Michael Sayre Organized Play Developer |
CanisDirus |
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Bandits of Immenwood uses
** spoiler omitted **
Were the map notes posted on Sept 5th intended for a different scenario, or did something else happen in the interim?
I ask in part because tomorrow I have to explain to a local GM that he may not have needed to spend money on the Forest Multi-Pack two weeks ago, and I cannot predict what his reaction will be to finding out that the maps posted here were not correct.
Thanks in advance.
logsig |
so dose this happen to everyone who orders the subscription that its not in your downloads on day of release even though you paid the day before?
Yes, the scenarios don't necessarily appear in your account at the beginning of the day.
logsig |
So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident
It hasn't worked out to be super lethal in my playthrough or run.
Don't forget the hero points.
Reldan |
I didn't like the combats in this one at all. The initial fights are all basically trivial encounters that feel like filler content because there is no real threat at all, but then the last fight is quasi-difficult in a way that's also very frustrating due to the special rules that it applies, with no warning, that can render many characters next to useless.
I'd imagine depending on your party makeup that last fight might be trivial if you've got a bunch of buff melee types who can just run in and clobber the guy, or feel next to impossible if your damage is mostly ranged. The ranged players at my table were left with not much to do, but as usual the boss went down in a heap once a melee got into his face and did the whole crit with a magic striking weapon and do 30+ damage.
Ginasteri |
I'm fairly certain there are wind environment effects, but the scenario doesn't make it entirely clear if it's just for the one effect in the last combat, or through the entire last combat. I read it as describing the one, localized effect. That made archers feel less useless.
Also, telekinetic projectile is hilarious.
VideoGeek |
So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident
Played this as my first non-quest PFS2 session, and I've gotta say, if I let this set the tone for how PF2 plays, I wouldn't play it. I didn't see the stat blocks, so I can't say for certain where the blame lies, but according to the GM,
CrystalSeas |
Bandits of Immenwood uses
** spoiler omitted **
One of those maps is listed as a "classic", yet it is unavailable as a physical product.
Will it be reprinted?Do maps from the relevant multi-pack replace it?
Can you replicate it using the map tiles?
It would be helpful if maps for the current season were actually available to use.
Michael Sayre Organized Play Developer |
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It would be helpful if maps for the current season were actually available to use.
Our general priority for maps in organized play adventures is-
1 (Preferred)- Currently in print flip-mats, map packs, or flip-tiles
2 (As necessary)- Custom maps (no print version exists) or PDF-only maps (maps that are appropriate to the encounter but which we no longer sell a print version of)
While we prefer to use maps that we have available in print, PDF-only maps that are appropriate to the encounter still provide more options to the consumer than custom maps and lower our development time (since we don't need to review new maps and send them off to a cartographer when that work has already happened), so there are still going to be situations where that's preferable for everyone. And again, the work on the GM's side between a custom map and a PDF-only map is literally identical, except they also have the option of buying the PDF for printing and/or exporting.
theshard |
Also, the halfling druids in Tier 1-2 have
"lesser bottled lightning, club, minor elixir of life, halfling
slingstaff (10 bullets), leather armor, mistletoe and holly,
12 sp" for items
while Tier 3-4 halfling druids have
"club, halfling slingstaff (10 bullets), holly and mistletoe,
leather armor, 22 sp"
and the higher tier aren't that much harder.
Sands Daigus |
We just finished running this adventure for Society play. A very fun gauntlet of struggles and fights against the environment as well as the creatures about. It does a fantastic job of making you feel the progression of the storm and just the circumstances and bad luck affecting your characters as you make it deeper and deeper into the woods. Highly recommend although make sure you have someone trained in nature or... hire someone to drive the carriage or you are gonna have a bad time.
Michael Sayre Organized Play Developer |
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Also cross posted in the GM discussion, did we ever get a CP adjustment for 16-18 low tier?
No. The 16-18 low tier scaling option didn't exist until well into the season and we have not had an opportunity to go back to the scenarios that predated the update. We've got it on our schedule to go back and update the early wave adventures, but it's unlikely that will happen before the end of the year.
theshoveller |
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Can anyone answer my question above?
Answered by Linda Zayas-Palmer in the GM Discussion thread: https://paizo.com/threads/rzs42s73?PFS-104-Bandits-of-Immenwood
With that in mind, please strike out the phrase "If any of the PCs are members of the Grand Archive faction," in the faction notes section at the beginning. Have Zarta talk to the PCs regardless of their faction affiliation (if none are representing the GA, you'll probably want to paraphrase the boxed text a bit).
Then at the end of the scenario, if the PCs meet the conditions listed in the faction notes section, every PC gets the bonus Reputation with the Grand Archive faction.
Zaister |
2 people marked this as a favorite. |
I have a question about one of the encounters.
** spoiler omitted **