Pathfinder Campaign Setting: Druma, Profit and Prophecy

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Pathfinder Campaign Setting: Druma, Profit and Prophecy
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In It for the Money!

After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the country's peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes, and opportunities for adventure within. Whether you are an entrepreneur with dreams of commercial domination, an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma, Profit and Prophecy holds what you seek and more. Explore Druma and discover the following:

  • Details on the long, storied history of the nation and the enigmatic Kalistocrats who rule it.
  • An extensive gazetteer of Druma's regions and major settlements.
  • A bestiary of new monsters found within Druma's borders.

Pathfinder Campaign Setting: Druma, Profit and Prophecy is intended for use with the Pathfinder campaign setting, but it can easily be adapted to any fantasy world.

ISBN-13: 978-1-64078-141-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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5.00/5 (based on 4 ratings)

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Bit embarassed at how long it took me to finally review this book...

5/5

This is one of my favorite if not most favorite campaign setting book in 1e :'D Why? Because it takes previously most boring country of Inner Sea and makes it super detailed, super flavorful and super interesting.

Druma is old country with LONG and intricate history with connections to other nations in inner sea. Besides the political intrigue aspect, the explanation of Kalistocrat's taboos and what their basis is is fascinating as is the truth about their goal. Heck even Mercenary League has interesting history and origins!

And if all the delicious plot hooks and revelations and foreshadowing wasn't enough(Kelldor preparing for Whispering Tyrant's return is fun example ;D), the daemonic subplot and bestiary entries are delightful and gross :D Besides the cute critters, I really liked new undead in the book especially the Failed Prophet.

On side note since I learned of Temel Passad having wife and her still not having been mentioned after Ghenet Manor Gauntlet, hopefully she hasn't been completely forgotten about ;D


5/7 Prophets Favourite Book

5/5

I may be biased as a I'm a huge fan of the Prophets and have been looking forward to this book for a long time, add to that the authors and... well, this book had a lot to live up to!

Did it live up to it and more! Everything you could want to know about the Prophets for playing one, how they act, their prohibitions, their philosophies and everything else. But far more than that it explains their history and the reasons they came to be in a way that really lets both GMs and players understand where they came from and where they aim to go in the future to some degree.

I won't go into spoilers but... damn, the information about the accuracy or not of the Prophets beliefs is fantastic, it's incredibly well thought out and meshes with everything we've learned so far really well.

If I had any complaints it would only be that there might have been the opportunity for more feats, etc related to the subject matter than we actually see, especially given the fact it's the last PF1 book we'll get on the subject. That said... it's really hard to even feel bad about that as the book is so well written I can't imagine what I would want cut to replace with rules, hell, I'd happily have bought it with an extra 20 pages of lore and rules in it!

tl:dr; If you're interested in the Prophets or the Mercenary League this book is for you, all that might be expected and more (plus a wealth of GM secrets and things they can work into plots, more than enough to set an entire campaign here).


We Are Building a Religion

5/5

This book is great. What's it like in Druma? Covered. Those vague dietary restrictions of the Kalistocrats? Covered, with thematic explanations. Why don't wealthy Kalistocrats "cash out" to enjoy their wealth without all those restrictions? Covered, and how! What's the situation with all those fey? Covered, with details on the different fey factions. How about the daemonic stuff hinted at? Covered, including two excellent bestiary entries. Are Druma and Razmiran cult-buddies or cult-rivals? Covered. (Hint: It's not cult-buddies.)

What I really love about this is how it provides the justifications and differences for the Kalistocracy works in Golarion vs. the deific religions. Plenty of cool details that I won't spoil here!

Even just listening to me talk about my favorite parts of the book, my friend was inspired. Five stars out of five, would use to provide context for my character's controlling upbringing again.


How to get rich and influence people

5/5

So while I have not read every campaign setting book, I have read many of them, and I must say that this is by far the most well written one I have ever had the pleasure of perusing. Even setting aside the subject, the flow and tone of the book was just generally pleasing to read and showed obvious skill and passion.

