Pathfinder Campaign Setting: Druma, Profit and Prophecy

5.00/5 (based on 4 ratings)
Pathfinder Campaign Setting: Druma, Profit and Prophecy
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In It for the Money!

After millennia as a dwarven colony, Druma has emerged as one of the richest nations in the known world, where white-robed prophets known as Kalistocrats have built a religion out of wealth. Yet the country's peaceful facade belies the cutthroat competitiveness, hidden ruins, primeval fey forests, ancient grudges, insidious schemes, and opportunities for adventure within. Whether you are an entrepreneur with dreams of commercial domination, an adventurer seeking a wealthy patron, a scholar deciphering the esoteric Prophecies of Kalistrade, or an explorer hoping to uncover the extraordinary history of Avistan and its Kellid people, Pathfinder Campaign Setting: Druma, Profit and Prophecy holds what you seek and more. Explore Druma and discover the following:

  • Details on the long, storied history of the nation and the enigmatic Kalistocrats who rule it.
  • An extensive gazetteer of Druma's regions and major settlements.
  • A bestiary of new monsters found within Druma's borders.

Pathfinder Campaign Setting: Druma, Profit and Prophecy is intended for use with the Pathfinder campaign setting, but it can easily be adapted to any fantasy world.

ISBN-13: 978-1-64078-141-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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5.00/5 (based on 4 ratings)

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Bit embarassed at how long it took me to finally review this book...

5/5

This is one of my favorite if not most favorite campaign setting book in 1e :'D Why? Because it takes previously most boring country of Inner Sea and makes it super detailed, super flavorful and super interesting.

Druma is old country with LONG and intricate history with connections to other nations in inner sea. Besides the political intrigue aspect, the explanation of Kalistocrat's taboos and what their basis is is fascinating as is the truth about their goal. Heck even Mercenary League has interesting history and origins!

And if all the delicious plot hooks and revelations and foreshadowing wasn't enough(Kelldor preparing for Whispering Tyrant's return is fun example ;D), the daemonic subplot and bestiary entries are delightful and gross :D Besides the cute critters, I really liked new undead in the book especially the Failed Prophet.

On side note since I learned of Temel Passad having wife and her still not having been mentioned after Ghenet Manor Gauntlet, hopefully she hasn't been completely forgotten about ;D


5/7 Prophets Favourite Book

5/5

I may be biased as a I'm a huge fan of the Prophets and have been looking forward to this book for a long time, add to that the authors and... well, this book had a lot to live up to!

Did it live up to it and more! Everything you could want to know about the Prophets for playing one, how they act, their prohibitions, their philosophies and everything else. But far more than that it explains their history and the reasons they came to be in a way that really lets both GMs and players understand where they came from and where they aim to go in the future to some degree.

I won't go into spoilers but... damn, the information about the accuracy or not of the Prophets beliefs is fantastic, it's incredibly well thought out and meshes with everything we've learned so far really well.

If I had any complaints it would only be that there might have been the opportunity for more feats, etc related to the subject matter than we actually see, especially given the fact it's the last PF1 book we'll get on the subject. That said... it's really hard to even feel bad about that as the book is so well written I can't imagine what I would want cut to replace with rules, hell, I'd happily have bought it with an extra 20 pages of lore and rules in it!

tl:dr; If you're interested in the Prophets or the Mercenary League this book is for you, all that might be expected and more (plus a wealth of GM secrets and things they can work into plots, more than enough to set an entire campaign here).


We Are Building a Religion

5/5

This book is great. What's it like in Druma? Covered. Those vague dietary restrictions of the Kalistocrats? Covered, with thematic explanations. Why don't wealthy Kalistocrats "cash out" to enjoy their wealth without all those restrictions? Covered, and how! What's the situation with all those fey? Covered, with details on the different fey factions. How about the daemonic stuff hinted at? Covered, including two excellent bestiary entries. Are Druma and Razmiran cult-buddies or cult-rivals? Covered. (Hint: It's not cult-buddies.)

What I really love about this is how it provides the justifications and differences for the Kalistocracy works in Golarion vs. the deific religions. Plenty of cool details that I won't spoil here!

Even just listening to me talk about my favorite parts of the book, my friend was inspired. Five stars out of five, would use to provide context for my character's controlling upbringing again.


