The Purity of Violence |
Abandoned Armoury NE
Anisydaemon NE (who'd have thought?) Worry daemons. Causes stress and can possess your shadow.
Cauldron Bloom N
Etoiling Mortic CN warped bleached gnomes who leak bleaching etoplasm and have bardic casting.
Furcifer CN
Amaranthine Witch |
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The feeling I'm getting with this AP (and some recent ones), and I didn't get with for example Rise of the Runelords, Curse of the Crimson Throne, Kingmaker or Reign of Winter is that they're the NPCs stories and the PCs are only incidental to them. And honestly, may have worked better as novels.
To be fair though, I played Rise and DMd Curse, and I haven't reread Kingmaker or Reign in a while so that may skew my perception.
Andrew Mullen Contributor |
2 people marked this as a favorite. |
Did the plants articles actually turn out to be interesting?
I'll leave the evaluation by the side given that I wrote it! That said, in addition to what one would expect from an ecology article, it's got:
—A little bit about how to handle speaking with plants.—Several adventure seeds and location details, including a peek at Arcadia.
—Two templates: one that create intelligent plants, and one that give plants an aura that both makes nearby plant life grow extremely quickly and develop into independent plant creatures.
logic_poet |
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Is there any information about Arazni's ethnicity (other than Arcadian)?
No. Even the language list in her stat block had only languages that have appeared in print before.
Jen Page Media Specialist, SmiteWorks USA (Fantasy Grounds) |
1 person marked this as a favorite. |
Hi, all! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($17.99)
Pathfinder RPG - The Tyrant's Grasp AP 4: Gardens of Gallowspire
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Adventure
Get it on Steam
xeose4 |
Arazni was the most compelling character in the AP.
It's a shame she's out of the rest of the books. They really could have used the structure of having her continued patronage and presence moving the players through. It's a major misstep to just toss one of the most nuanced characters PF has introduced to Golarion in a long, long time like this. Having gone through both 5 and 6 now, having Arazni available for keeping the players on track and providing them a reason to do the (thing that happens in 6) would have helped a lot, particularly given that, for example, no one in my playgroup cares about Absalom. I doubt many players outside of PFS have even heard of it. Personally, I wonder why it can't take care of the Tyrant itself.
Obviously it's too late to do anything about here, but maybe in the future PF can keep its genuinely compelling characters around and utilize them more effectively.
Kevin Mack |
xeose4 wrote:for example, no one in my playgroup cares about Absalom. I doubt many players outside of PFS have even heard of it.lol what?
To be fair he's not wrong my groups had to be reminded what that place was when I mentioned they go there. Unless you read about it through the setting guide or the pfs scenarios it hasent really came up much (I think one module thats been kinda semi retconned?)
Rysky |
Rysky wrote:To be fair he's not wrong my groups had to be reminded what that place was when I mentioned they go there. Unless you read about it through the setting guide or the pfs scenarios it hasent really came up much (I think one module thats been kinda semi retconned?)xeose4 wrote:for example, no one in my playgroup cares about Absalom. I doubt many players outside of PFS have even heard of it.lol what?
It's in the center of the Inner Sea map. Not running anything there is a world's difference than no one outside of PFS has heard of it.
And then there's the Starstone
Kevin Mack |
Kevin Mack wrote:Rysky wrote:To be fair he's not wrong my groups had to be reminded what that place was when I mentioned they go there. Unless you read about it through the setting guide or the pfs scenarios it hasent really came up much (I think one module thats been kinda semi retconned?)xeose4 wrote:for example, no one in my playgroup cares about Absalom. I doubt many players outside of PFS have even heard of it.lol what?It's in the center of the Inner Sea map. Not running anything there is a world's difference than no one outside of PFS has heard of it.
And then there's the Starstone
Which they havent really done anything with outside PFS. So while I would agree saying never heard about it is a bit much I can understand why some people may not really have much knowledge of the place and need a reminder of what/where it is.
Rysky |
Rysky wrote:Which they havent really done anything with outside PFS. So while I would agree saying never heard about it is a bit much I can understand why some people may not really have much knowledge of the place and need a reminder of what/where it is.Kevin Mack wrote:Rysky wrote:To be fair he's not wrong my groups had to be reminded what that place was when I mentioned they go there. Unless you read about it through the setting guide or the pfs scenarios it hasent really came up much (I think one module thats been kinda semi retconned?)xeose4 wrote:for example, no one in my playgroup cares about Absalom. I doubt many players outside of PFS have even heard of it.lol what?It's in the center of the Inner Sea map. Not running anything there is a world's difference than no one outside of PFS has heard of it.
And then there's the Starstone
And that's fair.