The subject material itself is also fantastic. The completeness, detail, and interconnectedness of the history, economy, and socio-ethnicity of the region was riveting, and they managed to cover both the big picture story as well as giving interesting personal detail about important figures.

The big reveal about the legitimacy of the prophecies was fantastic, both in its inception and in the ease with which one can build off of it.

In general the verisimilitude of just about everything in this book was on point.

There is nothing bad about this book, but there are a few things I would have wanted more of.

Oddly enough, the first thing is lack of crunch. I realize that this might seem odd considering it's a campaign setting book, but even for that it has very little in the way of player or gm options. I would have expected more than just a pair of feats for Blackjacket characters considering how hyped the Mercenary League is. That being said, I have no problems with the options that are there.

I would also have liked more detail on Kelldor specifically. While I realize that he is largely supposed to be a somewhat mysterious character, there is precious little new information about him. I would have loved have gotten a stat block, but really any description other than rich, wise, and charismatic would have been nice.

All in all this has been my favorite Pathfinder book I've read from any line, and I cannot wait to read the next book that these particular authors team up on.


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Creatures featured in the bestiary:

Aurosrath (CR 5 NE Undead, Large) - bloated corpse filled with coins, can literally suffocate with wealth

Bibliodaemon (CR 8 NE Outsider, Medium) - Four-armed weasel-faced daemon, personifies death by paperwork

Braismois (CR 22, NE Outsider, Medium, harbinger)

Failed Prophet (template, CR +2, acquired) - Skinless creature covered in golden veins, created through failure in certain rites (more in the book)

Bacallia, alpaca-like animal

Keulia, reptile with smooth scales

Tauhoti, squirrel with long tufts on its ears


Whoever wrote the Overview on page 2: bravo. Those words cannot be ignored in the context of our own world! :)

Paizo Employee Organized Play Lead Developer

6 people marked this as a favorite.
GM PDK wrote:
Whoever wrote the Overview on page 2: bravo. Those words cannot be ignored in the context of our own world! :)

Although there were no doubt some text and transitions added here and there during development, I’m pretty darn certain that introductory quote came from my esteemed coauthor Thurston Hillman.

In general, Thursty wrote anything involving Druma’s modern geopolitics, the Blackjackets, daemons, and the region gazetteers. In general, I wrote anything involving history, culture, philosophy, demographics, and mercantile campaigns. We collaborated heavily in planning, and we split the bestiary pretty evenly.

And as you have questions about the book, we’re happy to chime in.

Just be patient for the next few weeks as we wrap up convention prep and the huge number of scenarios for July and August!


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Inner Sea Trade route map on page 20 is AWESOME!

:)

Paizo Employee Managing Developer

5 people marked this as a favorite.
Feros wrote:

The Inner Sea Trade route map on page 20 is AWESOME!

:)

Because John Compton is awesome and puts a lot of thought into the things he does! (Also, shout out to Sonja Morris for making it pretty!)

Dark Archive

Awesome cover art, and the creatures look really interesting as well. Can't wait for this to arrive at my FLGS! :)


1 person marked this as a favorite.

Don't know how I missed this when reading the blog post earlier:

Quote:

{. . .}

Bibliodaemon (CR 8 NE Outsider, Medium) - Four-armed weasel-faced daemon, personifies death by paperwork {. . .}

Actually Earth should generate a lot of those . . . .


Is there a picture of Braismois?

If so, could a description of him(?) be given? It needn't be in exacting detail. It's just that The Book of the Damned didn't have much to say other than his(?) realm is at the bottom of a glacier or something...

Please & thank you.

--C.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Psiphyre wrote:

Is there a picture of Braismois?

If so, could a description of him(?) be given? It needn't be in exacting detail. It's just that The Book of the Damned didn't have much to say other than his(?) realm is at the bottom of a glacier or something...

Please & thank you.

--C.

Well they have statblock, so that increases chances of picture a lot :p


4 people marked this as a favorite.
Psiphyre wrote:

Is there a picture of Braismois?

If so, could a description of him(?) be given? It needn't be in exacting detail. It's just that The Book of the Damned didn't have much to say other than his(?) realm is at the bottom of a glacier or something...