How to get rich and influence people

5/5

So while I have not read every campaign setting book, I have read many of them, and I must say that this is by far the most well written one I have ever had the pleasure of perusing. Even setting aside the subject, the flow and tone of the book was just generally pleasing to read and showed obvious skill and passion.

The subject material itself is also fantastic. The completeness, detail, and interconnectedness of the history, economy, and socio-ethnicity of the region was riveting, and they managed to cover both the big picture story as well as giving interesting personal detail about important figures.

The big reveal about the legitimacy of the prophecies was fantastic, both in its inception and in the ease with which one can build off of it.

In general the verisimilitude of just about everything in this book was on point.

There is nothing bad about this book, but there are a few things I would have wanted more of.

Oddly enough, the first thing is lack of crunch. I realize that this might seem odd considering it's a campaign setting book, but even for that it has very little in the way of player or gm options. I would have expected more than just a pair of feats for Blackjacket characters considering how hyped the Mercenary League is. That being said, I have no problems with the options that are there.

I would also have liked more detail on Kelldor specifically. While I realize that he is largely supposed to be a somewhat mysterious character, there is precious little new information about him. I would have loved have gotten a stat block, but really any description other than rich, wise, and charismatic would have been nice.

All in all this has been my favorite Pathfinder book I've read from any line, and I cannot wait to read the next book that these particular authors team up on.


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Quote:
Once you have their money, you never give it back.

Is this going to detail what their restrictions actually are? That they have them is repeatedly referenced, but I can't find a thing about what they are. I'm not even sure they're the same for everyone or vary by the individual.

Dark Archive

Ya know, I'm suddenly feeling interest in realm of mammoth lords. I was thinking of "Which nation in avistan would be nice to have 1e stats for before 2e" and I realized Realm of Mammoth Lords would do nicely since the barbarian flavor and it does stand out when compared to other remaining undetailed nations :D

Dark Archive

1 person marked this as a favorite.
deuxhero wrote:
Is this going to detail what their restrictions actually are? That they have them is repeatedly referenced, but I can't find a thing about what they are. I'm not even sure they're the same for everyone or vary by the individual.

As far as I know, they've only ever been mentioned, never quantified, so they could well be different for different people or ranks of the organization.

I vaguely remember a Kalistocrat in one of the fiction bits on this website drinking blackberry wine, but it wasn't made clear whether or not this was a sanctioned drink or one that he was showing off his naughtiness by drinking in violation of the rules...

So yeah, literally no idea. Can they drink booze? Eat meat? Bacon and shellfish? Leavened bread? No fish on the weekends? No meat from fertile female animals or hens still able to lay or sheep in prime wool-gathering years (because they are still more profitable alive)? Do dwarven Kalistocrats drink beer and eat bat-wing crunchies? What's the stance on mushrooms? Nom or anathema?

In a way, it's fun to make up non-sensical prohibitions.

No root vegetables! They grow in the dirt, which is unclean and low and common, and to harvest them you have to kill the entire plant, unlike a fruit, which is held up above the icky soil (which we associate with, shudder, manual labor!), and you can pick without wastefully killing the fruit-bearing plant!

All root vegetables! They grow under the earth, like gold and gems, and to take them into yourself spiritually purifies you and ennobles you, like wearing lots of gold! The necessary sacrifice of the plant that created this buried treasure and hid it away is all part of the proof that you are a superior creature, and above earthly things!

And boom, the first schism in the sect, over whether carrots and potatoes and truffles are clean/sanctioned or unclean/proscribed things! :)

Paizo Employee Organized Play Lead Developer

11 people marked this as a favorite.

Yep, we go into many of the prohibitions and recommendations (including food, which is the longest section).

One of the most fun parts about writing up the Prophecies of Kalistrade is that it’s one of the few naturally evolved religions in the Inner Sea region, by which I mean there aren’t gods, outsiders, or other beings handing down instructions from on high; it’s very much a product of its time, location, and circumstances. As a result, there are some weird traditions and prohibitions passed down over the millennia, and I did my best to weave those into the region’s extensive history.

Dark Archive

2 people marked this as a favorite.
John Compton wrote:

Yep, we go into many of the prohibitions and recommendations (including food, which is the longest section).

