), you reduce the penalty by 5 feet.
Source

I stand corrected. His speed should be 30.


Why is this adventure for five characters? That’s never been done by Paizo before, right?

Paizo Employee Marketing & Media Manager

4 people marked this as a favorite.
CULTxicycalm wrote:
Why is this adventure for five characters? That’s never been done by Paizo before, right?

Is that a problem?


Pathfinder Roleplaying Game Superscriber

I mean, it's good to have an option to play it as 5 pregen characters. If you only got 4 people, use 4 of 5 and maybe adjust the encounters. It isn't hard.


1 person marked this as a favorite.

Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?


4 people marked this as a favorite.
KenpoGMBrian wrote:
Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?

Hours of entertainment ahead!

There's a whole 6-part Adventure Path set in that same school

Strength Of Thousands

Liberty's Edge

Just a note though that Strength of Thousands covers PCs graduating from students to teachers to really important luminaries of the academy ;-)


1 person marked this as a favorite.
The Raven Black wrote:
Just a note though that Strength of Thousands covers PCs graduating from students to teachers to really important luminaries of the academy ;-)

Thanks for the Tip. I see that in the descriptions. Thank you


3 people marked this as a favorite.
Dancing Wind wrote:
KenpoGMBrian wrote:
Are there follow on continuing adventures after the free Threshold of Knowledge? I played this with my kids tonight and they were really jazzed about being students in a magic school. It would be good to go through all the years, kind of like Harry Potter books do. If not, are there other adventures like this that you would recommend for kids?

Hours of entertainment ahead!

There's a whole 6-part Adventure Path set in that same school

Strength Of Thousands

That is perfect! Exactly the wonderful recommendation I was hoping for Thank you. I love that it takes you from student to teacher! Awesome We are going to have so much fun with this!! This awesome online community continues to astound me with their generosity and hospitality.

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