Please & thank you.

--C.

A towering figure in black robes like a grim reaper, scrolls and books by the dozen crammed into its pockets. His head is white skin pulled sickly taut, beady eyes placed too far apart for comfort over a gaping mouth full of jagged mismatched teeth. His tongue unfurls a foot, and with a flourish he stabs it with a quill, drawing blood for ink.


1 person marked this as a favorite.

^ Thank you.

--C.


So it seems like Kelldor knew about Tar-Baphon returning (he ordered the Mercenary League to double recruitment and train specifically for undead and orcs). It makes sense, as he's noted as being a powerful diviner (I seem to recall that he's a level 15 oracle). The only problem with this is that he started this operation two years before Tyrant's Grasp.

Any theories on how he got this information two whole years in advance?

(Of course there's always the option that I'm just looking too hard into things)


SOLDIER-1st wrote:

So it seems like Kelldor knew about Tar-Baphon returning (he ordered the Mercenary League to double recruitment and train specifically for undead and orcs). It makes sense, as he's noted as being a powerful diviner (I seem to recall that he's a level 15 oracle). The only problem with this is that he started this operation two years before Tyrant's Grasp.

Any theories on how he got this information two whole years in advance?

(Of course there's always the option that I'm just looking to hard into things)

Ultimate Intrigue introduced long term divination spells, one gives advice on events up to a century in the future.

Silver Crusade

1 person marked this as a favorite.

The seals were being broken.


5 people marked this as a favorite.
John Compton wrote:
In general, I wrote anything involving history, culture, philosophy, demographics, and mercantile campaigns.

I was very impressed with Druma's history and culture. I've been pulled in by the campaign setting books before but this one really grabbed me and before I knew it hours had went by before I'd stopped reading.

Paizo Employee Organized Play Lead Developer

4 people marked this as a favorite.
Misko wrote:
John Compton wrote:
In general, I wrote anything involving history, culture, philosophy, demographics, and mercantile campaigns.
I was very impressed with Druma's history and culture. I've been pulled in by the campaign setting books before but this one really grabbed me and before I knew it hours had went by before I'd stopped reading.

I'm glad to hear that it's been such a gripping read! As you have the time and energy, we'd love for you and others to write reviews of this book.

As a reminder, it's a good idea to copy the text of your review before hitting Submit. The website's eaten a few heartfelt reviews before, and a precautionary Control+C can save some grief in the event internet goblins try to cause trouble.


3 people marked this as a favorite.

^I have already been doing that for all of my posts of more than 2 lines (and usually even those of 2 lines or less). Not so easy as Control-C if you're on a phone, but then again, retyping the whole thing is a LOT harder on a phone . . . .

Shadow Lodge

Will any information on the nation's discontents be forthcoming?

Paizo Employee Starfinder Society Developer

6 people marked this as a favorite.
SOLDIER-1st wrote:

So it seems like Kelldor knew about Tar-Baphon returning (he ordered the Mercenary League to double recruitment and train specifically for undead and orcs). It makes sense, as he's noted as being a powerful diviner (I seem to recall that he's a level 15 oracle). The only problem with this is that he started this operation two years before Tyrant's Grasp.

Any theories on how he got this information two whole years in advance?

(Of course there's always the option that I'm just looking too hard into things)

This is intentionally left a bit vague, and from a totally meta-perspective, was done with my personal forewarning of changes coming post Tyrant's Grasp. Sometimes, not explaining how a thing is known makes it more compelling for GMs to use. It also adds to the mystery of the High Prophet without making him seem entirely all powerful—preparation is different than just having some ace "I win card"

I admit, an earlier thought I had for Tar-Baphon's arrival, would have been (and still could be) having Kelldor call in a lot of debts and use his nation's immense wealth and influence to summon in a literal army of inevitables to fight at the border. Maybe because I really like the idea of an army of inevitables battling a horde of undead?


Thurston Hillman wrote:
SOLDIER-1st wrote:

So it seems like Kelldor knew about Tar-Baphon returning (he ordered the Mercenary League to double recruitment and train specifically for undead and orcs). It makes sense, as he's noted as being a powerful diviner (I seem to recall that he's a level 15 oracle). The only problem with this is that he started this operation two years before Tyrant's Grasp.