One of the most fun parts about writing up the Prophecies of Kalistrade is that it’s one of the few naturally evolved religions in the Inner Sea region, by which I mean there aren’t gods, outsiders, or other beings handing down instructions from on high; it’s very much a product of its time, location, and circumstances. As a result, there are some weird traditions and prohibitions passed down over the millennia, and I did my best to weave those into the region’s extensive history.

Hype... Building...


7 people marked this as a favorite.

*whispering* "Druma Lodge.

Liberty's Edge

I have never ever been the least interested in Druma and its weird prophecies. The fact that two talented writers have a passion for it is entirely unexplainable to me. So I am slowly rising my hopes that this might be quite good in the end, because they see and catch and feel something that eludes my perceptions and my imagination :-)

Paizo Employee Organized Play Lead Developer

7 people marked this as a favorite.
The Raven Black wrote:
I have never ever been the least interested in Druma and its weird prophecies. The fact that two talented writers have a passion for it is entirely unexplainable to me. So I am slowly rising my hopes that this might be quite good in the end, because they see and catch and feel something that eludes my perceptions and my imagination :-)

That's an understandable reaction to Druma for numerous reasons.

  • There's not been a lot written about Druma, so there's not as much to latch onto, nor is there as much page space to address variety within the nation.
  • Druma's elevator pitch speaks more to culture and economics (i.e. It's a rich country with a not-villainous cult that idolizes wealthiness) rather than to adventure hooks. Compare it to the Lands of the Linnorm Kings ("Be a Viking! Fight dragons, trolls, and witches!"), the River Kingdoms ("Tiny kingdoms compete with each other for freedom and resources"), or Nirmthas ("Woodland countryfolk fight for their freedom in a decades-long guerrilla war"). If Druma doesn't currently shout "Adventure!" to readers, it's less likely to see play and grow in the fans' collective appreciation.
  • Unlike some other countries (e.g. Irrisen, Molthune, Nex, Cheliax, Lastwall, and Qadira), Druma largely stands on its own rather than defining itself in opposition to a neighbor. Those nations benefit in that if you want to understand them, you really need to know about their rival(s). Druma has some Five Kings Mountains connections, but it largely stands on its own. That makes it easier to overlook accidentally.

    As Thursty and I started work on this book, we addressed these points. There are many more adventure hooks, a stronger sense of Druma's relationship with other countries, and of course so many more pages of fun content to understand the nation and its people. In many ways, noting what we didn't see written about Druma so far provided so much inspiration for what could be true that we were able to really help the place come alive.

  • Lantern Lodge Customer Service & Community Manager

    I removed some posts.


    Uhm when did we get a new cover? Because I REALLY like this cover. :)


    Thomas Seitz wrote:
    Uhm when did we get a new cover? Because I REALLY like this cover. :)

    Looks like a placeholder originating from one of the fey books.

    Grand Lodge

    John Compton wrote:
    DRUMA LODGE!

    Hey John, I've gone looking but seem to be unable to find any information about it. If a human was born there, what base human languages would a character gain while in Druma outside of Common? Or is it like Taldor and you wouldn't gain anything extra?


    Xenocrat wrote:
    Looks like a placeholder originating from one of the fey books.

    I think you are 100% correct (that, or unpublished artwork from Black Markets). It looks like the Witchmarket, right down to the "tear in the tent" pretty clearly being some kind of planar breach.

    Paizo Employee Organized Play Lead Developer

    1 person marked this as a favorite.
    kevin_video wrote:
    John Compton wrote:
    DRUMA LODGE!
    Hey John, I've gone looking but seem to be unable to find any information about it. If a human was born there, what base human languages would a character gain while in Druma outside of Common? Or is it like Taldor and you wouldn't gain anything extra?

    Languages are based on the human ethnicity, as far as The Inner Sea World Guide is concerned. That said, this book does contain information about common ethnicities and ancestries in Druma, as well as some oft-occurring linguistic predilections.


    Pathfinder Roleplaying Game Superscriber
    Sara Marie wrote:
    I removed some posts.

    It's Druman conspiracy!!! LOL!


    This sounds interesting.


    4 people marked this as a favorite.

    Please, please tell me that "built a religion out of wealth ... insidious schemes of a daemonic harbinger" is not yet another OMG CAPITALISM IS THE EVIL thing...


