Pathfinder Society Scenario #1-04: Bandits of Immenwood

2.70/5 (based on 7 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (Subtiers 1–2 and 3–4).

The Pathfinders are sent forth to aid their own! A Pathfinder mission returning from a long sea voyage ran aground on the Isle of Kortos and were forced to leave behind many of their discoveries so they could press on to Absalom and receive much-needed medical care. The PCs are sent to the site of the wreck to retrieve the relics and charts their peers were forced to leave but the relics have drawn the attention of some of the Immenwood's most volatile inhabitants. Will the PCs be able to return the documents and relics to Zarta Dralneen, the Grand Lodge's Chief Archivist? Or will they fall prey to the unusual bandits dwelling within the coastal reaches of one of Kortos's most infamous forests?

Written by Scott D. Young.

Scenario Tags: Faction (Grand Archive)

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0104E


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Average product rating:

2.70/5 (based on 7 ratings)

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bad adventure

1/5

Sorry normaly the adventure are good but here its monotonic

***** Spoiler ***
* You Cant do thing against the Artefakt
* The Boss Entcounter are horror (no Ranged attaks / difficould Terran ..)
* Skill Checks are monton (nature, nature,.....)


Combat-heavy scenario

4/5

I have a considerably less negative view than many of the other reviewers here. I played, GMed and observed 3 different games of this, and in all 3 cases the party was successful and the game did not run overly long.

I agree that there is certainly the potential for the final fight, in particular, to frustrate players. But this is not inevitable.

Some suggestions for GMs:

- Be very, very prepared. Yes, there is a lot to keep track of in this scenario. As always, your level of preparedness determines how smoothly the game runs, and the attitude and intensity you project will shape the moods and the approaches of the players.

- Clearly understand the tactics (in both subtiers, if there is any chance you might be running either). Do not accidentally make things worse than how they are actually written - especially with the BBEG.

- Make sure the players understand going into it that the scenario is combat-heavy and good tactical play will make a difference.

As a final note, I will say that I really like the art.


Too many things to track

2/5

Decent premise executed in a way that’s hard to GM.

At this stage in the new Edition, GMs have enough new complicated thongs to remember each combat. Adding weather conditions and a constantly recurring bad luck effect is a lot to absorb as we’re also learning core rules.

It would be great if encounter maps were grouped with stat blocks.


Good premise ruined by poor design decisions

2/5

The scenario presents an intriguing mystery in a series of encounters involving the protection of a wagon. While some of the encounters are creative, the interesting premise is marred by:

1) Lack of variety of encounters. The entire scenario is just a linear sequence of combats that gets tiring very quickly.

2) The mystery neither develops nor provides ways for PCs to interact with it. Even characters with special abilities relevant to the mystery and the encounters will find their expertise completely useless as the scenario does nothing to let such characters use their background and skills to solve the mystery.

3) The plot is nonexistent with the "answer" coming out of nowhere because of points #1 and #2 above.

4) The final encounter is a boring, unfair slog. One of the worst I've seen in society.

Spoiler:
On the first round of combat, the big bad uses chain lightning to blow up the wagon (despite the spell not being able to target objects) in order to create an 8th level weather spell effect that absolutely cripples mobility and outright disables ranged attacks. Meanwhile, the bad guy is free to cast spells on you that aren't hindered by this while he sits far away on the other side of the map. There's no way to stop the enemy from doing this, and there's no way to resolve the encounter other than killing the bad guy.

It's an unfun situation that shuts down every type of character. The weather completely stops ranged fighters from attacking. Melee fighters can do nothing but hope they succeed at enough Acrobatics checks to move 1 square per action. The encounter provides no way for skill characters to help the situation with skill checks. Almost all spellcasters and alchemists would be out of spells and resources by this point because the scenario has many encounters with flying enemies and swarms and has punishing consequences if you sleep to regain resources. Player choice is meaningless.

My group took two hours to complete this encounter because we wasted 5-6 rounds doing nothing but moving 1 or 2 squares.

A huge disappointment.


Fun Scenario, but a Railroad

4/5

I actually really liked this scenario. It was simple and a slugfest, but it allowed me to really test out the combat of the new system and get a feel for how it all works. Things were well thought out and interesting.

It's a little too simple for my tastes with very little story and RP elements to speak of (with is what knocked off a star), but I still enjoyed it quite a bit. It's fun to sometimes get a combat-heavy scenario!


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
Scarab Sages

Huzzah?!

Looks interesting. I like the idea of exploring Kortos (and working for Zarta too).

Scarab Sages

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

ZARTA

Dark Archive

Woo for (not!Dark) Archive :D

Grand Lodge

2 people marked this as a favorite.

Can we get a map requirement list under spoiler so we can prepare to run this in October? Thx

Paizo Employee Organized Play Developer

4 people marked this as a favorite.

Bandits of Immenwood uses

Grand Lodge

Thank you Michael!

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Pawns Subscriber; Starfinder Superscriber

Do we have an anticipated release date?

Thanks!

Horizon Hunters

Nice cover! And I’ve really been loving this season so far!

Shadow Lodge

Michael Sayre wrote:

Bandits of Immenwood uses

** spoiler omitted **

Map Errors/Questions:

"Flip-Mat: Tavern Multi-Pack" is listed in the scenario as "Flip-Mat: Tavern" - which isn't really a big deal. However, instead of using "Flip-Mat: Forest Multi-Pack" the scenario appears to have two custom 30x20 maps instead.

Were the map notes posted on Sept 5th intended for a different scenario, or did something else happen in the interim?

I ask in part because tomorrow I have to explain to a local GM that he may not have needed to spend money on the Forest Multi-Pack two weeks ago, and I cannot predict what his reaction will be to finding out that the maps posted here were not correct.

Thanks in advance.


so dose this happen to everyone who orders the subscription that its not in your downloads on day of release even though you paid the day before?


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Braxton stormflower wrote:
so dose this happen to everyone who orders the subscription that its not in your downloads on day of release even though you paid the day before?

Yes, the scenarios don't necessarily appear in your account at the beginning of the day.

Silver Crusade

The Map C. High Coast Road in the appendix on page 38 is not clean. There is an "R" still printed in the map. If we have to give these maps to a printing shop as these are not Flip-Mats it would be great if you can offer a version of this map without the "R" in it.

Dark Archive

So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Alvarious "Alfred" windrunner wrote:
So after reading and prepping this game I need to ask. Is it just me or is this game super tough? This game seems extremely brutal especially at level 1-2. Between weather mechanics and misfortune, you can easily one shot low characters on accident

It hasn't worked out to be super lethal in my playthrough or run.

Don't forget the hero points.

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