Any theories on how he got this information two whole years in advance?

(Of course there's always the option that I'm just looking too hard into things)

This is intentionally left a bit vague, and from a totally meta-perspective, was done with my personal forewarning of changes coming post Tyrant's Grasp. Sometimes, not explaining how a thing is known makes it more compelling for GMs to use. It also adds to the mystery of the High Prophet without making him seem entirely all powerful—preparation is different than just having some ace "I win card"

I admit, an earlier thought I had for Tar-Baphon's arrival, would have been (and still could be) having Kelldor call in a lot of debts and use his nation's immense wealth and influence to summon in a literal army of inevitables to fight at the border. Maybe because I really like the idea of an army of inevitables battling a horde of undead?

That does sound delightful. Thanks for the insight!


Thurston Hillman wrote:
SOLDIER-1st wrote:

So it seems like Kelldor knew about Tar-Baphon returning (he ordered the Mercenary League to double recruitment and train specifically for undead and orcs). It makes sense, as he's noted as being a powerful diviner (I seem to recall that he's a level 15 oracle). The only problem with this is that he started this operation two years before Tyrant's Grasp.

Any theories on how he got this information two whole years in advance?

(Of course there's always the option that I'm just looking too hard into things)

This is intentionally left a bit vague, and from a totally meta-perspective, was done with my personal forewarning of changes coming post Tyrant's Grasp. Sometimes, not explaining how a thing is known makes it more compelling for GMs to use. It also adds to the mystery of the High Prophet without making him seem entirely all powerful—preparation is different than just having some ace "I win card"

I admit, an earlier thought I had for Tar-Baphon's arrival, would have been (and still could be) having Kelldor call in a lot of debts and use his nation's immense wealth and influence to summon in a literal army of inevitables to fight at the border. Maybe because I really like the idea of an army of inevitables battling a horde of undead?

Quite a visual! money well spent too! :)

Silver Crusade

1 person marked this as a favorite.

Always down with weird bits of lore like this. Want to read it. I have to applaud any book which discusses the Prophet of Kalistrade.

That prestige class is bonkers. The character has to be rich, but explicitly not enjoy the wealth, unless looking at big numbers is your jam. In return they get... the worst PrC in the game, a semi-sorcerer an Adept would look down on. I can't think of a way to make one mechanically playable. Roleplay-playable is easy, we don't have to look far to see examples of blinding monetary greed.

Edit: One of the authors, Mr. Hillman, is very aware of this:

https://twitter.com/OnCallGm/status/929008581365714947

Mona supports the attempt.

Ha ha. Good luck with that, the class is hopeless. :)

Wayfinders

Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

So, I am a bit confused. This is part of the Lost Omens subscription. I was under the impression it was Pathfinder 1.0, not 2.0. Is it simply timing or did this book become 2.0?

Silver Crusade

The Pathfinder Campaign Setting subscription was turned into the Lost Omens subscription.


It's timing. The book was supposed to release last month but was delayed. So it's 1e.

That said, the flavor is useable in 2e. (Druma still exists, etc.) The mechanics aren't.


I wish there had been more rules type stuff, but all in all this was a pretty enjoyable book. Definitely helped me to flesh out what direction to go with my Silk-sworn Occultist :P

Dark Archive

2 people marked this as a favorite.
nighttree wrote:
I wish there had been more rules type stuff, but all in all this was a pretty enjoyable book. Definitely helped me to flesh out what direction to go with my Silk-sworn Occultist :P

That Archetype just screams 'Druma!' doesn't it?

Just got the book yesterday, and am loving it. My memory is so spotty, I didn't even remember that the Drumish (Drumites? Drumans?) were ethnically Kellids, so the history was an eye-opener. I particularly like how much it involved nonhuman races, like the dwarves and orcs, because so many of the humanocentric nations seem to have a humancentric history, as if they grew up on a world without other races at all. Their interactions with an important dwarven event (the Quest for Sky) really helps to bake them into the setting organically, in a way that doesn't feel as true for a nation whose history is less 'Golarion-centric' and could have happened in any generic fantasy world (new nation flirts with representative diplomacy, stodgy old crumbling empire in decay reminisces about past glories when the 'sun never set on...', etc.).