    Cthulhudrew wrote:
    Xenocrat wrote:
    Looks like a placeholder originating from one of the fey books.
    I think you are 100% correct (that, or unpublished artwork from Black Markets). It looks like the Witchmarket, right down to the "tear in the tent" pretty clearly being some kind of planar breach.

    That is correct, it's a from The First World, Land of the Fey.

    Customer Service Representative

    3 people marked this as a favorite.

    Removed a post and its reply. Do not attack or insult other community members.

    Dark Archive

    7 months without an update, 5 weeks until street date.

    June's products should be updated before Paizocon imo, as that will be all about Second Edition.

    Dark Archive

    So anybody wants to have bets about what will be on cover? Blackjackets? Kalistocrats? Daemons?


    5 people marked this as a favorite.
    Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
    CorvusMask wrote:
    So anybody wants to have bets about what will be on cover? Blackjackets? Kalistocrats? Daemons?

    Kalistocract Tourist Center with plushies for sale?

    Dark Archive

    Looks like the june products will be updated in june.


    Paizo Customer Service wrote:
    Update: Due to some delays, the Druma Campaign Setting book will be releasing with July's subscriptions instead of this month. We apologize for any confusion or inconvenience this may have caused!

    Link here.

    Dark Archive

    Mark von Drake wrote:
    Paizo Customer Service wrote:
    Update: Due to some delays, the Druma Campaign Setting book will be releasing with July's subscriptions instead of this month. We apologize for any confusion or inconvenience this may have caused!
    Link here.

    New street date is august 1st.

    One more item for the overstuffed august releases.

    Paizo Employee Organized Play Lead Developer

    4 people marked this as a favorite.

    I adore the final cover art. It has so many wonderful elements that I've been looking forward to for many months.


    1 person marked this as a favorite.

    It's definitely very nice John Compton. Thumbs up from me.

    Dark Archive

    2 people marked this as a favorite.

    Huh, Alhazra reimagined as a Kalistrocrat and Harsk as her blackjacket bodyguard. I did not expect to see pre-existing Iconics in this role, and that's kind of neat (more so than just drawing some new Kalistrocrat we'd never see again).


    1 person marked this as a favorite.

    ^I wonder if it's some undercover mission . . . hey, AP plot hook . . . .

    Silver Crusade

    7 people marked this as a favorite.

    With Meri disguised as the alpaca.


    2 people marked this as a favorite.

    Well, that alpaca certainly looks as though it thinks that something is dubious about the whole situation. :)

    (Maybe the two men in the background - one with beard and ponytail/bun - who seem to be looking at them?)


    2 people marked this as a favorite.

    That cover is outstanding!

    Love the realism.

    Alhazra never looked better or more beautiful.

    One of the best covers ever.

    Well done artist!

    On another note I've been waiting for more information on the Kalistrocracy for a long time. :)

    Scarab Sages

    Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

    The link that is supposed to lead to this product series after clicking on the Setting drop down is now broken, and goes only to the main paizo page.

    Sovereign Court

    Is this for 1E or 2E? if 1E, is there any crunch in there?

    Grand Lodge

    1 person marked this as a favorite.

    Definitely 1E.

    Paizo Employee Developer

    5 people marked this as a favorite.

    This is a 1E product and features 1E rules content like feats and monsters.


    Is there any harbinger with greed or ambition or anything related wealth in its areas of interest?

    I'm certainly curious to know which harbinger is in Druma.

    Dark Archive

    1 person marked this as a favorite.
    Rysky wrote:
    With Meri disguised as the alpaca.

    One of the authors discovered a way to transport himself to Golarion as well as disguise himself as an alpaca. He is also the undercover VC of the Druma Lodge.


    2 people marked this as a favorite.
    The Gold Sovereign wrote:

    Is there any harbinger with greed or ambition or anything related wealth in its areas of interest?

    I'm certainly curious to know which harbinger is in Druma.

    Sounds like Braismois (whose portfolio is broken deals, fine print and unfair bargains).

    Grand Lodge

    1 person marked this as a favorite.

    So, I gotta ask. What is Paizo's issue with llama animal companions not getting their spit attacks? The bacallia and camel both do. This seems like an oversight that needs to be fixed. I'm just glad that bacallia gets to keep theirs.


    1 person marked this as a favorite.

    I like it that Alhazra has other clothing options rather than her usual bikini and robe.

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