Paizo Employee Starfinder Senior Developer

2 people marked this as a favorite.
Set wrote:
nighttree wrote:
I wish there had been more rules type stuff, but all in all this was a pretty enjoyable book. Definitely helped me to flesh out what direction to go with my Silk-sworn Occultist :P

That Archetype just screams 'Druma!' doesn't it?

Just got the book yesterday, and am loving it. My memory is so spotty, I didn't even remember that the Drumish (Drumites? Drumans?) were ethnically Kellids, so the history was an eye-opener. I particularly like how much it involved nonhuman races, like the dwarves and orcs, because so many of the humanocentric nations seem to have a humancentric history, as if they grew up on a world without other races at all. Their interactions with an important dwarven event (the Quest for Sky) really helps to bake them into the setting organically, in a way that doesn't feel as true for a nation whose history is less 'Golarion-centric' and could have happened in any generic fantasy world (new nation flirts with representative diplomacy, stodgy old crumbling empire in decay reminisces about past glories when the 'sun never set on...', etc.).

I'm glad to hear you've been enjoying Druma and its history.

As I encourage with pretty much every product, leaving a review is a wonderful way that you can provide the authors feedback, convey what kinds of products you'd like to see in the future, and help others find books they'd enjoy, too.

Lantern Lodge RPG Superstar 2014 Top 4

9 people marked this as a favorite.

I just wanted to chime in here and say that, apart from the Qadira book from a while back, this is the the single best Campaign Setting book I've read for Pathfinder. It has interesting mechanical crunch in delightfully inventive monsters, it has an exciting and interesting look into an underloved country with fascinating storytelling potential, and it's just g@~%$*n fun to read!

I wish we'd gotten more setting material books like this in 1st edition. If the whole line had been nothing but great deep-dives like this I'd have been immensely satisfied. It really makes Golarion feel [/i]alive[/i].

Silver Crusade

1 person marked this as a favorite.
Robert Brookes wrote:

I just wanted to chime in here and say that, apart from the Qadira book from a while back, this is the the single best Campaign Setting book I've read for Pathfinder. It has interesting mechanical crunch in delightfully inventive monsters, it has an exciting and interesting look into an underloved country with fascinating storytelling potential, and it's just g+@!#!n fun to read!

I wish we'd gotten more setting material books like this in 1st edition. If the whole line had been nothing but great deep-dives like this I'd have been immensely satisfied. It really makes Golarion feel [/i]alive[/i].

Seconded.


Great to have some more info on the dietary restrictions, why the upper echelons are invested in this, and the cool daemon content.

Bonus points for having Pathfinder's scariest curse!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Woo for finally reviewing my favorite campaign setting book :'D

Paizo Employee Starfinder Senior Developer

CorvusMask wrote:
Woo for finally reviewing my favorite campaign setting book :'D

Thanks for the review!

Dark Archive

Pathfinder Adventure Path Subscriber

Honestly didn't think I'd be into the region, but this book convinced me otherwise. Nice also to see a Kellid region out of this!

Paizo Employee Starfinder Senior Developer

DeciusNero wrote:
Honestly didn't think I'd be into the region, but this book convinced me otherwise. Nice also to see a Kellid region out of this!

Glad to hear you enjoyed it! Any favorite discoveries or sections?

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
John Compton wrote:
DeciusNero wrote:
Honestly didn't think I'd be into the region, but this book convinced me otherwise. Nice also to see a Kellid region out of this!
Glad to hear you enjoyed it! Any favorite discoveries or sections?

The Kellid-Dwarf relations, the Kellids that tried to (can't recall the name in this hour) start a independent nation in the south of Druman and inside Isger was rather interesting - and a good plot point for an adventure. Overall, I liked that there was a solid foundation of relationships with neighboring nations.

Aside what CorvusMask wrote, the little sects regarding the prophecies were interesting.

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